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Made in au
Numberless Necron Warrior



New Zealand

EDIT; has already been covered by previous posts.

The Night Scythe is our only no-restriction transport. I'm very interested to know how much it costs though, both points and eventually money wise. It will be the hinge for viability of a fully mechanized Necron list, as wrong as that seems

This message was edited 3 times. Last update was at 2011/10/25 04:52:19


Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
Made in us
Loyal Necron Lychguard






tetrisphreak wrote:
bluebomber wrote:I wanted to get this post out befor i went to get battlefield

Do you think that wraiths will still have S 6? or will that go down?


WS 4 BS 4 S 6 T 4 I 2 W 2 A 3 Sv 3++


Rumored, that is....


I2? Seriously? Cripes, they're...still not worth it then. Insta-gibbed by p-fist or equivalent, horrible sweeping advance protection, and now with 2w and higher squad size, that means there's MORE negative you get to your LD when you lose combat. *Ugh*
   
Made in ca
Dakka Veteran





Sectiplave wrote:The Night Scythe is our only no-restriction transport. I'm very interested to know how much it costs though both points and eventually money wise. It will be the hinge for viability of a mechanized Necron list, as wrong as that seems at first


150 points, says BOLS. They got the stats spot-on, so it'd make sense for the points to also be accurate (for the playtest version).

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Sectiplave wrote:EDIT; has already been covered by previous posts.

The Night Scythe is our only no-restriction transport. I'm very interested to know how much it costs though, both points and eventually money wise. It will be the hinge for viability of a fully mechanized Necron list, as wrong as that seems


I'm hoping it's cheaper than the Ghost Ark, that's for sure. Maybe somewhere around 70 points would be nice.


150 points, says BOLS. They got the stats spot-on, so it'd make sense for the points to also be accurate (for the playtest version).


This seems WAY to expensive for an Av 11 Transport, even if it's fast. That's just insane, if true. There is no way it should be more than double the cost of a Raider.

This message was edited 1 time. Last update was at 2011/10/25 04:57:19


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in ca
Dakka Veteran





Sasori wrote:This seems WAY to expensive for an Av 11 Transport, even if it's fast. That's just insane, if true. There is no way it should be more than double the cost of a Raider.


It's a crazy price, but I guess it's one way of encouraging Necrons not to mech up
We'll find out soon enough, though I'd preparing for the worst.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in fi
Jervis Johnson






This seems WAY to expensive for an Av 11 Transport, even if it's fast. That's just insane, if true. There is no way it should be more than double the cost of a Raider.

Considering the Stalker is an AV11 open-topped Furioso Dreadnought I'm not in the slightest surprised that Necron transports that are essentially weaker than Chimeras cost 3 times as much in points. The Necron vehicles are awful, so I guess we'll be looking at some kind of footslogging army that resembles piles of Ork Shoota Boyz. Take that crutch Stormlord, some other night fight crap, maxed out Scarabs and piles of troops and hope that your enemy doesn't have assault units that go through your army like wrecking balls.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Therion wrote:
This seems WAY to expensive for an Av 11 Transport, even if it's fast. That's just insane, if true. There is no way it should be more than double the cost of a Raider.

Considering the Stalker is an AV11 open-topped Furioso Dreadnought I'm not in the slightest surprised that Necron transports that are essentially weaker than Chimeras cost 3 times as much in points. The Necron vehicles are awful, so I guess we'll be looking at some kind of footslogging army that resembles piles of Ork Shoota Boyz. Take that crutch Stormlord, some other night fight crap, maxed out Scarabs and piles of troops and hope that your enemy doesn't have assault units that go through your army like wrecking balls.


The Stalker at least has it's Laser-Targerting ability, and can take some other Anti-Tank things.

I just don't get the 150 points though. Unless something changes in 6th Edidtion, because of it's "Supersonic" status, it is way way overcosted.

4000+
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Thousand Sons 4000+
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Made in us
Fresh-Faced New User





Perhaps the expensive transports is something we will see more of in 6th? To discourage completely mechanizing every single unit, and Necrons are just the start of that? I believe some rumours and people have said a lot of things in this codex that seem ridiculous or don't make sense will make much more in the context of 6th when it is released. So perhaps that is why? Just my thoughts.

 
   
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Dakka Veteran





Kevin949 wrote:
tetrisphreak wrote:
bluebomber wrote:I wanted to get this post out befor i went to get battlefield

Do you think that wraiths will still have S 6? or will that go down?


WS 4 BS 4 S 6 T 4 I 2 W 2 A 3 Sv 3++


Rumored, that is....


I2? Seriously? Cripes, they're...still not worth it then. Insta-gibbed by p-fist or equivalent, horrible sweeping advance protection, and now with 2w and higher squad size, that means there's MORE negative you get to your LD when you lose combat. *Ugh*


Keep on mind , they can take an upgrade that is equal to lash whips , putting their opponents initiative to 1

Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
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Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I think I'm going to be looking at a foot slogging army. I'm going to pre-order tomorrow, and here's what I''m probably going to go with:

1x Necron Codex (obviously)
4x boxes of Immortals\Deathmarks, to be turned into 10 Deathmarks and 10 Tesla Immortals. I don't care if Deathmarks suck, they look awesome.
4 boxes of Lychguard\Praetorians, to be turned into 10 Praetorians with 2h Rods and 10 sword & shield Lychguard
1 Ghost Ark\Doomsday Ark to be turned into... I'm not sure yet. You tell me.
1 Command Barge, again not sure how I'll build it.


This will be augmenting my existing Necron force, which already has, among other things, 43 Necron Warriors, 11 Immortals with Gauss Blasters, a Tomb Stalker, 13 scarabs, and so on. Yeah, I know I have weird numbers of almost everything.

 lord_blackfang wrote:
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA



Okay, I've saved the arguably best named character for last...Imotekh the Stormlord. I've already discussed a bit about what he can do, but I thought I'd go a bit deeper as he's likely to be many peoples' favorite...because let's face it, most people like the most powerful guy and he is, both in gameplay and in the fluff.

Imotekh's Tomb World awoke with many of its rulers still in hibernation. The lesser Lords that awoke decided not to manually wake up their superiors as they each tried to vie for control of the world. After a decade of civil war, one lesser Lord got the idea that he could awaken a great general and use him to rally everyone else to his cause, and so he woke up Imotekh, who was instantly appalled at the state of the Tomb World. He raised his own army and quickly decimated all of his competitors to the throne and took over never to look back.

The only true rival in his kingdom is now Nemesor Zahndrekh, but he is still wildly loyal to Imotekh (likely believing him to be some great Royarch of old).

Imotekh is perhaps the galaxy's greatest strategist and his attacks are often made across whole systems simultaneously, not just on isolated planets. Although his attacks may seem almost magical to some, in truth it is cold hard logic and probabilities in play, something that Imotekh is a master of, along with a great understanding of his foes' minds. His logic is so flawless, that the only way an enemy can get an advantage on him is to be truly random...something Orks actually do innately, which is why Imotekh hates them above all else. Imotekh has one and only one goal: to wash clean the galaxy of all its lesser races, leaving the Necrons to remain supreme.

Imotekh knows that logic and precision can only accomplish so much. Therefore, he uses weapons of terror and confusion against the enemy including having his forces advance under a storm-darkened sky (not explained how he does that, but I'm guessing some sort of Necron tech is in play) as well as implanting some foes with 'bloodswarm nanoscarabs' whose presence in their bodies draws Flayed Ones to them like flies to crap.

His empire is growing at an extremely fast rate, faster than any other Necron Overlord. Of course, this expansion has also means that his Empire has begun to be noticed in a serious way by the Ultramarines, Iyanden Craftworld & even the Tau Empire (as all 3 are apparently fairly close to the borders of his expanding domain).

If there is one flaw with Imotekh, it his need to utterly humiliate his foes in order to truly display his superiority, and leave them alive to know their shame at being defeated (although typically with a limb removed as a grim reminder of their loss). However, this hubris has led to allowing vanquished foes to survive now with further knowledge about how to fight him and Necrons in general. The fluff hints that perhaps damage during hibernation is to blame, but which trait is due to this damage? Is the need for personal glory the glitch or is it the grand strategic vision?

Imotekh is armed with a few pieces of 'standard' wargear (that generic Overlords can also be equipped with): Phase Shifter & Sempiternal Weave (which together give him a 2+/3++ save), Phylactery & Gauntlet of Fire (which is a CC weapon that allows 'to hit' & 'to wound' rolls in combat to be re-rolled and can be used in the shooting phase as a very standard template weapon).

For non-standard wargear, he has 'Bloodswarm Nanoscarabs' which make you randomly pick one enemy non-vehicle unit in the army (going to need that random number generator again!) and any Flayed One packs aiming to Deep Strike within 6" of this enemy unit don't scatter.

He also carries the 'Staff of the Destroyer' which cannot be used in CC (so no +1 for having two weapons in CC) but allows a once per game shooting attack that is S6, AP1, Assault1 and fires a 2D6" straight 'line' out from Imotekh's base and hits enemy units underneath like the Doom Scythe's Death Ray (each unit under the line suffers as many hits as models in that unit that are actually under the line).

For special rules, if his close combat attacks bring down an enemy Independent Character or Monstrous Creature then you get 2 Kill Points instead of 1...but if you're playing a campaign then any models 'killed' this way gain 'preferred enemy' against Imotekh in subsequent games in the campaign (as he lets them go after defeating them).

As I mentioned before, he also is able to steal the Initiative in games on a roll of 4+, unless playing against Orks (in which case you can't even attempt to seize the Initiative).

And finally, he has the 'Lord of the Storm' rule that I reported before which causes turn 1 of every game to have Night Fighting in effect and if you wish, you can extend it into further game turns by rolling higher than the turn number on a D6 at the start of each game turn (as well as potentially causing lightning strikes on every enemy unit on the table in each Necron Shooting phase while Night Fighting is in effect).


So as you can see, this guy has a whole host of awesomeness going on, not the least of which is the ability to bring Night Fighting into games which can be a huge advantage if your army is set up to take advantage of it (especially as you're potentially doing bonus damage to the enemy army with your lightning strikes while its going on), but he is by far the most expensive named character in the book, although not so expensive that he probably isn't a real go-to choice for lots of Necron generals.




Automatically Appended Next Post:


Those BOLS point values are incorrect, not the least of which is the fact that Quantum Shielding is not an upgrade for any vehicle...they either have it or they don't.


The Night Scythe and Ghost Ark are much more expensive points-wise than I think any Necron player would hope for, but they're not 150 points. They are much more in the range of an Eldar Wave Serpent (after its taken its weapon upgrades).



This message was edited 2 times. Last update was at 2011/10/25 06:14:31


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in ph
Nihilistic Necron Lord




The best State-Texas

The Stormlord sounds quite cool, in Fluff terms, and Gameplay. I'm a bit suprised at the lack of a powerweapon though!

Either way, I Know I plan to take him, his Night fighting rule is just awesome.

EDIT
Those BOLS point values are incorrect, not the least of which is the fact that Quantum Shielding is not an upgrade for any vehicle...they either have it or they don't.


The Night Scythe and Ghost Ark are much more expensive points-wise than I think any Necron player would hope for, but they're not 150 points. They are much more in the range of an Eldar Wave Serpent (after its taken its weapon upgrades).



Thank you Yak. That makes a lot more sense. I couldn't see 150 points, it was just too insane.

This message was edited 1 time. Last update was at 2011/10/25 06:01:25


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Thousand Sons 4000+
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AL

Gotta say, Imotekh looks pretty legit.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
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2 for 1 sale on kill points!, wow thats a cool ability. I am sure though a lot of people are not going to like that.
   
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Is that against HQ squads too? like IG CCS, things like that?

   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

masterofstuff1 wrote:Is that against HQ squads too? like IG CCS, things like that?


Only ICs and MCs only.

I edited my original post to correct that.






This message was edited 1 time. Last update was at 2011/10/25 06:14:53


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Been Around the Block





How many points are we looking at if we take The Stormlord, Nemesor Zahndrekh, and his body guard?
   
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Zachilles wrote:How many points are we looking at if we take The Stormlord, Nemesor Zahndrekh, and his body guard?


and 2 Royal Courts!!!?


This message was edited 2 times. Last update was at 2011/10/25 06:18:29


   
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Unless Flayed Ones can do something really cool after deep striking; the bloodswarm nanoscarab ability will be junk
   
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Regular Dakkanaut






omerakk wrote:Unless Flayed Ones can do something really cool after deep striking; the bloodswarm nanoscarab ability will be junk


Wooo deepstruck in.....Now they got shot and killed.... wooo.......

   
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Regular Dakkanaut




masterofstuff1 wrote:
omerakk wrote:Unless Flayed Ones can do something really cool after deep striking; the bloodswarm nanoscarab ability will be junk


Wooo deepstruck in.....Now they got shot and killed.... wooo.......


Maybe in 6th ed you can assault after you deep strike.
   
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double post lol. But yeah I'd like to know general point values too.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
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Regular Dakkanaut






Yakface, what are his stats?

does he have the S to take out tough MC and ICs?

   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

masterofstuff1 wrote:Yakface, what are his stats?

does he have the S to take out tough MC and ICs?


Pretty much the same as every other Overlord, which means no, he doesn't really have much of any chance to do so on his own.





I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
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Regular Dakkanaut




Sanguinary Priests here he comes!
   
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Tail-spinning Tomb Blade Pilot






Flayed ones with stormlord aren't that bad. If there is no scatter, place them perfectly so that they can run into cover for better saves. If FOs are cheap, they would make an awesome distraction.
Also, does anyone know if the necrosphinx kit could be a stand-in or proxy for either the walker or a c'tan?

This message was edited 1 time. Last update was at 2011/10/25 07:17:02


2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
 
   
Made in be
Deranged Necron Destroyer






tbh, i dont think he is that good, for that point total he should definetly have a powerweapon.
the only way i see him being good is with a royal court of lords with warscyhes support him. that could do the trick.

It will all depends his point cost, he is definetly powerfull with all the rules, but he is not worth over the 200 pts, as he lacks the combat prowess of the monsters at that lvl.

This message was edited 1 time. Last update was at 2011/10/25 07:24:36


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Valek wrote:tbh, i dont think he is that good, for that point total he should definetly have a powerweapon.
the only way i see him being good is with a royal court of lords with warscyhes support him. that could do the trick.

It will all depends his point cost, he is definetly powerfull with all the rules, but he is not worth over the 200 pts, as he lacks the combat prowess of the monsters at that lvl.



You are paying for his special rules, which are very very good, not his combat prowess. While he doesn't have quite the Power, he does still have the 2+/3++. You have to think of everything he brings to the table.

If you want just a combat Monster, just make an Overlord, with 2+/3++ and a Warscythe.

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Mutilatin' Mad Dok





I have to admit, I laughed when I saw that a Necron player who takes Imotekh is unable to sieze, let alone use his 4+ sieze, when facing Orks.

Casual FLGS play will probably just often result in players either refusing to play Ork players, or just quickly changing their list to accommodate.

But I look forward to seeing how people react to this in the competitive tournament setting. Have a big nasty with an interesting weakness. I really do like how the rule allows the fluff to be transplanted into the Necron player's experience - who would by extension dislike playing against orks more so than others due to the penalty (in potentia, at least)

All in all, I'm quite interested in this codex. There's a good chance I'll order it, so I can own it and experiment with builds as I drip-feed purchase models, if I decide to.

It does mean I'll be playing three armies instead of just two - never thought I'd go up to three.
   
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actually Imotech can steal the initiative against orks. It's just that they confound him so he doesn't get a bonus, it's only on the 6+ like normal.

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