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Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

 CKO wrote:
I have friends that think I should do youtube videos about Necrons. They say I think outside the box and a lot of my tips change their opinions on Necrons. I am unsure how I should start? Should I make a video about the silver tide list everyone keeps talking about or should I do unit by unit analysis? How should I start?

You should certainly start with a general tactical run though, giving views an idea on how Necrons "work" and from there people can have a frame of reference when you dive deeper into later works.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
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 Overread wrote:
Warriors are more than I thought they'd be especially as there are only 10 in a box - Skorpekh a bit more too honestly.


Funny thing is recent style is 10 for 35£ so warriors got lucky. Guess starter sets forced gw to underprice models to ensure solo boxes sell at least somewhat while keeping starter sets on hook-up price.


Automatically Appended Next Post:
Dudeface wrote:
 Xenomancers wrote:
Since everyone is doing a top 5 I will give mine.
#1 Canoptek Spider. 60 point murder beatstick and they just look so cool too...
#2 Praetorians - flat 2 damage in melee and shooting now at ap-3 (don't get protocols is their only real downside:( )
#3 Triarch Stalker - With new quantum shielding he will be sticking around - drop the 4++ save stratagem on him and buff your army for days.
#4 Monolith - 24 wounds 2+ t8? Lots of guns? Oh yeah...bonus shenanigans too.
#5 Doomstalker - 4++ you say? Yep - I'll take it.


That monolith pick is a tough sell. They look awesome models but being locked into a LoW is rough.


Plus monolith dies t1. People gear up to kill t8 24w 5++( 4++) . You can bring 2 monoliths and there's still good chance to lose both t1. Then we add eradicators to mix and...


Automatically Appended Next Post:
Relic list feels bit thin. Especially skorpek lords have only 2 decent relics to choose. Veil and living metal buffer(which isn't even that amazing).

My favourite skorpek lord relic dissapeared :( wonder what to replace it with in crusade we have going on.

This message was edited 4 times. Last update was at 2020/10/06 06:10:32


2024 painted/bought: 109/109 
   
Made in au
Hissing Hybrid Metamorph






I guess technically you’re getting a unit of 10 warriors and a unit of 3 Scarabs for that cost. I know you did previously, but I’m sure that factors in to their decision with new price points.
   
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 Punisher wrote:
 Xenomancers wrote:


Looks incredible. 3 CP is nothing IMO. It's not mandatory to include one or anything but lots of builds will center around the monolith I think.


One problem with the lith is that we actually have a bunch of strats that look useful now so the CP cost will be relevant, in addition it kinda looks fair for it's cost so it's not jumping out as an OP auto include at all but more of a build around. Which it should be and why it sucks that there is a cp tax. But maybe the biggest problem with it is that it lacks an invuln and is going to be eaten alive by space marine eradicators which I believe will be absolutely everywhere, I can't fathom a marine list that doesn't start with a dozen of them.


But on the other end of that it is a deepstriking knight, essentially. If you had one it might make sense to go second and come in and eat whatever it can and then explode it. Or if you went first the Chronomancer can get it a 5++, right? Kick in a technomancer to heal. Not so viable if you get back luck or positioning though.

This message was edited 1 time. Last update was at 2020/10/06 05:24:24


 
   
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Been Around the Block




Can someone explain why we would tske an Enmitic Heavy destroyer over an Annibarge? -1 ap vs QS and a secondary gun....
   
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-Ňecrontyr- wrote:
Can someone explain why we would tske an Enmitic Heavy destroyer over an Annibarge? -1 ap vs QS and a secondary gun....


Cheaper. 70 pts vs 120 pts is not that insiginificant difference. Better question. Why would you take enmitic heavy destroyer over gauss? Enmitic doesn't really serve any real role nor does it pack punch enough. At least gauss variant serves a role your basic troops aren't filling up.

2024 painted/bought: 109/109 
   
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Not totally sure on the maths, but Enmitic might have a place if Harlequins became 30% of the meta. Although whether you'd bother with heavy destroyers at all is an open question.
   
Made in us
Been Around the Block




Just wondering why exactly the enimitic heavy exists.
For 50 more points the Anni barge has *essentially* the same primary gun, AND a regular destroyer cannon.

And with QS's improvements and a 3+ armor save its surprisingly durable

This message was edited 1 time. Last update was at 2020/10/06 08:48:59


 
   
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Squadrons, I guess?


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Just to clear a misconception, but Praetorians do get Command Protocols.

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The turn-specific Protocols, but not Dynastic codes, right?
   
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Could the Annihilation Barge be actually finally viable now after the buffs it has got? (3+ sv , reworked QS, 10 shots on the twin tesla destructor, move and shoot heavy without penalty, shoot in combat)
Being heavy support it's kind of competing for slots with Arks/Stalkers/Destroyers which probably might be the bigger issue to include it in a list, but it looks like quite a fast and versatile little annoying vehicle at 120pts

Also the Triarch Stalker seems better then ever, I could easily see running 2-3 of them with heath rays or heavy gauss cannons, also they are not too shabby in melee either, a pity they don't benefit from dynastic codes, but can't have everything I guess

This message was edited 1 time. Last update was at 2020/10/06 10:00:24


 
   
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True; the HS slot is extremely competetive atm

Might come down to points in the end

This message was edited 1 time. Last update was at 2020/10/06 10:01:12


 
   
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And role. Anti infantry necrons have anyway. It's been AT that necrons are lacking and mostof THAT comes in AT...

Every AB is one less slot for AT. What you are throwing vs tanks then? Warriors?

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tneva82 wrote:
And role. Anti infantry necrons have anyway. It's been AT that necrons are lacking and mostof THAT comes in AT...

Every AB is one less slot for AT. What you are throwing vs tanks then? Warriors?


That is true, but I could see AB covering the anti Infantry role (and anti elite as the heavy gauss is quite good) in a necron list that focuses much more on vehicles and canoptek and less on silver tide, with probably just 3x5 immortals for objectives, AT can then be covered by Triarch Stalkers which are quite good at it (though short range), mayby C'than, and Doomschytes and overall elite slots.
Not saying that this would work or be optimal, just thinking that overall its quite appealingly costed and might offer some alternative builds for a Sherekan vehicle list possibly
   
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tneva82 wrote:
And role. Anti infantry necrons have anyway. It's been AT that necrons are lacking and mostof THAT comes in AT...


Necrons didnt lack AT. Now we get even more AT (which almost all is support, so they rival each other for the few slots), but dont really need it, the overall number of vehicles will decrease, because of CORE.

This message was edited 2 times. Last update was at 2020/10/06 12:11:52


 
   
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Necrons never have been fielding tons of AT and especially not in units(especially thanks to ro3). DDA is good but you need 2 to deal with 1 leman russ in average(average damage is 5.55). Then destroyers for another. Stalker got semi useful in 9e, bad before.

There's reason necron's took often 3 DDA. Because that was pretty much necron AT...Destroyer squad option but one shot wonders as once they expose within 24" they are shot off the board in one go.

Top of that the firepower is generally one big gun more suited for dealing with bigger vehicles. Not much guns to deal with spam of T7 vehicle spams as it is pretty much same do you shoot at T8 or T7. And since you need 2 DDA rounds to deal with T8 tank...(well bit more actually)...

And now there's even more of contest because destroyers got slapped into HS. Outside HS(3 slots) you are struggling with AT. Stalker and doom scythe is pretty much it and doom scythe suffers from being expensive flier(easy to take down, can't even hold objectives)


When you have 3 HS slots that leaves you 2 AT slots. 2 doomstalker/DDA deals with 1 leman russ with slightly over average rolls. Then you are left with just stalkers to deal with.

HS slots are rather valuable for AT. Especially one that doesn't require you to get to punching range which isn't most reliable way to deal with tanks.

For infantry pretty much every slot is flooded with anti infantry options. Troops pure anti infantry, zero anti tank. Elites have stalkers, flayed ones, hexmarchs, lychguard, skorpek destroyers. FA has praetorians, wraiths, tomb blades, ophydian destroyers and even scarab swarms can do it. Dedicated transport is anti infantry.

This message was edited 1 time. Last update was at 2020/10/06 12:26:01


2024 painted/bought: 109/109 
   
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tneva82 wrote:
Necrons never have been fielding tons of AT and especially not in units(especially thanks to ro3). DDA is good but you need 2 to deal with 1 leman russ in average(average damage is 5.55). Then destroyers for another. Stalker got semi useful in 9e, bad before.

There's reason necron's took often 3 DDA. Because that was pretty much necron AT...Destroyer squad option but one shot wonders as once they expose within 24" they are shot off the board in one go.

Top of that the firepower is generally one big gun more suited for dealing with bigger vehicles. Not much guns to deal with spam of T7 vehicle spams as it is pretty much same do you shoot at T8 or T7. And since you need 2 DDA rounds to deal with T8 tank...(well bit more actually)...

And now there's even more of contest because destroyers got slapped into HS. Outside HS(3 slots) you are struggling with AT. Stalker and doom scythe is pretty much it and doom scythe suffers from being expensive flier(easy to take down, can't even hold objectives)


When you have 3 HS slots that leaves you 2 AT slots. 2 doomstalker/DDA deals with 1 leman russ with slightly over average rolls. Then you are left with just stalkers to deal with.

HS slots are rather valuable for AT. Especially one that doesn't require you to get to punching range which isn't most reliable way to deal with tanks.

For infantry pretty much every slot is flooded with anti infantry options. Troops pure anti infantry, zero anti tank. Elites have stalkers, flayed ones, hexmarchs, lychguard, skorpek destroyers. FA has praetorians, wraiths, tomb blades, ophydian destroyers and even scarab swarms can do it. Dedicated transport is anti infantry.

The new Heavy Destroyers aren't too bad if you're looking for Anti-tank options, but they should always be sticking to cover. Their mobility, and re-roll 1's natively helps them, but it really feels bad when you roll a couple 1s and 2s to wound. Triarch Stalker is decent for its points, and provides some anti-tank firepower, but not enough on its own to seriously threaten most vehicles. At least they're fairly inexpensive and provide the re-roll 1's for other units they shoot when they're not on anti-tank duty.
   
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Yes, but the point being made is that nearly all of our AT is now crammed into the HS category, making the HS slots very competetive against one another.

With the continuing degredarion of Warscythe effectiveness, (Lokhust) Destroyers moving to HS, there are very few dedicated AT platforms outside of the HS category

Some characters can hurt vehicles, as can some of our strats

This message was edited 1 time. Last update was at 2020/10/06 12:40:51


 
   
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-Ňecrontyr- wrote:
Yes, but the point being made is that nearly all of our AT is now crammed into the HS category, making the HS slots very competetive against one another.

With the continuing degredarion of Warscythe effectiveness, (Lokhust) Destroyers moving to HS, there are very few dedicated AT platforms outside of the HS category

Some characters can hurt vehicles, as can some of our strats


Speaking of characters and AT, I wander if Szeras might actually sneak in as a staple, quite costly at 160pts, but offers a bit of anti-tank, double rites, and being able to buff Lychguard and Tomb Blades might be quite huge
   
Made in de
Nihilistic Necron Lord






Germany

Did anyone notice that you can put ten <DYNASTY> INFANTRY CHARACTERS in a ghost ark ?

So, thats three skorpekh lords, three overlords with voidscythes or three lokhust lords inside, use grand illusion with the deceiver, disembark, move, and all have a 2-3" charge. There is your T1 alpha strike, with almost your entire army.

This message was edited 3 times. Last update was at 2020/10/06 13:05:05


 
   
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That doesnt sound like RAI; will lrobably get erratfaq'd
   
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-Ňecrontyr- wrote:
That doesnt sound like RAI; will lrobably get erratfaq'd


Why should necron characters be excluded from embarking on their transport ??? Every faction with a transport can do that.
   
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Grand Illusion is only in your deployment zone now.

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Ok, deceiver is useless now. Still, you can transport those characters in a ghost ark.
   
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 p5freak wrote:
-Ňecrontyr- wrote:
That doesnt sound like RAI; will lrobably get erratfaq'd


Why should necron characters be excluded from embarking on their transport ??? Every faction with a transport can do that.


They've always been able to take Characters - Still have fond memories of a full Royal Court of nobles and crypteks of destruction cursing around blasting people from inside the Ark.

Previous codexes specifically said Destroyer Lords couldn't embark even though they were infantry and something else that just didn't play well with "Destroyer Cult" models.

I can see them issuing an errata along the same lines. But who knows with GW.
   
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 Bosskelot wrote:
Just to clear a misconception, but Praetorians do get Command Protocols.

This includes all dynastic agents right?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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 Xenomancers wrote:
 Bosskelot wrote:
Just to clear a misconception, but Praetorians do get Command Protocols.

This includes all dynastic agents right?

Anyone who has the Command Protocols ability. It is a rule listed on every datasheet that has it.
   
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I think you're all forgetting the void dragon for anti- tank.
   
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Falkman wrote:
 Xenomancers wrote:
 Bosskelot wrote:
Just to clear a misconception, but Praetorians do get Command Protocols.

This includes all dynastic agents right?

Anyone who has the Command Protocols ability. It is a rule listed on every datasheet that has it.

Excellent. It appears most units have it. I had initially thought triarch stalkers didn't get it ether but they do. That is a great thing to because I plan on playing Szarekhan - that double living metal bonus is huge for triarchs.


Automatically Appended Next Post:
punisher357 wrote:
I think you're all forgetting the void dragon for anti- tank.
He is nearly the cost of 3 doom stalkers. I think he will be on the shelf. He is impressive though. Albeit short ranged.

This message was edited 1 time. Last update was at 2020/10/06 15:21:31


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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