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Rohnert Park

Trasvi wrote:
I think it is a major nerf


Remember, it isn't a nerf in this thread, it is "re-purposing."

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KnuckleWolf wrote:
IF they got ranged nerf yeah it hurts bad. REAL bad. A good setup and fighting withdraw should keep any Marines away till turn three while taking out a fair chunk of 'em. Which again if done right and all goes well gives your units a pocket to keep withdrawing into to buy you yet one more turn. At almost every game I've been able to avoid CC till turn four or five if they ever make it for the whole game. Barring of course Drop Pod or Dark Angel Terminator Drops. Which I still have a chance of dealing with. And saying we have a 36 inch range is just raw stats, not necessarily application. It's not like I'm eager to move forward till late game for objectives as I'd rather stay in my cover. So most of the time we're just 30" range. And say your in a high point value Dawn of War deployment. Where the hell are you going to go? There's only 36" between their deployment zone and your table edge and from the center you can hit anywhere almost with base line 30". Yes the rapid fire range at 15" was odd but whatever. We are a ranged focus army with BS3. Range augmented us. Now the new drone could give that back, then ablate a wound when late game comes and range is less of an issue, but y'know, as Shakespeare said IIRC "The PLAY is the thing!" We're just going to have to get some games with it. But my Spiral of death strategy could be gone here.

Edited for stuff
From my understanding this Nerf comes into place beacuse of the new ability to grant an extra 6" on all attack rolls so when that 24" gets cut down to 12" on the Rapid Fire it gets the boost to 18"
   
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 Lysenis wrote:
KnuckleWolf wrote:
IF they got ranged nerf yeah it hurts bad. REAL bad. A good setup and fighting withdraw should keep any Marines away till turn three while taking out a fair chunk of 'em. Which again if done right and all goes well gives your units a pocket to keep withdrawing into to buy you yet one more turn. At almost every game I've been able to avoid CC till turn four or five if they ever make it for the whole game. Barring of course Drop Pod or Dark Angel Terminator Drops. Which I still have a chance of dealing with. And saying we have a 36 inch range is just raw stats, not necessarily application. It's not like I'm eager to move forward till late game for objectives as I'd rather stay in my cover. So most of the time we're just 30" range. And say your in a high point value Dawn of War deployment. Where the hell are you going to go? There's only 36" between their deployment zone and your table edge and from the center you can hit anywhere almost with base line 30". Yes the rapid fire range at 15" was odd but whatever. We are a ranged focus army with BS3. Range augmented us. Now the new drone could give that back, then ablate a wound when late game comes and range is less of an issue, but y'know, as Shakespeare said IIRC "The PLAY is the thing!" We're just going to have to get some games with it. But my Spiral of death strategy could be gone here.

Edited for stuff
From my understanding this Nerf comes into place beacuse of the new ability to grant an extra 6" on all attack rolls so when that 24" gets cut down to 12" on the Rapid Fire it gets the boost to 18"


Remember, in this thread any buff is actually a nerf and the sky is falling.



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If firewarriors and Hammerheads got a range nerf, that pretty much kills the whole thing for me. Guess I will have to wait until the actual codex comes out.

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Hanford, CA, AKA The Eye of Terror

im noticing the trend this edition is synergy! so that all the new armies are using 1+1=3. This makes sense, and even better it makes us play more tactical. Yes your untis may seem like they are nerferd, or maybe they are less OP in one way or another, but now your opponent will be more like "arrgh, i gotta kill that drone" as apposed to just trying to wipe the squad. This gives you the advantage because hes thinking of things in terms a of a single unit or model instead of the big picture! personally like it. Now it does make your unit more vulnerable in that that item of synergy is easier to remove, but it will also force you to play more tactically.

This message was edited 1 time. Last update was at 2013/03/31 17:30:12


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From the WD it seemed like the Hammerhead railgun had the same (or at least similar) range to what it had, at least with longshot in charge.

   
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So at 5:23 of the video, I saw some Tau in all white. I guess they are an HQ choice on a chariot or something like that?

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Been Around the Block





yeah the hammerhead retains its range.

as for any 'nerfs'... what are you gonna do? accept it and get on with it or throw your models and rage quit? you cannot change the codex.

if the pulse rifle loses range then im just gonna roll with it... assault 2 pulse carbines 18'' plus pulse accelerator for an extra 6''.... now instead of two shots at 15'' (current rifles) I get 2 shots at 24'' (3 with a fireblade!!) nerf? I don't think so
   
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These new Tau are going to get a lot of getting used to. Especially for old players if their weapon ranges have changed.

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 boy wonder wrote:
its not a major nerf... 5th ed you couldn't move and fire 30''

6th ed comes along and now you have a potential 36''
a reduced range still gives you 30'' if you include your move.
now factor in the pulse accelerator (granted we don't know its rules) giving you an extra 6''.. that's 30'' standing and 42'' moving (if you include your move)


It is a fairly big nerf compared to all the other armies who had range 24-inch Rapid Fire weapons and didn't get it reduced.

A 10% drop in points cost is partial compensation, but Fire Warriors were probably 1 point too expensive at 10 points with a 30-inch weapon. The special drone adds 6 inches, which is nice, but it will cost points and loses you an FW from the squad and cannot fire, so... well... I am not convinced. But of course we should wait for the actual codex.

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Puscifer wrote:
These new Tau are going to get a lot of getting used to. Especially for old players if their weapon ranges have changed.


Tau are getting to an age where their bodies are going through alot of changes....

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6,000 points (Order of Our Martyred Lady)
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Stormcast Eternals: 7,000 points
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Northampton

generalchaos34 wrote:
Puscifer wrote:
These new Tau are going to get a lot of getting used to. Especially for old players if their weapon ranges have changed.


Tau are getting to an age where their bodies are going through alot of changes....


lol.

Can't wait for Saturday.

Seeing as though I've never preordered anything, do GW guarantee delivery by the release day?

This message was edited 1 time. Last update was at 2013/03/31 18:56:14


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
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generally yes... but its never guaranteed.

ive never been left waiting by them
   
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 boy wonder wrote:
generally yes... but its never guaranteed.

ive never been left waiting by them


Lucky, everytime ive pre ordered something i got it almost a week later

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10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
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This all sounds like a lame ploy to make us swap out rifles for carbines on all our FW models. On the tail of cutting down on bit sales, this certainly is that "synergy" you guys are talking about.

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 Lobukia wrote:
This all sounds like a lame ploy to make us swap out rifles for carbines on all our FW models. On the tail of cutting down on bit sales, this certainly is that "synergy" you guys are talking about.


It worked out great for GW with the current Ork codex. Slugga boyz were the must have before and that switched 180* to shoota boys with the current codex.
   
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 Lobukia wrote:
This all sounds like a lame ploy to make us swap out rifles for carbines on all our FW models. On the tail of cutting down on bit sales, this certainly is that "synergy" you guys are talking about.


if this is in relation to my earlier post...yes that did run through my mind.... luckily I only use superglue and don't throw out my spare sprues so I can quite easily change the weapons. of course we should wait for the rules to drop... we could be all talking utter nonsense.
   
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I actually much prefer the art on the regular dex.. its much nicer
   
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Like I said I really need to sit down and see them work on a table. The range+ drone is real weird. I'm just glad All my Firewarrior teams were split down the middle on carbine/rifles. Just more of my fluff stuff.
   
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This message was edited 1 time. Last update was at 2013/03/31 19:37:09


 
   
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Wait...So if you have the range+ drone, The guy who grants an extra shot, in a squad of firewarriors with carbines...Move 6" Mark the target twice with lights, Fire Carbines from twelve dudes=36 BS5 S5 Ap5 shots at 24"?

This message was edited 1 time. Last update was at 2013/03/31 19:34:38


 
   
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Half of my FW are equipped with pulse rifles. I will count them as silenced pulse carbines to explain the length.

The other half have got pulse carbines, which I will count as carbines boosted to rifles to explain the length.

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I don't understand the logic here.
FW are terribad now and the ONLY defense anyone has been able to give them is the 30" range S5 gun. Now they want to drop it down to 24" and people are trying to justify that?! Bolters couldn't move and fire 24" before, but they didn't go down to 18" range to balance it out.

I'm sorry, but this codex looks like a complete bust to me. Every good army has a good troop choice to make the back bone of the army. Most armies get to modify the FOC so they can take paladins, bikes, Plaguemarines, whatever up to 6 times to make their army strong. What troops will Tau have that can honestly survive in shooting? They made it so you can't assault them, but why bother. They're too weak and too limited in number to stand up to enemy fire.

Are suits still BS3? I think that will honestly be the breaking point for me. I really can't stand paying insane points for BS3 elite special weapons that rely on a flimsy FA unit to bring them UP TO STANDARD. That's not synergy. That is a crutch and a load of bull. Darkshrouds that give a buff to biker hordes with Jink saves is synergy. Making a shooting army the standard level for shooting across the board is silly.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

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you don't get the extra shot if you move... but 3 shots each is nice. im not gonna say no to 36 shots from my 12 firewarriors.


Automatically Appended Next Post:
 Savageconvoy wrote:
I don't understand the logic here.
FW are terribad now and the ONLY defense anyone has been able to give them is the 30" range S5 gun. Now they want to drop it down to 24" and people are trying to justify that?! Bolters couldn't move and fire 24" before, but they didn't go down to 18" range to balance it out.

I'm sorry, but this codex looks like a complete bust to me. Every good army has a good troop choice to make the back bone of the army. Most armies get to modify the FOC so they can take paladins, bikes, Plaguemarines, whatever up to 6 times to make their army strong. What troops will Tau have that can honestly survive in shooting? They made it so you can't assault them, but why bother. They're too weak and too limited in number to stand up to enemy fire.

Are suits still BS3? I think that will honestly be the breaking point for me. I really can't stand paying insane points for BS3 elite special weapons that rely on a flimsy FA unit to bring them UP TO STANDARD. That's not synergy. That is a crutch and a load of bull. Darkshrouds that give a buff to biker hordes with Jink saves is synergy. Making a shooting army the standard level for shooting across the board is silly.


then its time to hang up your hooves im afraid.

or you could wait until the codex is actually out perhaps? and aren't you currently a tau player? why aren't you super mad at your current bs3 suits?... losing stats I can understand the frustration, but stats not changing.. OUTRAGEOUS!

calm down man. whatever is going to happen will happen.. you cant do jack about it. if it truly upsets you that much maybe you shouldn't be playing them.. it is supposed to be fun.

This message was edited 1 time. Last update was at 2013/03/31 19:40:45


 
   
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The Great State of New Jersey

Im seeing a lot of angst here, having played Tau since they first came out I only see positives here. Anyone thats butthurt about something like a 6" loss in range of a pulse rifle doesnt really know how to play Tau IMO. Is it unfortunate? Yes. Are Firewarriors still one of the best troops choices in game? Yes.

BTW, I didnt see it listed but what slot do cadre fireblades fill?

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chaos0xomega wrote:
Im seeing a lot of angst here, having played Tau since they first came out I only see positives here. Anyone thats butthurt about something like a 6" loss in range of a pulse rifle doesnt really know how to play Tau IMO. Is it unfortunate? Yes. Are Firewarriors still one of the best troops choices in game? Yes.

BTW, I didnt see it listed but what slot do cadre fireblades fill?
HQ.

But I think the main problems people are having are with the rules not fitting the fluff, rather than the rules changing. Nobody minds if the rules change if it fits the fluff and doesn't ruin the game, but it just doesn't make sense for Crisis suits to be BS 3.

   
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I ordered the codex for reading. Looks fun.

No intention of building a Tau army, though.

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chaos0xomega wrote:
Im seeing a lot of angst here, having played Tau since they first came out I only see positives here. Anyone thats butthurt about something like a 6" loss in range of a pulse rifle doesnt really know how to play Tau IMO. Is it unfortunate? Yes. Are Firewarriors still one of the best troops choices in game? Yes.

If the rumors that they are 9 points a pop is true while retaining BS3 24" Str5 AP5 with 4+ save, then yes. They definitely are still one of the best troop choices in the game.


BTW, I didnt see it listed but what slot do cadre fireblades fill?


According to Gamesworkshop's updated Tau Armies product page on their website, we can assume Fireblade and Darkstrider are HQ choices. If they were unique character upgrades, they would be listed as such.

   
 
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