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Well I imagine that GW has started to ship the codex to its various distribution sites and to individual stores. Hopefully we will get a few leaks to tide us over till Saturday now that physical copies are floating around. It has been quite a rollercoaster since, what? October?
   
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I very much doubt the recently hatched Hormagaunts would be full adults.

   
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 AlexHolker wrote:
Obsidorox wrote:
Its in the 5th ed. codex too. iirc before they charge into battle they lay their eggs. By the time the first wave dies, the second wave has hatched, layed its eggs, and about to assault again.

That is stupid. It is physically impossible for a hormagaunt to have enough biomass to replace itself and yet have anything left for the creature itself.


Orks growing from fungal spores makes the same amount of sense! I think half of the races in 40k are functionally immortal also, which is silly too.


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 SHUPPET wrote:
And yes, I do take into the consideration of Trygon tunnels. And it is possibly the furthest thing in the world from a borderline certainty. Rolling reserves for Trygon and not getting a 1 or a 2, then rolling for a squad of devilgaunts HOPING for a 1 or a 2, so that you can bring them in through the Trygon tunnel the next turn, then getting to turn 3 and this time rolling above 2 again, then hoping that your enemy has placed whatever it is you wanted to kill with you Devilgaunts in a convenient spot to the Trygon tunnel?


I'm fairly confident that he was referring to the possibility that they realize that the current tunnel mechanic doesn't work, and that they've made some changes in the new codex.

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 gorgon wrote:
 SHUPPET wrote:
And yes, I do take into the consideration of Trygon tunnels. And it is possibly the furthest thing in the world from a borderline certainty. Rolling reserves for Trygon and not getting a 1 or a 2, then rolling for a squad of devilgaunts HOPING for a 1 or a 2, so that you can bring them in through the Trygon tunnel the next turn, then getting to turn 3 and this time rolling above 2 again, then hoping that your enemy has placed whatever it is you wanted to kill with you Devilgaunts in a convenient spot to the Trygon tunnel?


I'm fairly confident that he was referring to the possibility that they realize that the current tunnel mechanic doesn't work, and that they've made some changes in the new codex.


Ah I misinterpreted that. Has that been a rumour? I haven't seen that anywhere. If Trygon tunnels work the turn they go up, that would be amazing. Possibly better than Pods. This is probably the number 1 thing I want from the codex.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
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 Kirasu wrote:
 AlexHolker wrote:
That is stupid. It is physically impossible for a hormagaunt to have enough biomass to replace itself and yet have anything left for the creature itself.

Orks growing from fungal spores makes the same amount of sense! I think half of the races in 40k are functionally immortal also, which is silly too.

Wrong on both counts. Orks growing from fungal spores works because an ork doesn't carry all that biomass around with him - the spore collects it from its environment like any other fungus. And biological immortality is not a physical impossibility, just difficult in a species where cell division is subject to genetic mistakes that you want to die out: i.e. cancers.

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The "eggs" might be feeding on surrounding biomass as well. I don't think that was explained well/at all.They do have brood nests though (iirc).

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Did anybody get a view on if the spine fists are useful again? I miss those and have a whole lot of Gaunts with them.

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That swarm box is looking more and more tempting. Pick that up, 2 Tervigons, Tyrant, Exocrine/ Haruspex and some magnets and you've got a pretty cool starter army.

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I thought spinefists now had a minimum of 2 shots?

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I might just have to make tyranids my third army. I like the idea of doing an all warrior force. Might not be the best but I like the look of warriors and i think it would be fun. At the very least it would be good contrast to my marines and tau

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 SHUPPET wrote:
 gorgon wrote:
 SHUPPET wrote:
And yes, I do take into the consideration of Trygon tunnels. And it is possibly the furthest thing in the world from a borderline certainty. Rolling reserves for Trygon and not getting a 1 or a 2, then rolling for a squad of devilgaunts HOPING for a 1 or a 2, so that you can bring them in through the Trygon tunnel the next turn, then getting to turn 3 and this time rolling above 2 again, then hoping that your enemy has placed whatever it is you wanted to kill with you Devilgaunts in a convenient spot to the Trygon tunnel?


I'm fairly confident that he was referring to the possibility that they realize that the current tunnel mechanic doesn't work, and that they've made some changes in the new codex.


Ah I misinterpreted that. Has that been a rumour? I haven't seen that anywhere. If Trygon tunnels work the turn they go up, that would be amazing. Possibly better than Pods. This is probably the number 1 thing I want from the codex.


I think they should do it almost like the Storm Talon with it's Escort ability, only in reverse. Select another unit in reserve to go in with the Trygon on the turn it shows up.

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 SHUPPET wrote:
 gorgon wrote:
 SHUPPET wrote:
And yes, I do take into the consideration of Trygon tunnels. And it is possibly the furthest thing in the world from a borderline certainty. Rolling reserves for Trygon and not getting a 1 or a 2, then rolling for a squad of devilgaunts HOPING for a 1 or a 2, so that you can bring them in through the Trygon tunnel the next turn, then getting to turn 3 and this time rolling above 2 again, then hoping that your enemy has placed whatever it is you wanted to kill with you Devilgaunts in a convenient spot to the Trygon tunnel?


I'm fairly confident that he was referring to the possibility that they realize that the current tunnel mechanic doesn't work, and that they've made some changes in the new codex.


Ah I misinterpreted that. Has that been a rumour? I haven't seen that anywhere. If Trygon tunnels work the turn they go up, that would be amazing. Possibly better than Pods. This is probably the number 1 thing I want from the codex.


Honestly, I tend to think more things will remain the same than change just because that's the pattern we've seen with most of the 6th edition books. Obviously armies have received new units and options, but other than Daemons most books have been evolutions out of their 4th/5th edition versions rather than overhauls. At least IMO.

But like you, I certainly have my fingers crossed that there are "other ways" to run reserve-heavy/drop Tyranids. Although flawed (especially after GK arrived), I had the most fun in years playing Tyranids when I ran a null-deployment list in 5th edition. Eventually you need a break from the "try to cross the table" dynamic.

Right now I'm thinking about ordering one of the new big bug kits to take advantage of some of the preorder deals out there, but I have no idea which to choose just because I'm so unsure how my army will evolve. I have a pretty sizable Tyranid collection already, but the playstyle could go a number of ways.

This message was edited 1 time. Last update was at 2014/01/06 17:04:52


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James811 wrote:
I love the sound of bare gaunts to take wounds with devil gaunts behind themed shin gout damage. The only models I'm interested in are the exocrine and the crone. I have about 30 terms painted and about 10 horms (only started nids a few months ago again) so depending on the codex will depend on what I go for.


I'm also loving the mix and match possibilities as GW has apparently my ability to drop two spores of 10 Devilgaunts in front of my opponent's face. :(

 GamesWorkshop wrote:
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Is there anything interesting in the White Dwarf along the lines of paint schemes or conversions?

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
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 AlexHolker wrote:
 Kirasu wrote:
 AlexHolker wrote:
That is stupid. It is physically impossible for a hormagaunt to have enough biomass to replace itself and yet have anything left for the creature itself.

Orks growing from fungal spores makes the same amount of sense! I think half of the races in 40k are functionally immortal also, which is silly too.

Wrong on both counts. Orks growing from fungal spores works because an ork doesn't carry all that biomass around with him - the spore collects it from its environment like any other fungus. And biological immortality is not a physical impossibility, just difficult in a species where cell division is subject to genetic mistakes that you want to die out: i.e. cancers.


I didn't realize you were an expert in Ork biology. It works because GW says it works not because of any real science, just like the theory of termagaunts laying eggs works (despite not having enough biomass). Somehow a fungus developing into a higher lifeform seems far fetched to me.

Also, I wasn't saying immortality is impossible but that it's ODDLY CURIOUS that so many of the 40k races are functionality immortal for different reasons.. As if its incredibly common.


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I bought the new tyranid codex to share it with my fellow gamers yesterday.

Pyrovore remains largley unchanged save that it gets slight boost to wounds, attacks and initiative.
Its cost is slightly reduced while acid maw attack is given at a bit higher strength but at the cost of making only single attack.

Mawlocs and trygon both are cheaper. Mawloc especially is about 20~25% cheaper.
Mawloc's special rule Terror from the Deep is still much same......except that when the damage is resolved hiding in ruin or cover of other kind is literally useless.
Mawloc can also resolve damage(via Terror from the Deep) more than once if there isn't enough space.

Shadow in the Warp gives penalty to nearby enemy psykers' leadership.

Harpy is also cheaper. Its wounds and attacks are slightly boosted.

Carnifex and tyrannofex both became considerably cheaper. Around 25~30 percent or so.
Carnifex can still take devourer with brainleech worms which remains same as before.(Just without its penalty to enemy leadership)
It has less attacks and slightly higher initiative, but it can inflict more than one Hammer of Wrath hits.

Both types of gaunts became slightly cheaper albeit the upgrades are bit more expensive.
Zoanthropes are also cheaper.
And as forementioned in my previous replies, impaler cannons will be the bane of eldar wave serpents if they come within range.

As for biomorphs, crushing claws are changed in a way that they don't give extra attacks but are more effective against vehicles plus strength buff.
Regeneration probability became much higher.
Tentaclids and electroshock grubs are effective against vehicles(Bionic EMP I suppose)
Other than some boosted version of already existing shooting attack, I see no significant difference.

Taking account of its crushing claws, Haruspex has decent strength(stronger than mawloc, weaker than carnifex) with small number of attacks.
It however can increase its attacks depending on how many wounds it suffered, while at the same time can regain the wounds.
Its blood is also acid while its tongue attack can pierce terminator armour.

Boneswords inflict Instant Death depending on to-wound roll while lash whip boosts wielder's initiative.

Warlord traits include buff to synapse range, reducing cover, turning a forest into more carnivorous one, etc.
Psychic powers include another buff to synapse range, FNP, pinning test with additional leadership modifier, pseudo-psychic shriek etc.

Last thing. Malantai is NOT destroyed by a single zoanthrope.
And no more steel rain for tyranids.

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 pretre wrote:
And no more steel rain for tyranids.

Mother. fether.
I mean.. I knew it was happening, we all knew it was happening... but I was hoping.

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He got it almost a week early?

Also

while [The Haruspex's] tongue attack can pierce terminator armour.

No crap. It's a Monstrous Creature, so it has Smash, so its attacks are already AP2.

Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.

I'm not necessarily calling fake, but I'm also not really believing he has a codex.

This message was edited 2 times. Last update was at 2014/01/06 19:13:19


 
   
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 streamdragon wrote:
He got it almost a week early?

Also

while [The Haruspex's] tongue attack can pierce terminator armour.

No crap. It's a Monstrous Creature, so it has Smash, so its attacks are already AP2.


Maybe he means it's AP1?

But yeah, silly description. Unless...the haruspex is not a MC

Making it the largest infantry model ever.

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What if that attack is ranged akin to the magna grapple?

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 streamdragon wrote:
He got it almost a week early?

Also

while [The Haruspex's] tongue attack can pierce terminator armour.

No crap. It's a Monstrous Creature, so it has Smash, so its attacks are already AP2.

Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.

I'm not necessarily calling fake, but I'm also not really believing he has a codex.


It might be a shooting attack though...

   
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CthuluIsSpy wrote:Maybe he means it's AP1?

Eldarain wrote:What if that attack is ranged akin to the magna grapple?

I admit, neither of these two scenarios occured to me. I also think I vaguely remember a rumor of the H-Spex having a magna-grapple like attack, but I don't believe it was mentioned at all in the White Dwarf battle report.

Either way, I am less than impressed by this "new" information.
   
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Eldercaveman wrote:
 streamdragon wrote:
He got it almost a week early?

Also

while [The Haruspex's] tongue attack can pierce terminator armour.

No crap. It's a Monstrous Creature, so it has Smash, so its attacks are already AP2.

Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.

I'm not necessarily calling fake, but I'm also not really believing he has a codex.


It might be a shooting attack though...


That's a possibility. It could be like a chameleon.

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 streamdragon wrote:


Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.


He said scorpion chain swords with no strength boost, i.e. AP6.
   
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It's just trolling. Even if it's not, there's absolutely zero new information. Seriously.
   
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MadmanMSU wrote:
It's just trolling. Even if it's not, there's absolutely zero new information. Seriously.


Well, the zero new information is not right at all. Not that it is for sure true information, but there is new bits.
   
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NamelessBard wrote:
MadmanMSU wrote:
It's just trolling. Even if it's not, there's absolutely zero new information. Seriously.


Well, the zero new information is not right at all. Not that it is for sure true information, but there is new bits.


You go right on believing that.

This message was edited 1 time. Last update was at 2014/01/06 19:24:14


 
   
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NamelessBard wrote:
 streamdragon wrote:


Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.


He said scorpion chain swords with no strength boost, i.e. AP6.

Huh. Read Pretre's post a few times and I still can not find this.
   
 
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