Switch Theme:

Ork Army 1850 - experimental, probably receive criticism  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Grovelin' Grot Rigger




I expect this list to get a lot of criticism from more experienced players about how it's lacking so and so or this and that but I put together what I think is a list with great potential if used properly (and with a little luck )

The list is as follows:

Weirdboy
Warphead

Warboss:
pk
Bike

7 Nobz on bikes (go with the warboss)
3 big choppas
3 pk
1 rokkit-kombi
1 burna-kombi
waaghbanner
bosspole
Painboy
Cybork bodies

10 Kommando
2 Burnas
Snikrot

10 Lootas

X2 20 Shoota boyz
2 Big shootas

X2 12 Slugga Boyz
Nob
pk
Trukk with red paint, boarding plank and reinforced ram

1 Deffkopta
Twin-linked rokkit
Buzzsaw

1 Battlewagon
2 big shootas
deffrolla
red paint


So it's obvious my list is all over the place. The Weirdboy is a "controversial" decision, but after playing him I find he's a lot of fun so who cares. He goes into one of the unit of shoota boyz and the two units work in cohesion so that if one gets weakened he can jump into the other. combined, they provide a decent amount of fire power to threaten the opponent into firing at them instead of the nobz. Which brings me to my second point, the nobz get to be a troops choice and they roll around very quickly. I have used 5 of them to decimate an entire army at 1000 so 7 plus a warboss will be enough. All kitted differently I can be a jerk with the wound allocation . With powerklaws and mad durability they will be able to do any task i set them to. the kommandos and snikrot will probaly recieve the biggest "why" but I like having that in my pocket as a trump card. the burnas mean i can jump a unit of MEQ and actually do some serious damage to them or snikrot could easily tear apart a vehicle on assault at str 6. Same with the kopta. probably going to get knocked out early but with enough luck i can actually threaten an enemy vehicle with it or any other limited number unit such as broadsides. The lootas sit in the battlewagon and lay the smack down on whatever my shoota boyz are hitting for extra damage, granted they could get bad rolls and do little but they are menacing enough to make an opponent consider diverting fire at the battlewagon, which with 14 on the front and good placement could be quite challenging. Lastly (i think?) The two units of slugga boyz in the trukks go where i need them, whether it be to contest/take an objective point or to attack enemy infantry. boarding planks plus pk on nobz mean i can use my trukks against vehicles or drop the boyz into the thick of it, the choice is mine. I have a lot of versatility with this build and I think one of it's strengths is not how I would use it, but that it makes the opponent wonder what they should target as a priority. I know it's missing some essentials in each unit but i had to minimize cost so shoota boyz for example lost their nobz :(

Sorry if this was long winded or disorganized, but this is my first list to post on dakkadakka and i felt i should explain my thinking before i get shot down lol. I understand it lacks "competitive qualifications" but I think if played intelligently it could be a great list

Tell me how you would counter this list or improve it



   
Made in us
Squishy Squig




Humboldt Co, CA

You weren't kidding when you said this list was all over the place. You have a few elements which will hit turn 2 most of the time (Nob Bikers, the two trucks, and the deffkoppta (well turn 1 there)). A few that will mill around the middle of the table (the two boyz squads) and one static element in the back (the loota wagon), along with an outflanker in snikrot.

Most of the advice on these forums suggests focusing on keeping your army together for the most part but I won't belabor the point.

Lots of things will eat a single mob of truck boys in CC, make sure your target is soft or assult with both units.

With those Nob bikers they are a little more fragile than you might think. Watch out for str 8 weapons (missles etc) as they will instant kill these nobs (thereby ignoring the FNP). Everything has a counter, just be prepared to avoid these units through line of sight or being stuck in combat.

You don't need the deff-rolla or the RPJ on the battle wagon if the Lootas are inside. Since the lootas are heavy weapons they won't be able to fire if the wagon moves. Now personally I like wagon lootas as it makes getting LoS for the unit much easier but you definately don't need movement and close combat upgrades. At the same time, take these 25 points and find another 50 somewhere in order to max the loota squad. Since you're in the vehickle you don't have to worry about some of them not getting LoS. Since you're standing still the big shootas are okish if you think you'll have the targets. If so I love the kannon upgrade as it offers some nice versatility on the cheap (like killing nob bikers! ) while still offering the 36" range.

If you're looking for a place to get some points turning the two 20 boy shoota squads into 1 30 boy squad sounds like a solid idea to me. You'll be short on troop choices for objecive missions but you can't have everything.

Overall it sounds like a fun list for casual games but not very competative. I'm a little confused by what you're looking for with this post. You say you're expecting a lot of critisim of your list but that you like it as is. What kind of feedback are you looking for?

-

Missed the bit at the end there sorry. How would I counter it? My friends space wolf list comes to mind. It's hardly optimal but he has multiple long-fang squads with missle launchers (hard on your nobs and trucks) a LR with a few assault termies inside (which can eat your boyz squads), a bunch of blood claws with a psycher (god I hate JotWW, if he gets a bead on your warboss he has a 66% chance of causing isntant death on it) a drop pod with gray hunters inside (melta and flamer) which he likes to try and kill my lootas with, and a spare gray hunter squad in a rhino to take objectives. And all this is at 1500.

This message was edited 1 time. Last update was at 2010/03/09 23:36:51




 
   
Made in cz
Storm Trooper with Maglight






If you want criticism while going competitive too... drop warphead and take KFF mek instead. If you want just fun keep him. I would change kommandos to burnas and get them inside that BW along with the mek. I would switch all shoota squads to trukk squads or drop the wagon and intended kommandos/burnas for loads more boyz and some sort of a kanwall but that has no synergy with bikers. Take 3 koptaz. 1 or 2 with buzzsaws. I dunno if the lootas unmaxed are good. I would max them or drop them in favour of unit more coherent with the rest of the list.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Grovelin' Grot Rigger




Thanks for the feedback! I didn't realize how silly some of the vehicle upgrades were, I'll be sure to change that.

As for the second bit of advice though... well, that's basically completely altering the list into a mechanized KFF list instead which sort of defeats the purpose of me suggesting the warphead in the first place. However, you are correct that the changes you suggested would (and do) make a solid Ork tournament build.
   
Made in cz
Storm Trooper with Maglight






In case of experimenting i still find the list too uncoherent.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in gb
Tower of Power






Cannock

W0chtulka's advice is pretty good, so I would do most the things he said without repeating myself.

The only thing I wouldn't do is put orks in trukks. Trukks suck because they're so weak and 12 boyz won't last, just kill 3 boyz and you're taking morale test and on leadership 9.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in cz
Storm Trooper with Maglight






In fact trukk boyz can work but only when there are 4+ squads of them. Besides your enemy has more problematic targets than a trukk mob.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in gb
Tower of Power






Cannock

If you take multiple trukks, then yes. But he only has 1. If doing a trukk assault I'd take at least 4 and pop the tougher units in wagons.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Trukk would hit enemies on turn 2?

But they would blow on turn 1...

at 1850, 4 trukks would still not effective...Maybe 6+ would work?

Tokugawa plays:  
   
Made in au
Longtime Dakkanaut







Then you're just making him a KoS list.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in gb
Tower of Power






Cannock

Well many of his units need transports so I cannot see that being a issue. I guess you could call all mek orks lists KoS for one reason or another.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

i find Lootas boys dont get shot at, there 48" range keeps them safe from bolters (''); and running units over with the Battlewagon/deffrolla is just good fun + d6 Str 10 hits on Dreads is just ('');

Weirdboy Warphead dose not fit with the army. we all know that 1 is bad but so is 4,5 and 6
1) bad
4) +1A for shoota boys?
5) teleport away from ur other shoota boys?
6) waaagh is good but bikes are fast and can't waaagh so? truck boys move 13" get out 2.5" charge 6" = 21.5" how fast do you want to go ?

drop the Weirdboy Warphead get a mek with a SAG and watch a deathwing army (''); CRY

This message was edited 4 times. Last update was at 2010/03/11 17:10:44


all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Grovelin' Grot Rigger




Well not to get OT but just to prove I am not totally incompetent at 40K I'd like to attach to this post an actual list I'm planning on assembling and using, which is very similar to what w0chtulka was suggesting

Ghaz

Big Mek with KFF

15 Burnas

15 lootas

10 lootas

17 boyz
nob with pk/bosspole

X2 - 12 boyz in trukks with rams and boarding planks
Nob with pk/bosspole

10 gretchin
runtherder

Deffkopta
rokkit
Buzzsaw

Deffkopta
rokkit
Buzzsaw

2 Battlewagons
deffrolla, kannon, big shootas, armor, red paint


burnas and mek in one battlewagon, ghaz and boyz in another, trukks get screened a bit to hopefully protect them, gretchin stay in reserve to grab a point near my deployment hopefully and lootas deploy on opposite corner edges in cover and lay the smack down. oh and koptas deploy evenly spaced so opponent cannot deploy his own units out of range of both. This is a list I would actually play and I don't think i'm even close to being the first one to think of it lol. the one i originally posted was one i'd play for fun and I wanted to see what people thought.

Did I miss anything?
   
Made in gb
Tower of Power






Cannock

Gretchin don't really suit the mech list. You also don't need kannons on the wagons because that means you can only move 6" to fire it, which means your orks are not getting into assault.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Grechins cost only 40pts each unit.

Since orks usually cannot fill all the troop slot, taking 1 or 2 grechin units would be no harm. Whatever unit your enemy would march forward to kill the grechins, it will often be more expensive than 40pts.

Tokugawa plays:  
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Gretchin also help fill a cheap your side of the table objective grabber when you take them out of reserve.

I'm not too sure if this would help, but removing some lootas and the 2 trukk boy squads would be enough to field a third battlewagon with a decent compliment of boyz.

   
Made in gb
Tower of Power






Cannock

tokugawa wrote:Grechins cost only 40pts each unit.

Since orks usually cannot fill all the troop slot, taking 1 or 2 grechin units would be no harm. Whatever unit your enemy would march forward to kill the grechins, it will often be more expensive than 40pts.


True. But whatever is heading the gretchins way will kill them too

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Grovelin' Grot Rigger




Warone hit the nail on the head, the gretchin serve only to be held in reserve and grab a point, hopefully behind cover, then go to ground.

In an annihilation game they are a liability but I can still use them to screen my lootas from being assaulted and what not.
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

Gretchin are great for sneaking in behind the orks to grab an objective AND they make perfect meat shields. Stretch them out in front of a KFF mek and you have a cover save meat shield for your boyz all the way across the table... or at least as far as their meager lives can carry them.

And I don't know a mek that doesn't have a half dozen grots running around his shot!

   
Made in us
Screamin' Stormboy





I actually see this list being pretty fun to play. I agree getting rid of the Wierdboy is a good idea, but that's only cause i hate relying on dice rolls for anything. No fun when you get screwed over for it.

Of course, if you find that sort of gambling fun, go ahead and keep him on. Right now, with the way your list is going, it's pretty balanced and not too overspecialized. Just flexible enough to do some funny things, even if you don't win.

Time ta make sometin' fun!  
   
 
Forum Index » 40K Army Lists
Go to: