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Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

this is the most current list.

HQ: Big Mek (1#, 110 pts)
Kustom Force Field, PK

HQ: Warboss (1#, 115 pts)
Power Klaw; Attack Squig; Cybork Body; 'eavy armour

Troops: Nobz (7#, 315 pts)
1 Nob, 'eavy armour, Cybork body, PK, Boss Pole
2 Nob, 'eavy armour, Cybork body, PK
3 Nob, 'eavy armour, Cybork body, BC
4 Nob, 'eavy armour, Cybork body, BC, shoota/skorcha
5 Nob, 'eavy armour, Cybork body, shoota/skorcha
6 Nob, 'eavy armour, Cybork body
7 Pain boy, 'eavy armour, Cybork body
Battlewagon (1#, 125 pts)
1 Battlewagon; Big Shoota x1; Boarding Plank; Deff Rolla; Red Paint Job)

Troops: Boyz (18#, 148 pts)
17 Boyz shoota
1 Boyz Nob;Power Klaw; Bosspole

Troops: Boyz (13#, 162 pts)
11 Boyz
1 Boyz Nob; Power Klaw; Slugga; Bosspole
1 Trukk; Boarding Plank; Red Paint Job; Reinforced Ram

Troops: Boyz (13#, 162 pts)
11 Boyz
1 Boyz Nob; Power Klaw; Slugga; Bosspole
1 Trukk; Boarding Plank; Red Paint Job; Reinforced Ram)

Troops: Boyz (13#, 162 pts)
11 Boyz
1 Boyz Nob; Power Klaw; Slugga; Bosspole
1 Trukk; Boarding Plank; Red Paint Job; Reinforced Ram)

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon Big Shoota x1; Boarding Plank; Deff Rolla; Red Paint Job

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon; Big Shoota x1; Boarding Plank; Deff Rolla; Red Paint Job)

Elite: Lootas (10#, 150 pts)
10 Lootas

Elite: Lootas (10#, 150 pts)
10 Lootas

Elite: Burnas (10#, 150 pts)


Total Roster Cost: 1999

This message was edited 4 times. Last update was at 2010/04/07 16:23:42


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Made in us
Decrepit Dakkanaut






Eternal Plague

What weapons do the BW boyz have? I assume shootas, but that is just me.

The list looks tight. You have a very detailed list and looks like you thought this out very well.

The only things I think that could be altered would be the inclusion of a nob squad with painboy, or to remove the buggies for another deffkopta, but that is largely semantics at this point. A unit of burnas could also be beneficial for you in the event of a horde army.

What do you expect to see at this tourney you are going to attend?

   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

lol yeah they are shoota boys.
i do like nobz but i dropped my nob bikers in this list to make way for some deff rollas.
i have thought of running burnas but i am hoping that if i keep the shootas in the wagons until they are forced out will help cut down some nid armies.
i am running the buggys for some TL rokkits that can stay with the KFF and move to block units trying to attack the BWs (lol and i have always wanted to test them out).
the lone kopta is there just to rush in to pop a transport turn1 or just move him into place to draw fire off my other forces.

This message was edited 1 time. Last update was at 2010/03/12 00:20:34


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Made in us
Decrepit Dakkanaut






Eternal Plague

The key to burnas is wound saturation...38-36 shots by ork shoota boyz at BS 2 turns into 12.54-11.88 hits before saves and toughness turn those hits into wounds.

Burnas auto hit with templates, and if facing a large unit of say tyranids or SMs that happen to be clustered, the result is Burna squad's model count x the models their templates hit.

Being able to hit with 10-15 x model count is crazy good for orks.

As for nobs, regular nobs can suffice as well. Just BW 'em up.

   
Made in au
Yellin' Yoof on a Scooter





Look i have to say a very nice army, maybe perhaps drop the warboss and 1 x 19 boy squad 1 x loota squad and the deff copta, and add a 8 man nob squad with mix of 3 klaws and 4 uge choppas, with a pain boy with Gazzy and give the nobs eavy Armour and this unit can careen around the side and cut a swath through your enemies forces, remember to give them a battlewagon.


Automatically Appended Next Post:
Look i have to say a very nice army, maybe perhaps drop the warboss and 1 x 19 boy squad 1 x loota squad and the deff copta, and add a 8 man nob squad with mix of 3 klaws and 4 uge choppas, with a pain boy with Gazzy and give the nobs eavy Armour and this unit can careen around the side and cut a swath through your enemies forces, remember to give them a battlewagon.

This message was edited 1 time. Last update was at 2010/03/12 11:09:22


"i Should invent sum kinda machine, that makes walkin fastaghhhh  
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

a quick update after playing a few games.

HQ: Big Mek (1#, 110 pts)
Kustom Force Field, PK

HQ: Warboss (1#, 110 pts)
Power Klaw; Attack Squig; Cybork Body

Troops: Boyz (19#, 154 pts)
18 Boyz shoota
1 Boyz Nob;Power Klaw; Bosspole

Troops: Boyz (20#, 160 pts)
19 Boyz shoota
1 Boyz Nob; Power Klaw; Slugga; Bosspole

Troops: Boyz (13#, 162 pts)
11 Boyz
1 Boyz Nob; Power Klaw; Slugga; Bosspole
1 Trukk; Boarding Plank; Red Paint Job; Reinforced Ram

Troops: Boyz (13#, 162 pts)
11 Boyz
1 Boyz Nob; Power Klaw; Slugga; Bosspole
1 Trukk; Boarding Plank; Red Paint Job; Reinforced Ram)

Troops: Boyz (13#, 162 pts)
11 Boyz
1 Boyz Nob; Power Klaw; Slugga; Bosspole
1 Trukk; Boarding Plank; Red Paint Job; Reinforced Ram)

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon Big Shoota x1; Boarding Plank; Deff Rolla; Red Paint Job

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon; Big Shoota x1; Boarding Plank; Deff Rolla; Red Paint Job)

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon; Big Shoota x1; Boarding Plank; Deff Rolla; Red Paint Job)

Elite: Lootas (15#, 235 pts)
15 Lootas

Elite: Lootas (15#, 225 pts)
15 Lootas

Elite: Burnas (10#, 150 pts)


Total Roster Cost: 1995

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Made in au
Sinewy Scourge




Downunder

Warboss needs eavy armour too. Don't skimp on gear for the War boss just to save a few points. He lives only by having that much stuff crammed on him.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

Normaly I run my boss on a bike lol and dont need the armour. Having another look at my list I am missing a real hard hitting unit you would normaly see in a 2k list so I added a Nobz unit that still counts as troops. i lost a few lootas but they are only there to pop some transports in the frst few turns.

HQ: Big Mek (1#, 110 pts)
Kustom Force Field, PK

HQ: Warboss (1#, 115 pts)
Power Klaw; Attack Squig; Cybork Body; 'eavy armour

Troops: Nobz (7#, 315 pts)
1 Nob, 'eavy armour, Cybork body, PK, Boss Pole
2 Nob, 'eavy armour, Cybork body, PK
3 Nob, 'eavy armour, Cybork body, BC
4 Nob, 'eavy armour, Cybork body, BC, shoota/skorcha
5 Nob, 'eavy armour, Cybork body, shoota/skorcha
6 Nob, 'eavy armour, Cybork body
7 Pain boy, 'eavy armour, Cybork body

Troops: Boyz (18#, 148 pts)
17 Boyz shoota
1 Boyz Nob;Power Klaw; Bosspole

Troops: Boyz (13#, 162 pts)
11 Boyz
1 Boyz Nob; Power Klaw; Slugga; Bosspole
1 Trukk; Boarding Plank; Red Paint Job; Reinforced Ram

Troops: Boyz (13#, 162 pts)
11 Boyz
1 Boyz Nob; Power Klaw; Slugga; Bosspole
1 Trukk; Boarding Plank; Red Paint Job; Reinforced Ram)

Troops: Boyz (13#, 162 pts)
11 Boyz
1 Boyz Nob; Power Klaw; Slugga; Bosspole
1 Trukk; Boarding Plank; Red Paint Job; Reinforced Ram)

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon Big Shoota x1; Boarding Plank; Deff Rolla; Red Paint Job

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon; Big Shoota x1; Boarding Plank; Deff Rolla; Red Paint Job)

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon; Big Shoota x1; Boarding Plank; Deff Rolla; Red Paint Job)

Elite: Lootas (10#, 150 pts)
10 Lootas

Elite: Lootas (10#, 150 pts)
10 Lootas

Elite: Burnas (10#, 150 pts)


Total Roster Cost: 1999

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Made in au
Sinewy Scourge




Downunder

I Like it.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

thanks man. i think i may still need some more anti armour.

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Made in us
Sneaky Kommando




Hemet california

Needs more cow bell

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

lol thanks for the insightful C&C guys.

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Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

lol so is there really nothing more to add here?

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Made in us
Resentful Grot With a Plan




Frisco, TX

Just me but i would drop a squad of lootas and the warboss and pick up Ghazghul, attach him to the Nobz and pick up a waagh banner.

6900 and still going
 
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

i would love to find the points for Ghazghul but i really need the lootas. lol if anything i need some more lootas.
lol i am looking more and more towards dropping the boyz wagon for Ghazghul and some more anit armour but just not sure how that will effect my army on the table.

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Made in gb
Tower of Power






Cannock

Drop the eavy armour on the nobz and save some points. You have 5+ invulnerable and then 4+ feel no pain anyway. Give them frag grenades so you can charge into cover also a waaagh! banner allows them to hit a good deal of things on 3+

Your mek is going to get minced once in combat as has no form of armour, remember cover saves do not count!

Rest looks fine however

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

well i really dont want my mek to see CC he just has the PK for the boarding plank. lol and if hes out of his wagon then hes not really dong me any good at that point.

yeah i see what you are saying about the armour but i like the odd of having to roll a 4+ and then getting the chance to roll another 4+. again i also see your point on the waagh banner and i will be looking to cut the points for one.

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Made in gb
Tower of Power






Cannock

Well if the big mek gets popped out the transport then in c.c is a easy target. And TBH a nob or warboss can do that.

Well you either get 5+/4+ or 4+/4+. There isn't much difference and could save you 35 points over all if I'm correct. That's 15 towards a waaagh! banner and 20 points left over.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

ok i will do some play testing with and w/o the armour.
so does it look like i will need some more anti armour in my list?

This message was edited 1 time. Last update was at 2010/04/07 15:45:06


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Made in gb
Tower of Power






Cannock

Well your lootas could be a bit more in numbers but will do. The warbuggies I'd all change to deffkopters. You've only got one kopter and it's a easy target. Other than that its ok, orks don't have masses of anti tank anyway.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

lol i think you where looking at the wrong list. current list is at the top.

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

@OP:

'Eavy Armor and Cybork body are redundant. Please don't!

Second, *sigh* I don't have the energy to write everything that needs to be said. But there are some good critiques elsewhere in this forum that I've posted in the last day or two. Maybe read up on what other ork players post too? Could be useful to you.

   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

yeah but i thought the redundant saves are part of what makes them so hard to kill.

lol wow man did not think my list was really all that bad.

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Made in gb
Tower of Power






Cannock

Cybork body isn't redundant. Eavy armour is if you have a painboy.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

sickening wrote:yeah but i thought the redundant saves are part of what makes them so hard to kill.

lol wow man did not think my list was really all that bad.


New day, lemme give it a Kentucky shot.

1. Your Lootas are awful. 5 or 15. Not 10. 15 has staying power, 5 has distracting power, 10 is too easy to make run off the board edge.

2. 2,000 point mechanized assault without Ghazghkull? *shudders* Aside from the force multipliers he offers...you don't have a deathstar unit. Your nobs are fairly comprised of weaksauce and don't count, 10 burnas....good for shooting, not so good for assaulting. That leaves you with...nothing. What are you going to use against a 5 man unit of TH/SS terminators? Against a hive tyrant? With bone swords? Against Lightning claw terminators? Against OTHER people's deathstars? Your 10 burnas on the assault will lose a few models. Having 15 and losing 5 and only having 10 left to attack with is a world apart from having 10 and losing 5 and only having 5 left to attack with.

3. The uselessness of 'Eavy armor on your nobs has been discussed. The lack of Waaaugh! Banner needs to be rectified. For 15 points, you hit virtually everything in 40k on 3+ instead of 4+.

4. No fast attack slots. Deffkoptas are really handy for turn1 rhino killing. Also for assaulting and tying up longfang squads. Or Loota squads.

5. KFF is very useful for repairing weapon destroyed / immobilized results. But with multiple battlewagons...that's overtime duty. Grot riggers come in handy. So do Grabbin' klaws If you run into a skimmer army, they're going to plop a skimmer (probably empty) in front of your battlewagon line, and you're not going to get to move. When they dodge your ram, you're stuck, and you can't boarding plank it if it went more than 12", which it will have.

There's more, but I'm out of steam now. Its bleak. :(

   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

1. ok cutting down the lootas is no problem.

2. was not running Ghazghkull to save 100 point but i can have another loot at him. so what makes my nobz so weak?? upping the burnas is a easy trade for some lootas.

3. will be doing some testing on eavy vs Cybork.

4. now this is the main point i was trying to hit by posting my list. really need some feed back on how much anti transports is good with out leaving me week to non mech lists.

5. grot riggers ok thats cool but i have never been a fan of the grabbing claw.

lol its bleak??

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Made in gb
Tower of Power






Cannock

You don't get invulnerable save with 'eavy armour! Terminators come balling at you and that 4+ armour save counts for nothing and so does feel no pain. That's why you need cybork body; 5+ invulnerable save. The painboy is just good for small arms fire etc which gives 5+/4+ feel no pain - makes nobz stick around a whole liot more.

In this you have either LOOTAS or BURNAS OR DETHKOPTERS. You cannot get them all in. Burnas are 150 points + 95 points at least wagon; which is a full unit of lootas, about 30 points less. Deffkopters at the most are 70 points each and come in cheaper than both units.

The advantage of burnas is they lay downa huge amount of templates. Its weight of fire what counts and even 2+ armour won't stand up to 5 x 15 templates hits! HOwever, they need to get into range and if their transport is popped they're easy to kill and won't do there job.

Lootas provide long ranged anti tank so can pop the tanks so your boyz can assault the insides. They're also good for anti infantry and monstrous creatures. These you can sit in terrain and get a 4+ cover save or in a wagon, which makes them mobile but costs a lot lot more.

Deffkopters can be good for a first turn alpha strike. Turbo boost forward and then on your turn fire rokkits and assault. They're good for tank busting and tying up annoying units. If you take them in single units they're immune to morale tests and gives you three additional threats.

So you need to pick which ones you want because you're not gonig to get them all in. Burnas have a different job than lootas and kopters, but very good anti infantry. If anti tank is what you need, which it is then either lootas or deffkopters would be best - I'd say lootas because the deffkopters are easier to kill because the lootas have a 48" range.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

yeah i get that they need the invulnerable save but i would also like for them to have the 4 armor and 4 fnp but i dont think points will allow that.

just trying to get a well rounded list so thats my i want lootas for armor burnas for troops and then some koptas/buggys for the heavy mech builds. lol i understand what each unit dose i am just trying to get a good mix with not over doing it.


Automatically Appended Next Post:
well here is a quick do over. lol sorry only 13 burnas could had to cut a few points. lets see where we can go from here.

HQ: Ghazghkull Thraka (1#, 225 pts)

HQ: Big Mek (1#, 110 pts)
1 Big Mek @ 110 pts Power Klaw; Kustom Force Field

Troops: Nobz (8#, 425 pts)
6 Nobz @ 425 pts Big Choppa x2; Choppa x2; Power Klaw x2; Shoota/Skorcha Kombi-weapon x2; Bosspole x1; Cybork Body; Waaagh! Banner x1
1 Painboy
1 Battlewagon Big Shoota x1; Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job

Troops: Boyz (18#, 148 pts)
17 Boyz @ 148 pts (
1 Boyz NobPower Klaw; Bosspole

Troops: Boyz (13#, 162 pts)
11 Boyz @ 162 pts
1 Boyz Nob Power Klaw; Slugga; Bosspole
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram

Troops: Boyz (13#, 162 pts)
11 Boyz @ 162 pts
1 Boyz Nob Power Klaw; Bosspole
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram

Troops: Boyz (13#, 162 pts)
11 Boyz @ 162 pts
1 Boyz Nob Power Klaw; Slugga; Bosspole
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram

Elite: Lootas (5#, 75 pts)
5 Lootas @ 75 pts

Elite: Lootas (5#, 75 pts)
5 Lootas @ 75 pts

Elite: Burna Boyz (13#, 195 pts)
13 Burna Boyz @ 195 pts

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon @ 125 pts Boarding Plank; Deff Rolla; Red Paint Job

Heavy Support: Battlewagon (1#, 130 pts)
1 Battlewagon @ 130 pts Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job


Total Roster Cost: 1994

This message was edited 1 time. Last update was at 2010/04/08 20:23:58


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Made in sg
Regular Dakkanaut





Hmm, Eavy v. Cybork - here http://www.dakkadakka.com/dakkaforum/posts/list/30/267602.page

If Dash can be convinced, so can you :-). He was once a strong believer of Eavy armour as well.

This message was edited 1 time. Last update was at 2010/04/09 05:57:54


 
   
Made in gb
Tower of Power






Cannock

sickening wrote:yeah i get that they need the invulnerable save but i would also like for them to have the 4 armor and 4 fnp but i dont think points will allow that.

just trying to get a well rounded list so thats my i want lootas for armor burnas for troops and then some koptas/buggys for the heavy mech builds. lol i understand what each unit dose i am just trying to get a good mix with not over doing it.


Automatically Appended Next Post:
well here is a quick do over. lol sorry only 13 burnas could had to cut a few points. lets see where we can go from here.

HQ: Ghazghkull Thraka (1#, 225 pts)

HQ: Big Mek (1#, 110 pts)
1 Big Mek @ 110 pts Power Klaw; Kustom Force Field

Troops: Nobz (8#, 425 pts)
6 Nobz @ 425 pts Big Choppa x2; Choppa x2; Power Klaw x2; Shoota/Skorcha Kombi-weapon x2; Bosspole x1; Cybork Body; Waaagh! Banner x1
1 Painboy
1 Battlewagon Big Shoota x1; Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job

Troops: Boyz (18#, 148 pts)
17 Boyz @ 148 pts (
1 Boyz NobPower Klaw; Bosspole

Troops: Boyz (13#, 162 pts)
11 Boyz @ 162 pts
1 Boyz Nob Power Klaw; Slugga; Bosspole
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram

Troops: Boyz (13#, 162 pts)
11 Boyz @ 162 pts
1 Boyz Nob Power Klaw; Bosspole
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram

Troops: Boyz (13#, 162 pts)
11 Boyz @ 162 pts
1 Boyz Nob Power Klaw; Slugga; Bosspole
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram

Elite: Lootas (5#, 75 pts)
5 Lootas @ 75 pts

Elite: Lootas (5#, 75 pts)
5 Lootas @ 75 pts

Elite: Burna Boyz (13#, 195 pts)
13 Burna Boyz @ 195 pts

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon @ 125 pts Boarding Plank; Deff Rolla; Red Paint Job

Heavy Support: Battlewagon (1#, 130 pts)
1 Battlewagon @ 130 pts Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job


Total Roster Cost: 1994


Well my point was with the units is so you have it all black and white. You can see what each unit does and decide what to do take - do you really need that anti troop for example.

The list is looking ok but honestly I do not see the point in 5 lootas. They work in volume of fire power - the more the better. If you roll a 2 or even a 1 that's 5 shots, you hoping to take something out with 5 shots on a 5+? You're just not going to.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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