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Made in us
Regular Dakkanaut




Assuming they're good enough to address hiccups on units/abilities/stratagems that gave more than a +1 bonus without stacking, what could we get on Protector Doctrina Imperative for Data-tethers in place of +2 to hit?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

actually i wonder if they'll errata that strat to do something else, like allow rerolls if you have the data tether or something.
Its not like were stacking effects to get exploding 4s, were using a single strat. I suspect things that are one rule adding +/-2 might change.

The -2 to hit though i doubt that'll get "fixed" to still be a thing, that IS stacking rules, which is the point of the max +/-1 rule.

This message was edited 1 time. Last update was at 2020/06/26 01:38:06


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Quick-fingered Warlord Moderatus






U02dah4 wrote:
well dragoons have been nerfed to oblivion

No tripple hits on 4+ and no -2 to hit

Good thing I magnetized mine. Now I can run them as Autocannon Ballistarii.
   
Made in us
Lone Wolf Sentinel Pilot






They didn't need that crap to be viable, come on with that.
   
Made in gb
Longtime Dakkanaut



Glasgow

so 1 knight is a viable ally, multiple armigers is viable but if you want multiple questoris we don't really have the CP to function


Automatically Appended Next Post:
 ultimentra wrote:
They didn't need that crap to be viable, come on with that.


you can say that all you want but if you decrease its damage output by 33% and its defence on top thats a huge reduction in effectiveness

This message was edited 1 time. Last update was at 2020/06/27 15:17:13


 
   
Made in us
Regular Dakkanaut




I'm even gonna say the typical 1 Knight + WLT + Relic auxiliary is nonfunctional. 5 CP for that setup, you're already down to 7 before any other pre-game spending, of which we now have a glut of options with Engine War.
   
Made in gb
Longtime Dakkanaut



Glasgow

Madjob wrote:
I'm even gonna say the typical 1 Knight + WLT + Relic auxiliary is nonfunctional. 5 CP for that setup, you're already down to 7 before any other pre-game spending, of which we now have a glut of options with Engine War.
Kind of agree but the mechanicus detatchment being free means a selective build could still work but yep its bad
   
Made in gb
Fully-charged Electropriest






3/6 CP for a single/multiple Imperial Knights is way too high, no command benefit CP refund if the detachment contains your Warlord either. IK and Armigers will have to be priced (in points) very aggressively to see much use. Will have to wait and see what the method of refunding those CP is I suppose.

This message was edited 2 times. Last update was at 2020/06/27 16:05:17


 
   
Made in gb
Longtime Dakkanaut



Glasgow

Moiraxs Could still see use they don't have the CP demands of the larger knights
   
Made in us
Regular Dakkanaut




U02dah4 wrote:
Madjob wrote:
I'm even gonna say the typical 1 Knight + WLT + Relic auxiliary is nonfunctional. 5 CP for that setup, you're already down to 7 before any other pre-game spending, of which we now have a glut of options with Engine War.
Kind of agree but the mechanicus detatchment being free means a selective build could still work but yep its bad


Thinking on it some more, it might still do when you take the 1 CP/turn and I think Monitor Malevolus would be a must-take. But you will definitely need to be tight fisted with your CP, Raven Castellans need not apply.
   
Made in gb
Stalwart Tribune





Madjob wrote:
U02dah4 wrote:
Madjob wrote:
I'm even gonna say the typical 1 Knight + WLT + Relic auxiliary is nonfunctional. 5 CP for that setup, you're already down to 7 before any other pre-game spending, of which we now have a glut of options with Engine War.
Kind of agree but the mechanicus detatchment being free means a selective build could still work but yep its bad


Thinking on it some more, it might still do when you take the 1 CP/turn and I think Monitor Malevolus would be a must-take. But you will definitely need to be tight fisted with your CP, Raven Castellans need not apply.


Assuming the rules do not change in Pariah, an Xenos Inquisitor with the Xenos warlord trait will get you back CP you spend on a 5+, often a more likely roll? and allows for stuff like smite etc.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in gb
Enginseer with a Wrench





So I have a question and I'm 90% sure DBAD applies here but thought I'd float the idea.

I'm intending on having two different custom Forgeworld detachments, a data hoard + trans node power core battalion with my HO Artisan and HO Genetor WTs full of Breachers, Ballistarii and Distintigrators and an Expansionist + Rugged Explorators one with Daedalosus full of raiders and skystalkers/sterylizors. Daedalosus' Omniscanner ability targets Adeptus Mechanicus so he'll be fine to help out my Dominus and Manipulus gunline from his separate detachment. My question is: these are custom Forgeworlds so can be named whatever we like, maybe I missed it but does that allow us to give them the same keyword for aura purposes? It's not the end of the world if my skystalkers and raiders cant benefit from the HO WT, they're arguably going to be off somewhere else causing a ruckus and drawing attention away from the guns anyway. But it might be nice if they were in range to get some benefits.

Edited for clarity.


Automatically Appended Next Post:
This is the list if anyone is interested:

Spoiler:
+++ Admech 1500 PA Custom FW (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [93 PL, -1CP, 1,078pts] ++

+ Configuration +

Forge World Choice
. Custom: Data-Hoard Forge World: Trans-node Power Cores

+ HQ [11 PL, -1CP, 145pts] +

Tech-Priest Dominus [7 PL, 80pts]: Macrostubber [2pts], Relic: Pater Cog-Tooth, Volkite Blaster [8pts], Warlord, Warlord Trait (Engine War): Learnings of the Genetor

Tech-Priest Manipulus [4 PL, -1CP, 65pts]: Magnarail lance, Mechanicus Locum [-1CP], Warlord Trait (Engine War): Fabrications of the Artisan

+ Troops [48 PL, 360pts] +

Kataphron Breachers [16 PL, 120pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]

Kataphron Breachers [16 PL, 120pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]

Kataphron Breachers [16 PL, 120pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]
. Kataphron Breacher [30pts]: Arc Claw [4pts], Heavy Arc Rifle [6pts]

+ Fast Attack [16 PL, 240pts] +

Ironstrider Ballistarii [16 PL, 240pts]
. Ironstrider Ballistarius [4 PL, 60pts]: Twin Cognis Autocannon [20pts]
. Ironstrider Ballistarius [4 PL, 60pts]: Twin Cognis Autocannon [20pts]
. Ironstrider Ballistarius [4 PL, 60pts]: Twin Cognis Autocannon [20pts]
. Ironstrider Ballistarius [4 PL, 60pts]: Twin Cognis Autocannon [20pts]

+ Heavy Support [18 PL, 333pts] +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]

++ Outrider Detachment +1CP (Imperium - Adeptus Mechanicus) [23 PL, 378pts] ++

+ Configuration +

Forge World Choice
. Custom: Expansionist Forge World: Rugged Explorators

+ HQ [3 PL, 50pts] +

Daedalosus [3 PL, 50pts]

+ Fast Attack [20 PL, 328pts] +

Pteraxii Skystalkers [8 PL, 154pts]
. 9x Pteraxii Skystalker [135pts]: 9x Flechette carbine
. Pteraxii Skystalker Alpha [19pts]: Taser Goad [4pts]

Serberys Raiders [4 PL, 58pts]
. 3x Serberys Raider [42pts]: 3x Cavalry Sabre, 3x Clawed Limbs, 3x Galvanic Carbine
. Serberys Raider Alpha [16pts]: Archeo-revolver [2pts]

Serberys Raiders [4 PL, 58pts]
. 3x Serberys Raider [42pts]: 3x Cavalry Sabre, 3x Clawed Limbs, 3x Galvanic Carbine
. Serberys Raider Alpha [16pts]: Archeo-revolver [2pts]

Serberys Raiders [4 PL, 58pts]
. 3x Serberys Raider [42pts]: 3x Cavalry Sabre, 3x Clawed Limbs, 3x Galvanic Carbine
. Serberys Raider Alpha [16pts]: Archeo-revolver [2pts]

++ Total: [116 PL, -1CP, 1,456pts] ++

Created with BattleScribe


A highly mobile and flexible list imo. Our group only normally plays 1500 and I know I'm under that here but I'm sort of allowing for points increases and maybe switching skystalkers to sterylizors.

All 3 of those HQ auras stack up to be pretty horrendous for anyone I can target with a few utilities to get me out of sticky situations.

This message was edited 2 times. Last update was at 2020/06/28 02:00:58


 
   
Made in us
Storm Trooper with Maglight





CO

Haha I think this very subject has come up frequently in the Astra Militarum thread. I don't recall the consensus, but my gut says that wouldn't fly.

I got to play a game against a unique Primaris mechanized Ultramarines list using the new Engine War rules. Here was my list:

++ Brigade Detachment [140 PL, 2,000pts,15CP] ++

Belisarius Cawl
Daedalosus
Tech-Priest Dominus: Eradication Ray, Phosphor Serpenta, Relic: Autocaduceus of Arkhan Land, Warlord Trait: Divinations of the Magos
Tech-Priest Manipulus [5 PL, 65pts]: Magnarail lance, Warlord Trait: Fabrications of the Artisan

Kataphron Breachers x3
Kataphron Breachers x3
Kataphron Breachers x3
Skitarii Rangers x5 Arc Rifle x1 Transuranic Arquebus x1
Skitarii Rangers x6 Transuranic Arquebus x2
Skitarii Vanguards x5

Fulgurite Electro-Priests x9
Secutarii Hoplites x10
Sicarian Infiltrators w/Flechette/Tasers x5

Ironstrider w/Autocannon x1
Ironstrider w/Autocannon x1
Ironstrider w/Autocannon x1

Kastelan Robots w/triple heavy Phosphor x3
Onager Dunecrawler: Icarus Array
Onager Dunecrawler: Neutron Laser
Onager Dunecrawler: Neutron Laser

Skorpius Dunerider

I let my buddy go first just to see what a mech Primaris list could do. He killed 7 breachers, 10 hoplites, 2.5 Kastelan Robots, and a Neutronager. Plus a robot blew up and put MWs on half my damn army.

My retaliation was apocalyptic. Autocannons with the Mars canticle with extra hits on 6s and AP-2 at <27" are NUTS. TWICE I rolled double 6s for my Neutron Laser, turning 2 shots into 4 hits, haha. Otherwise, my dice rolls were enough to turn BBone into a plant from across the pond. It didn't matter, 12 autocannon shots per turn with an Icarus Array and a Neutron Laser were just about enough to kill an entire 2000 point Primaris list. I think I tabled him by turn 4. S5 heavy stubbers are also incredible. I never used Cawl before and, wow, he really is just a re-roll Aura and Canticle manipulator. He got punked by a Primaris Captain and that was a little disappointing. He definitely feels like a holdover from the Index days or something. I don't understand how a Primaris Captain turned into a Chapter Master is so much better than Cawl. Hopefully he gets updated.

This message was edited 1 time. Last update was at 2020/06/28 04:30:20


5k Imperial Guard
2k Ad Mech 
   
Made in us
Quick-fingered Warlord Moderatus






Autocannon Ballistarii are RIDICULOUS. I cannot say this enough. They just brutally shred everything with Mars Canticle, Cawl rerolls, exploding 6s to hit, and the +1 to wound against vehicles.
   
Made in gb
Enginseer with a Wrench





 Colonel Cross wrote:
Haha I think this very subject has come up frequently in the Astra Militarum thread. I don't recall the consensus, but my gut says that wouldn't fly.

I got to play a game against a unique Primaris mechanized Ultramarines list using the new Engine War rules. Here was my list:

++ Brigade Detachment [140 PL, 2,000pts,15CP] ++

Belisarius Cawl
Daedalosus
Tech-Priest Dominus: Eradication Ray, Phosphor Serpenta, Relic: Autocaduceus of Arkhan Land, Warlord Trait: Divinations of the Magos
Tech-Priest Manipulus [5 PL, 65pts]: Magnarail lance, Warlord Trait: Fabrications of the Artisan

Kataphron Breachers x3
Kataphron Breachers x3
Kataphron Breachers x3
Skitarii Rangers x5 Arc Rifle x1 Transuranic Arquebus x1
Skitarii Rangers x6 Transuranic Arquebus x2
Skitarii Vanguards x5

Fulgurite Electro-Priests x9
Secutarii Hoplites x10
Sicarian Infiltrators w/Flechette/Tasers x5

Ironstrider w/Autocannon x1
Ironstrider w/Autocannon x1
Ironstrider w/Autocannon x1

Kastelan Robots w/triple heavy Phosphor x3
Onager Dunecrawler: Icarus Array
Onager Dunecrawler: Neutron Laser
Onager Dunecrawler: Neutron Laser

Skorpius Dunerider

I let my buddy go first just to see what a mech Primaris list could do. He killed 7 breachers, 10 hoplites, 2.5 Kastelan Robots, and a Neutronager. Plus a robot blew up and put MWs on half my damn army.

My retaliation was apocalyptic. Autocannons with the Mars canticle with extra hits on 6s and AP-2 at <27" are NUTS. TWICE I rolled double 6s for my Neutron Laser, turning 2 shots into 4 hits, haha. Otherwise, my dice rolls were enough to turn BBone into a plant from across the pond. It didn't matter, 12 autocannon shots per turn with an Icarus Array and a Neutron Laser were just about enough to kill an entire 2000 point Primaris list. I think I tabled him by turn 4. S5 heavy stubbers are also incredible. I never used Cawl before and, wow, he really is just a re-roll Aura and Canticle manipulator. He got punked by a Primaris Captain and that was a little disappointing. He definitely feels like a holdover from the Index days or something. I don't understand how a Primaris Captain turned into a Chapter Master is so much better than Cawl. Hopefully he gets updated.


Thanks for this, I have similar plans for that list up there, though I am a little worried it relies too much on Breachers... There are so many layered overlapping bonuses with the new Dogmas/Canticles and HO WTs it's immense! My plans include the following:

All the Skystalkers and Raiders increase their AP by 1 if they charge and can advance and fire their ranged weapons at no penalty.
All Ballistarii and Disintigrators have a 6+++
All Breachers Heavy Arc Rifles and Arc Claws get an additional hit on a hit roll of 5-6.
Ranged weapons at half range improve AP by 1 or Wrath of Mars with Arc weapons against vehicles.
All those extra Breachers melee attacks AP increases to -3 on a wound roll of a 6 or give them a 5+++ + their melee attacks can be re-rolled.
+6" range and RR1s + Daedalosus hanging around for +1 to hit against something

All without strategms...and that's without the other tools for auto passing morale or allowing a vehicle to fall back and shoot.

The biggest challenge is keeping things in range of those HO warlord traits lol.


Automatically Appended Next Post:
I was just trying to think how the cognis rule would translate to 9th...I reckon our vehicles with cognis weapons will be able to fire into engagement range without the -1 penalty to heavy weapons.

This message was edited 2 times. Last update was at 2020/06/28 12:23:44


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Personal speculation, Cognis will let our vehicles Overwatch without needing to spend the stratagem if we only use the Cognis weapons.
   
Made in us
Regular Dakkanaut




 Kanluwen wrote:
Personal speculation, Cognis will let our vehicles Overwatch without needing to spend the stratagem if we only use the Cognis weapons.


That would be nice but it definitely seems like something they would have put out there in the Faction Focus if we were getting it.
   
Made in gb
Enginseer with a Wrench





Seems likely that the Cognis overwatch strat gives us a second way to overwatch anyway. Cognis would have been about lessening movement penalties. But seeing as all cognis equipped units are vehicles they all ignore that anyway. Maybe it allows us to advance and fire at -1? Kind of the same as it is in 8th but less of a penalty because vehicles no longer have that inbuilt movement penalty.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Madjob wrote:
 Kanluwen wrote:
Personal speculation, Cognis will let our vehicles Overwatch without needing to spend the stratagem if we only use the Cognis weapons.


That would be nice but it definitely seems like something they would have put out there in the Faction Focus if we were getting it.

Or they wouldn't have, because not everyone was getting previews of new things when ours was published.
   
Made in us
Quick-fingered Warlord Moderatus






Do we know which of our weapons are going be blast weapons? Because looking at 9E, it seems like blast weapons will be a penalty; they penalize large units so much that nobody is going to be running anything but MSUs. (Even stuff like Robots, Ballistarii, and Kataphrons are going to be in blocks of 5.)

This message was edited 1 time. Last update was at 2020/06/30 11:37:55


 
   
Made in de
Sagitarius with a Big F'in Gun





 Suzuteo wrote:
Do we know which of our weapons are going be blast weapons? Because looking at 9E, it seems like blast weapons will be a penalty; they penalize large units so much that nobody is going to be running anything but MSUs. (Even stuff like Robots, Ballistarii, and Kataphrons are going to be in blocks of 5.)


Id say: Belleros, Neutron Laser, Eradication Weaponry, Kataphron Plasma. Knightwise Thermal, RFBC.
I dont think missiles and rockets will be effected ( except bigger ones).
Flamers will probably have a pseudo Blast that will be get some different kind of additional rules maybe ignore cover, always overwatch and are still usable in melee for vehicles.

On a different note. I wonder if knights will be worth it. I liked to run a single knight which will now cost 5 cp with relics etc.

This message was edited 1 time. Last update was at 2020/06/30 12:01:56


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

as of right now im saying no. 5cp is harsh but if you want house benefits and a couple armigers its 8cp! like what the heck?
Pretty much everyone in my area agrees: we hate the new LoW restrictions and are expecting it to change fairly quick. Even the mono-knight player is upset.
GW is basically acting like LoW's are some unkillable godly powerhouse. When in reality most LoW's kinda suck, they tend to die to half their cost in anti-tank pretty reliably.

This message was edited 1 time. Last update was at 2020/06/30 12:07:34


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Deadly Dark Eldar Warrior





Are we taking into account the domino effects though?

We know there will be points changes, coherency changes, morale changes, objective changes, terrain changes, and a slew of other little nitpicky things that haven't been revealed or addressed, all that add up to changing the validity of a LOT of things.

I'm not trying to predict a future I cant predict, and Im certainly not trying to homer for rulestesters and pretend like they're never wrong, but I do think it's possible (if not plausible) that LOW units will be less of a squishy points sink and could justify that crazy cp cost.

Also cps and generation work differently too, so it's no longer such a huge burden to spend them.

Like a true Tomb King, change (to AoS) has left me bitter and vengeful.

Admech: I'll make Graia work some day

Drukhari: 3rd Edition Archon. WhatWouldSkariDo?
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah, but one thing we do know is they arent relieving stratagem use pressure. We will still want to burn multiple stratagems a turn, some of them being 2cp.
They've made no mention about baking certain stratagems into units and removing them, which they should do because a good deal of them should be base unit rules (striders' advance rules for example).
We know how much cp were gonna get, and we know how massively expensive a LoW is to even field let alone use optimally via strats.

I enjoyed using Preceptors with a couple melee armigers around, it wasnt ridiculously powerful but it was decently so. Im not burning 8 cp to bring it when i need to reserve 2cp on top of that to potentially sneak an extra turn with the knight via Taranis strat after it "dies" - that leaves me a measily 3cp to start the game with. 3. Too expensive.

Which really only infuriates me because i bought into admech primarily as an excuse to run a knight, as i loved the model and i dont own any guard or marines. Admech are fun on their own but when the main reason you bought the army suddenly becomes trash, even if you have many other options that are good, you still tend to get salty

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut



Glasgow

It happens i brought my skitarii army because the whole army could scout and i wanted a mobile shooty army not a gunline and i wasn't intereste in characters..... but editions change

This message was edited 1 time. Last update was at 2020/06/30 13:37:42


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

U02dah4 wrote:
It happens i brought my skitarii army because the whole army could scout and i wanted a mobile shooty army not a gunline and i wasn't intereste in characters..... but editions change

It wasn't "editions change". It was them shoehorning us in with Cult.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i get that. 100% hate how tau work in 8th for instance but i had a blast with them in 7th (no i didnt riptide spam or do the eldar shenanigans in 6th, i ran piranhas and big firewarrior blobs mostly. It was common to see me with 2 ethereals, max firewarriors, and a cadre).
Admech are still fun and engaging. Just suddenly cant realistically use the bigdaddy model.

Which i should be used to being an ork player. Stompa hasnt be usable in decades lol

This message was edited 1 time. Last update was at 2020/06/30 13:46:11


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut



Glasgow

 Vineheart01 wrote:
as of right now im saying no. 5cp is harsh but if you want house benefits and a couple armigers its 8cp! like what the heck?
Pretty much everyone in my area agrees: we hate the new LoW restrictions and are expecting it to change fairly quick. Even the mono-knight player is upset.
GW is basically acting like LoW's are some unkillable godly powerhouse. When in reality most LoW's kinda suck, they tend to die to half their cost in anti-tank pretty reliably.


Not really

I take a low of war detatchment a questoris and two armigers and make the questoris your warlord your now paying 3CP for an admech battalion or 2CP for a patrol depending on what units you want you also have lots of scope to invest more heavily in knights or the admech portion of your list. You could still do that and run 1250ish pts of admech

Its you now have to invest more heavily in knights than a single model but then back in 7th id run two knights in a warcon and there were no armigers

Only problem i can see is if you want to run that list and try for admech monofaction but thats down to the ITC

What probably wont work is that and a cawl gunline but most knight + admech list were stygies anyway

This message was edited 2 times. Last update was at 2020/06/30 13:49:58


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Superheavy doesnt refund CP if the warlord is in there, only patrol/brigade/battalion does.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Vineheart01 wrote:
Superheavy doesnt refund CP if the warlord is in there, only patrol/brigade/battalion does.


Yeah, it does for Knights of both Loyalist and Chaos persuasion.
They put that info in the Chaos Knights article.
   
 
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