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![[Post New]](/s/i/i.gif) 2020/10/07 15:17:44
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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Now that we have the rules as they are printed it seems to me that GW once again has no idea how to play/read rules for their own game.
In the White Dwarf mag showing a battle report there was a point where the Necron player used the strat to blow up a scarab base for mortal and it is said he tried to use RP on it after. By the rules that is not allowed so will we get a second week FAQ or will it be ignored?
Personally I think RP should work after an explosion or bombing run and such.
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![[Post New]](/s/i/i.gif) 2020/10/07 15:20:56
Subject: Re:Necron 9th edition general discussion thread.
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Swift Swooping Hawk
UK
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It does seem like RP was written with being weak to psychic attacks in mind.
Which is absolutely fine and fits in with lore somewhat. But it does also feel that the rules writers forgot that actually the majority of MW output in the game is from non-psychic abilities. Plus there's the immersion factor and the question of: why is a plane dropping bombs or a vehicle exploding somehow deadlier to the Reanimation process than, say, a Battle Cannon on a Leman Russ? Or a Volcano Lance on a Castellan?
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/10/07 15:50:12
Subject: Necron 9th edition general discussion thread.
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Lieutenant General
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Pyrothem wrote:Now that we have the rules as they are printed it seems to me that GW once again has no idea how to play/read rules for their own game.
In the White Dwarf mag showing a battle report there was a point where the Necron player used the strat to blow up a scarab base for mortal and it is said he tried to use RP on it after. By the rules that is not allowed so will we get a second week FAQ or will it be ignored?
Personally I think RP should work after an explosion or bombing run and such.
Battle reports in White Dwarf have always had errors and I've been in the game since 3rd edition and they've never affected the printed rules. it's more likely that the player simply got the rule wrong or was remembering a playtest version of the stratagem.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/10/07 15:56:20
Subject: Re:Necron 9th edition general discussion thread.
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Omnipotent Necron Overlord
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Tiberius501 wrote: Xenomancers wrote:
That is good. Hard to completely wipe them. Even needing 4 success to bring 1 back if you lose 6 bases you are rolling 24 dice!
Yeah you statistically get 1 back for every 3 bases they kill, if I’m not really bad at math (which I am). Same as Skorpekh Destroyers and Wraiths and the like.
Yes that is about the average. Automatically Appended Next Post: Bosskelot wrote:It does seem like RP was written with being weak to psychic attacks in mind.
Which is absolutely fine and fits in with lore somewhat. But it does also feel that the rules writers forgot that actually the majority of MW output in the game is from non-psychic abilities. Plus there's the immersion factor and the question of: why is a plane dropping bombs or a vehicle exploding somehow deadlier to the Reanimation process than, say, a Battle Cannon on a Leman Russ? Or a Volcano Lance on a Castellan?
This is why you must bow to the silent king. Need that psychic mortals protection  .
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This message was edited 1 time. Last update was at 2020/10/07 15:57:12
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/10/07 17:04:08
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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Bosskelot wrote:It does seem like RP was written with being weak to psychic attacks in mind.
Which is absolutely fine and fits in with lore somewhat. But it does also feel that the rules writers forgot that actually the majority of MW output in the game is from non-psychic abilities. Plus there's the immersion factor and the question of: why is a plane dropping bombs or a vehicle exploding somehow deadlier to the Reanimation process than, say, a Battle Cannon on a Leman Russ? Or a Volcano Lance on a Castellan?
Yes, its ridiculous that RP doesnt work against any kind of MW.
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![[Post New]](/s/i/i.gif) 2020/10/07 17:51:43
Subject: Re:Necron 9th edition general discussion thread.
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Trazyn's Museum Curator
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Tiberius501 wrote: Xenomancers wrote:
That is good. Hard to completely wipe them. Even needing 4 success to bring 1 back if you lose 6 bases you are rolling 24 dice!
Yeah you statistically get 1 back for every 3 bases they kill, if I’m not really bad at math (which I am). Same as Skorpekh Destroyers and Wraiths and the like.
You can also use Spyders to instantly revive one scarab.
I'm liking the Rites of Reanimation variants. I was a bit put off at first by the new RP rule, but seeing the get back up after death rule in some form makes up for it.
Its not only once per game either. Well, the Orb is, but it is actually worth something now.
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This message was edited 2 times. Last update was at 2020/10/08 08:49:16
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/10/07 18:45:22
Subject: Re:Necron 9th edition general discussion thread.
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Dakka Veteran
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p5freak wrote: Bosskelot wrote:It does seem like RP was written with being weak to psychic attacks in mind.
Which is absolutely fine and fits in with lore somewhat. But it does also feel that the rules writers forgot that actually the majority of MW output in the game is from non-psychic abilities. Plus there's the immersion factor and the question of: why is a plane dropping bombs or a vehicle exploding somehow deadlier to the Reanimation process than, say, a Battle Cannon on a Leman Russ? Or a Volcano Lance on a Castellan?
Yes, its ridiculous that RP doesnt work against any kind of MW.
Honestly after our complete lack of Psychic Awakening content, and waiting for the codex, the utter lack of new anti Psycher support outside of the Silent King is a massive disappointment and just stinks of classic GW. No Pariahs, no special rules for Praetorians, no gloom prism for other units....
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This message was edited 1 time. Last update was at 2020/10/07 18:45:48
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![[Post New]](/s/i/i.gif) 2020/10/07 18:52:45
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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I get the feeling that the new Reanimation Protocols were changed last minute and got minimal testing. Only basing this on a few anecdotes mind you, no hard evidence for it, but speaking to one of the playtesters, the version that they ended up using wasn't what we got in the Codex. Now, this is fairly normal, and many rules end up different from what gets playtested. But, with the confusion around the wording of the rule, and how unintuitive it reads and plays, I believe that they made a change to it last minute and only got a couple weeks of playtesting with it.
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![[Post New]](/s/i/i.gif) 2020/10/07 19:11:14
Subject: Necron 9th edition general discussion thread.
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On a Canoptek Spyder's Waiting List
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Do you any insight into what the rule would've been prior then?
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![[Post New]](/s/i/i.gif) 2020/10/07 19:41:03
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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Roll at the end of each phase for each model destroyed in a unit. Return 1 model on a 5+. I'd imagine that the book-keeping for remember the total casualties for each unit and then rolling at the end was why it got redone. Also played poorly from the sounds of it.
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![[Post New]](/s/i/i.gif) 2020/10/07 19:46:22
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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Darsath wrote:
Roll at the end of each phase for each model destroyed in a unit. Return 1 model on a 5+. I'd imagine that the book-keeping for remember the total casualties for each unit and then rolling at the end was why it got redone. Also played poorly from the sounds of it.
The problem was that the enemy would simply fire one unit after another into a necron squad until it was completely gone, negating and rp at all.
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"But the universe is a big place, and whatever happens, you will not be missed..." |
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![[Post New]](/s/i/i.gif) 2020/10/07 20:08:45
Subject: Necron 9th edition general discussion thread.
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Humming Great Unclean One of Nurgle
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Darsath wrote:
Roll at the end of each phase for each model destroyed in a unit. Return 1 model on a 5+. I'd imagine that the book-keeping for remember the total casualties for each unit and then rolling at the end was why it got redone. Also played poorly from the sounds of it.
That is brutally OP.
I’ve run the math before, and 20 Necron Warriors beat 30 Plaguebearers in close combat with that rule.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/10/07 20:24:32
Subject: Re:Necron 9th edition general discussion thread.
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Witch Hunter in the Shadows
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Bosskelot wrote:It does seem like RP was written with being weak to psychic attacks in mind.
Which is absolutely fine and fits in with lore somewhat. But it does also feel that the rules writers forgot that actually the majority of MW output in the game is from non-psychic abilities
That's how reanimation used to work for the oldschool necrons - anything that blew them up sufficiently stopped reainimation (and feel no pain and so on).
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![[Post New]](/s/i/i.gif) 2020/10/07 20:30:09
Subject: Re:Necron 9th edition general discussion thread.
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Omnipotent Necron Overlord
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Cynista wrote: p5freak wrote: Bosskelot wrote:It does seem like RP was written with being weak to psychic attacks in mind.
Which is absolutely fine and fits in with lore somewhat. But it does also feel that the rules writers forgot that actually the majority of MW output in the game is from non-psychic abilities. Plus there's the immersion factor and the question of: why is a plane dropping bombs or a vehicle exploding somehow deadlier to the Reanimation process than, say, a Battle Cannon on a Leman Russ? Or a Volcano Lance on a Castellan?
Yes, its ridiculous that RP doesnt work against any kind of MW.
Honestly after our complete lack of Psychic Awakening content, and waiting for the codex, the utter lack of new anti Psycher support outside of the Silent King is a massive disappointment and just stinks of classic GW. No Pariahs, no special rules for Praetorians, no gloom prism for other units....
Illuminator is pretty bad ass. I plan on running him every game. Szarekhan is the answer to all your woes.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/10/07 21:15:11
Subject: Re:Necron 9th edition general discussion thread.
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Pyromaniac Hellhound Pilot
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Luke_Prowler wrote: CKO wrote:I have friends that think I should do youtube videos about Necrons. They say I think outside the box and a lot of my tips change their opinions on Necrons. I am unsure how I should start? Should I make a video about the silver tide list everyone keeps talking about or should I do unit by unit analysis? How should I start?
You should certainly start with a general tactical run though, giving views an idea on how Necrons "work" and from there people can have a frame of reference when you dive deeper into later works.
Thank you, for your response! I am trying to think of ways to make my videos different, is there anything you guys can think of that will make a review better for the viewer.
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![[Post New]](/s/i/i.gif) 2020/10/08 03:19:39
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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CKO wrote: Luke_Prowler wrote: CKO wrote:I have friends that think I should do youtube videos about Necrons. They say I think outside the box and a lot of my tips change their opinions on Necrons. I am unsure how I should start? Should I make a video about the silver tide list everyone keeps talking about or should I do unit by unit analysis? How should I start?
You should certainly start with a general tactical run though, giving views an idea on how Necrons "work" and from there people can have a frame of reference when you dive deeper into later works.
Thank you, for your response! I am trying to think of ways to make my videos different, is there anything you guys can think of that will make a review better for the viewer.
Visuals and bullet points. Say your reviewing an Overlord, put up a picture of an Overlord model and as you review it have bullet points pop up kind of summarizing what youre saying. Kind of like Auspex Tactics, but less bland as I'm sure you'll add more to it.
Bonus points for demonstrations. This is just my opinion however, im a visual learner so being able to see whats being talked about is a huge plus
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/10/08 05:24:59
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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Cynista wrote: p5freak wrote: Bosskelot wrote:It does seem like RP was written with being weak to psychic attacks in mind.
Which is absolutely fine and fits in with lore somewhat. But it does also feel that the rules writers forgot that actually the majority of MW output in the game is from non-psychic abilities. Plus there's the immersion factor and the question of: why is a plane dropping bombs or a vehicle exploding somehow deadlier to the Reanimation process than, say, a Battle Cannon on a Leman Russ? Or a Volcano Lance on a Castellan?
Yes, its ridiculous that RP doesnt work against any kind of MW.
Honestly after our complete lack of Psychic Awakening content, and waiting for the codex, the utter lack of new anti Psycher support outside of the Silent King is a massive disappointment and just stinks of classic GW. No Pariahs, no special rules for Praetorians, no gloom prism for other units....
I wasnt talking about psychic MWs, i meant explosions, and other abilities that do MWs. But yes, our psychic defense is still hilariously bad. The WLT which let us deny a psychic power is gone. Now the silent king, a 450 pts. LOW, can deny one psychic power. Woooooow  And there is a stratagem which has to be played before the psychic test is rolled, and the chance of it working is 50%. And we still have gloom prisms on spyders.
Why did we gather this blackstone stuff which can nullify/absorb psychic energies, when we dont use it ??
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![[Post New]](/s/i/i.gif) 2020/10/08 05:29:23
Subject: Necron 9th edition general discussion thread.
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Locked in the Tower of Amareo
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JNAProductions wrote:Darsath wrote:
Roll at the end of each phase for each model destroyed in a unit. Return 1 model on a 5+. I'd imagine that the book-keeping for remember the total casualties for each unit and then rolling at the end was why it got redone. Also played poorly from the sounds of it.
That is brutally OP.
I’ve run the math before, and 20 Necron Warriors beat 30 Plaguebearers in close combat with that rule.
Uuh that's fairly close to what RP was before and it was hardly OP...
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/10/08 05:32:06
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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Xenomancers wrote:Illuminator is pretty bad ass. I plan on running him every game. Szarekhan is the answer to all your woes.
I guess you talk about empyric overcharger. Enemy psykers within 12" suffer perils on any dice roll that includes doubles. Most psychic powers have more than 12" range. There are around 180 psychic powers, and around 30 of them have a range of 12" or less, empyric overcharger is useless against 150 psychic powers. Even if an enemy psyker is within 12" of szeras and rolls doubles (he can move, and advance, in the movement phase to get away from szeras), the chance is 1/6 that this ability is successful, and your opponent can reroll that psychic test, the chance to roll doubles again is almost impossible. This ability is pretty much useless. The deny strat has to be played before the psychic test is rolled, and the chance to succeed is 50%.
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This message was edited 3 times. Last update was at 2020/10/08 06:15:53
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![[Post New]](/s/i/i.gif) 2020/10/08 06:36:00
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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I think that rp works on weapons that do MW n the shooting and close combat phase unless I reads it wrong.
There is zero excuse for it to not work in the psychic phase...
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"But the universe is a big place, and whatever happens, you will not be missed..." |
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![[Post New]](/s/i/i.gif) 2020/10/08 07:00:46
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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RP works after a units shoots or fights, which usually happens in the shooting or fight phase. There are some exceptions, though.
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![[Post New]](/s/i/i.gif) 2020/10/08 09:15:41
Subject: Necron 9th edition general discussion thread.
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Been Around the Block
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Might be worth taking a full squad of Deathmarks to pop off psykers b4 the MW your elites
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![[Post New]](/s/i/i.gif) 2020/10/08 09:26:43
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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The monolith no longer has FLY, assuming its base will be 130, or even 160mm, how are you going to move it across the battlefield ? It cant move over or through a ruin. You would need an almost empty table, a simple barricade, or fuel pipe would stop it dead in its tracks, because of unstable position. Models cannot end their movement on top of a terrain piece with that trait. A crater subtracts 2" from its movement, because of difficult ground. The iconic unit, from the most advanced race in the universe, is stopped by simple terrain, thats ridiculous
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This message was edited 1 time. Last update was at 2020/10/08 09:27:23
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![[Post New]](/s/i/i.gif) 2020/10/08 09:32:42
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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The fact that there are a bunch of different crytek variants and none of them are an anti-psyker definitely feels like an oversight that will hinder Necrons in a lot of matchups.
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![[Post New]](/s/i/i.gif) 2020/10/08 09:34:08
Subject: Re:Necron 9th edition general discussion thread.
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Numberless Necron Warrior
Scotland, UK
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A hugely advanced race stopped in their tracks by terrain you say...
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This message was edited 1 time. Last update was at 2020/10/08 09:34:40
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![[Post New]](/s/i/i.gif) 2020/10/08 09:43:45
Subject: Necron 9th edition general discussion thread.
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Been Around the Block
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It is TITANIC, does that not give it some form of move through terrain unrestricted rule?
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![[Post New]](/s/i/i.gif) 2020/10/08 10:52:27
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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-Ňecrontyr- wrote:It is TITANIC, does that not give it some form of move through terrain unrestricted rule?
There is no such thing in 9th. If its not on its datasheet, then it has to follow normal movement rules, like any other model.
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![[Post New]](/s/i/i.gif) 2020/10/08 13:49:25
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Ordana wrote:The fact that there are a bunch of different crytek variants and none of them are an anti-psyker definitely feels like an oversight that will hinder Necrons in a lot of matchups.
It's probably quite intentional. The Tradeoff is that we have a lot of psychic-like abilities that can't be denied that just require a roll to go off.
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![[Post New]](/s/i/i.gif) 2020/10/08 14:12:01
Subject: Necron 9th edition general discussion thread.
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Humming Great Unclean One of Nurgle
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tneva82 wrote: JNAProductions wrote:Darsath wrote:
Roll at the end of each phase for each model destroyed in a unit. Return 1 model on a 5+. I'd imagine that the book-keeping for remember the total casualties for each unit and then rolling at the end was why it got redone. Also played poorly from the sounds of it.
That is brutally OP.
I’ve run the math before, and 20 Necron Warriors beat 30 Plaguebearers in close combat with that rule.
Uuh that's fairly close to what RP was before and it was hardly OP...
No, RP was once at the start of your turn.
If it was at the end of each phase, with only a 5+ RP, you get close to 90% of casualties back after five phases.
Hell, let's say you shoot a squad of 20 Warriors down to 2, and then charge them.
End of shooting, you get 6 back.
End of charging, you get another 4 back.
There are now 12 Warriors in a squad that you shot down to 2 earlier that turn.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/10/08 14:18:45
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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JNAProductions wrote:tneva82 wrote: JNAProductions wrote:Darsath wrote:
Roll at the end of each phase for each model destroyed in a unit. Return 1 model on a 5+. I'd imagine that the book-keeping for remember the total casualties for each unit and then rolling at the end was why it got redone. Also played poorly from the sounds of it.
That is brutally OP.
I’ve run the math before, and 20 Necron Warriors beat 30 Plaguebearers in close combat with that rule.
Uuh that's fairly close to what RP was before and it was hardly OP...
No, RP was once at the start of your turn.
If it was at the end of each phase, with only a 5+ RP, you get close to 90% of casualties back after five phases.
Hell, let's say you shoot a squad of 20 Warriors down to 2, and then charge them.
End of shooting, you get 6 back.
End of charging, you get another 4 back.
There are now 12 Warriors in a squad that you shot down to 2 earlier that turn.
Incorrect. You only rolled for models killed in that phase, not all dead models.
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