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Made in ca
War Walker Pilot with Withering Fire





Behind you

Hey all,

As you all know I play eldar,and tight now my biggest enemy is a dark eldar player who also mechanize his army

He has 7 raiders with 5 man squads in 6 of them,but thats not the problem

The problem is that he has a squad of a archon and 5 incubai,with shadow field(or something that gives 2+ save for the first saves,and you lose it if you fail once)

The archon survived like a thousand shots!

Any idea how you kill that bastard?

Thanks for reading

What is the joy of life?
To die knowing that your task is done
 
   
Made in gb
Willing Inquisitorial Excruciator





England

I had the problem. I had an opponent with his Archon in a squad of the normal guys (don't know their names).

Thankfully I had telion, took out one of the normal guys and the squad with the Archon runs off the table.

I say massed fire if you can't do something like that.
   
Made in us
Regular Dakkanaut





Shoot the Archon's transport, wreck/immobilize it and make them foot slog the entire game, this should allow you to ignore him and concentrate on other things.
   
Made in us
Committed Chaos Cult Marine






Massed fire with S6+ weapons. 1 failed save = no more Archon.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Commanding Lordling





It's called a psycannon.

Waiting on a definition of "SPAM" from mods since 9/11 http://www.dakkadakka.com/dakkaforum/posts/list/396123.page 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

It's called a psycannon.


yup, although you have a retinue of incubi protecting him

Other alternative is you pop the transport and ignore him.

Personally I don't think archons are worth it.

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in ca
1st Lieutenant





Null zone and massed shooting should do the trick.
   
Made in us
Sslimey Sslyth




Um...

References to things like "null zone" and "psy-cannons" don't help the OP, who has already stated he plays Eldar.

The first step is to knock down the Raider. It's only armor 10, and you should have plenty enough S6 firepower to take it out first turn.

It's a unit of 6, so you only need to kill 2 to force a moral check. Incubi are a retinue, so the Archon cannot leave the unit until they have all been removed as casualties. Once the Raider is knocked down, you can try pinning them with snipers (Archon is only Ld 9) or forcing them to run. The Incubi have a 3+ save, but they are only T3, so it's not hard to get lots of wounds on them.

Seriously, once you have that HQ squad walking, they shouldn't really present much of a problem. It's only six dudes with T3; shoot them up.
   
Made in us
Decrepit Dakkanaut






Madison, WI

Two war-walkers with scatter lasers should do the trick I'd think... they'd even be useful after dealing with the Archon.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Executing Exarch






Odenton, MD

Honestly the best bet is to ignore him. Use a ton of scatter lasers and kill all the raiders, then just dance around in your wave serpents and kill everything that's left.


As a DE player my priority goes like this:

Ravagers
Sniper Raider squads
HQ raider squad
Wyche Raider squad
Jetbikes
Anything else


If you manage to dismount everything I would just use a full squad of Dire avengers to blade storm him. All you have to do is make him take 6 saves with crap and then hit him once with a str 6+ weapon.
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

I cant ignore him,he always gets the first turn or come in reserve with the HQraider so he is always around me when he is poped open
But thanks for all!

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Lethal Lhamean






Venice, Florida

What is it you're fielding? Maybe if we can see your list we'll see something that will click as the solution.

Scatter Lasers or Dire Avengers firing into an Incubi squad really ought to deal with it fairly efficiently. depending on his Lord's loadout a Wraithlord/Avatar could also be a solid solution.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Mind War would work well wouldn't it?

 
   
Made in rw
Wicked Warp Spider






Just concentrate your fire on the HQ. One decent scatter laser burst should knock down the raider. One low-ap blast (use fire prism?) or doom+bladestorm will take out the incubi. The archon actually isn't such a problem. Remember he has to roll his saves one at a time - once he fails the first one, he's toast.

Used to happen to me all the time when I was a kid and had DE. Sometimes I'd shrug off 6 lascannon hits, sometimes the first wound would strip the shadowfield and one wound, next thing I knew bye-bye archon.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Lethal Lhamean






Venice, Florida

I-bounty-hunt-the-elderly wrote:Remember he has to roll his saves one at a time - once he fails the first one, he's toast.

Where do you believe the rules obligate you to this?

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Eeer...I try that,I will fire at him with my whole army an see what happens,thanks
And yes he took out most of my army

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

I-bounty-hunt-the-elderly wrote:
Remember he has to roll his saves one at a time - once he fails the first one, he's toast.

Where do you believe the rules obligate you to this?


@Bounty, gonna have to agree with thor on this one. I used to think what you did as well but it was pointed out to me awhile ago that I was wrong

Think it about it like this.

I'm in close combat with you

you inflict 20 wounds on whatever unit I have with attacks from space marines who strike at I4. Do all those wounds arrive at the same time or do some of them arrive before the others? The answer is yes since they all arrive at I4 they come at the same time. So I get my 2+ invul save vs. all of those attack. However, lets say I fail one of those I lose the save vs all further attacks, such as those from a power fist striking at I1.

Now on to shooting.

Lets say you fire your leman russ tank at my command squad. Your tank has a battle cannon and a heavy bolter. When those wounds are afflicted do you A. resolve the wounds caused at the same time or do you B. resolve the wounds from the battlecannon for and then resolve the wounds from the heavy bolter. The answer is A. So again when wounds arrive at the same time they are resovled at the same time.

Also as a side note to this. Wait untill you've had your archon absorb 50 wounds from a single source and see how long it takes to roll them all individually. You never want to be that guy. (rapid FRFSRF 50 man ploooting FTL)

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Sslimey Sslyth




Tony the guardsman wrote:Eeer...I try that,I will fire at him with my whole army an see what happens,thanks
And yes he took out most of my army


I second the request to see what your army list looks like. That would help us give you some ideas.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Keep in mind that a tricked out archon is expensive, and that those incubi retinue cost 25 points apiece for a T3 model with a STR3(4) power weapon with 3+ armor saves, no fleet, and no invul saves.

If you want to kill a tricked out unit like that, you either throw your own tricked out unit into it, or you feed it a dreadnought. Give them a walker. Feed them a fortuned seer council. Eldrad would love to come say hello with his rerollable 3+ invulnerables and his council having rerollable 4+ invuls. Try it.

   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Thanks,next time I think I will blow up the raider and send in my council,with eldrad II(My eldrad,dun like to copy from the originals)

This message was edited 1 time. Last update was at 2010/04/13 18:25:04


What is the joy of life?
To die knowing that your task is done
 
   
Made in rw
Wicked Warp Spider






dumplingman wrote:
I-bounty-hunt-the-elderly wrote:
Remember he has to roll his saves one at a time - once he fails the first one, he's toast.

Where do you believe the rules obligate you to this?


@Bounty, gonna have to agree with thor on this one. I used to think what you did as well but it was pointed out to me awhile ago that I was wrong

Think it about it like this.

I'm in close combat with you

you inflict 20 wounds on whatever unit I have with attacks from space marines who strike at I4. Do all those wounds arrive at the same time or do some of them arrive before the others? The answer is yes since they all arrive at I4 they come at the same time. So I get my 2+ invul save vs. all of those attack. However, lets say I fail one of those I lose the save vs all further attacks, such as those from a power fist striking at I1.

Now on to shooting.

Lets say you fire your leman russ tank at my command squad. Your tank has a battle cannon and a heavy bolter. When those wounds are afflicted do you A. resolve the wounds caused at the same time or do you B. resolve the wounds from the battlecannon for and then resolve the wounds from the heavy bolter. The answer is A. So again when wounds arrive at the same time they are resovled at the same time.

Also as a side note to this. Wait untill you've had your archon absorb 50 wounds from a single source and see how long it takes to roll them all individually. You never want to be that guy. (rapid FRFSRF 50 man ploooting FTL)


Well, I guess you're right about the whole initiative bands thing. I guess when I was a kid (and this was 3rd edition, it might have made more sense) that it was only fair to do them one by one - I was looking at it from a semi-realistic point of view rather than an adult player's rules interpretation.

Sorry to mislead the OP then - and I think my brother should have a few of his old victories overturned by the judges!

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Shoot the transport, and then either ignore them or shoot them dead with your heavy weapons. Eldar have some good weapons for this job; shuriken cannons, star cannons and the like.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

no problem at all bounty! I used to interpret it the same way when I first started playing them in 3rd as well!

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Thank you all,I figured out that I will use a walker with 2 scatter lasers,a DA squad bladestorm,and some fire dragons to shoot at them,after I get the transport down with my wave serpent,what do you think?

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

sounds good, with one exception. I don't think the fire dragons are nessessary as DE are toughness 3 and S6 weapons I.E. scatter lasers will instant death the archon. Use more warwalkers

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Lethal Lhamean






Venice, Florida

I'd also probably vote for Vypers over War Walkers if you have them. But yeah, disable the Raider and then having War Walkers and/or DA pump shots into them seems a pretty good recipe for eating the Archon.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Cool,thanks

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Daemonic Dreadnought






Tony the guardsman wrote:Hey all,

As you all know I play eldar,and tight now my biggest enemy is a dark eldar player who also mechanize his army

He has 7 raiders with 5 man squads in 6 of them,but thats not the problem

The problem is that he has a squad of a archon and 5 incubai,with shadow field(or something that gives 2+ save for the first saves,and you lose it if you fail once)

The archon survived like a thousand shots!

Any idea how you kill that bastard?

Thanks for reading


Bladestorm should force a good amount of saves.

A 2+ invo won't protect against mind war.

Personally I would go with Doom + scatter lasers. Every wound will force 2 saves, and any failure will result in an instant death.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Really?Mindwar ignors armour AND invul saves?

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Committed Chaos Cult Marine






schadenfreude wrote:
A 2+ invo won't protect against mind war.

Personally I would go with Doom + scatter lasers. Every wound will force 2 saves, and any failure will result in an instant death.

I don't think Mind War ignores invuls IIRC. And that's NOT how Doom works.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
 
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