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Made in gb
Longtime Dakkanaut





Ok..
Well I shall see if I can get a hold of an extra blight launcher (I got one box pre built, though Arms not attached..)
Might have a spare from all my Plague marines that I can jam in.. (though I do have four with Blight on, so unsure what’s left..)

The flails I shall definitely keep then..


Any variance of just running a 5 man, or as a 5 on top of the 10?

They’ll still get built and painted even if they have no real use, more as an enjoyable paint project than anything else..
   
Made in us
Dakka Veteran




Alright what if you were going to run them 5 man squads of blightlords ?

Would that set up still work but 3 combis, 1 flail and 1 blight launcher ?

I have 1 box and not sure if I'd get another just yet. My original thought was a bunch of combis to get good use from their doctrine but I do hear the launcher and flail are both very good. So is that a good set up for 5 man ? Or just set them up with the combis and save the flail and launcher for if I get another 5 down the line ?

This message was edited 1 time. Last update was at 2019/05/03 07:16:39


 
   
Made in gb
Hungry Ghoul






AngryAngel80 wrote:
Alright what if you were going to run them 5 man squads of blightlords ?

Would that set up still work but 3 combis, 1 flail and 1 blight launcher ?

I have 1 box and not sure if I'd get another just yet. My original thought was a bunch of combis to get good use from their doctrine but I do hear the launcher and flail are both very good. So is that a good set up for 5 man ? Or just set them up with the combis and save the flail and launcher for if I get another 5 down the line ?


To hell with the meta. Go for it! I run 5 - 3 have combi-meltas, 1 has a flail, and another has a blight launcher. They do great, especially when deepstriking with a CSM sorcerer casting Death Hex and Prescience. They're my armour hunting heroes.

This message was edited 1 time. Last update was at 2019/05/03 09:03:32


Death Guard | Alpha Legion | Tau
LoN | NH
 
   
Made in us
Dakka Veteran




Cool, and it isn't so much I want to chase the meta as I don't want to drop them and find out I've made a lemon. I am on the fence on getting more than the 5 as I got them NIB in a trade but I have a lot of terminators in other armies. I tend to like terminators a bit too much so I don't want to over indulge as really they can get out of hand and you can never field them all at once.

My nurgle, as odd as it may seem, I want to be focused and not become bloated. Heresy I know.
   
Made in it
Brain-Dead Zombie of Nurgle





AngryAngel80 wrote:
Alright what if you were going to run them 5 man squads of blightlords ?

Would that set up still work but 3 combis, 1 flail and 1 blight launcher ?

I have 1 box and not sure if I'd get another just yet. My original thought was a bunch of combis to get good use from their doctrine but I do hear the launcher and flail are both very good. So is that a good set up for 5 man ? Or just set them up with the combis and save the flail and launcher for if I get another 5 down the line ?


My combinations would be:

1) 1 flail, 4 combi-bolters
2) 1 flail, 4 combi-plasma

I always play them with 1 flail, but maybe if you play only 5 you could actually skip it? Never tried. Depends on what you want them to do. If they are your only melee, then I would always leave 1 flail.
   
Made in us
Jovial Plaguebearer of Nurgle





Eaton Rapids, MI

Three squads of 5 would be great. You could have an anti-scoring unit one that was just 4 bolters/axes and a flail that lands and takes out those 10 guardsmen on a rear objective, 5 dudes with combi plasma to character hunt poorly positioned characters (or add a blight launcher), then have 5 dudes with combi melta for tank busting.
It would be great to have that flexibility.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in it
Contagious Dreadnought of Nurgle





Against Knights Death Guard should really be taking Daemons to help. You can go whole batallion or just take a singly Poxbringer, either way the synnergy is necessary against Knights. With a Poxbringer hit the Knight with Shrivelling Pox. Then with a DG psyker hit the Knight with Gift of Contagion and hope for a 5-6 on the d3, use a re-roll if you roll 1-4. With a bit of luck the Knight is T6 now, T7 is still better than T8 but T6 is perfect for our blight launchers (wounding 75% of the time against T6) and spitters now wound on 3+/4+ depending which unit with re-roll 1s. Nurgle locus should do the rest.

lol so contorted.... bring 40 letters and a skullreaver Dp and Ik problem is solved

This message was edited 1 time. Last update was at 2019/05/04 20:23:01


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Made in us
Contagious Dreadnought of Nurgle





Playing a league game against Orkz next week. Not sure of what particular flavor, but I was considering bringing out Mortarion for a change.

Any thoughts/ideas on this?

Usual list is a Contaminator Prince with PBCs, MBHs, a FBD, and a deredeo pushing towards center of the board, with Nurglings and Herald support battalions.

Is Morty good against Orkz?
   
Made in it
Contagious Dreadnought of Nurgle





mortarion against a competitive ork list struggle a lot, best things you can use against orks, are PBC FBD and termy full combibolter

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Made in de
Waaagh! Ork Warboss on Warbike





Why does he struggle? I don't think they have anything to kill him efficiently and clearing a unit of boyz per turn is pretty decent.

On average, even a loota bomb using as many CP as possible will not kill him anymore.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in it
Contagious Dreadnought of Nurgle





try it against 120 boyz tons of grots and 15 lootas/shok guns and you see... (of course as usual against an opponent who know what he is doing)

This message was edited 1 time. Last update was at 2019/05/07 09:44:37


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Made in de
Waaagh! Ork Warboss on Warbike





That's not really a "Why".

I'm playing orks myself and Mortarion and pox walkers are the only things in the entire Arsenal I'm worried about. PBC will never get to flame more than once, drones don't kill enough boyz to care about.

In addition, none of the lists currently placing well in tournaments look like what you describe.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in it
Contagious Dreadnought of Nurgle





of course no Dg without termies and/or FW place somewhere, or please show me a list without them.
I dont know how an ork who can play 120 boyz with about 4 attacks each can fear 20 men units poxwalkers.... May i know what ork list you play and in what format? (ITC i suppose) i play GW format with GW CA2018 missions not house ruled missions like ITC, that change a lot.

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Made in de
Waaagh! Ork Warboss on Warbike





There is no ITC in Europe, you should know that.

I also meant ork lists, not DG lists.

Ork player who "know what they are doing" are not running 120 boyz, they are running mostly gretchin. The highest amount of ork boyz in any top 3 list since CA2018 is 70, and those were all bad moons shoota boyz, so 3 attacks per model. If you go down to all orks lists in top 10, the max amount of slugga boyz you see are 90.
As ork player, you don't want to waste your boyz on killing pox walkers, while they are awesome for charging into boyz or gretchin, causing massive casualties and growing back losses. If just one pox walker survives, you can pop the dead walk again, gun down a squad of any ork infantry and have a free unit of pox walkers.

I still want to know WHY Mortarion is supposed to be bad against orks, you have failed to answer that question, and I'm not going to take your word for it.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in fi
Decrepit Dakkanaut





 Jidmah wrote:
There is no ITC in Europe, you should know that.


https://www.meetup.com/en-AU/The-London-Warhammer-Gaming-Guild/events/257899997/

Took me few seconds to find out this one ;-)

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Made in gb
Hungry Ghoul






Think he means continental Europe... although I've no idea if ITC's on the other side of the channel.

Death Guard | Alpha Legion | Tau
LoN | NH
 
   
Made in fi
Decrepit Dakkanaut





That got trickier due to language barrier but...

https://www.tabletopturniere.de/eu/t3_tournament.php?tid=23729

Absolute statements are rarely correct.

https://middleagedstrategybattlegamers.home.blog/2019/09/12/tneva82-minas-tirith-vs-isengard/ <- lotr painting blog

12 factions for Lord of The Rings
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in de
Waaagh! Ork Warboss on Warbike





tneva82 wrote:
That got trickier due to language barrier but...

https://www.tabletopturniere.de/eu/t3_tournament.php?tid=23729

Absolute statements are rarely correct.


That's actually really close to where I live (roughly 45 minutes drive), and the first ITC event I have ever heard about. Considering how many large cities are within 45 minutes of me, my statement might as well be correct. Also, this is some private club's event, almost all large events and stores either use ETC or GW's rules.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Need help on what I should focus on next. I'm not a tournament player by any means, but mainly looking to have fun with some synergy. Have the following so far

Lord of Contagion
Malignant Plaguecaster
Noxious Blight Bringer
Plague Marines x9, 1x Plasma, 1x Blightlauncher
Plague Marines x8, 1x Plasma
Myphitic Blighthaulers x2

Also, need a ruling on Rhinos. Have had about 50/50 split on whether they are needed for DG or not

This message was edited 1 time. Last update was at 2019/05/08 12:53:15


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Rhinos aren’t *needed*. They generally want to be taken in multiples, and if you do that then your DG are going to play quite *differently*.

   
Made in us
Jovial Plaguebearer of Nurgle





Eaton Rapids, MI

 jreilly89 wrote:
Need help on what I should focus on next. I'm not a tournament player by any means, but mainly looking to have fun with some synergy. Have the following so far

Lord of Contagion
Malignant Plaguecaster
Noxious Blight Bringer
Plague Marines x9, 1x Plasma, 1x Blightlauncher
Plague Marines x8, 1x Plasma
Myphitic Blighthaulers x2

Also, need a ruling on Rhinos. Have had about 50/50 split on whether they are needed for DG or not


You need more troops to hold objectives, like more pox walkers or plague marines.

Additionally, Bloat Drones and Plagueburst Crawlers are stand outs.

Daemon Prince with wings.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Blight launchers have been really good for me. Especially good if your marines are going to be tough back field.

   
Made in us
Dark Angels Librarian with Book of Secrets






Picked up 2x Foetid Bloatdrones w/ Plaguespitters and 1x Helbrute because a guy sold them for cheap. Next plan is more Plague Marines.

 gwarsh41 wrote:
Blight launchers have been really good for me. Especially good if your marines are going to be tough back field.


Plan to use them as mobile gun line cover as my PM's advance up the field. Then if they get jumped my PM are there for counter assaults or I can split them off to go grab objectives while my PMs get stuck in midfield.

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Have a (what I hope to be) fun game against Orks coming up.

Would MBH be a decent speed bump (or bumper car as I call it) against a typical Ork rush? I've had great luck with my MBHs against Bloodletters my first run with them. That native -1 to hit is what I'm going for, more than killing power.

Also, are the go to PBCs and FBD still helpful against Orkz?

It is an ITC scored game, so taking objectives is more important to my strategy, and I usually take Recon as my secondary to claim center and then 4 corners of the board.

This message was edited 2 times. Last update was at 2019/05/11 19:53:08


 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 Nightlord1987 wrote:
Have a (what I hope to be) fun game against Orks coming up.

Would MBH be a decent speed bump (or bumper car as I call it) against a typical Ork rush? I've had great luck with my MBHs against Bloodletters my first run with them. That native -1 to hit is what I'm going for, more than killing power.

Also, are the go to PBCs and FBD still helpful against Orkz?

It is an ITC scored game, so taking objectives is more important to my strategy, and I usually take Recon as my secondary to claim center and then 4 corners of the board.

Hmm... not sure. How many are you thinking of taking in this speedbump? They’ll be wounded on a 5+, and -1 to be hit won’t stop Goffs getting extra hits in from Deff to da False Everyone, so Warpath could give them a chance of overrunning it. The Nob will likely only get one hit in with a Power Klaw, which is good. If they’ve got a decent character with them, Fists of Gork could enable them to use it as a speed ramp, getting extra movement from the charge and then the pile ins - that’s long been a favourite trick of mine with my Tyranid horde. So, you might be crossing your fingers when you go to DtW - if you’re taking Daemon allies, Possession should be kept in mind.

Even without killing it, there’s potential for the amorphous mass of bodies that can’t be shot at to just keep piling in and piling in and drawing other units into the brawl, so handle with care.

This message was edited 1 time. Last update was at 2019/05/12 01:09:35


   
Made in us
Contagious Dreadnought of Nurgle





Yea, I've decided to only bring the MBHs if I suspect real armor, and for this match just bring more Nurglings, and spawn to screen and deepstrike/jump block.
   
Made in us
Furious Raptor





For my poxwalker battalion, I was thinking of having both Typhus and Necrosius be two of the HQs since together, they can significantly buff up the walkers. Is this a solid strategy? Also, I was looking at the FW model of Necrosius, and while it has some interesting details, it looks to be made of the older resin that tends to have the appearance of half-frozen semen. Does anyone here own or have seen the model in real life to be able to judge its quality?
   
Made in de
Waaagh! Ork Warboss on Warbike





 ArcaneHorror wrote:
For my poxwalker battalion, I was thinking of having both Typhus and Necrosius be two of the HQs since together, they can significantly buff up the walkers. Is this a solid strategy? Also, I was looking at the FW model of Necrosius, and while it has some interesting details, it looks to be made of the older resin that tends to have the appearance of half-frozen semen. Does anyone here own or have seen the model in real life to be able to judge its quality?


In my opinion, you'd get more value from just running a Tallyman or chaos lord. Necrosios provides the same aura as a Plague Surgeon, which is terrible as well. In general, Typhus baby-sitting pox walkers is not worth it, even when you buff them up to S5/T5 and re-roll hits in combat, they still die if someone wants them dead, and they aren't that great in combat since they are D1 and have no AP. Just roll some dice to see how long they take to kill a unit of intercessors and you'll see. You are much better off having Typhus chop up stuff with his master-crafter manreaper and have unit of poxwalkers or two baby-sit him.

The power of pox walkers mostly stems from them ignoring morale while being so cheap that almost any gun shooting them is wasted. If you throw 300+ points of support characters their way, you lose that advantage.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in us
Apprehensive Inquisitorial Apprentice



Seattle, WA

@ArcaneHorror The FW version of Necrosius does not look good. After receiving mine, I kitbashed a better one using a plague marine and putrid blightking bits and it looks a treat by comparison.

In casual games I have had a blast running 3 blobs of poxwalkers in a tri-lobe around Typhus, Necrosius, and a Tallyman. It isn't competitive, but my opponents and I always had fun.

 
   
Made in us
Jovial Plaguebearer of Nurgle





Eaton Rapids, MI

Hey guys,
Finally bought the Blightlords. I got a box of 5 plus the Lord Felthius set and plan on converting the bell dude from the box set into my 10th.

I plan on running them similar to how Reece uses Bullgryn, starting front and center walking up the board as a bully unit. He has said a few different times that the opponent's big mistake is shooting at them because they are so tough. BLs seem to fit that bill too.

Now my question is: does it make sense to cloud of flies every turn to keep them alive and shooting? Or does it make more sense to let them get shot but running Miasma and Vitality on them to reduce the harm?

The rest of my list is similar to my undefeated (yeah boy!) Michigan GT list from last year, minus Morty.

Anyone else have a decent amount of experience or anecdotes about foot slogging blightlords?

Thanks a million

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
 
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