Nevelon wrote:Obviously thinking ahead, but wanted to start kicking ideas around:
For a new warboss starting with the Armageddon box, what’s the next step(s)? What roles are not covered in it’s content, and what units fill those? Do any of the guys in the box need an extra bit of support?
Edit to add:
Assume you want to use as much of the box as possible.
It'll depend on a lot of things of course, but the box is definitely a bit of bread and butter. Also a question of how much you want things now and how much you want to wait for rumored resculpts. Granted, one of the great things about orks is being numerous and varied, so I'm definitely keen on picking up some of the current stuff and adding in the new. Some good things to consider:
Warbikers - We know this is getting a resculpt but the Trakk appears to attach to them so picking up 3 as bodyguards is probably a good call and picking up 3 more with the resculpts is probably a good buy.
Ghaz - He's been the center of the army for a while now and while they may attempt to
de-emphasize him in 11th, I suspect the sheer number of players that WANT to run him will keep him popular.
Trukk/Battle Wagon - Ork transports are pretty core to the army and both are good. Both are also rumored for resculpts but definitely not a bad call for variety.
Kommandos - Now that they split into two units they are pretty essential for making space on the board to advance into.
Stormboyz - Excellent scoring unit that's basically always worth having one of.
This kind of utility tends to make every list and from there its a question of how you want to build the meat of the list.