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![[Post New]](/s/i/i.gif) 2010/05/01 13:31:17
Subject: Ork anti AV14
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Tough-as-Nails Ork Boy
burton, MI
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Im fairly new to 40k. I have been in a couple of tournaments and plenty of friendly matches but sometimes i still need advice on what models to get next. With that being said I do in fact play an ork army and have seen a need for some anti tank power, more specifically AV14... I hate land raiders... Any way at first i considered getting some tankbustas for the melta bombs and tank hammers but after reading up on them a little more and reading different forums about them i decided not to. So what should i take instead? I have had an idea about taking 5 biker nobz and a biker boss. Give them all power klaws, a painboy, waaagh banner, and kombi flamers and they might do fine, but what do you think? should i go with the nobz or is there something else? what do you (other ork players) usually take?
PS. I should probably mention that i run a mainly foot sloggin army.
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DAKKA!!! DAKKA!!! DAKKA!!!
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![[Post New]](/s/i/i.gif) 2010/05/01 13:36:21
Subject: Ork anti AV14
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1st Lieutenant
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Toss Rokkits in where you can. Shoota boyz add rokkits! Killa Kans, add rokkits! When that fails you have S9 klaws on nobz not to mention warbosses. You can also use Koptas, they do a good job of scouting, nailing side armor with rokkits and charging.
This won't deal with AV14, but it will deal with the stuff supporting it. Things like DCCW's for S10 attacks are always good but unfortunately require melee, good news is after a dread cracks something you can charge what's inside with a heap on boys or a killa kan.
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This message was edited 1 time. Last update was at 2010/05/01 13:38:01
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![[Post New]](/s/i/i.gif) 2010/05/01 13:41:54
Subject: Ork anti AV14
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Decrepit Dakkanaut
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My advice is to ignore that Land Raider as much as possible. Considering the point investment of the army however, the LR might be carrying a Termie squad that when they pop out, rip whatever is near to shreds.
Throwing your ork nob bikers at the LR could work. Just keep in mind that whatever comes out of the LR is gonna wreck havoc on an expensive ork unit.
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![[Post New]](/s/i/i.gif) 2010/05/01 13:50:37
Subject: Re:Ork anti AV14
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Mekboy Hammerin' Somethin'
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Ar14 is a big problem for ork to crack your best chance is with deffrollas followed by your warboss followed by a nob with a pk of coarse. Tank bustas are not a good choice since they are easliy led around by the nose with transport and such due to the glory hog rules
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This message was edited 1 time. Last update was at 2010/05/01 13:55:18
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![[Post New]](/s/i/i.gif) 2010/05/01 13:56:54
Subject: Ork anti AV14
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Longtime Dakkanaut
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Zzapp gunz help
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/05/01 14:27:41
Subject: Ork anti AV14
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Longtime Dakkanaut
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Rokkits do jack to Land Raiders. On average, it takes 108 Rokkit hits to get an Immobilized result. If the Marine player is running a Land Raider, expect him to be running two. Close combat is not much better, for while you're strength 9, you'll generally be hitting on 6s now. His Terminators have a larger charge range than anything you have, bar your Battlewagon Boyz. And Land Raiders are being supported by Melta weapons.
So that said and done, for taking on Land Raiders, I've been experimenting with a one-two combo of throwaway Biker Warbosses hidden in Boyz Mobs, and Warbuggies.
The Warbuggies have the explicit role of move-blocking a Land Raider, so it cannot reach that magical 7+ inches a turn of movement, making hitting it that more mangeable. Of course, you need Lootas for stripping away support elements, and it never hurts to bring some extra Deffrollas to the party.
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![[Post New]](/s/i/i.gif) 2010/05/01 15:11:41
Subject: Re:Ork anti AV14
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Decrepit Dakkanaut
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As a fellow Ork player, and one that plays a SM player that just LOVES the LR, I can tell you ignoring the thing is usually the best tactic. Yes, a nob might get lucky or a warboss might tag it in CC but youve got to remember, no half ass smart SM player will let the raider just sit there when the horde gets close enough to assault it. Most of the time your going to be rolling 6s to hit the blasted thing. And yes, as mentioned there is almost ALWAYS something serious sitting inside that thing. I mean why spend the points to just have it be empty?
So in most scenarios you can just ignore the thing, and go for the rest of the NON AV14 things that are sqiushy and easier to kill. Other then the deffrolla, we Orks dont really have a reliable anti av14 weapon at all. Specially since 5th edition makes it much harder to smoke vehicles, which is funny since this edition is all about vehicles
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![[Post New]](/s/i/i.gif) 2010/05/01 15:36:39
Subject: Re:Ork anti AV14
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Kingcracker is right.
ignore the LR.
Rokkits and PKs do Gak against AV14. the only PK that is strong enough is the Warboss's and once he kills it the assault terminators will come out and om nom nom nom him for breakfest.
Kans and Dreads are more reliable in CC(BTW: rokkits on kans are good, but not for popping landraiders)
Zzzapp guns arn't reliable enough. Average Str is 7 and that can't even glance.
SAGs are bad for the same reasons as the Zzapp gun.
now Tankbustas are great, but do require a bit of strategy. if they are in a BW or Trukk they will only be required to shoot at the nearest vehicle. then once the LR is the closest vehicle jump out and assault it. use a grabbinclaw to make the LR stay put.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/05/01 21:45:00
Subject: Ork anti AV14
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Growlin' Guntrukk Driver with Killacannon
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All the above points are good to know, my orkz will be taking on the Dark Angels whom have a LRC!
Good tips all
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Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads! |
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![[Post New]](/s/i/i.gif) 2010/05/01 23:36:00
Subject: Re:Ork anti AV14
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Decrepit Dakkanaut
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Ive never used tankbustas, but Id imagine the way Grey Templar said to use them would be the best way. Specially using a grabbing klaw to keep that sucker from hoeing you out on some well needed attacks.
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![[Post New]](/s/i/i.gif) 2010/05/02 01:22:33
Subject: Ork anti AV14
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Lone Wolf Sentinel Pilot
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Deffrolla. Grabbin' Claw works well too.
Or just ignore it, that works as well.
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2000 pts |
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![[Post New]](/s/i/i.gif) 2010/05/02 01:32:57
Subject: Ork anti AV14
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Regular Dakkanaut
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Orks have one of the best AV14 options available. So good some might say 'broken'. Deffrollas are d6 str.10 hits.
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![[Post New]](/s/i/i.gif) 2010/05/02 03:02:38
Subject: Ork anti AV14
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Foolproof Falcon Pilot
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Deffrolla BWs or Kanwall.....both turn LRs and Monoliths into complete jokes.
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![[Post New]](/s/i/i.gif) 2010/05/02 03:25:40
Subject: Re:Ork anti AV14
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Longtime Dakkanaut
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On a tangent, not understanding the math on Nobs having STR 9 Power Klaws.
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Thread Slayer |
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![[Post New]](/s/i/i.gif) 2010/05/02 03:40:00
Subject: Ork anti AV14
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Lord Commander in a Plush Chair
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Multiplication then addition; Power Klaw X2 str, Furious Charge +1Str, Base Str 4.
So: 4(x2)+1=9
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/05/02 03:41:45
Subject: Re:Ork anti AV14
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1st Lieutenant
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privateer4hire wrote:On a tangent, not understanding the math on Nobs having STR 9 Power Klaws.
Strength 4 doubled to 8 for the power klaw +1 for furious charge.
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![[Post New]](/s/i/i.gif) 2010/05/02 03:43:45
Subject: Ork anti AV14
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Mounted Kroot Tracker
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Kommissar Kel wrote:Multiplication then addition; Power Klaw X2 str, Furious Charge +1Str, Base Str 4.
So: 4(x2)+1=9
An excellent summary!
This cracks any tank, especially as you have 3 base attacks. A nob squad with multiple klaws is deadly enough to take out pretty much anything, so long as you make it into assault.
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2010/05/02 15:12:54
Subject: Ork anti AV14
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Longtime Dakkanaut
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Kommissar Kel wrote:Multiplication then addition; Power Klaw X2 str, Furious Charge +1Str, Base Str 4.
So: 4(x2)+1=9
Got it. Guess the local greenskin players who have been going 4 + 1 (for furious charge) = 5 x 2 (for PK) = 10 am wrong, then.
Is that FAQed or anything?
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Thread Slayer |
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![[Post New]](/s/i/i.gif) 2010/05/02 15:21:54
Subject: Re:Ork anti AV14
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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the rules book says quite clearly that if an attack has both a Str multiplier AND an addition that you multiply first.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/05/02 17:17:26
Subject: Ork anti AV14
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Noise Marine Terminator with Sonic Blaster
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I know this is FAR from reliable, but I have been running with Old Zogwort lately. First turn last game against IG, I got a 3 Zzap and auto hit a Leman Russ, exploding it.
And, I have started using the deffrolla as well. It has yet to make it across the field to hit something.
I also favor as many squads of trukk boyz (Nob has PK)as I can muster . One of them should make it through to the LR.
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![[Post New]](/s/i/i.gif) 2010/05/02 23:31:07
Subject: Ork anti AV14
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Growlin' Guntrukk Driver with Killacannon
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Kans do wonders against AV14, IMO, especially Monoliths. A good Kan Wall will frustrate the heck out of any Necron player.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/05/03 04:45:29
Subject: Ork anti AV14
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Mekboy Hammerin' Somethin'
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I would run both the Deff Rollas, and the boarding plank/grabbinklaw combo... skimmers avoid rams on a 3+ and a monolith is a skimmer...
I also run trukks with boarding planks as well for the extra anti tank.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/05/03 05:31:06
Subject: Ork anti AV14
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Decrepit Dakkanaut
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QuietOrkmi wrote:I would run both the Deff Rollas
The best part about the Deff Rollas is that even if they don't land a single hit on a vehicle, the mere presence of them means that enemies have to rethink running head long into a Battlewagon. In short, gives you a bid of a psychological edge even if it means the opponent is not smart enough when they ignore the Deff Rolla outright.
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![[Post New]](/s/i/i.gif) 2010/05/03 07:02:55
Subject: Ork anti AV14
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Lord Commander in a Plush Chair
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privateer4hire wrote:Kommissar Kel wrote:Multiplication then addition; Power Klaw X2 str, Furious Charge +1Str, Base Str 4.
So: 4(x2)+1=9
Got it. Guess the local greenskin players who have been going 4 + 1 (for furious charge) = 5 x 2 (for PK) = 10 am wrong, then.
Is that FAQed or anything?
It is simply a rule of arithmetic. You always use Please Excuse My Dear Aunt Sally (Parenthesis, Exponents, Multiply, Divide, Add, Subtract)
http://math.about.com/library/weekly/aa040502a.htm
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This message was edited 1 time. Last update was at 2010/05/03 07:04:18
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/05/03 08:45:44
Subject: Ork anti AV14
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Longtime Dakkanaut
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Yeah and once you teach that slightly incorrect saying to children ones then has to teach then to still work the multiplication and division from left to right - not do all the addition then all the subtraction. Hate people who just show shortcuts and never actually teach anything =_=
BIMA
-- DS
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/05/03 08:52:44
Subject: Ork anti AV14
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1st Lieutenant
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PEDMAS or BEDMAS is good enough until you get deeper in and is a good place to start.
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![[Post New]](/s/i/i.gif) 2010/05/03 09:18:23
Subject: Ork anti AV14
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Longtime Dakkanaut
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No it really isn't, because the first time somone looks at
14/7x2=
They will obtain an answer of 1 not 4, so on and so forth.
Unless they have been taught proper process not some short-cut.
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/05/03 09:26:18
Subject: Ork anti AV14
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1st Lieutenant
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Yes, but combined with proper teaching methods it is a tool like any other and it serves well enough for what it's meant to do.
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![[Post New]](/s/i/i.gif) 2010/05/03 10:00:26
Subject: Ork anti AV14
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Longtime Dakkanaut
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Norade wrote:PEDMAS or BEDMAS is good enough until you get deeper in and is a good place to start.
Norade wrote:Yes, but combined with proper teaching methods it is a tool like any other and it serves well enough for what it's meant to do.
Good enough turns into combine with proper teaching meth...
Over one post...
Anyway to have an expectation of 'proper' teaching is not the best position.
Anytime you want to debate the state of western (Aus GB USA) education feel free just please don't double-back requalify...
And I need to leave catchs tomorrow!
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/05/03 10:11:17
Subject: Ork anti AV14
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1st Lieutenant
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ChrisCP wrote:Norade wrote:PEDMAS or BEDMAS is good enough until you get deeper in and is a good place to start.
Norade wrote:Yes, but combined with proper teaching methods it is a tool like any other and it serves well enough for what it's meant to do.
Good enough turns into combine with proper teaching meth...
Over one post...
Anyway to have an expectation of 'proper' teaching is not the best position.
Anytime you want to debate the state of western (Aus GB USA) education feel free just please don't double-back requalify...
And I need to leave catchs tomorrow! 
It wasn't any doubling back, I could hand you a general use tool good enough for a job and without being taught to use it you will use it poorly. Like any tool you have to know how to use it.
I'll debate Canadian schooling, but I can't speak for the schools in any nation but my own, nor any city beyond my own actually.
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