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![[Post New]](/s/i/i.gif) 2010/05/01 15:44:06
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 4/16/12]:
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Anointed Dark Priest of Chaos
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So I have been teaching my oldest son Owen ( almost nine) how to play 40K this past year and a half and he has picked it up surprisingly fast.
He has a budding Ultramarines force and has enjoyed fighting against my newly started orks.
His younger brother Griffin (almost five) has also demanded models of his own and being somewhat of a a tank/army nut already he has chosen Imperial guard (oh my aching wallet) and so you may see him pushing a few figs around in our batreps as well...
We have decided that it would be fun to play a custom 40K campaign pitting these two forces against each other as a backdrop for our games and a way to link them together and add a little motivation to get things painted and so forth.
With Summer approaching and hopefully more free time we hope to kick things off with some actual batreps in the very near future...
THE CAMPAIGN MAP:
CURRENT CAMPAIGN WIN TALLY: IMPERIUM 2 ORKS 2
This map will be a visual tally record of how many games we have played and who won them. As we play some games it will have markers added to record numebr of games and who won each one.
GAME FORMAT AND MISSION SELECTION:
GAME FORMAT:
1.) Roll 1d6
1: Orks choose game format
2-3: City Fight
4-5: Standard 40k game
6: Imperium chooses game format
CITY FIGHT:
1.) Roll 1d6 for Mission Level: 1-2 Alpha, 3-4 Gamma, 5-6 Omega
2.) Choose Mission: roll on p.16 of COD book (6: roll off to pick any COD mission)
STANDARD 40K:
1.) Roll 1d6
1: Orks pick any mission from rulebook, or any ork mission from Battle Missions
2-3: Random mission from rulebook
4-5: Random mission from battle Missions
6: Imperium picks any mission from rulebook, or any Space marine mission from Battle Missions
Being that my boys are young and new to 40k, the campaign I have devised is not ultra-complex, but will i think serve it's purpose of introducing him to the concept of campaign play in 40k (something he is familiar with from PC/console gaming to some degree) and give us a chance to post some pics now and then (the boyz get a kick out of seeing our stuff posted on Daka).
CAMPAIGN FLUFF:
NOTE: The Bavgad system is located in the same subsector as Medusa V, and this campaign takes place during the same time period that the events described in The Fall of Medusa V campaign (by GW) took place.
Shortly before the Infamous Nazdreg's Hulk entered The Medusa system a small splinter fleet of ork vessels and roks broke away from it, moving toward the Bavgad system. It was led by an upstart Warboss named Gukkill Irongob, no longer content to follow in the shadow of Nazdreg, and eager to take out his anger over being defeated in the Piscina system the ships of Gukkil fell upon Bavgad Prime (an Imperial Manufacotrum world with a population of some 3.5 Billion recently garrisoned by elements of the Cadian 401st) in a nightmare show of slaughter. Within weeks hundreds of thousands of civilians has been put to the choppa and Gukkil had taken the self-appointed title of "Da Butcha 'uv Bavgad" in the process. Da Butcha had his sights on the manufactoreum complexes that dominated the capitol city of Golov, and with the Cadians of the 401st all but decimated it seemed that they would surely fall into the hands of the ork invaders. However a small group of vessels of The Ultramarines chapter had been sent to find Gukkill's fleet when it had been detected breaking away from nazdreg's Hulk, and the Astartes had rightly predicted that Bavgad was their destination.
The Ultramarines made planetfall in their customary way via drop pod and Thunderhawk to bolster the crumbling Imperial defenses held by the Cadian 401st and strike at the rampaging ork forces looking to overrun the city.
The battle for Golov has now ground to a bloody siege: surrounded by orks intent on overrunning it and looting all, and a combined force of Ultramarines and Cadians desperately attempting to hold back the the green tide.
And because the guys wanted to see some pic of our guys on Dakka Dakka:
Vid-feed image of Da Butcha:
Vid-feed image of Sicarius in combat:
Vid-feed of Sgt. "Mad Dog" Fisk:
The terrain and tables we use for this campaign will have a heavy urban/Imperial city ruins vibe (nothing better then a good Stalingrad-ish theme for a campaign me thinks).
we are looking forward to playing our first campaign game in the next few weeks and w/ a report soon to follow...
Stay tuned.
C&C and any feedback on what you'd like to see in this blog (yes batreps obviously I assume) is welcome...
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This message was edited 32 times. Last update was at 2012/04/17 03:48:11
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![[Post New]](/s/i/i.gif) 2010/05/03 03:24:45
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign]:
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Uhlan
Philadelphia, USA
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Great ramp up for your campaign, can't wait to see more.
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![[Post New]](/s/i/i.gif) 2010/05/03 16:05:43
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign]:
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Anointed Dark Priest of Chaos
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acastonguay wrote:Great ramp up for your campaign, can't wait to see more.
Thanks.
We are going to start small with Kill Team game (a squad of terminators for Owen against a motley array of Orks) that is currently in the works.
Hopefully will have it posted by end of weekend at latest...
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![[Post New]](/s/i/i.gif) 2010/05/03 19:48:45
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign]:
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Tough-as-Nails Ork Boy
Winston-Salem/Chattanooga
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Looks like an excellent start. I was particularly taken with your campaign map and vid feed images.
How exactly do you plan on fitting the guard into your missions? Do they just supplement the ultramarines forces, or will they have missions dedicated to them?
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![[Post New]](/s/i/i.gif) 2010/05/03 23:45:39
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign]:
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Anointed Dark Priest of Chaos
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Tortoiseer wrote:Looks like an excellent start. I was particularly taken with your campaign map and vid feed images.
How exactly do you plan on fitting the guard into your missions? Do they just supplement the ultramarines forces, or will they have missions dedicated to them?
No, my youngest is too young to play his own games at this point, though he is picking up things fast...
Right now he has one Cadian infantry platoon. We will supplement it into his brothers army as allies in some of the games. Since this is a friendly story based campaign among family this is a non-issue.
We might also be mixing in some Forge World goodness,etc. as well...
As he gets older if he continues to want to play we will flesh out his Cadians so he can play games of his own.
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This message was edited 3 times. Last update was at 2010/05/20 09:21:58
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![[Post New]](/s/i/i.gif) 2010/05/04 02:23:07
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign]:
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Been Around the Block
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I really like how this campaign is set up, with the over-head map, on what appears to be a city, that can be used to show visual progression. Then you didn't just stop there. You made a nice addition of having roll on type of format with the only thing I see that you could add is from the mission book. The video transmissions of what appears to be the combatants leaders is nice icing on the cake.
This format could be really challenging for the players if they use premade armies before deciding the format to see how well you technically can build an army that covers all the bases it may face. The reason I say this is because tailoring an army to an opponent and / or mission is to easy but takes some great tactical forethought to make a list that can handle any enviroment.
At any rate, please keep us posted as this looks like a fantastic start.
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![[Post New]](/s/i/i.gif) 2010/05/09 13:27:45
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign]:
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Anointed Dark Priest of Chaos
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++ VENGEANCE FROM ORBIT:
++ The ultramarines had chosen to deepstrike terminator squads into Golov behind the ork forces advancing towards the main Imperial defensive line dividing the city. The hope was to catch the greenskins in a vice: sowing confusion and stalling their advance until the Imperial defenses could be properly reinforced.
For this battle Owen gave command of his terminators to his younger brother, who was all to eager to purge some greenskins. We played the new Kill Team mission from Battle Missions but amended the points to so the terminator squad could have it’s assault cannon.
The ork forces:
· 9 ork boyz
· ork boy w/ big shoota ( stealth specialist)
· wartrakk w/ T.L. rokkit launcha
· mega-nob w/ tl shoota
· mega-nob w/ shoota-rokkit kombi (preferred enemy specialist)
· mega-nob w/ shoota-skorcha kombi (feel no pain specialist)
Squad Epsilus:
· Sgt (preferred enemy specialist)
· Terminator w/ assault cannon (feel no pain specialist)
· 3 Terminators w/ s. bolter & PF
The battlefield:
Orks win the roll to deploy and do so behind cover of central ruins:
Terminators deploy on other side of the ruins; Griffin points out the Xenos about to be purged:
Terminators fail to seize the initiative and the orks having no other battle plan and no visible targets run through the ruins to close the distance:
Led by Sgt. Epsilus the terminators spring into action and open fire on the advancing orks; cover and meg-armour prevent any substantial ork loses. Here we see Griffin directing fire:

Orks press the attack. Kombi-skorcha takes Sgt. Epsilus out of action; other ork fire ineffective:

Mega-nobz charge, but terminators smash them down:

Now the terminators push forward guns blazing and powerfists smashing foes aside, although Brother Adilus and his assault cannon fall in close combat:
The...
tide...
is turned...
Ork losses prove too much and the remaining orks scatter in the face of Imperial might:
A depleted Squad Epsilus commencing with their advance towards Imperial lines:
In the end terminator armour proved too much for shoota fire: even my rokkits bounced off like a gentle rain. After a lucky kill on the Sgt. i thought that rushing the terminators with my nobz would be a chance to break him as I should be able to take both terminators down which would force him to start taking checks to bottle out, but lots of missed attacks and some timely invulnerable saves on his part took out my nobz and leaving me with very little that could reliably threaten his Tactical Dreadnought Armour.
Once I had lost enough orks to start making bottle checks I knew I as doomed as ork LD is not going to hold put for long, and I failed the first roll...
++ The success of squad Epsilus and other terminator squads that participated in the action did indeed hinder the ork assault, as large numbers of the greenskins where drawn from the main advance eager to fight the enemy that had teleported into their midst, and many fell to the unwavering terminators of the Ultramarines in the initial hours of the strike. Though the Ultramarines lost a number of its terminator battle brothers, the sacrifice made saved countless numbers in the days and weeks of fighting to come…
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This message was edited 14 times. Last update was at 2010/05/24 15:53:16
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![[Post New]](/s/i/i.gif) 2010/05/09 18:53:34
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Hellacious Havoc
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Awsome report, love that the young 'uns are into it.
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![[Post New]](/s/i/i.gif) 2010/05/09 19:14:42
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Lustful Cultist of Slaanesh
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this campaign lookd awesome on paper and even the first mission was really cool
me and some friends are just starting up a campaign at a local club and i think we may have to borrow some of your ideas, there awesome.
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1500pts
2000pts
soon to follow
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![[Post New]](/s/i/i.gif) 2010/05/09 19:16:37
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Tough-as-Nails Ork Boy
Winston-Salem/Chattanooga
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Wow. Some bad luck there with the Mega Nobz; even with preferred enemy they couldn't land a hit. As before excellent paint jobs (particularly on the orks), and great looking terrain.
Keep em' coming
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![[Post New]](/s/i/i.gif) 2010/05/10 02:14:10
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Fighter Pilot
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Great read so far, I love the detail on such a friendly campaign!
-Toeko
BTW I laughed so hard at "Da Butcha 'uv Bavgad".
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This message was edited 1 time. Last update was at 2010/05/10 02:15:00
"Lets get Dangerous."
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![[Post New]](/s/i/i.gif) 2010/05/12 14:20:35
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Anointed Dark Priest of Chaos
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Toeko wrote:Great read so far, I love the detail on such a friendly campaign!
-Toeko
BTW I laughed so hard at "Da Butcha 'uv Bavgad".
Every Warboss needs a pompous and self-inflating title right?
Wow. Some bad luck there with the Mega Nobz; even with preferred enemy they couldn't land a hit. As before excellent paint jobs (particularly on the orks), and great looking terrain.
Keep em' coming
Yeah missed four out of six attacks and then he made two invul. saves on the two that wounded...
this campaign lookd awesome on paper and even the first mission was really cool
me and some friends are just starting up a campaign at a local club and i think we may have to borrow some of your ideas, there awesome.
Thanks. Be sure to post some info on your campaign if it plays out...
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This message was edited 3 times. Last update was at 2010/05/12 14:23:05
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![[Post New]](/s/i/i.gif) 2010/05/14 18:15:26
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Fighter Pilot
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Your very right, the title is appropriate lol
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"Lets get Dangerous."
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![[Post New]](/s/i/i.gif) 2010/05/14 22:46:55
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Rough Rider with Boomstick
Off the shoulder of Orion
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Excellent stuff - nicely painted minis, great looking terrain and clear photos.
I'm liking how this campaign is developing - looking forward to more reports.
I must say, having played a few Kill Team games the Orks tend to be pretty fragile. I've managed to fail the first morale roll 3 games in a row now (last night my Nobz had reached the objective and were on the cusp of victory when I rolled an "11' for the first morale check...
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![[Post New]](/s/i/i.gif) 2010/05/20 04:38:54
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Guard Heavy Weapon Crewman
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++++ Hey CT Gamer+++ Give us an update. This is by far the coolest of battle reports and involves probably the maturest of gamers.
Everything from the pictures to the quotes is great; please for all that is sacrilegious keep the reports flowing...
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![[Post New]](/s/i/i.gif) 2010/05/20 09:19:40
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Anointed Dark Priest of Chaos
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squirrelsrage wrote:
++++ Hey CT Gamer+++ Give us an update. This is by far the coolest of battle reports and involves probably the maturest of gamers.
Everything from the pictures to the quotes is great; please for all that is sacrilegious keep the reports flowing...
More is coming. Had to do some traveling as of late, but we have a couple things in the works that we hope to play soon... Automatically Appended Next Post: Gordy2000 wrote:
I must say, having played a few Kill Team games the Orks tend to be pretty fragile. I've managed to fail the first morale roll 3 games in a row now (last night my Nobz had reached the objective and were on the cusp of victory when I rolled an "11' for the first morale check...
Agreed. Our main strength (mob size) is a non-factor in kill team...
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This message was edited 1 time. Last update was at 2010/05/20 09:26:53
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![[Post New]](/s/i/i.gif) 2010/05/21 01:24:38
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Perfect Shot Dark Angels Predator Pilot
FoCo
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Get revenge on your son. Run Nob Bikers with a painboy.
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This message was edited 1 time. Last update was at 2010/05/21 01:25:04
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![[Post New]](/s/i/i.gif) 2010/05/21 21:15:07
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Hellacious Havoc
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Ouf that is painful!
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![[Post New]](/s/i/i.gif) 2010/05/21 21:46:31
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Renegade Inquisitor de Marche
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Loved the kill-team battle report
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/05/23 13:17:09
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Neophyte Undergoing Surgeries
Winter Park, FL
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Great battle report. Keep them up
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Sound Mind, Sound Body |
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![[Post New]](/s/i/i.gif) 2010/05/23 13:55:30
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Malicious Mandrake
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Nice battle report - but Orks are unusuable in killteam. Our two best advantages (mob size and hidden p.k's) are invalidated, and the logical solution (spam kanz) is outlawed, due to lack of heavy slots. Sad, but true.
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![[Post New]](/s/i/i.gif) 2010/05/23 16:53:26
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Anointed Dark Priest of Chaos
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Warboss Gutrip wrote:Nice battle report - but Orks are unusuable in killteam. Our two best advantages (mob size and hidden p.k's) are invalidated, and the logical solution (spam kanz) is outlawed, due to lack of heavy slots. Sad, but true.
Keep in mind this campaign is part excuse to tell a story, part teaching tool, so I'm not so much list building and playing to "crush some newbs" as I am hoping to instill in them a love for fluff, the fun of using painted terrain and models, the enjoyment of scenario/campaign gaming, and thru it all a more solid grasp of the basic core rules of the game and their armies...
For example our next game is a special scenario in which "Mad Dog's Maulers" (Griffin's Cadian platoon) has been assigned guard duty over one of many sections of the city's perimeter in anticipation of the approaching tide of ork reinforcements attempting to sweep into the city.
Can Fisk and his men hold out in a fortified position, and for how long?
From the cinematics/fluff angle: it is a classic "last stand/hold the line" scenario.
From a game perspective: I will be subtly teaching them the value of cover, use of IG orders, threat priority/recognition, and introducing the use of vehicles (a tank and a couple gun emplacements)
The story is shaped to teach the game in a fun and cinematic way as we play some fun games that move the campaign along...
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![[Post New]](/s/i/i.gif) 2010/05/26 15:43:45
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Rogue Grot Kannon Gunna
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CT GAMER wrote:Warboss Gutrip wrote:Nice battle report - but Orks are unusuable in killteam. Our two best advantages (mob size and hidden p.k's) are invalidated, and the logical solution (spam kanz) is outlawed, due to lack of heavy slots. Sad, but true.
Keep in mind this campaign is part excuse to tell a story, part teaching tool, so I'm not so much list building and playing to "crush some newbs" as I am hoping to instill in them a love for fluff, the fun of using painted terrain and models, the enjoyment of scenario/campaign gaming, and thru it all a more solid grasp of the basic core rules of the game and their armies...
Plus they're kids. Using an army that has major disadvantages means that he doesn't have to pull any punches with them. Automatically Appended Next Post: Forgot to mention, really great stuff. Look forward to reading more.
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This message was edited 1 time. Last update was at 2010/05/26 15:44:16
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![[Post New]](/s/i/i.gif) 2010/05/26 16:03:05
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Anointed Dark Priest of Chaos
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WARBOSS TZOO wrote:CT GAMER wrote:Warboss Gutrip wrote:Nice battle report - but Orks are unusuable in killteam. Our two best advantages (mob size and hidden p.k's) are invalidated, and the logical solution (spam kanz) is outlawed, due to lack of heavy slots. Sad, but true.
Keep in mind this campaign is part excuse to tell a story, part teaching tool, so I'm not so much list building and playing to "crush some newbs" as I am hoping to instill in them a love for fluff, the fun of using painted terrain and models, the enjoyment of scenario/campaign gaming, and thru it all a more solid grasp of the basic core rules of the game and their armies...
Plus they're kids. Using an army that has major disadvantages means that he doesn't have to pull any punches with them.
Automatically Appended Next Post:
Forgot to mention, really great stuff. Look forward to reading more.
Thanks.
And btw just to play devil's advocate: I have been playing kill team with orks and winning my share of games, major advantages and all...
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![[Post New]](/s/i/i.gif) 2010/05/26 21:23:39
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Fresh-Faced New User
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Hey this looks like loads of fun for you and your chillins
I also like how your teaching while playing out a scenario. You've got a homemade Warhammer 40k Starting set. A Macragge or Battle for Skull Pass, but in your head.
I kinda want to just be there and cheer your little guys onto victory against their oppressive greenskin father
Please do continue with your great campaign!
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![[Post New]](/s/i/i.gif) 2010/05/26 21:39:53
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Rough Rider with Boomstick
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This makes me smile in joy. It's like all those strategy games for the PC, that steadily teach you how to play throughout the entire campaign.
Good luck, and have fun.
Oh, and no offense, but I'm voting for the Imperium.
SPEHSS MAHREENZ!
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/05/31 18:51:03
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/9/10]:
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Anointed Dark Priest of Chaos
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++Guard Duty:
For days orks had been attempting to circumvent the main Imperial defense lines by circling the perimeter of the city along each flank.
Numerous Cadian platoons had been redeployed to shore up various breaches in the city's outer perimeter, and platoon 308, aka "Mad Dog's Maulers" had drawn such duty along the city's eastern wall:
"Maybe the greenskins aren't coming this way Sarge" offered trooper Klem as he nervously fingered his lasgun.
Sgt. Holn continued to scan the smoke filled no-man's land out beyond their position as he replied.
"They're coming trooper, we ain't blessed enough to get that lucky..."
Trooper Klem laughed nervously. That wasn't the answer he had hoped for...
This was a 750pt. game that we played this weekend. I played the orks as usual, and my two son's and a friend split command of the Cadian IG.
IG: Cadian platoon and a Primaris Psyker with three gun emplacements and a Punisher tank (Not an ideal force to be sure, but made up of the models Griffin has thus far and supplemented by the gun emplacements I have had kicking around for years and finally found an excuse to paint up...)
Orks: a mix of boyz mobs, killa kans, mega nobz, and Big Mek.
The table after deployment:
The Cadians had the advantage of fortifications atop a ridge, and a minefield and razor wire between them and the advancing orks:
The battle saw orks taking casualties from IG fire and the minefield as they closed the distance, but the orks proved shooty as well, like the lucky shot from a rokkit fired by a killa kan that took out a gun emplacement first turn:
Ork army loses some boyz to minefield but eventually charge platoon command squad:
Orks eventually overrun the defense perimeter:
Things start to look bad for the Cadian defenders. The Imperial commanders attempt to escape notice of the orks behind a tower:
As the Cadian numbers continue to fall, and the orks push closer the last squad falls back to the city wall w/ lasguns blazing in a desperate last stand:
Trying to make the last shooting phase count:
The orks sense victory and close the noose:
Despite killing many boyz the punisher is finally destroyed by marauding kans:
The fiery aftermath just outside the city walls, as the Big Mek ponders his ability to loot the wrecked Punisher:
Big Mek Skargob limped toward the burning tank, blood oozing from the lasgun wound in his leg. "Da Humies wus weedy, and didnt put up much uv a fight, but I think I can loot dis wagon once it stops burning, the boss want's more wagons, so we make more wagons. Fetch my grots and my tools ya gitz..."
A rather cinematic battle, though the orks had some lucky shooting and difficult terrain rolls when they needed them which made them seem unstoppable.
Despite the loss, Griffin was rather pleased with the carnage his Punisher caused, and is eager to add another tank to his collection (w/ Pask "so it kills more")
This ork win puts the campaign score tied at one game each, and the Imperials spoiling for revenge.
Good times...
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This message was edited 15 times. Last update was at 2010/06/02 02:11:39
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![[Post New]](/s/i/i.gif) 2010/05/31 19:33:31
Subject: ++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/31/10]:
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Fresh-Faced New User
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Excellent as always, thank you for a good read!
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![[Post New]](/s/i/i.gif) 2010/05/31 23:12:01
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/31/10]:
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Boosting Space Marine Biker
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Wonderful battle reports! The Imperial commanders attempt to escape notice of the orks behind a tower
Very funny!
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![[Post New]](/s/i/i.gif) 2010/05/31 23:24:42
Subject: Re:++[BLOG] The Siege of Golov [A Father & Sons batrep campaign][updated: 5/31/10]:
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Esteemed Veteran Space Marine
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Cool that young' ns are that interested in the hobby, I like the style of your campaign, my group (which includes a bunch of hardcore d&d players) doesn't make cool campaigns like this, thanks for sharing!
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