Switch Theme:

Is there a way to use MegaNobz well?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Decrepit Dakkanaut





Nothing wrong with Slow and Purposeful that a Trukk or a Battlewagon can't fix. And everyone seems to be forgetting about the Waaagh! rule. 3D6 inches ain't bad. 2D6+6 if it's Ghazghkull.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I like Meganobz and am looking for ways/excuses to use some.

At the moment I am looking at a unit of three in a battlewagon with 4 big shootas and a deff rolla. Then out of it piles a budget unit with klaws.

Partly because 120pts for a scoring unit with 12x S8 armour ignoring attacks on the charge looks like a good deal to me, and partly because I wont really be able to fit more than three models on a battlewagon. Or for that matter afford to buy many more anyway.

The only thing Meganobz definately have going for them is their price per klaw is very low. It costs more to have a nob in a mob than a meganob. If I can make them somewhat mobile and survivable - cue Battlewagon - they could be worthwhile.

The 2+ save is marginally important, though it has potential as Ap2 is progressively being restricted in new release codexes.
Still its a gimic, even DA can afford the volume of Ap2 shots needed. Consequently 2+ save is valuable only as a distraction from something else, such as a wall of unignorable vehicles - kans come to mind here.

On that note I can see a synergy between kans and meganobz, and a strong army theme running between the two. However meganobz imply a battlewagon list and you cannot afford a sufficinet quantity of Av14 and kans in your list. Battlewagons need their own company.

Then I wonder whether you could have Meganobz walking alongside a kan based shooty army. Mobility isnt an issue as you force the opponent to come to you to silence your gunline, but a kan horde is an 'all in or all out' army. If all in' I wont ghave points pare for meganobz after payinf for my lootas and shootas - I already tried.

This is as far as my thinking takes me for Meganobz.
As I am already building my kan list the maganobz are on hold, as is my mobile ork army. However the ork battleforce comes with trukks and bikes, with two battleforces or more a small mech ork contingent becomes a possibility worth experimenting with. Thus when it comes to building up a semi-mechanised ork list I will then consider then consider modelling up three meganobz and a converted attlewagon to gowith them.

Sounds reasonable Y/N?

This message was edited 1 time. Last update was at 2008/01/13 03:17:32


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Longtime Dakkanaut






The land of cotton.

Revisiting this thread for my new Orks list.

Seems like one way to use Meganobz now that 5th edition has taken hold is to field them on foot behind a normal Boyz mob with a Warboss or Big Mek to supply the Bosspole for rerolling failed LD tests. They will get a 4+ cover save from AP2 weaponry like Plasma Cannons and Lascannons.

Once they get stuck in the Power Weapons and Power Fists will still be an issue but Meganobz get more attacks than others fielding such weapons so the exposure is greatest the first round of Assault only.

I've actually had good luck with them acting as a retinue for Ghazzie as well. Stick 'em in a Battlewagon with a Deffrolla and Red Paint and they do surprisingly well. I just ramrod the unit straight at the biggest threat. They cannot be ignored and draw fire from the Lootas that act as my shooting anchor.
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

They're cool models, with a decent amount of surface area. You can paint all sorts of orks glyphs and checks and dags on them.

In this way, you can use them to raise your paint score a bit, over just having a horde of orks.

Although, I think the rokkit packs on stormboyz do a better job, even of this.

   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

The Green Git wrote:Revisiting this thread for my new Orks list.

Seems like one way to use Meganobz now that 5th edition has taken hold is to field them on foot behind a normal Boyz mob with a Warboss or Big Mek to supply the Bosspole for rerolling failed LD tests. They will get a 4+ cover save from AP2 weaponry like Plasma Cannons and Lascannons.

Once they get stuck in the Power Weapons and Power Fists will still be an issue but Meganobz get more attacks than others fielding such weapons so the exposure is greatest the first round of Assault only.

I've actually had good luck with them acting as a retinue for Ghazzie as well. Stick 'em in a Battlewagon with a Deffrolla and Red Paint and they do surprisingly well. I just ramrod the unit straight at the biggest threat. They cannot be ignored and draw fire from the Lootas that act as my shooting anchor.


While we are talking about it, I am going to give people a chance to shout down my use for them before adding it to the Ork Taktika.

10 Meganobz + KFF Big Mek in a Battlewagon. The KFF protects the Battlewagon and anything nearby for one turn. They get out and charge something, including assaulting vehicles at S9. After they win combat, the KFF protects them. The Big Mek has a Boss Pole, which helps them with the leadership problem.

The Orky equivalent of a 10 man squad of Assault Terminators w/ Chaplain. Only it fits inside an Open-topped Transport with a Boarding Plank and a Deff Rolla. What's not to love.

13" + 2" + Waaagh! + 6" = 21" + D6" assault.

This message was edited 1 time. Last update was at 2008/09/17 18:33:10


Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in ca
Decrepit Dakkanaut





Since this thread is back in business I should point out that some of my previous comments no longer apply: Mega Armoured Nobz cannot attack without using their Power Klaws, but they're still good for cutting open vehicles with S9 on the charge and they'll capture and hold objectives (if Troops) better than an equal value of regular Nobz or Boyz.

Nice models too.
   
Made in us
Longtime Dakkanaut






The land of cotton.

Tacobake wrote:
10 Meganobz + KFF Big Mek in a Battlewagon. The KFF protects the Battlewagon and anything nearby for one turn. They get out and charge something, including assaulting vehicles at S9. After they win combat, the KFF protects them. The Big Mek has a Boss Pole, which helps them with the leadership problem.

The Orky equivalent of a 10 man squad of Assault Terminators w/ Chaplain. Only it fits inside an Open-topped Transport with a Boarding Plank and a Deff Rolla. What's not to love.

13" + 2" + Waaagh! + 6" = 21" + D6" assault.



Now add Ghazzie so you are Guaranteed a 6 on the turn you charge. <evil grin>

I like the above though must point out that a mob of Grots gives you a better save than the KFF. Still might be worth the lesser save to get the Boyz in armor to the front lines so fast...

Deff Rollas rule btw. Had a local Necron player field The Deceiver in a friendly game last week. Ghazzie and his 'Ard Nobs just ran over The Deceiver with a Deff Rolla. He was flat after that.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.



halarious.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Regular Dakkanaut





I don't think they're bad at all, you're just looking at them the wrong way ya gitz!

The best way I've found to use them is in units of 3 mounted in a trukk with a kombi-skorcha or two. They cost slightly more than a regular trukk-boy unit, and are better in certain situations... for example:

-charging vehicles means death for that vehicle: 12 s9 attacks generally hitting on 4+ means even land raiders need to watch their ass.

-charging against units WITHOUT power weaponry, especially fists/other instadeath thingies. Meganobs can be great tarpits against non-combat units with their 2+ armor and 2 wounds.

In many cases you could use them just like a unit of trukk boys, but with various differences in strengths and weakness. While I'd definitely say overall a regular unit of trukkboys is better, I like having the diversity, plus the models are tight.
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

I use them as you're describing Smoovkriminal.
It's a good way to get another trukk and some extra power klaws into a trukk horde.
Extra attack on the charge in 5th doesn't hurt either. But the new pile in stuff does.

   
Made in us
Longtime Dakkanaut






Los Angeles, CA

I didn't really want to get involved here... but I feel i must.

From a competitive standpoint. They just aren't very good. Usable, but inefficient and not as useful and flexible as its brother nob unit.

I faced a guy at a tourney with 3 man MAN units in trukks.

My big shootas were able to reliably affect the armor 10 open topped transport. He ramshackled backwards 10" in one case, in the other he was forced to take a leadership 7 pin test... which he failed.

In a comparison to trukk boys, which are themselves are marginally bad unit, and saying that they cost more, and have lower leadership, and strike at initiative 1, and have half the wounds, doesn't really make me want to take them.

A big unit, with ghazgull, and maybe grotsnik, in a battlewagon, would be how I'd use them. But eavy armor nobs with a painboy and a regular warboss can do that job as well.

In a semi-competitive setting i think that if the MANs have a game plan, a purpose, and a means to get there, they can do just fine. On the razor's edge, stick with the regular nobs...


Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in gb
Grumpy Longbeard






I'm gonna be running 5 w/ 2 kombi skorchas and a MAWB in a wagon, mainly because it opens another battlewagon choice up to me, but I reckon once that unit's parked on an objective (which it can claim), you're gonna have a job getting them off it.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Dakka Veteran




I think small units of MANZ are mediocre.

but a unit of 6-8 in a battlewagon (as expensive as that is) has proven more than capable of carving a path across the board onto an enemy objective.

at ard boyz, they were easily my MVP

NaZ
   
Made in us
Longtime Dakkanaut





I would consider taking 9 of them with Grostnik in a BW, then giving the whole unit Cybork bodies. Yeah, it's ridiculously expensive, but if you're going to drop 400 points on a unit, what's another 400 to make them fearless, have a 5+ inv and FNP and a transport.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Lead-Footed Trukkboy Driver






Saint Paul

I have been thinking about pairing a large squad of about 8 (translation, I have 8) with a weirdboy, and maybe grotsnik too, just to see if I can hopscotch them around. Purely for kicks though.


   
Made in gb
Proud Phantom Titan







I hate it when these guys get taken as troop. nothing is more of a pain then trying to kill these guys to clame an objective. 40p each but they laugh off most of the damage and have 2 wounds to boot. thank god they're S&P

This message was edited 1 time. Last update was at 2008/09/18 19:26:23


 
   
Made in us
Longtime Dakkanaut





Any unit with two wounds has a lot going for it.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I re-wrote the Ork Takktika for Nobz and Meganobz, it was pissing me off. If you don't like it ... feel free to change it.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Sneaky Kommando






yeah, take them out of the mega armor. 10 nobs with 5 big choppas, 5 PK a couple of shoota skorchas, eavy armor, cybork bodies and feel no pain. About 450 some odd points Give them a deff rolla battle wagon and a warboss and watch them turn a 2000 point army.

"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)

BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-

Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better  
   
Made in us
Major






far away from Battle Creek, Michigan

da gob smaka wrote:yeah, take them out of the mega armor. 10 nobs with 5 big choppas, 5 PK a couple of shoota skorchas, eavy armor, cybork bodies and feel no pain. About 450 some odd points Give them a deff rolla battle wagon and a warboss and watch them turn a 2000 point army.


yep. At 'Ard Boyz with Dawn of War deployment I had my nobs in a trukk. I went first: 13" trukk move, 2" debark, 6" charge. It was lovely. These fellas had a waagh banner, a painboy, and cybork bodies. In the 3rd game they killed a good deal of armor and were the focus of two full turns of shooting by my opponent which allowed my 3x30 boyz to get in. Meganobz? No thanks.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Fresh-Faced New User




Nowadays with Orks, any elite choice has to pass the Loota Rubric, which is "Is this better than another 15 Lootas?"

Most things just aren't, though having 45 Lootas brings with it the requirement of support for them- KFF meks, grot shields, etc. It takes about half your army and makes them into an immobile firebase. In my lists I like to give up 15 Lootas for something more mobile, but in this case, I think the MANz underperform. Much more useful, in my opinion, are a group of Nobs on bikes with a Painboy.

You're looking at 2 wounds apiece, a 4+ save invulnerable and otherwise, FNP, and the ability to move 12, assault 6, or move 24" and give up shooting/assault for a 3+ invulnerable save. That will baffle a lot of enemy heavy weapons, which is going to provide a lot of soak for your other hard targets (battlewagons).

You're still spending an obscene amount of points on a small unit, but you're getting a lot more out of it- a highly mobile unit that, properly equipped, can kill damn near anything. I equip mine as 5 nobs, one painboy, 3 nobs get 'Uge Choppas, 2 get fists.

I've seen them soak multiple turns of entire Eldar armies shooting at them.

   
Made in us
Crafty Bray Shaman





NCRP - Humboldt County

I'm thinking of starting an Ork and don't want too many models to begin with. What is the composition of Da Deff Wing army list like?

Jean-luke Pee-card, of thee YOU ES ES Enter-prize

Make it so!

 
   
Made in us
Longtime Dakkanaut





2 Warbosses in mega armor
2 MANz as troops
more MANz as elites
Battlewagons for all the MANz

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Regular Dakkanaut




Hillsboro, Oregon

I use mega nobz all the time, I started using them, and I love them!
I put 4-6 in a trukk, I also have a bike squad and some trukk boys as part of my army.
Sure their trukk will be a target, that just allows the rest of my boyz to get into the fight. Sure they don't have an invulnerable save, there is plenty of cover on the field.
Very powerful!!!
Yes, their are alot of things out their that can outright kill them with no armour save. You just have to be smart about how you use them.
In one battle against Deamons, a unit of flamers destroyed 6 of them in one shooting phase. Sh*t happens.
However, in two other battles, they proved to be unstopable against my deamon foe.
In submation, I love them and have created a permanent place for them in my army.
LOVE THEM!!!

 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

LOL ---

Da Deffwing


Mega Armored Warboss

Mega Armored Warboss

Elite - 6 Mega Nobz 3Combi-scorkchas 3 w combi-rokkits
Elite - 6 Mega Nobz 3Combi-scorchas 3 w combi-rokkits
Elite - 6 Mega Nobz 3Combi-scorchas 3 w combi-rokkits
Troop - 9 Mega Armored Nobz 5 w Combi-skorchas 4 w Combi-Rokkits
Battle Wagon with Deff Rolla
Troop - 9 Mega Armored Nobz As Above
Battle Wagon with Deff Rolla
Heavy - Battlewagon with Killcannon
Heavy - Battlewagon with Killcannon
Heavy - Battlewagon with Killcannon

Just barely legal for 2500 points... This would be funny and it might even work with 38 claws and 5 battlewagons floating around.



2000
2000
WIP
3000
8000 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

watch out for power weapons.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in gb
Grumpy Longbeard






NaZ wrote:I think small units of MANZ are mediocre.

but a unit of 6-8 in a battlewagon (as expensive as that is) has proven more than capable of carving a path across the board onto an enemy objective.

at ard boyz, they were easily my MVP

NaZ


I think it's fair to say that NaZ loves MANz like fat kids love cake. Over on the Waaagh there's at least three pages of MAN love from him.




Lolzord.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

NaZ wrote:I think small units of MANZ are mediocre.

but a unit of 6-8 in a battlewagon (as expensive as that is) has proven more than capable of carving a path across the board onto an enemy objective.

at ard boyz, they were easily my MVP

NaZ


I never considered squads of 6, rather than 10. Saves 160 points. Just keep them away from power weapons ie pick your battles. Especially with a KFF in there.

This message was edited 1 time. Last update was at 2008/09/20 08:51:01


Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Regular Dakkanaut




Hillsboro, Oregon

Why are you affraid of power weapons.
Mega Nobz still have a firm toughness of 4, and have two wounds.
The only units that come to mind that have multi-power weapons are eldar, and they have only str. 3 vs. T 4.
Space Marines should only have one power weapon at str. 4 vs. T 4.
That doesnt seem to bad to me.
I'm more worried about monster Creatures with numerous attacks.

 
   
Made in us
Regular Dakkanaut




Hillsboro, Oregon

More strat than tactic.
I love Mega nobz, because when my foe knows that I'm bringing Orks he instinctivly will bring tons of heavy bolters and flamers.
This is what makes Mega Nobz so great, due to their heavy armour this makes them very surviable.
It seems most players (not all) have switched from Las/Plas to Heavy Bolter/Flamer. This works against Ork hoard tactics. However, Orks are cheap enough, I still bring tons of troops to every battle. I still have the numbers advantage, and with some Mega Nobz accent this army very well. It gives the Orks an unexpected punch. Mega Nobz are easy to deal with, but your foe will have to make some tough disicions.
Does he bring Las/Plas to take them out, then they are almost worthless for the rest of the battle.
Does he poor tons of fire-power into the Mega unit to see them off.
Does he have to create a unit to take them out in HTH.
Mega Nobz are not perfect or unstoppable. They do give your opponet something to think about. You cant let these guys run around unchecked.
Not always going to give you the win, but if used well, they can give you some much needed punch.
Well that's just my thoughts on it.

 
   
 
Forum Index » 40K General Discussion
Go to: