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![[Post New]](/s/i/i.gif) 2008/01/25 17:19:15
Subject: 5th ed. Still not Final
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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My general impression is that they are thinking about it and trying hard to do a good job.
My worry is two things.
1. That they will not do a tidy job on explaining all the rules and tying up little loose ends like intermixed units, LOS over units, grenades, and so on. This will simply lead to a lot of arguments that could be resolved by timely FAQs so it would ntbe too bad.
2. More importantly, there are a lot of changes in a lot of different areas of the game. Understanding the full effect of these changes is going to be as hard for the designers and testers as the players. There is a good chance of some kind of unexpected large effect of a change or combination of two changes which might totally unbalance the game but not get noticed during testing.
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![[Post New]](/s/i/i.gif) 2008/01/25 17:21:02
Subject: 5th ed. Still not Final
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Abhorrent Grotesque Aberration
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The big IF is the FAQs. They can solve a lot of issues by doing some good FAQs, even in the system they have. They just don't.
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. |
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![[Post New]](/s/i/i.gif) 2008/01/25 17:28:40
Subject: 5th ed. Still not Final
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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FAQs can tidy up loose ends. They can't fix a bug created by two or three variables combined, that are key to the system.
For example, vehicles have been reduced in firepower, troops have been speeded up and made more important to winning conditions. This may be a combination of factors that allows horde/assault armies to dominate large parts of the game. It may not of course. But if it did, it would be something that couldn't be fixed by a simple FAQ.
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![[Post New]](/s/i/i.gif) 2008/01/25 17:32:41
Subject: 5th ed. Still not Final
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Abhorrent Grotesque Aberration
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Yep, sweeping changes like that can't. But it would have been relatively simple to fix a lot of the small issues we had with the last rulebook. Even the falcon issue could have been toned down.
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. |
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![[Post New]](/s/i/i.gif) 2008/01/25 18:30:04
Subject: 5th ed. Still not Final
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Fixture of Dakka
.................................... Searching for Iscandar
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Well, that requires Adobe, the ability to enter text, and a way to publish the material.
All 3 is asking too much.
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![[Post New]](/s/i/i.gif) 2008/01/26 00:19:47
Subject: 5th ed. Still not Final
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Infiltrating Oniwaban
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Boy, I sure sleep better knowing that they won't relaease things in Chapter Approved anymore. Rather than having to check out White Dwarf every couple months for rules adjustments, or even buy a yearly compilation, I would much rather wait 5 years between core book editions.
[/sarcasm]
Not only was a forum for rules changes, fun trial rules, and fluffy special unit rules nice to have, those yearly Chapter Approved summaries must have made them some cash on the side. I mean, most of the material was already written. And that would be anice place to stick FAQs. Most of us wouldn't even begrudge the $20 per year, if it makes an easy reference tool.
On the other hand, i understand why they felt the need to consolidate their design efforts and stop constant versioning of codicii, etc. But now that that's well under control, it would be good to see the pendulum swing back towards the middle a bit.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/01/26 02:22:40
Subject: 5th ed. Still not Final
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Decrepit Dakkanaut
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With all due respect, isn't that what Apocalypse is for?
GW generates and allows Datasheets for all of those fun / trial / unofficial things that they don't / won't / can't support in regular 40k.
The problem is when you need Rulebook along with 2 Chapter Approved, Codex, and sub-Codex. The sub-Codex overrides the Codex which overrides the Rulebook. The both Chapter Approved also replace or change portions of the Rulebook, along with the Codex & sub-Codex. Trying to figure out what ruleset we should be playing by is Fun? NOT!
GW finally has clear separation between official and non-official rules. Let's not have them muddle the two up again.
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![[Post New]](/s/i/i.gif) 2008/01/26 02:30:47
Subject: 5th ed. Still not Final
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[MOD]
Madrak Ironhide
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I'd rather that special/unoffical rules not just be for
Apocalypse, though. The removal of all unofficial army
rules from 40k is one of my least favorite parts of the
tourney everything must be balanced scene.
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![[Post New]](/s/i/i.gif) 2008/01/26 02:45:09
Subject: 5th ed. Still not Final
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Fireknife Shas'el
A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of
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The removal of all unofficial army
rules from 40k is one of my least favorite parts of the
tourney everything must be balanced scene.
In addition to the 2/3rds of official codices that are left out of this "balanced [tourney] scene".
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This message was edited 1 time. Last update was at 2008/01/26 02:45:29
WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS
2009, Year of the Dog
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![[Post New]](/s/i/i.gif) 2008/01/26 02:46:14
Subject: 5th ed. Still not Final
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Fixture of Dakka
.................................... Searching for Iscandar
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I agree with Kyoto.
I spend alot less money now that GW has cubbyholed everything into neat little vanilla packages of boredom.
Hell I bought a Sisters army (yeah, 2 grand) just cause of CA 2002.
Now? Not a chance I'll spend any serious amounts of money, reason? I have every army. New Codex comes out, and despite all attempts at bland/forced comp; my armies generally don't change.
What, a new uber unit comes out and somehow I don't have it? Fine, I'll spend...25-50 bucks.
Not exactly sustainable economics, ya know.
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![[Post New]](/s/i/i.gif) 2008/01/26 02:50:31
Subject: 5th ed. Still not Final
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Decrepit Dakkanaut
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If you don't play tournaments, then you shouldn't care whether GW outlaws LatD for tournaments. You play with your friends and it's no big deal.
The point of the removal has nothing to do with tournaments, because GW finally hit on the fact that 90% of the games are friendlies, not tournament.
The point of removing the excess dreck is that it is a lot of effort for basically no real playability gain. If you're playing friendlies, you don't need a zillion options - you just need your minis and a simple list. You won't be looking for rules exploits, because you need to say "hi" to your opponent next week. And the very idea of spending a lot of time trying to figure out whether a list is legal, or a rule is legit is simply undesirable. So GW makes stuff largely idiot proof and we're done.
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![[Post New]](/s/i/i.gif) 2008/01/26 03:17:41
Subject: 5th ed. Still not Final
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[DCM]
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JohnHwangDD wrote: So GW makes stuff largely idiot proof and we're done.
In more ways than one!
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![[Post New]](/s/i/i.gif) 2008/01/26 03:37:40
Subject: 5th ed. Still not Final
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Fixture of Dakka
.................................... Searching for Iscandar
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Well John I disagree with you 100%.
I don't want to waste time and effort on illegal lists.
I don't want to waste time and effort on lists no one will play, regardless of how much *I* might think they are balanced.
I want more options per army type, not less. Dreaming up some crap list on table napkins at the pub is NOT game design. I don't mind a 'simplified' list so long as a playable army comes out of it.
More choice with existing armies drives sales, not less choice with more of the same crap models we already have plenty of.
It's not difficult to do. If LATD, (or insert any army list here) is too confusing for players; please don't play the game it's a serious threat to your life as you are incredibly stupid and you might forget to breathe.
Jesus.
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![[Post New]](/s/i/i.gif) 2008/01/26 03:55:12
Subject: 5th ed. Still not Final
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Dakka Veteran
Las Vegas, NV, USA
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I can wait to hear what did/did not get changed when someone actually has a printed copy of the final book in their hands.
I am with Stelek, I prefer choices, not lists that seem to exist for tournaments only, not regular play.
GW could do us all a favor and make a 40k Tournament Book that contains all the rules used at tournaments and the tournament valid lists. Then they can make an actual Warhammer 40k game system for those of that want to play/model/etc. in that universe.
Stelek wrote:I agree with Kyoto.
Ok, when did Kyoto change nicks?  I looked everywhere for Kyoto's name/old avatar except Titles.
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"This thread is made of so much unrefined awesome spice, the Harkonnens are coming." -Frazzled
"After all, the Space Marines need something to fight against, and it can't always be Chaos!" -Phil Kelly |
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![[Post New]](/s/i/i.gif) 2008/01/26 03:58:29
Subject: 5th ed. Still not Final
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[DCM]
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temprus wrote:I can wait to hear what did/did not get changed when someone actually has a printed copy of the final book in their hands.
I am with Stelek, I prefer choices, not lists that seem to exist for tournaments only, not regular play.
GW could do us all a favor and make a 40k Tournament Book that contains all the rules used at tournaments and the tournament valid lists. Then they can make an actual Warhammer 40k game system for those of that want to play/model/etc. in that universe.
I don't think this will happen... It would split the marketplace in a way that probably wouldn't benefit GW enough to warrant it.
Kind of like how the golf ball companies will fight to the death vs. the PGA/USGA if (when?) they try to set up two sets of rules in the world of golf ("tournament" and "everyone else")...
Er, yeah, sort of...
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![[Post New]](/s/i/i.gif) 2008/01/26 05:57:13
Subject: 5th ed. Still not Final
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Abhorrent Grotesque Aberration
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Wow, and again things come full circle. A couple of years ago all people wanted was lists made for tournies. They didn't like these wide open "fun" lists because balance wasn't always there.
One thing I do like that they are doing with the books is settling down and figuring out what the army is, and making sure it plays that way, along with being different than any others. I see apoc as a place they can play around now. Who knows, we might get other variants out there. But really the core books need to be solid first.
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. |
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![[Post New]](/s/i/i.gif) 2008/01/26 06:02:39
Subject: 5th ed. Still not Final
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Deathwing Terminator with Assault Cannon
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Toreador wrote:Wow, and again things come full circle. A couple of years ago all people wanted was lists made for tournies. They didn't like these wide open "fun" lists because balance wasn't always there.
One thing I do like that they are doing with the books is settling down and figuring out what the army is, and making sure it plays that way, along with being different than any others. I see apoc as a place they can play around now. Who knows, we might get other variants out there. But really the core books need to be solid first.
I agree. You need a solid foundation to build on. A clear and balanced set of core rules sets the stage for allowing all sorts of cool stuff to be tacked on, but you need that basis first.
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![[Post New]](/s/i/i.gif) 2008/01/26 06:19:32
Subject: 5th ed. Still not Final
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Decrepit Dakkanaut
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temprus wrote:GW could do us all a favor and make a 40k Tournament Book that contains all the rules used at tournaments and the tournament valid lists.
Then they can make an actual Warhammer 40k game system for those of that want to play/model/etc. in that universe.
GW is doing this. They call this the Warhammer 40,000 Rulebook and supplement it with Codices.
The thing for those who want to actually play/model is called Apocalypse.
I don't see what's difficult about understanding this.
You don't have to like it, but it is the direction GW is going.
____
edit - removed hyperbole that could be construed as personal attack.
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This message was edited 1 time. Last update was at 2008/01/26 18:45:14
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![[Post New]](/s/i/i.gif) 2008/01/26 14:35:29
Subject: 5th ed. Still not Final
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Dakka Veteran
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I am hoping that this PDF is an early version and that changes have been made to make it better. I really hope this is true. I am not going to be happy if the rules for glancing hits are true, then my zilla army is nerfed and I am pissed!
As a side note, does the PDF have rules for flyers in this new edition!?! I was wondering if GW are going to put them in with the recent rumors of Valkyries becoming a plastic kit and possible new addition for IG as a viable transport...
Thanks,
Chappy P!
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![[Post New]](/s/i/i.gif) 2008/01/26 15:05:14
Subject: 5th ed. Still not Final
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[DCM]
Tilter at Windmills
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I think people need to stop throwing around the word stupid, as pertaining to (even theoretical) players.
John, Apocalypse would be a logical place to throw in funky units and lists, if it wasn't specifically the niche game for 3000+ point games.
I want a balanced and clear core rule set. I want codices for regular and competitive play which have both clarity and variety. I don't think this is honestly asking that much. Any given person's opinion on how much variety is "necessary" is inherently subjective, but Lost & the Damned was a darn characterful army, it specifically exemplified a major aspect of the 40k fluff, and there's honestly no good reason that the units from it couldn't have been incorporated into C: CSM and/or C: Daemonica. Even if GW decided to err on the side of caution by jacking up the points cost on them and/or imposing additional force org restrictions, at least people would still have the option of playing it against strangers and at tournaments, which are the showcase of the hobby.
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This message was edited 1 time. Last update was at 2008/01/26 15:11:06
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/01/26 15:30:05
Subject: 5th ed. Still not Final
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Dakka Veteran
Las Vegas, NV, USA
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JohnHwangDD wrote:You don't have to like it, but it is the direction GW is going.
Agreed. GW pushes tournaments as the core of "The GW Hobby" and therefore sales, so that is why they use it as their basis for play.
GW freely admits that stockholders are their first priority, selling minis are a somewhat near second, and that rules/"good" game play seem to be a very distant third. I remember when games were first and minis were second, "The GW Hobby" seemed to be doing much better back then.
I freely admit that I happen to like GW models and fluff, so GW will still get my money anyway.
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"This thread is made of so much unrefined awesome spice, the Harkonnens are coming." -Frazzled
"After all, the Space Marines need something to fight against, and it can't always be Chaos!" -Phil Kelly |
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![[Post New]](/s/i/i.gif) 2008/01/26 16:01:25
Subject: 5th ed. Still not Final
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Drop Trooper with Demo Charge
Gahanna , Ohio , USA
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[quote=temprusAgreed. GW pushes tournaments as the core of "The GW Hobby" and therefore sales, so that is why they use it as their basis for play.
GW freely admits that stockholders are their first priority, selling minis are a somewhat near second, and that rules/"good" game play seem to be a very distant third. I remember when games were first and minis were second, "The GW Hobby" seemed to be doing much better back then.
I freely admit that I happen to like GW models and fluff, so GW will still get my money anyway.
That time never was , Minatures have always been above the game. The real problem is the shareholders are now sooo far ahead of all other consernes (in GWs mind ) that its killing creativity and a logical approach to the needed synergy between the three. The problem in a nut shell: Small people running a big company.
Sincity
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Now , I will show them why they fear the night. |
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![[Post New]](/s/i/i.gif) 2008/01/26 16:38:32
Subject: Re:5th ed. Still not Final
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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wuestenfux wrote:No, GW is a company in the first place that needs to make money:
New rules means new armies, means selling new models, means making money.
Its not about the specific kind of rules in the first place.
There is nothing wrong with that, its what they do to existing customers to make money which is counter productive, alo0ng with much of the rest of their business strategy.
There is nothing wrong with a highlighting profit margin as any companies primary goal with exception of a monopoly utility and public transport.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2008/01/26 17:27:55
Subject: Re:5th ed. Still not Final
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Ladies Love the Vibro-Cannon Operator
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Of course, there is nothing wrong with it.
But if the product (40K) lacks permanence and provides too much obsolescence, customers might move to another product (WHF?).
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/01/26 19:12:05
Subject: 5th ed. Still not Final
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Ladies Love the Vibro-Cannon Operator
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Mannahnin wrote:
I want a balanced and clear core rule set. I want codices for regular and competitive play which have both clarity and variety. I don't think this is honestly asking that much. Any given person's opinion on how much variety is "necessary" is inherently subjective, but Lost & the Damned was a darn characterful army, it specifically exemplified a major aspect of the 40k fluff, and there's honestly no good reason that the units from it couldn't have been incorporated into C: CSM and/or C: Daemonica. Even if GW decided to err on the side of caution by jacking up the points cost on them and/or imposing additional force org restrictions, at least people would still have the option of playing it against strangers and at tournaments, which are the showcase of the hobby.
In fact, a balanced and clear core set of rules is what players should expect from GW.
GW seems not able or doesn't want to accomplish this...
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/01/26 19:38:51
Subject: 5th ed. Still not Final
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Gargantuan Gargant
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I think the real reason we have rules problems is that we have peolple with English literature degrees responsible for both the fluff and game mechanics, and game mechanics should have been handled by someone with a math background and enough common sense to get a degree in something more usefull than English Lit
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![[Post New]](/s/i/i.gif) 2008/01/26 20:33:13
Subject: 5th ed. Still not Final
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Decrepit Dakkanaut
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Mannahnin wrote:Apocalypse would be a logical place to throw in funky units and lists, if it wasn't specifically the niche game for 3000+ point games.
I want a balanced and clear core rule set. I want codices for regular and competitive play which have both clarity and variety. I don't think this is honestly asking that much.
Lost & the Damned was a darn characterful army, it specifically exemplified a major aspect of the 40k fluff, and there's honestly no good reason that the units from it couldn't have been incorporated into C: CSM and/or C: Daemonica.
Just as 40k can stretch to 3000+ pt games, Apocalypse can play at 2000 pts. Remember, Apocalypse is a friendly game by mutual consent. If you agree to remove the Apocalypse Superheavies & Flyers, then you've basically got 40k with a couple small tweaks. Apocalypse is no more a niche than you want it to be.
I think everybody wants a balanced and clear ruleset, with clear (but competitive, and varied) Codices. The problem is that people disagree on what "balanced" means, they disagree on what "competitive" means, and they disagree vehemently on how variety ought to be achieved. The only saving grace is that GW's recent Codices shine some light of hope that this time, they're doing it right. Tighter tournament-style lists, with fewer restrictions on friendly play, allowing players to choose how they want to theme their armies. From an objective viewpoint, CSM is a really good Codex, far superior to the Eldar book in terms of playability.
Don't tell HMBC, but I actually agree it would be nice to have some sort of LatD as a Codex. Along with GSC, PDF, AdMech and the rest of the "evil" Guard forces. *Especially* AdMech. In the mean time, C: IG and the rest will have to do. At least GW isn't leaving LatD players hanging. But really, they never should have released the list the way they did. If they can continue to show discipline in Codex vs Datasheet, 40k will be a lot healthier long term.
Chaplain Pallantide wrote:
As a side note, does the PDF have rules for flyers in this new edition!?!
I was wondering if GW are going to put them in with the recent rumors of Valkyries becoming a plastic kit and possible new addition for IG as a viable transport...
Nope, not in my version. I can't imagine they would add Flyers, as they're a major rules break from a conceptual standpoint.
If (when) the plastic Valk appears for 40k, it'll be a Fast Skimmer Transport or a Skimmer Transport, not a Flyer. And that will be awesome enough for my Guard.
temprus wrote:GW pushes tournaments as the core of "The GW Hobby" and therefore sales, so that is why they use it as their basis for play.
The notion that all 40k play must be tournament-style is perhaps the biggest mistake that GW made in pushing and showcasing their GTs during 3E. They're really paying for it now. BTW, did you see the poll on WarSeer? When you look at the numbers of games played, only a handful are about Tournament play. And that's WarSeer. Expand that to the population as a whole, and Tournament is a flyspeck.
Thankfully, Apocalypse seems to be gaining traction and people are playing it. It's like 40k is finally getting back to its roots of fun games with wild, wacky stuff happening.
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![[Post New]](/s/i/i.gif) 2008/01/26 20:44:22
Subject: 5th ed. Still not Final
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Fun and wacky can go with rules that are clearly written and make sense and are balanced.
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![[Post New]](/s/i/i.gif) 2008/01/27 08:45:13
Subject: 5th ed. Still not Final
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Ladies Love the Vibro-Cannon Operator
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adamsouza wrote:I think the real reason we have rules problems is that we have peolple with English literature degrees responsible for both the fluff and game mechanics, and game mechanics should have been handled by someone with a math background and enough common sense to get a degree in something more usefull than English Lit 
That's a good point, mathhammer is lacking.
Another point is that they should more emphasize playtesting.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/01/27 09:20:27
Subject: 5th ed. Still not Final
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Playtesting needs to be done in a properly organised way, testing extreme and unlikely cases and so on.
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