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Made in us
Veteran Inquisitor with Xenos Alliances






I think keeping it to troops and possibly HQ would make it fair and keep the flood of advisors to a reasonable level.
   
Made in us
Pyromaniac Hellhound Pilot






So, what, like one for each Troop and HQ FOC slot taken? Or one of each advisor per FOC?

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in us
Veteran Inquisitor with Xenos Alliances






FOC. I think it'd work, I'm thinking in addition to the command squad upgrade ones.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You could always make them part of the platoon stucture. In my WIP Revisited Guard Codex a platoon looks like this:

1 Platoon Command Section
2-4 Infantry Squads
0-1 Support Squads
0-1 Platoon Medic
0-1 Platoon Sniper
0-1 Commissar

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Been Around the Block





that does make sense, actually.

tvtropes wrote:Yes, that's right, Games Workshop has managed to take a race of omnicidal zombie robots and make it more GRIMDARK. This troper's impressed.

Comissar Ciaphas Cain, "Hero" of the "Imperium" 
   
Made in us
Pyromaniac Hellhound Pilot






How would this be reflected upon other units? Such as Storm Troopers, Ogryns, Veterans, ect... Also, shouldn't these Advisors be able to ride mounts so they may join Rough Rider units? That would be a good idea, no? Except for Psykers, they are either to frail or distracted to perform upon a mount.

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in us
Been Around the Block





Storm troopers clearly don't get priests, or psykers.
Is there any fluff on whether or not different Schola Progenium types play together? If not let 'em put comissars in with STs.
Orgryns don't seem like they'd get human advisors
For everyone else just steal advisors from platoons.
Or what about - completely 100% open and free advisors - and balance them so you'd only want them in reasonable quantities? Why not?

tvtropes wrote:Yes, that's right, Games Workshop has managed to take a race of omnicidal zombie robots and make it more GRIMDARK. This troper's impressed.

Comissar Ciaphas Cain, "Hero" of the "Imperium" 
   
Made in us
Pyromaniac Hellhound Pilot






A ) ST might not get them NOW, but why not? Though I wouldn't, personally, for fluff reasons, but I'm sure someone might be able to.

B ) Commissars have been known to accompany STs... alot, quite often in fact, on a regular basis.

C ) Ogryns actually think that Commissars are the Emperor, or some sort of High Priest or some such. It's in the fluff about Ogryns.

D ) Currently Advisors are looked at as unit upgrades, not IC attached characters, in the context we're talking about.

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Storm Troopers are basically line squads of lesser Commissars. They come from the same training school network.

I think that there should be a higher level Commissar, and his retinue could be a Storm Trooper unit.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Pyromaniac Hellhound Pilot






That sounds like a rare option, reserved for a Special Character or some such. Would be sort of like having a General and his command squad of "Super Vets" or something, just with Commissars instead. It's a good idea, but I think you would end up replacing ST for people who don't use multiple ST squads.

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in us
Veteran Inquisitor with Xenos Alliances






I like the idea of keeping advisers tied to the number of Troop choices you take, but not tied to the platoon structure. I think its important that we're able to attach to other non-platoon units.
   
Made in us
Pyromaniac Hellhound Pilot






HQ AND Troop choices would be my vote.

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I 'spose what I forgot to mention is that Commissars in our rules aren't attached to units. They can either roam by themselves (and get an attached Heavy Bolter unit ala Enemy at the Gates to shoot 'cowards' and 'traitors' with), or they can be joined to units. You simply choose during deployment where they're going to be for the game.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Veteran Inquisitor with Xenos Alliances






HBMC, based on my conception, for that Commissar and heavy bolter combo I would say it'd be a matter of a Commissar lord leading a command squad with a member upgraded to a commissar and the others forming a heavy bolter team.

With the hypothetical inclusion of a Commissar lord, it'd be neat to have a powered up summary execution, utilizing that heavy bolter team.

This message was edited 1 time. Last update was at 2008/12/10 03:14:21


 
   
Made in us
Pyromaniac Hellhound Pilot






Murder an entire squad (or half of a Squad?) and everyone within 12" gains Fearless?

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I forsee a Schola Progenium Commissar Lord Special Character that makes Storm Trooper Squads Troops in the upcoming Imperial Guard Codex.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Pyromaniac Hellhound Pilot






On Corpsman's Suggestion : Now THERE is an idea for getting Stormies out of the Doctrine section and into the actual game! I really like this idea, and it might justify heavy weapons in ST squads as an option (make those units non-DS/Infiltrators and keep the Elites choices DS/Inf-able).

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in us
Veteran Inquisitor with Xenos Alliances






That certainly helps make them more distinctive.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Corpsman_of_Krieg wrote:I forsee a Schola Progenium Commissar Lord Special Character that makes Storm Trooper Squads Troops in the upcoming Imperial Guard Codex.


Yes, Commissar Lord Stormy McTroopsChoice. Looking forward to him.

Fing Jervis and his fing obsession with fing Special fing Characters ruining the fing game.

BY

This message was edited 1 time. Last update was at 2008/12/10 21:52:39


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Hardened Veteran Guardsman



CNY

HMBC beat me to it; was going to use High Lord Commissar Gren O'Dear. Echo his sentiments exactly.

If you look in the present codex, they do detail the army where the Schola Progenium is based out of, though.

STAND FAST AND DIE LIKE GUARDSMEN 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ok, further to the thing I said about Commissars, here's the basic way it works in our rules (keep in mind that these rules have not been thoroughly tested):

Commissar not part of a squad extends a 6" radius around him. If a squad within this radius is forced to take a Morale/Pinning/Regrouping Check, the player can choose to pass this test automatically, but must remove one member of that squad as a casualty.

The presence of a 'Commissar Morale Support Team' (ie. two guys with a Heavy Bolter) increases this radius to 12", and now D3 guys must be removed whenever the player chooses to pass a test.

In either case, if a Sanctioned Psyker or Primaris Psyker (as they exist in our rules) is within a Commissar's radius and suffers a Perils from the Warp, then the Psyker is automatically removed as are D3 other models if the psyker is part of the unit (as the Commissar just emptieis his magazine into the psyker and anyone near him to might be 'corrupted').

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Pyromaniac Hellhound Pilot






And HBMC says that his rules are close enough to the standard ones (including Codexes) not to affect carrying-over info.....

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Skinnattittar wrote:And HBMC says that his rules are close enough to the standard ones (including Codexes) not to affect carrying-over info.....


Oh FFS Skin, do you even read anything I write?

How many damned times do I have to tell you, and how many times do I have to repeat myself - the core rules of 40K Revisited are not much different to the standard 3rd/4th ed 40K rules, with the exception of the vehicle/walker/monstrous creature sections. The Codices on the other hand, are different (or different enough) from the standard Codices available from GW now. I've said this at least three times to you, this is the fourth time.

Pay attention.



BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Pyromaniac Hellhound Pilot






And apparently you're not following logic. If you change 3+4=8 from 3+4=7 you can't then go and say 4+4=8! At least one of your factors is off and you're not showing which! I'm not saying your "Revisited" rules are wrong, just that you can't apply what you have learned THERE to what we are trying to do HERE. You Codices are very different (from what I have seen) to what everyone else is using, data garnered from those tests do not apply unless we are using the same Codices you are.

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in us
Hellacious Havoc




OC FTW

Hey sorry to change the topic back to the original post.

Perhaps Advisors should be taken in a group for one FOS?
Like 1-8 for a single elites or HQ slot? And disperse as you please?

Psykers should be used for what they are used for in the fluff, relaying messages and foreseeing the future, but without making it suck.
And non of this random power crap, you buy what powers are useful for your situation.
You could make him all shooty and be dumb or you could use him to boost your other units and to gain an advantage before the battle.

Commisars should be lowered to 20 points and come with a las pistol and power weapon plus boost LD and maybe kill a guy to boost units around him?

Priests should do something similar but not as good and cheaper in points.

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

No problem going back to the OP.

40 pts for a single model in a Guard army? That's just insane. You can get 5 Veterans for that much, with *far* better options.

A DH / WH Inquisitor is 20 pts for a WS4 BS4 S3 T3 W2 I4 A2 Ld8 Lv4+ model who can buy a huge variety of Wargear, along with up to 6 Henchmen.

DH / WH Henchen are 6 pts for a WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv6+ body that can be specialized with some small options.

Given those as the bounds, it's just not reasonable to pay more than 25 pts tops for any flavor of Advisor.

   
Made in us
Hellacious Havoc




OC FTW

Thank You

 
   
Made in us
Pyromaniac Hellhound Pilot






Psykers could have something similiar/replace the Macharian Cross?Except that it would allow any one single squad/vehicle/unit to be replaced anywhere in the deployment zone, regardless of proximity to the Commander/Psycher. Replaces a piece of wargear, fits in the "foreseeing" aspect of fluff, also allow some combat abilities such as attack powers and able to allow one unit anywhere on the board to re-roll or instantly pass any check against LD, once per turn, after passing a Psychic Test.

Another interesting option, assaulting other psychics and deamons, must be done if possible? Also, must be accompanied by a Commissar, has to be attached to a Command Squad (might want to keep an eye on that guy...).

EDIT : Not Honorifica Imperialis, Macharian Cross, I meant.

This message was edited 1 time. Last update was at 2008/12/19 13:14:56


Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in us
Hellacious Havoc




OC FTW

Psykers could have something similiar/replace the Honorifica Imperialis?


Ya Roi!

 
   
 
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