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Made in us
Decrepit Dakkanaut






SoCal, USA!

If I wanted craptastic Scouts as Troops, I'd play blue Marines.

   
Made in gb
Fixture of Dakka





Southampton

JohnHwangDD wrote:If I wanted craptastic Scouts as Troops, I'd play blue Marines.


Thank you for those kind words, John

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

JohnHwangDD wrote:If I wanted craptastic Scouts as Troops, I'd play blue Marines.


QFT

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in se
Snord





Stockholm

You just pray that they ain't going back to that cesspool that was 3rd Ed BA.
And pray that assault marines change back to Fast.
Where they rightfully belong.

For Sanguinius Lord and Master

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Does no one else feel the plight of Lord Mephiston ?

The man used to blow stuff up by looking at it and carve tanks in half with his sword, and now he's like a space marine with a power sword and jump pack and d3 extra attacks. King Leonidas would call him a pussy and kick him into the bottomless pit while yelling about SPARTA !!

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I don't field him, so meh, let him sit in the well.

   
Made in us
Annoyed Blood Angel Devastator




Gothikadia

Although they did take sompower away, together with an HG including a company banner, Memphiston will wipe anything of the field, including puppies

Fight the zombie, kill the zombie, burn the zombie 
   
Made in us
Wicked Warp Spider





The Webway Gate in California

Yes that is crazy Flashman

This message was edited 1 time. Last update was at 2009/07/28 07:39:17


We were masters of the stars once and we shall be again

 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Bla_Ze wrote:You just pray that they ain't going back to that cesspool that was 3rd Ed BA.
And pray that assault marines change back to Fast.
Where they rightfully belong.

For Sanguinius Lord and Master


did you think that the real BA solo codex was bad? i can't tell if you're serious or sarcastic (the internet tends to blend the two together). the BA 3rd edition codex was 2nd only to the SW in chee.. i mean flavor when it came out. the current white dwarf one is a crime against augmented humanity with one of the only good things about it being the assault marines being troops.
   
Made in us
Sneaky Kommando




SD

Flashman wrote:
Well, hope they kick scouts back into troops at any rate. You can hold objectives with Assualt Marines, but not Scouts? Madness, I tell you, madness!

That's cause Scouts are Scouts, but Assault Marines have freakin' jetpacks.
Though I agree, I always hate that at least for SM in general, regular Marines are the only objective holders.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

adamsouza wrote:Does no one else feel the plight of Lord Mephiston ?

The man used to blow stuff up by looking at it and carve tanks in half with his sword, and now he's like a space marine with a power sword and jump pack and d3 extra attacks. King Leonidas would call him a pussy and kick him into the bottomless pit while yelling about SPARTA !!


You sir, are insane. He's got a better statline then just about any marine character across the board and all 3 of his powers help him excel in getting to, and then fighting in, close combat. Assuming he gets Might of Heroes off (which is likely), he gets between 7-10 S6 WS6 Attacks striking at I7 (thanks to furious charge), and its pretty likely that he can get the assault since he can move like he has a jump pack.

His transfixing gaze means that any models that he doesn't kill that are in base contact get -1 Attacks (and there is no minimum listed, so if the enemy normally only gets 1 attack it won't even be striking). AND he gets to keep using the transfixing gaze and Might of Heroes on the opponent's turn if he ends up getting locked in combat!

His one weakness is that he doesn't have an invulnerable save, so you do have to be picky with what enemy units you charge (as his 'Feel No Pain' doesn't protect him from power weapons either), but in general he can easily take out a small, pricey elite unit in a round or two of combat by himself and with 7-10 S6 attacks on the charge he's even pretty solid for tearing through any vehicle besides a Land Raider.

Mephiston is one of the better CC characters in the game IMHO.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Annoyed Blood Angel Devastator




Gothikadia

You Sir Yakface, are correct. The Lord of Death is a pretty formidable character in CC. And don't forget, Blood Angels can now use heavy weapons. We now have the restraint to stand back and blow
up with lascannons, rocket launchers, and heavy plasmas, in fact, every one of my tac squads employs a missle launcher. "Thanks Memphiston, for showing us that we too can control the black rage within us".

This message was edited 1 time. Last update was at 2009/07/28 13:35:37


Fight the zombie, kill the zombie, burn the zombie 
   
Made in se
Snord





Stockholm

warboss wrote:
Bla_Ze wrote:You just pray that they ain't going back to that cesspool that was 3rd Ed BA.
And pray that assault marines change back to Fast.
Where they rightfully belong.

For Sanguinius Lord and Master


did you think that the real BA solo codex was bad? i can't tell if you're serious or sarcastic (the internet tends to blend the two together). the BA 3rd edition codex was 2nd only to the SW in chee.. i mean flavor when it came out. the current white dwarf one is a crime against augmented humanity with one of the only good things about it being the assault marines being troops.


Space marines that can't restrain thenselves enough to shoot heavy weapons? What crackpot came up with that idea? We're talking about Astartes here.
Sure they get a 'lil angry in close quarters, but still its a long way to the stupid rules in 3rd Ed.

 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

somehow i rarely lost a game when using them! i'm good but not that good! in all seriousness, the black rage running forward was their BIG balancing factor to counter all their positive traits (and the reason i argued with the local wolves player that his codex was cheesier!). it was also one that wasn't too hard to get around with smart unit selection. i had a dev squad with plasma cannons that i used to field in larger games only because (like you said) they're astartes and should have a squad like that in a company.

other than that, all my "heavies" were ones that weren't much affected by the rule. i usually ran 1-2 dreads with a lascannon and missle launcher loadout each and 3 multimelta attack bikes if i needed some heavy weapon goodness. also vehicles tended to die quickly to those hidden death co powerfists. *remembering fondly* ah yes, the good old days when "advancing" to vet sergeant meant you were one to two games away from losing your mind and going to the death co...
   
Made in us
Chosen Baal Sec Youngblood




San Luis Obispo, CA

Well said Yak, I enjoy playing Meph when I can afford to fit him in points wise. He is a beast in close combat and due to his 5 toughness and 6 weapon skill makes him likely to survive even powerfist/klaws fairly reliably for at least a turn of combat. Unfortunately I must echo the concern of no invulnerable save; especially in my area where Lysander and his look-a-likes are prevalent. That strength 10 can insta kill Meph, and Lysanders great invuln save and eternal warrior makes it unlikely Meph will have a much of a chance.

Though I may get flamed for this, when the new marine codex came out BA lost a lot of their unique units; in that the new marines have ironclad (better armor than furioso, but at least we kept the extra attacks with DC for it) for example. Even their drop pods dropped in points. So when I heard (indirectly of course) that Jervis mentioned that they were working on a new BA codex I was excited for my angels. If it is because of the new space hulk coming out, then all the better.
   
Made in us
Wicked Warp Spider





The Webway Gate in California

Keep you fingers crossed. I like the Zim avatar.

We were masters of the stars once and we shall be again

 
   
Made in us
Trigger-Happy Baal Predator Pilot




The great state of Florida

Mephiston was awesome in 4th edition but not as strong in 5th edition due to the change to FNP. Dante and Corbulo combined are a better choice. Also I don't think the Lord of Death has furious charge built into his rules so you need Corbulo closeby to give him that oomph.

Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
- Killkrazy 
   
Made in us
Annoyed Blood Angel Devastator




Gothikadia

You would figure with all the attention us vampires are getting that GW would jump on the band wagon, we even have a true to life "True Blood" drink coming out this september. I guess the death company could finally chill out, sit back, and have a drink. But seriously, we are a first founding army, our primarch died fighting Horus when every one else was figiting with their GPS as to where he was (he never was one to hide, Horus that is). We are the longest lived of all astartes, we are . please don't get me started. Another thing, I understand we dont adhere to the normal marine codex, in the sense that we have Honor Guards instead of a command squad, but why dont we have the option of giving them terminator armour like every one else can. Are we allowed to use the new gun platform that comes with the new tech priest. It's not listed, and neither is the varients of land raiders. Is there an official FAQ from GW for the "True Angels of Death" that would allow us so options

Fight the zombie, kill the zombie, burn the zombie 
   
Made in se
Snord





Stockholm

That made no sense.. are you drunk?

 
   
Made in us
Annoyed Blood Angel Devastator




Gothikadia

Bla_Ze wrote:That made no sense.. are you drunk?

Drunk on the blood of all those who have fallen to me and are now respectfully and proudly called victim, like Duke Nukem look alikes.

This message was edited 2 times. Last update was at 2009/07/29 16:16:52


Fight the zombie, kill the zombie, burn the zombie 
   
Made in ca
Been Around the Block





Well moving away from what that was, it seems BA were mentioned to be on some sort of list of "TO DOs" at the recent Gamesday and the estimations early on in the thread of sometime 2010 seem plausable, and likely to be befor Dark Angels. Im willing to bet end of 2010 early 2011 and before Dark Eldar. I have nearly 13 000 pts I'd rather field as plain marines allied with blood angels until then. I love scouts and hate the lack of sniper rifles, and troop slots. The pour tank options and wargear is depressing and the removal of sanguinary priests is more then agrivating. I would be fine not getting any new units if that meant getting a codex and models. Plastic furioso arm, Baal Pred tank upgrade bits, throw in some shoulder pads, heads/masks, maybe something unexpected all onto one frame like Dangles and Id be happy heheh I know thats more then just a little bit but its not really as much as a whole revamp and release just extras and completion of the codex cause as it stands its more like a 1st draft.

 
   
Made in us
Annoyed Blood Angel Devastator




Gothikadia

tcraigen wrote:Well moving away from what that was, it seems BA were mentioned to be on some sort of list of "TO DOs" at the recent Gamesday and the estimations early on in the thread of sometime 2010 seem plausable, and likely to be befor Dark Angels. Im willing to bet end of 2010 early 2011 and before Dark Eldar. I have nearly 13 000 pts I'd rather field as plain marines allied with blood angels until then. I love scouts and hate the lack of sniper rifles, and troop slots. The pour tank options and wargear is depressing and the removal of sanguinary priests is more then agrivating. I would be fine not getting any new units if that meant getting a codex and models. Plastic furioso arm, Baal Pred tank upgrade bits, throw in some shoulder pads, heads/masks, maybe something unexpected all onto one frame like Dangles and Id be happy heheh I know thats more then just a little bit but its not really as much as a whole revamp and release just extras and completion of the codex cause as it stands its more like a 1st draft.

Thanks, good info. Now a question. Is it possible to field a plain space marine army and ally them with some specific Blood angel units like the Death company and special characters like memphiston?

Fight the zombie, kill the zombie, burn the zombie 
   
Made in se
Snord





Stockholm

No it is not

 
   
Made in ca
Been Around the Block





yeah I just field two seperate forces I have enough to do that and with friends they're cool with 2 1000pt armies and so on. Our reasoning is if Daemon/witch hunters can do it why consider its a chaplains force and a more codex commander's force allieing together to strike an ork target. I dont mix and match what I want just make two entirely independent themed armies.
For example the Chaplain would likely field with a Jet pack and Dc the same way, throw in 2 troop ass troops, maybe a squad of speeders and what ever I deem Agressive and can afford; like a furioso maybe. Then the Codex captain would likely have full tactical squads with rhinos, scout squad with sniper rifles, and either a landraider or a preditor.
None of this is street legal heheh but within character of your theme and intent friends likely will understand. Then again they may not.

 
   
Made in us
Annoyed Blood Angel Devastator




Gothikadia

tcraigen wrote:yeah I just field two seperate forces I have enough to do that and with friends they're cool with 2 1000pt armies and so on. Our reasoning is if Daemon/witch hunters can do it why consider its a chaplains force and a more codex commander's force allieing together to strike an ork target. I dont mix and match what I want just make two entirely independent themed armies.
For example the Chaplain would likely field with a Jet pack and Dc the same way, throw in 2 troop ass troops, maybe a squad of speeders and what ever I deem Agressive and can afford; like a furioso maybe. Then the Codex captain would likely have full tactical squads with rhinos, scout squad with sniper rifles, and either a landraider or a preditor.
None of this is street legal heheh but within character of your theme and intent friends likely will understand. Then again they may not.
thanks for the info, so if I'm playing a 3000 point army, I can split them into to 1500, using one half of blood angels and the other of ally troops as codex space marines?

Fight the zombie, kill the zombie, burn the zombie 
   
Made in us
Shas'la with Pulse Carbine





Norfolk, Va

thanks for the info, so if I'm playing a 3000 point army, I can split them into to 1500, using one half of blood angels and the other of ally troops as codex space marines?


Strictly speaking, no, you cannot combine two codexes into one army. However with your opponents permission you can do whatever you want.

If you showed up to a tourny with a list composed of half BA and half vanilla Marines you'd be laughed out of there.
   
Made in us
Chosen Baal Sec Youngblood




San Luis Obispo, CA

rzsanguine wrote:Keep you fingers crossed. I like the Zim avatar.


Thanks!

And this bit from BOLS may be good news for us BA but who knows: "Space Wolves will supposedly be “even less Codex Astartes” than they were before. "

That may mean when they do finally release another codex for BA we may get back more of our unique feel that we used to have.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

In 2E, the BA Codex stated that they BA were adherents to the Codex Astartes, their primary defining characteristic was that their armor was red.

As far as "unique" goes, there wasn't much aside from the 2 DNCCW Dread, Baal Pred and Death Company.

This message was edited 1 time. Last update was at 2009/07/31 19:38:40


   
Made in se
Snord





Stockholm

I think thats all "we" need.
In my oppinion BA aint supposed to be some undisciplined bunch of ragheads.

Am i the only one pinching for normal?

 
   
Made in ca
Been Around the Block





JohnHwangDD wrote:In 2E, the BA Codex stated that they BA were adherents to the Codex Astartes, their primary defining characteristic was that their armor was red.

As far as "unique" goes, there wasn't much aside from the 2 DNCCW Dread, Baal Pred and Death Company.


Well there also was the charcters that set them apart. If your really want to get technical way back at theyre creation there were just red and the wings on their pads looked more akin to bat wings then feathers. Like all the codexs they evolve with time. BA have adopted an agression and close combat obsession. It has been stated that they stick to the structure of the codex astartes very strictly, this is so they do not draw attention from outside investigation. Flaws in their gene seed and the wisper of corruption could lead to them being in big trouble with the Inquisition. They hide their secrets and fight to impress. In older editions the fluff would talk about the hiberations they would go into where they're blood would be cycled and cleaned and what not, possibly leading to longer then average life lengths. Dante him self is said to be 1000 which I would consider to be "unique". The long life was said to be a reason for the Blood Angels mastery of the arts, and all they do. They would work hard to better them selves and this made for the perfect counter to Black rage. A degenerative rage that caused you to want to do nothing less then consume your enemy in close combat? The loss of ones identity and control is made that much worse when you have lived a heroic 500 year long life in which you became an artisan and soldier. That seems rather unique to me. While the salamanders create beautiful works of art with their armour and weapons, they dont fear the possiblity of turning into a slobbery rabid dog. Blood Angels are just as unique as the Dark Angels and the Templars, only difference is they haven't had the time spent on them like the other two to develope something representative and "unique" to match. Once apon a time there was the "Angels of Death" book and aside from paint jobs characters and a couple weapons DA and BA were almost the same "Force". If your going to do someting do it right, dont leave as a download.

 
   
 
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