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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

For the most part, ignore Monoliths.

They are expensive models, and the more of those that the Necron is playing, the less warriors they have. If I am playing a 1750 game, and I see 2 Monoliths, I usually chuckle. That's a huge investment of points which means that it's that much easier to force a phase out.

Sure the monoliths can do some damage, but even a lascannon shot is better delievered to a necron in the focus of making them phase out rather than beat on the stubbornly tough monolith.

The best Necron armies I have faced have included no monoliths, but instead warriors/immortals/scarabs/destroyers/spyders. Those are the armies that give me the biggest problems.
   
Made in gb
Nurgle Predator Driver with an Infestation




Hive Fleet Kraken

I once played a 1000pt necron army with 2 of them.
My Chaos SPace Marines caused them to phase out by the end of my first turn with no casualites.
He has never used them again and his cron army is now 10 times better.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Space_hoppo wrote:I once played a 1000pt necron army with 2 of them.
My Chaos SPace Marines caused them to phase out by the end of my first turn with no casualites.
He has never used them again and his cron army is now 10 times better.



500 points of Monoloths
~100 points for his lord
That left 400 points for his warriors/destroyers/spyders!

The sad part is that he probably thought he was going to steamroll you with the two monoliths.

This message was edited 1 time. Last update was at 2009/08/10 21:15:20


 
   
Made in gb
Nurgle Predator Driver with an Infestation




Hive Fleet Kraken

Yes, i think it was a Lord, 2 Monoliths and 20 crons. I had like a Daemon Prince, 20ish CSM, some autocannon havocs, and i think a vindicator. Then again, my Daemon prince did kill 30+ crons in one game by himself once. 10ish came from some epic nurgles rot.

 
   
Made in us
Sister Vastly Superior




Gig Harbor, WA

Actually, a Monolith costs less points than a LR, yet is better armed and armored. And as an IG player, how do you ignore something that deep strikes into the center of your line (and wont mishap on your line) and shoots a D6 gauss heavy bolter at your 10+ infantry squads and tanks? 'liths are the reason I have a dozen lascannons and the like.

2000 pts SoB.
2000 pts Crimson Fists (WIP)

doomed-to-fight-until-killed-in-battle xenophobic psycho-indoctrinated super soldier warrior monks of an oppressive theocracy stuck in the past and declining while stifling under its own bureacracy and inability to react.
Vaktathi, defining Space Marines



 
   
Made in gb
Nurgle Predator Driver with an Infestation




Hive Fleet Kraken

But using epic guard shooting to slaughter as many crons as you can before it deep strikes in

 
   
Made in us
Sister Vastly Superior




Gig Harbor, WA

Res orbs ensure that it won't be enough before turn 2-3. I have, however, taken steps to counter the 'lith and necrons in general. Master of the fleet, Vindacare assassin, a landraider (godhammer), and topped off with a CC oriented Inq. lord. All I'm waiting for is enough disposable income to pick up that LR, and I'll be set. So it's not impossible, it just shifts the local metagame that favors 'crons (not that I'm complaining... much...)

2000 pts SoB.
2000 pts Crimson Fists (WIP)

doomed-to-fight-until-killed-in-battle xenophobic psycho-indoctrinated super soldier warrior monks of an oppressive theocracy stuck in the past and declining while stifling under its own bureacracy and inability to react.
Vaktathi, defining Space Marines



 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Illeix wrote: 'liths are the reason I have a dozen lascannons and the like.


What is the chance of a lascannon actually doing something significant against a monolith?
Lets assume you hit, then there is a 1/6 chance that you will penetrate it. There is a 1/3 chance that your penetrating hit will cause the monolith to explode, giving your lascannons a 1/18 chance of destroying the monolith. Given that your models have a BS of a 3 for the most part, that's 36 lascannon shots to take down 1 monolith!!

Those same 36 lascannon shots could turn 15 necrons into piles of smoldering ash, greatly pushing your opponent to a phase out. Lascannons have a great range! If his lord is near a normal necron squad, shoot at the destroyers ourside his lord's range.

As a IG player, you should have enough pie plates to wipe the squad his lord is joined with fairly quickly. Once the rest of the lords necron squad has been wiped, why not turn those same 36 lascannos on the necron lord and see how well his invuln save holds up?

When we suggest to ignore the monolith, we are not saying to put your head in the sand and pretend it does not exist. As it deepstrikes move models away from it, etc...just realize that the same firepower you can use to bring it down can be used elsewhere to better effect.
   
Made in us
Sister Vastly Superior




Gig Harbor, WA

Now, I agree with all of that. You are correct. It's the local metagame that is my problem. Twenty strong squads and few destroyers are common around here, and monoliths are deployed to deny LoS (inflicted casualties are secondary) giving me little to shoot at, not to mention the stupidly good luck of WBB rolls I see...

That's why I'm in the proccess of changing up my army by bringing in some Inq. firepower, as well as giving considerable thought to a demolisher squadron. With luck, it's a solved problem.

2000 pts SoB.
2000 pts Crimson Fists (WIP)

doomed-to-fight-until-killed-in-battle xenophobic psycho-indoctrinated super soldier warrior monks of an oppressive theocracy stuck in the past and declining while stifling under its own bureacracy and inability to react.
Vaktathi, defining Space Marines



 
   
Made in us
Stabbin' Skarboy





Jersey

I don't, i'd just focus on getting my boyz into cc with the warriors instead.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in se
Perturbed Blood Angel Tactical Marine






LoS shouln't be a problem anymore should it? Thought the monolith hovers a few inches from the gameboard giving you ample room to shoot under it?

Might be totally wrong here, havent seen a monolith in a few years.

May the mass*acceleration be with you

Irony - means sort of like Iron 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Lloldrin has a good point.

Are not monoliths skimmers? On page 21 of their codex it clearly shows that they are.
Given the true LOS rules, and that players SHOULD be playing with a skimmer base, then a non-immobilized monolith should not block LOS.
   
Made in us
Longtime Dakkanaut






The land of cotton.

You won't get the LOS you think you might... a Monolith has a well in the middle of the bottom that the flight stand goes into and projections off the circumference of the well also. All total the flight stand holds the Monolith less than an inch off the table. You'd have to be silly far away and laying down to get that shot off.

Steel Legion Heavy Weapon squads maybe.... those guys in the REAL combat poses. The tripod mounted stuff is not going to cut it.
   
Made in gb
Guarding Guardian



Leicester - UK

Lysander with 3 str 10 attacks with +1 on the damage should do the trick
   
Made in gb
Proud Phantom Titan







MarineFist wrote:Lysander with 3 str 10 attacks with +1 on the damage should do the trick


Doesn't move 3/6 2/6 or 42.1% from 3 attacks

does move 3/6 3/6 2/6 or 23% from 3 attacks

not bad ....
   
Made in hk
Legionnaire







Railguns, railguns, railguns...i'm i forgetting something?

AH yes................RAILGUNS!

   
Made in gb
Nurgle Predator Driver with an Infestation




Hive Fleet Kraken

Dont forget, a railgun only penetrates a monolith on a 5+. Albeit the AP1 does mean death on a 4+ if so. But still 4+ to hit, 5+ to penetrate and 4+ to destroy it isnt very good! Its better to ignore it, and railgun the lord.

 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

If you play dark eldar, your only option is a big hammer.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

That's right, all you guys get is the Dark Lance. Have fun against the 3 Monolith armies that keep the warriors in reserve until te last couple of turns to grab objectives.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Rotting Sorcerer of Nurgle





Necron players don't have a choice in the matter when the warriors come in.
The dice decide that as you MUST roll for reserves.

Now if the warriors and all the mono's are in reserve, then yea. A bit messy IMO, but warriors have every chance of coming in earlier as they do later.

Str 10 with AP 1 is the deal. (railguns, Vortex of doom, something like Lysander hitting it, or a dreadnough CCW or siesmic hammer).
Or weapons that result in automatic effects like Wraithcannon, then you just have to hope for enough pens to roll a destroyed result.

My 7 Cents.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Tau's chance of destroying a Monolith through shooting.

Railgun (on Broadside w/ Targeting Array + Markerlight hit) 27%
Railgun (on Broadside w/ Targeting Array) 17.5%
Railgun (on Broadside w/ ASS) 14.5%
Railgun (on Hammerhead) 13%

Compare that with Pretty Much Anything Else's chance of destroying a Monolith through shooting.

Lascannon (Twin-linked BS4) 5%
Lascannon (BS5) 4.6%
Lascannon (BS4) 3.7%
Lascannon (BS3) 2.8%
Meltagun (BS4) 2%
Meltagun (BS3) 1.4%

Eldar weapons not included because I have no idea of their stats.

The moral of the story is pretty obvious.

This message was edited 1 time. Last update was at 2009/08/12 23:09:44


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Made in us
Focused Dark Angels Land Raider Pilot






I try to at the very least immobilize it. This has worked in the past where I went against 2 monos. Both where immobilized first turn and didnt pose much of a threat from then on.

Dreadnoughts work wonders against them though, lascannon and DCCW have taken down their fair share of monos and raiders.
   
Made in gb
Proud Phantom Titan







orchewer wrote:
Eldar weapons not included because I have no idea of their stats.


Eldar player here to help ... odds to Wreck or Explode

Fire Dragons* 5 x Fusion Gun + tank hunter = 33.3%
Fire Dragons* 5 x MeltaBomb + tank hunter
Stationary = 24.9%
Moving = 13.1%

Fire Dragons* 10 x Fusion Gun + tank hunter = 54.6% (not bad)
Fire Dragons* 10 x MeltaBomb + tank hunter
Stationary = 43.5%
Moving = 24.5%

Warlock 1 x witch blade (A 3= B1 +1(2HW)+1C)
Stationary = 15.8%
Moving = 8.1%

Warlocks 5 x witch blade(str9 vs vehicles) (A 3= B1 +1(2HW)+1C)
Stationary = 57.6%
Moving = 34.5%

Warlocks10x x witch blade(str9 vs vehicles) (A 3= B1 +1(2HW)+1C)
Stationary= 82% (.... well that's killed it ...)
Moving = 57%

Wraith Guard 3x Wraithgun =20.6% ++
Wraith Guard 5x Wraithgun = 31.9% ++
Wraith Guard 10x Wraithgun = 53.7% ++
(note you can/should also include a warlock in the unit)

Swooping hawks 5x Hay wire
Stationary = 1/18 =24.9% ++
Moving = 13.1% ++

Swooping hawks 10x Hay wire
Stationary = 43.5% ++
Moving = 24.6% ++

WrathLord in CC (A3 = B2 +1C)
Stationary = 29.8%
Moving = 15.8%

Fire Prism TL St10 AP1 blast (note chance of hitting 1071/1296) = 16%


So for Eldar the answer is Wraith Guard, Fire Dragons or Warlocks.


*Exarch included
++(note this is the chance of destroying any non-open topped vehicle not just a monolith)

This message was edited 3 times. Last update was at 2009/08/13 00:37:07


 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Orks actually have an easy time with mono's believe it or not.


1: Use a green wall to stop it shooting anything important.

2: Maybe do a drive by tankhammering with a unit of bustas.

3: drag all crons into CC and phase them out quickly.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Bounding Assault Marine





Valdosta

Maybe you guys should just wish for it 'real' hard, lol.

seriously, Las cannons in force will do the trick. I played a list at 1850 with 2 of them and watched as a Havoc squad with 4 LCs popped them like a zit from the other side of the table.

Mr. Tau-statistic is also right for the Tau, but did anyone NEED to tell them to take railguns? lol.

Mr. Ork-- you're boned. sure, go ahead and rush your troops and walkers, etc. toward the 'lith and watch them dematerialize at 24" in. Also say hi to the Big-D when you actually, WILLINGLY come anywhere flippin' close to him. If they're packing pariahs in support then you can watch your beautiful massive FEARLESS mob get pinned and the turn after your walker beaten like a readheaded step child by initiative 5 Str 8 double D6 penetrating liquid metal.

Mr. Tyranid... well, there's always tomorrow. lol, but seriously, you've got to line your godzillas and give cover to the stealers , etc. coming in behind lest they be torn apart by immortals, pariahs, etc. and then punch the monoliths, troop lines, etc. for the win. Pretty simple. Also, as Big-D comes over to greet you better get lucky. He's going to start curb-stomping your carnifexes and if you try and team up on him he'll just skedaddle out of combat.

IG guy. you're set- the word of the day is Medusa.

Eldar...you've got plenty of options-- just work through Big-D first and then pop the 'Lith.

All-Marines... lascannons or vindicators.

Dark Eldar... I really don't know that much about you. All I ever hear is this magical 2+ invulnerable character...

Inquisitorial forces... what are you doing here? You're only good as allies *kicks out of the thread*




Gwar: "Of course 99.999% of players don't even realise this, and even I am not THAT much of an ass to call on it (unless the guy was a total dick or a Scientologist, but that's just me)"

 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Dragon, so your saying that Mr D and a mono can kill 180 orks before they phase them out?
keep in mind that 180 ork boyz only cost 1,080 points, in a 2k game they can take alot of great things.

Nob bikers for example (i hate them, but they work) could easily take down a unit of crons per turn due to thier high movement and sheer strength through mass high Str attacks.
also, they get a 4+ cover save, FNP aswell.

Even with 3 mono's in the army they still couldnt do enough damage to boyz to worry an ork player.
Also, the more points spent on mono's, gods etc etc.. the less you have to put on troops, meaning quicker phase out time.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ca
Member of the Malleus





Canada

The only use that a monlith has that causes any real concern is if I play any kind of gunline army such as guard platoons or eldar snipers in cover the monilith can crash down right in the midle of your firebase and force you out of cover and then start spitting reserve warriors out of itself while you are not in cover. Other then that and an ordanice weapon on it, just keep it at range and phase out everything else.


Automatically Appended Next Post:
Oh an a nids only reliable chance at killing one is a fex with strength 10 and a whole lot of attacks, getting them there isn;t a huge problem either with the running rule.

This message was edited 1 time. Last update was at 2009/08/13 01:05:04


 
   
Made in au
Killer Klaivex






Forever alone

The Dragon wrote:
Mr. Ork-- you're boned. sure, go ahead and rush your troops and walkers, etc. toward the 'lith and watch them dematerialize at 24" in. Also say hi to the Big-D when you actually, WILLINGLY come anywhere flippin' close to him. If they're packing pariahs in support then you can watch your beautiful massive FEARLESS mob get pinned and the turn after your walker beaten like a readheaded step child by initiative 5 Str 8 double D6 penetrating liquid metal.

Um, what? You're saying that S9/10 Power Klaws WON'T hurt a Monolith? How about Ghazghkull in a Battlewagon with MANz? What about Tankbustas? What about Deff Dreads and Killa Kans? Shokk Attack Guns? Biker Bosses? Boyz with a PK Nob?

Clearly, you've never played Orks before, mate.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Genestealers could glance a monolith down. W/ toxin sacs they are Str 5 each. w/ rending on 6's they will be str 11 + D3. Roll a 5 or 6 thats a glance. Do that enough times (10-12 genestealers would have a decent chance) and they could knock it down. problem is if they don't they're gonna get a Str 9 ap 3 shot to the dome

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Made in au
Crazed Spirit of the Defiler






A Land Raider Terminus could do the job - a Monolith is about the only super heavy big enough to train the weapons on.

Otherwise I would say sternguard with lascannons alongside their lascannon razorback.

 
   
 
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