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Made in gb
Ultramarine Land Raider Pilot on Cruise Control







The warboss made my laugh
   
Made in fi
Roarin' Runtherd





Those meks are there because they are the only way to take terminators out in ork army. So the lootas have no point in there, just giving me the meks. Ofc nobs with powerclaws sound good but they cost soooooo much points. And whu sholdnt I take rokkits and bigshootas, they are actually pretty good, rokkits take easily some tanks down and bigshootas sweeps people kinda nicely.


 
   
Made in us
Bonkers Buggy Driver with Rockets







(._.) wrote:Those meks are there because they are the only way to take terminators out in ork army. So the lootas have no point in there, just giving me the meks. Ofc nobs with powerclaws sound good but they cost soooooo much points.


Okay! Have to disagree here; this is one of those things that seems good on paper, but in practice comes up very lacking.

The number one way you take hard armored targets out in an Ork army is volume of fire, which lootas are ridiculously good at because of both the number of shots they put out and their high strength making toughness rolls a non-issue. Honestly, the best way to deal with Termies as orks is either a ton of loota shots or heavy artillery fire (the Shokk Attack Gun comes to mind, which can be paired with Lootas and a bosspole for a really, really effective ranged support squad; not to mention it's the same range, so you can park the whole group in one place for the majority of the game and make sure you're not wasting rounds moving).

Also consider that the AP2 of a Mek's KMB comes with really, really huge drawbacks. First off, the obvious chance of overheating means that you're going to kill yourself off, which is something a deffgun, for all it's killing power, won't do. Secondly, you're completely wasting the loota squad he's with because using the KMB requires additional turns of movement, which both deprive you of shooting and require you to bring a purely ranged unit closer to the enemy. Not a good idea. Third, if you're using the KMB with terminator-hunting in mind, recall that they have an invulnerable save, meaning even if you manage to overcome all the drawbacks to KMB usage and land a hit, there's still a 50-50 chance it'll do nothing at all. Even worse if they're using storm shields!

As far as I'm concerned, Meks don't fit in an ork army, with one rare exception: Burna Boy squads. This is because the Burna Boys are a much more mobile unit, and if you paid them with a Kan wall for cover, they can also put their Mek Tools to good use.

And whu sholdnt I take rokkits and bigshootas, they are actually pretty good, rokkits take easily some tanks down and bigshootas sweeps people kinda nicely.


And here, I'm right back to agreeing with you; at least as far as Rokkits go. I consider them to be a good investment simply because they offer an occasional chance at cracking armor or 3+ saves. Big Shootas, on the other hand, have never earned their worth when I've played with them. The RoF and assault qualities are nice, but you're still relying on a crappy ballistics skill. At least with Rokkits, if you hit, you're more likely to be causing some harm. Mixing Rokkits and Big Shootas in the same squad is an even worse idea. If you're going to take special weapons, take ones that fill the same role so that you're not wasting shots. As-is, if you try to crack armor with a Rokkit, your Big Shootas get wasted! Bad idea.

This message was edited 2 times. Last update was at 2009/12/06 23:11:27


 
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

subscribed.

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in se
Stabbin' Skarboy





Malmoe, Sweden

Ok so here's my tips.

You will need some more targets for your oponent, sure alot of boyz is intimidating but.. slam some of them in a trukk or two and get some killer kanz or deff dreads on your font lines, just a tip. giving your target problems of chosing what to shoot at is essential in a horde army imo.

Secondly I say, drop ALL the bigshootas and rokkits and buy Nobz with bosspoles and power klawz. And if you want some bigshootas then get some shoota boys and slam in the bigshootas there.

For tankbusting goodines I prefer kanz with rokkitz, deff koptas with rokkitz and Nobz with power klawz.

Just sharing my thoughts about Orks good luck!


Automatically Appended Next Post:
giving your oponent* problems of what to target*

This message was edited 1 time. Last update was at 2009/12/07 21:32:54


monkeytroll wrote:
In the grim darkness of the future there is only boar.

Waagh Nazdreg!
 
   
Made in fi
Roarin' Runtherd





Or how about deffkoptas with kmg, they are cheap and no armor save for termies.


 
   
Made in se
Stabbin' Skarboy





Malmoe, Sweden

yeah, but they are not twin-linked and also termies seem to get chopped up by a full mob of boyz, at least when my boyz chop em'

This message was edited 1 time. Last update was at 2009/12/09 08:20:04


monkeytroll wrote:
In the grim darkness of the future there is only boar.

Waagh Nazdreg!
 
   
Made in fi
Roarin' Runtherd





Well those termies just wont die because of my unlucky dice, but anyway im doing this more for fun and fluff. I iad couple of great ideas, the first is CYBOARS!!! As I have loads of greenstuff, decent sculpting skills mold making stuff and all kindsa gubbinz. The other was making the famous vulcha. Because I like the story of vulcha skwadron and the vulcha. Here is a sketch for the vulcha kommander.
[Thumb - Skwadron kommander.jpg]



 
   
Made in us
Stabbin' Skarboy





Jersey

Nob+Power Klaw+Bosspole= standard for all boyz mobs, its 40 points but the re-roll and 4 S9 attacks that ignore armor are without a doubt worth it. Also, if termis are giving you problems, Kanz with grotzookas can be a godsend from 2 mobs of kanz, i put 22 wounds on a group of 5 termis before saves obviously but that was one turn of shooting and i got 2 in that squad was almost gone by the time cc hit. Grotzookas are really good for anything with large or bike bases i've completely destroyed a ravenwing bike squad wiped out a tac squad and the box they rode in on before. Also you should split up the deffkoptas into 3 mobs and give them rokkits, the TL makes up for the loss of AP2.
And now since this is a p&m topic, i gotta say i like the bright green of the orkz, but if you want to put a little contrast in mobs you could make the nobz and boss darker green, like a light coat of dark angels or something. Also i like the deffkopta modification looks like some fighta bomma wannabe's. I also like the way you made the aobr orkz more fluid and dynamic i hate having an entire army in the same 5 poses.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Werewolf of Angmar





Anchorage



Love the conversions, the jumping nob is impressive. Keep up the good work!

Rico.

"Well, looks can be deceiving."
"Not as deceiving as a low down, dirty... Deceiver." 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





Utah

Nice job so far keep it up

DR:90+S++G++M+B++I+Pw40kPwmhd+ID+++A++/wWD359R+++++T(M)DM+
Deff Gearz 2,000+pts. (50% painted), Retribution 57pt.(70% painted), FOW British Armoured Squadron 1660pts. (15% painted)

 
   
Made in fi
Roarin' Runtherd





Ty. soon 27 boyz will be ready to join the waaagh, just skin and teeth anymore.


 
   
Made in fi
Roarin' Runtherd





Damn painting 120 boyz is harder than i thought.


 
   
Made in gb
Decrepit Dakkanaut







Painting 120 of anything is tough, dude

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in fi
Roarin' Runtherd





Just a question here, i have this 1:35 leopard tank wich im going to use for orks. Im going to first make it look like IG tank and then do so Kustom works on it! So here is the question: Should i make it wider?
[Thumb - IMG_6383.JPG]

[Thumb - IMG_6381.JPG]

[Thumb - IMG_6371.JPG]
Wip thing of doom!

[Thumb - IMG_6375.JPG]

[Thumb - IMG_6376.JPG]



 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

those plates looks like cookies!

man, you made me hungry.
   
Made in se
Stabbin' Skarboy





Malmoe, Sweden

are you making a pepparkaks hus? (don't know what it's called in english)

monkeytroll wrote:
In the grim darkness of the future there is only boar.

Waagh Nazdreg!
 
   
Made in se
Regular Dakkanaut





Gothenburg, Sweden

Its called a gingerbread house

 
   
Made in fi
Roarin' Runtherd





Yes I am! And its now allmost ready. But sadly no one answered my question =)... =(...


 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

nah its perfectly fine.
   
Made in us
Nimble Pistolier




Idaho

Need a guy next to the tank for size to tell if it would look better wider. I would probably just ork it up, it looks as wide as a battle wagon so just bulk it up with armor plates and glyphs. I really like some of your conversions and I am looking forward to seeing more.

1000pts
?
1500pts
 
   
Made in fi
Roarin' Runtherd





But battlewagon is not wide enough...


 
   
Made in fi
Roarin' Runtherd





I had this great idea to magnetize the heavy wepons in the multi-part boyz squad that my friend gave me. And after 5 mins i had these!


Automatically Appended Next Post:
Damn didn'r realise those were that blurry!
[Thumb - IMG_6384.JPG]

[Thumb - IMG_6385.JPG]

[Thumb - IMG_6386.JPG]

This message was edited 1 time. Last update was at 2009/12/15 13:27:58



 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

man i always liked those big shoota boyz.
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

Neat.

But why take less dakka?

   
Made in fi
Roarin' Runtherd





The battlewagon is just a littlebit smaller than baneblade so I had this idea, how about making it battlewagon for normal games and skullhamma for arpokalypse. So could someone tell me witch gun skullhamma has? heres pics.


Automatically Appended Next Post:
Plz someone tell me skullhamma wepons!
[Thumb - IMG_6387.JPG]

[Thumb - IMG_6389.JPG]

[Thumb - IMG_6390.JPG]

[Thumb - IMG_6391.JPG]

[Thumb - IMG_6394.JPG]

[Thumb - IMG_6395.JPG]

[Thumb - IMG_6396.JPG]

[Thumb - IMG_6398.JPG]

[Thumb - IMG_6399.JPG]
My gingerbreads taste awesome ^.^

This message was edited 2 times. Last update was at 2009/12/17 15:16:51



 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

lotz of big shootas!!!

man i want to taste those gingerbreads

This message was edited 1 time. Last update was at 2009/12/17 15:18:49


 
   
Made in fi
Roarin' Runtherd





Doom to you malicious abominations who don't tell me the rules! Anyways, heres some pics about main gun tower
[Thumb - IMG_6400.JPG]

[Thumb - IMG_6401.JPG]

[Thumb - IMG_6402.JPG]

[Thumb - IMG_6403.JPG]

[Thumb - IMG_6404.JPG]

This message was edited 1 time. Last update was at 2009/12/17 20:44:48



 
   
Made in se
Stabbin' Skarboy





Malmoe, Sweden

lovely I'll try to find my apoc book and then write the rules to you

monkeytroll wrote:
In the grim darkness of the future there is only boar.

Waagh Nazdreg!
 
   
Made in fi
Roarin' Runtherd





Good.


 
   
 
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