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Made in us
Drop Trooper with Demo Charge






@DogofWar: I was worried about that too until I fully read the army entry. Page 31 in the Imperial Guard Codex "Telepathic Relay: Whilst the Astropath is ALIVE, you add 1 to any of your reserve rolls. In addition, if any of... blah blah"

On the table or off, as long as he hasn't been killed yet, you get your Astropath bonus', as he is alive. While one might argue he's not in play yet if he's off the board waiting in reserves. Not in play and not alive are two different things. (At least, thats how I'm reading it, playing it)

I will check out the YMDC just to see what others think.

-Deewalla

   
Made in us
Ship's Officer





Reading, UK

Looks like Yakface linked to the old thread that shows an overwhelming belief that you do gain the benefit of advisors regardless of whether they are on the table or not. Like you said, they are alive until killed.

Woo! Dodged another bullet eh?

DoW

"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in us
Drop Trooper with Demo Charge






*ducks*

Comforting to read that the overwhelming majority (80%) read it as you do. I'm not sure how I would of played it if I couldn't. (Probably just fallen unto my ol' standby of MechVets.
The real bullet it now seems is to get 20 something minis painted, 8 converted (Damn you GW for not making a PW option for the Sergeants.) Plus greenstuffing the crap out of Kell's flag. Only 6 days left... *Stops typing, hits Submit, and starts working*

-Deewalla

   
Made in gb
Towering Hierophant Bio-Titan



UK

The OP (Not sure/cba to check other lists added in later on) is a very poor list.

Creed & strakken without any kind of infantry support (assuming the Inf Platoon is outflanking). Outflanking creed himself is also poor as you cant guarrentee that both the tiny weakling 5man squad & the mega 50man blob squad will come in together (or atleast the latter before the former).

The Medusa's are all fair and well but again their relatively short ranged weapons combined with a complete lack of supporting armour/infantry will see them dead very quickly.

The Valkyries have a distinct lack of transportable infantry.

Lascannon Scout Sentinels is a terrible idea, any day of the weak. Autocannons are better for points, main use (Side/rear transport anti-armour shots) and flexibility.

I suggest;

Creed + Chimera, lascannon, standard, vox, astropath.

Infanty platoon mk.1, PCS + Autocannon, 3x Infantry squad + lascannon, vox, 3x power weapon.

Infantry platoon mk.2 PCS + Al'rahem, 5x Infantry Platoon + 5x GL/Flamer, Commissar, 6x power weapon, 2x Squad krak grenades.

Veteran squad + Harker, 3x Plasma, 1x Autocannon, vox.

Veteran squad + Demolition, 3x Melta

2x Devil dogs

1x2 Autocannon Scout sentinels

1x Vendetta

1x Medusa

1x Medusa

Has, Unless I'm out by a few points (50pts,I think, may have missed out the squad krak, mk.1 power swords ) all that comes to 2000pts and is by far better than your OP.

Edit: Oooh I forgot, you need to add a priest, to accompany the mk.2 infantry platoon blob squad. I'm also going to assume that you will just always choose to give scouts to the Devil Dogs & either fast-move them 1st turn or outflank. Al'rahem outflanks along with probably the vendetta & the scout sentinels. Harker infiltrates to shore up/secure the section you wish to outflank from and creed stays in his transport behind the 30man lascannon blob, along with the medusa which shell from turn 1. Creed can also then move and order from the chimera, a respectable 30" range (or can he move 12" and still order from the chimera?) which should be able to catch al'rahems squad. You could ofcource do a dedicated outflanking force but your OP isnt the way to do it.

This message was edited 3 times. Last update was at 2009/12/05 15:12:31


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Drop Trooper with Demo Charge






Heres the link for the final lists battles at Game Castle's 2000 point Tourney.

http://www.dakkadakka.com/dakkaforum/posts/list/270208.page


Automatically Appended Next Post:
Oh, and for those who just want to see the final version (what I ended up playing in the Tourney) of my list:


CCS, Creed, Kell, Astropath, 3 CCW
CCS, 4 Meltas
Priest with Eviscerator

PCS, Al'rahem, Commissar with Powerfist, 1 Flamer, 3 CCW
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Flamer
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Flamer
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Meltagun
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Meltagun
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Meltagun
Veteran Squad, Harker, 3 Meltaguns, Chimera

Scout Sentinel Squadron, 3 Lascannon Sentinels
Vendetta
Vendetta

Ordnance Battery, 2 Medusa's with Enclosed Crew Compartment
Ordnance Battery, 1 Medusa with Enclosed Crew Compartment

That was the final 2000 point Outflank list.

-Deewalla


This message was edited 3 times. Last update was at 2009/12/19 19:02:50


   
Made in fi
Rough Rider with Boomstick




Finland

Deewalla wrote:Heres the link for the final lists battles at Game Castle's 2000 point Tourney.

http://www.dakkadakka.com/dakkaforum/posts/list/270208.page


Good work .

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
Made in ca
Longtime Dakkanaut





Your Rapid Reaction Force battles to Victory! Nice work!

How did you end up kitting Harker's chimera? Do all the duces have HF in the hull?

Having lascannons on the sentinels turned out OK, eh?

This message was edited 1 time. Last update was at 2009/12/19 22:15:59


Fun and Fluff for the Win! 
   
Made in us
Drop Trooper with Demo Charge






Thanks Murdog, I was very happy how this all worked out. Already thinking about loosing the bait. Although, in my 3rd game. Having bait on one edge proved to be incredably helpful.

Harkers Chimera was Multi-las turret, Heavy Flamer hull. It brought a bit of flame fear into the army.

All the Medusa's had Heavy Bolters. Never really thought to put HF on them. But either way, they never fired their Hull weapons anyway.

Oh yeah, those walking Las-cannons just were perfect. Every game they never got targeted. They were even more amazing when you thing that a Pen would of killed one on a 3+, and they're armor 10. Vendetta's and Medusa's were just more scary.

-Deewalla

   
Made in ca
Longtime Dakkanaut





Oh i thought i saw some flame coming out of the medusa in the action-packed battle report...

Fun and Fluff for the Win! 
   
Made in us
Drop Trooper with Demo Charge






Oh. Ha, yeah, I used a "flame" to try to simulate weapon discharge. Just to try to make it look like the Medusa's firing.

-Deewalla

   
Made in gb
Towering Hierophant Bio-Titan



UK

Deewalla wrote:Kell
Why Kell? Is there an awesome use for him I missed? Or just fluff?

Deewalla wrote:PCS, Al'rahem, Commissar with Powerfist, 1 Flamer, 3 CCW
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Flamer
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Flamer
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Meltagun
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Meltagun
. .Infantry Squad, Seargent with Powersword and Meltabomb, 1 Meltagun
Veteran Squad, Harker, 3 Meltaguns, Chimera
Why o why does the commissar have a powerfist? It means that a)he is in the 5man PCS and b)not giving the other 50-strong blob squad (or even one 10-man infantry squad) stubborn! You can get charged by some I5 gaunts, loose so many models and get the remaining bunch swept & easily.
Harker's squad, if your spending points of slightly useless things like evisorators (while he will swing & do damage, any mildly clever opponent will attack him @ I2+ and destroy him removing such an extremely potent force multiplier very easily.), you might aswell give this squad an autocannon.
Lastly, Where is the vox?! Do you not want re-rollable MOVE!MOVE!MOVE! orders so you can cover a large amount of ground (which you need to do to get infantry to assault reluctant targets)? Strikes me as odd, for a mere 10-20pts all round.

Deewalla wrote:
Scout Sentinel Squadron, 3 Lascannon Sentinels
Autocannons are what you need. You have the high-strength weaponary else-where. Points aside (but autocannons ARE cheaper) you will do better vs light vehicles with autocannons. If all things are equal between the two (the mathhammer may actually prove that) then the autocannons should win on point difference.

Deewalla wrote:Ordnance Battery, 2 Medusa's with Enclosed Crew Compartment
Ordnance Battery, 1 Medusa with Enclosed Crew Compartment
If your going to field 2 sets of tanks that are pew-pew.. then why not field 2x devildogs (loose out on the scout sentinels, field marbo/melta stormies/nothing instead) and 1-2x Leman russ demolisher squad. Both function well left alone on the field (either due to speed and multiple-smoke cover saves or AV14 and smoke.) and both will function well outflanking via creed. Similiar points. At the very least a stright swap for the 2xMedusas for 2x Demolishers & swap the 1x Medusa for 1xManticore (+camo). Better all-round.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Drop Trooper with Demo Charge






@Razerous:
Yikes! Lots of questions. I'll try to answer them all. Already, I know you've caught some things which I only caught after playing it. Good eye.

Why Kell? All orders from the officer (in this case, Creed) are rolled off the OFFICERS ld. So, when coupled with Creed, 2 foot bubble of ld 10 orders. Standard, Powerfist, Powersword, I4 and extra wounds are all just extra bonus'. Another great bonus for being coupled with Creed is Kell gains the bodyguard rule. This very likely saved Creed in my first game when they got caught in a C'tan death blast.

Commissar with a powerfist in Al'rahem's PCS? Post game, I realized it was a poor choice. Yes, he should have been in the 50-man, and armed with a Powersword.

Why oh why did the Priest have an Evisorator? Well, besides that I already had a model for it painted, based, and ready to go.... that extra 15 points was a waste. Yes, while he's in the 50-man, he gets surrounded and forced NOT to ever get into contact. He didn't swing once the entire tourney. Once again, a good eye, but 1 tourney too late. Next time, he'll just be waving a book and shouting.

Where's the vox? Creed (with Kell) can yell at them from 2 feet away with a Ld10 test. It's pretty consistant. Getting into assault range was never a problem. As they appear on the edge. If no one is in assault range, then they could fire. Either way, they'll have 3 foot range Medusa backup.

Why doesn't Harker have an Autocannon? Well, didn't have the points for it originally. He might get one now that I know I'll have some floating points.

Why not Autocannon Sentinels? Well, once again, I have 3 Las-Sentinels modeled, based, and ready. That aside, I'd rather have the Lascannons. They really made their points back, even nailed the last Kill point i needed in game 2.

Why did you take the Medusa's? From they way you question this choice, I take it you didn't read the Battle Reports. Medusa's with ECC are only 150 a peice. They are cheaper, longer range, Demolisher cannons. Splitting them up was to allow one to be bait for the deployment of my opponent. That extra foot of range makes ALOT of difference. It feared my Daemon opponent right to the other side of the table. It, in my 3rd game, wrecked havoc on his Battlewagons and boys in the center. When the Medusa's arrive from an Edge, that 3 feet allows them to shoot all the way to the center. If the target is a bit off-center, come in on that edge. I suppose unless you've seen how effective those Medusa's can be, I wont be able to convince you they are a better deal then Demolishers. In every game, the Outflanking Medusa's never got shot at. With all the armor 12 on the field. (Chimera, Vendettas, Medusas, Sentinels[AV10]) my opponents went for the Vendettas every time. Their range, speed, and ability to grab Harker's squad and turn into a scoring skimmer frightened them.

My bait might get changed. Or even eliminated. Would allow points for Marbo (who would fit right into the theme of an all outflank army). I'll have to re-tool it.

-Deewalla

   
 
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