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![[Post New]](/s/i/i.gif) 2009/12/24 00:14:05
Subject: Re:Necron Airforce 2000pts
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Rotting Sorcerer of Nurgle
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C'tans aren't worth it in a list below 2500. Simply put, yes, they are hard to wound. Yes, they have a 4+ invun save. But they are still very easy to kill, even with your invun. Hell, normal wounds (bolters and such) you still get a 4+ on. They don't need to use just high str stuff.I've tried many times to use a C'tan and it was only good in 1 game (vs tau). Everyone else just beat it to a pulp. And you can only bounce out of combat on their turn, thus if you charge in (say against a Wolf Guard squad for example), because of your equal init to most things (or lower in the case of Eldar/Dark eldar) you'll at least get beat on 1 round. Due to your stupidly low WS for a 300+ point model, most of the time you'll be hitting on 4+ facing HQ's and things that are CC oriented. Honestly they are just NOT worth the investment when most people will just blow up your other stuff and make you phase out. And rarely will a C'tan make back its points in a game. You have to think he has to kill a fully kitted out Tac squad and a half just to make back his points (aprox).
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![[Post New]](/s/i/i.gif) 2009/12/24 00:14:51
Subject: Necron Airforce 2000pts
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Pyro Pilot of a Triach Stalker
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@mercer
The C'tan do not suck. Your advice sucks and your inferior knowledge of tactics and the rules shines through yet again.
Zid wrote:C'tans aren't worth it in a list below 2500. Simply put, yes, they are hard to wound. Yes, they have a 4+ invun save. But they are still very easy to kill, even with your invun. Hell, normal wounds (bolters and such) you still get a 4+ on.
What? Are you playing the same game as me? Bolters cannot hurt a C'Tan they are toughness 8! If the C'Tan had a better save they would be beyond broken. Their toughness and 4+ Inv. save makes they nigh indestructible. 90% of armies will be lucky to kill one in a game EVER and the other 10% are committing so much fire power to the C'Tan that the rest of the 'cron army will be able to waste them. The C'Tan get hosed in higher points games and only get better as the points value goes down. Your opponent is better able to flush out their heavy weapons and heavy support slots the higher the points level goes. And the points level decreases the availability of C'Tan killing weapons also decreases and/or the army becomes so dedicated to killing MCs that it can't handle anything else.
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This message was edited 3 times. Last update was at 2009/12/24 00:23:09
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![[Post New]](/s/i/i.gif) 2009/12/24 00:47:28
Subject: Necron Airforce 2000pts
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Sinewy Scourge
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Actually if I was facing either C'tan with my Orks I'd take 2 or more units of Lootas. Considering they have between 15 and 45 shots each a turn at S7; he's bound to take wounds from the 30 - 90 hits a turn if he's exposed. Weight of fire will dirt nap them, just like it works on everything else eventually.
And before anyone asks, I'd take the Lootas anyway thanks to their volume of fire.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2009/12/24 00:50:16
Subject: Necron Airforce 2000pts
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Pyro Pilot of a Triach Stalker
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Eyclonus wrote:Actually if I was facing either C'tan with my Orks I'd take 2 or more units of Lootas. Considering they have between 15 and 45 shots each a turn at S7; he's bound to take wounds from the 30 - 90 hits a turn if he's exposed. Weight of fire will dirt nap them, just like it works on everything else eventually.
And before anyone asks, I'd take the Lootas anyway thanks to their volume of fire.
Which is a tailored list that falls in the 10% of armies that could put a C'Tan down in 3 turns or less. I've said time and again that Orks are the army that Necrons will have the most trouble with but so does every other army in 40k. If I was facing you I'd have 2 Monoliths dropping pie plates on your Loota squad, and/or I'd be basing them with a swarm of Scarabs.
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This message was edited 1 time. Last update was at 2009/12/24 00:50:40
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![[Post New]](/s/i/i.gif) 2009/12/24 01:30:03
Subject: Necron Airforce 2000pts
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Sinewy Scourge
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Well what I meant by the last line there is that I take lootas regardless, as do a lot of ork players. Saying their tailored is not really an acute observation when Lootas are now the "Thing" for orks right now.
My statement is simply that a really popular unit in Orks that is usually fielded in multiples will put down an overpriced Star God. Lootas are also good against isolated Necron units, unless their accompanied by a Lord with ResOrb or a 20 model Warrior squad.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2009/12/24 02:12:05
Subject: Necron Airforce 2000pts
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Reecius wrote:
Weapons that deny invul saves are pretty damn rare though, and most will be wounding you on a 6. I don't think that is a factor that needs to come into consideration unless the meta game in your area is full of grey knights.
Flamers of Tzeentch spam.
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Plenty of things can wreck a C'tan: Loota spam, Melta heavy armies... anything that can put out some serious S5 or higher shots. You don't need to be wounding on 3's and 4's really, wounding on 6's is fine as long as you are pumping out enough shots. Or just ignore them, put sacrificial squads in the way, and focus on phase out. Even with C'tan gaining run you can just avoid them or if that is not an option, pump them full of enough shots in the 3 turns it takes them to get to you.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/12/24 03:17:28
Subject: Necron Airforce 2000pts
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Pyro Pilot of a Triach Stalker
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Eyclonus wrote:Well what I meant by the last line there is that I take lootas regardless, as do a lot of ork players. Saying their tailored is not really an acute observation when Lootas are now the "Thing" for orks right now.
My statement is simply that a really popular unit in Orks that is usually fielded in multiples will put down an overpriced Star God. Lootas are also good against isolated Necron units, unless their accompanied by a Lord with ResOrb or a 20 model Warrior squad.
Okay upon close examination of the Loota Rulez, I'm seeing a S7 Gun (5+ to wound a C'Tan) AP4(won't effect their Inv. Save) and a BS of 2? So, you hit 1/3rd of the time.... wound 1/3rd of the time and I make my save 1/2 of the time... so lets assume you roll a 3 on a D3 all 15 times and get 45 shots. You hit 15 times, wound 5 times and I save 3 times(in fairness all round up). So you score 2 wounds outta my 5. So under almost ideal conditions you would kill it in 3 turns (Maybe) and I can think about half a dozen(likely and common) situations to avoid that. We can walk through terrain, engage other units, hide behind Monoliths, engage Lootas with other units, use VoD with Immortals or Destroyer Spam to vaporize Lootas etc... You charge me (or move at all) and your Lootas can't harm me in any way. I charge you, you die.
You're spending 225 for this unit with the 'best' shot of hurting the C'Tan, and you're also suggesting taking 2, which more than accounts for the C'Tans points. Looks pretty balanced to me possible even unbalanced in the C'Tans favor.
Are you spending $66 dollars on your unit or am I?
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This message was edited 2 times. Last update was at 2009/12/24 03:46:59
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![[Post New]](/s/i/i.gif) 2009/12/24 06:23:23
Subject: Necron Airforce 2000pts
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Sinewy Scourge
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You roll once for the whole squad once not for individual lootas, also I mentioned using two squads.
Also ignore what the tables say about BS2, it hits more often then it should.
If the star god is ramming the lootas, thats fine, Nobs are what I want to keep it away from. If we bring in counter-strategies we produce a circular argument, like that Beat This Unit Thread.
Also I'm from Australia, I would fething kiss the store owner if I was charged $66 (US or Australian) for 15 Lootas. $45 AUD for each box (4) and factoring the exchange rate thats $180 AUD ($163.81 USD) all up.
Then again I buy from Maelstrom Games which is 11.81 GBP ($21.51 AUD, $19.58 USD) per Loota box.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2009/12/24 06:52:20
Subject: Re:Necron Airforce 2000pts
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Ladies Love the Vibro-Cannon Operator
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This was a very successful list in the 4th ed.
But in the age of occupying mission objectives,
its a bit questionable.
The enemy would try to bring down the
Heavy Destroyers first.
In 2000 pt games this should take 2 rounds not more.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/24 07:24:03
Subject: Necron Airforce 2000pts
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Pyro Pilot of a Triach Stalker
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Eyclonus wrote:You roll once for the whole squad once not for individual lootas, also I mentioned using two squads.
Also ignore what the tables say about BS2, it hits more often then it should.
And I make my saves allot more than I should. I also did comment on your use of two squads and the points cost will end up being 150 points more than the Deceiver. You'll at best be putting one down in 2 turns instead of 3, and that is only if your opponent is to green, ignorant, or just Ballzy as hell enough to run the C'Tan unguarded into range of your Lootas. An experienced Necron player will know to Deep Strike Flayed Ones near the Lootas, turbo boost Scarabs into range for a next turn tarpit assault, drop Pie Plates of Monolith Fire on the Lootas, waltz Destroyer in range to pop your 6+ saving squad with 15 shots or VoD Immortals into range for Gauss Blaster Annihilation.
Sure we can play circular games of how to defeat a unit but keep in mind that the point is that Lootas are one of the few units in the best army for fighting Necrons with the ability to actually wound a C'tan and they don't have a great chance of doing it. I regularly play a Tau player(Tau have the highest strength weapons in the game) who has only been able to get my C'Tan down to 1 wound.
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This message was edited 1 time. Last update was at 2009/12/24 07:53:25
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![[Post New]](/s/i/i.gif) 2009/12/24 07:28:38
Subject: Necron Airforce 2000pts
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Sinewy Scourge
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NecronLord3 wrote: I regularly play a Tau player(Tau have the highest strength weapons in the game) who has only been able to get my C'Tan down to 1 wound.
What build exactly? The one Tau player I clash with uses Crisis JSJ cheese, so I'm not to sure how'd they square off against 'crons.
Also do you think he should be running the C'tan in this list?
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2009/12/24 07:49:53
Subject: Necron Airforce 2000pts
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Pyro Pilot of a Triach Stalker
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Which list? I think the C'tan should be in nearly all Necron 5th edition builds unless your army is built with avoiding phase out by strength in numbers. That tactic requires a stripped down HQ slot which the C'tan are just to expensive for.
My opponent uses JSJ crisis suits backed up by a huge a huge Kroot squad, 3 man Broadside team, and a Hammer head. Crisis suits don't mount much that can even scratch a C'tan and the C'tan can generally navigate in and around terrain until it can assault and leapfrog down the Tau gun line destroying squad after squad in CC.
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![[Post New]](/s/i/i.gif) 2009/12/24 07:58:16
Subject: Necron Airforce 2000pts
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Sinewy Scourge
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Hmm..
Sounds a lot like my opponent although he doesn't bother with Kroot and uses Sniper Drones.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2009/12/24 08:28:45
Subject: Re:Necron Airforce 2000pts
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Brainless Zombie
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I hate to be the bearer of bad news, but its late for me, so I'm to the point that I don't really care...
This army list is very effective...
It has also already been done before, on this forum even...
Kinda like you guys make your saves more then you should, and bs 2 hits more then it should, and a professor somewhere at some point discovered that a d6 rolls a "1" 1/4 of the time not 1/6, This list you'll find just happens to work really well. i don't remember who on the forum but somebody did a tournament after battle report with basically this list and he/she/it was maulling people horribly. I've made this exact list, and a variant with one less H.Destroyer and the nightbringer, and everytime I've played it I've gotten the same response... "C'tan are cheese, I cant wait till the new codex comes out and they take them away from you, maybe then necrons will be balanced" if you have ever played with or against necrons in fifth then you immediately understand just how slowed that statement is, and at the same time how it can be slowed in the oppisite way. Its like a seesaw, you play them with just the right amount of whatever and the stars aline then you have people screaming they're unbalanced, You get that one bad dice foo roll and everything goes downhill from there in ever deeper spiral till eventually they have to dig you out of the ground just so the store can close up for the night. And occasionaly you get the bad one where both of you end up on the ground screaming at bystanders "Where are your statistics NOW! huh?"
I have never, and I hope everyone else has never too, won because of a single unit, its always been one or more working in tangent with me doing something the other guy spits his soda out through his nose after seeing me do it that I've won with necrons. Maybe its because I've been playing less then a year, maybe the competition where i play is weak, But most people in my area seem to believe that if you don't rely on your armies primary gimmick, then you can't win with that army.
About your list though, I will say I've lost a C'tan first turn twice, both times to a Ork army charging it first turn with a full squad of nobs with claws and ghazgull, and both times my lord with staff or scythe was able to clean them up the rest next turn. No worries, The list will work its up to you to decide what will be more fruitful, i could point out you don't have any tie-up units but you don't need them, if they're that infantry heavy at 2000, they proabably can fit enough units on the table in range of your guys meaning you can just sit out at the far range and laugh maniacally.
Oh yeah, Marbo cant assault the turn he comes in, so good luck tying up a destroyer squad with him.
Fire dragons bad, if they get right next to you, but with 4+ armor saves, and the need to get in transports to have a prayer of reaching you, you really shouldn't have problems
Howling banshees, hit on 4's wound on 6's, ignore amro saves max number of attacks per squad is 35, oh wait they have the same problem as dragons...
Nids, Nids, Nids... don't they have to run past the deceiver? ooh, an MC fight... you'll proabably lose that one...
Marines and orks and the pre-pubescent really are the biggest threat, that and fighting other necrons which promises to the be the most boring game in the history of the universe... Turn 5 comes around... total casualties=0?
Could it be that individual Necron units are capable of countering MORE THEN ONE UNIT!!! GASP!!! someone call the dairyfarm, I SMELL CHEESEEEEEEEEEEEEEEEEEEEEEEEEEE..................EEEESSSEEE.... cheese...
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I walk under the Eclipse... |
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![[Post New]](/s/i/i.gif) 2009/12/24 18:41:58
Subject: Necron Airforce 2000pts
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2nd Lieutenant
San Jose, California
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Reecius wrote:@Skohm - Wow, all these years I never noticed that. However, and this is splitting hairs, it does not say that the two required units can not be held in reserve, it only states that any two over the required may be held in reserves and then come out of the monolith.
Have to disagree with you on this. The codex is quite clear on how many Warrior units you can place in reserve. Under the Warrior entry on page 18:
Necron Codex wrote:Reserves: Any Warrior units in excess of the minimum required by the force organisation chart for the mission being played may begin the game in reserve whether the Reserve special rule is in use or not.
So "in excess" would mean if you have 2 squads, none can be in reserve as 2 squads are the minimum requirement on the force org chart for all missions in 5th ed. If you have 3 then 1 can be in reserve and so on
Norbu the Destroyer wrote:In the Necron FAQ you are allowed to start any amount of troops in reserve, you must choose before the game wheather they come through a mono portal or walk on the board edge.
I've read the http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180146_Necrons_FAQ_2004-08_5th_Edition.pdf for the Necrons and the only thing about Warriors starting in reserve I could find was this entry for the Monolith:
Q. Can units of Necron Warriors enter from reserve as normal or must they enter via a Monolith?
A. If the players hold any units of Necron Warriors in reserve, he must specify if they are going to enter the game through the Monolith or simply walk in from their own table edge, as normal. If units of Warriors are using this rule and all available Monoliths are destroyed, the Warriors count as destroyed and may therefore trigger the Phase Out of the on-table portion of the army.
No mention of how many Warrior units you can start in reserve so the rules under the Warrior entry in the codex still stands - 2 Warrior units have to start the game on the board.
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This message was edited 3 times. Last update was at 2009/12/24 19:44:12
Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf |
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![[Post New]](/s/i/i.gif) 2009/12/24 20:46:06
Subject: Necron Airforce 2000pts
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Tower of Power
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NecronLord3 i have read your multiple posts and the pot calls the kettle black and you clearly show you dont know no tactics.
c'tan suck. fact. they are awesome in close cxombat but what good is a unit when it can't make combat? not very is the answer.
obivously your advice is gak as you think destroyers suck, god knows why? do you think pariahs rule to? do you play 4th edition still or play against 12 year olds which do not grasp tactics at all?
i think you need to rethink what you say, hell you say lootas can wreck a c'tan without knowledge of their rules lol!
far from a necron lors i think.......
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/12/24 22:15:35
Subject: Necron Airforce 2000pts
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Awesome Autarch
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Good old Dakka, people getting all worked up! Take a deep breathe, everyone.
@Zathras
It simply states that anything over two units may come in by monolith, it does not specify that the mandatory two units must start on the board. Bear in mind that 5th ed allows all units to be held in reserve, when the Cron dex was written that was not possible except in certain missions. This may be an issue for YMDC, though.
As for melta guns and str 5 killing a C'Tan? Do the math and give me a feasible delivery method. I just don't see it. 10 fire dragons won't kill him and they get wiped out next turn. They only do 2 wounds with a full strength volley. And how do they get there as Ryokkeno said? Destroyers waste skimmers and light tanks.
And Lootas? Give me a break, the deceiver will have a squad of them running of the board every other turn with his special ability. I honestly think that people who undervalue the c'tan have not played against one or played a very poorly skilled player. Take one look at the stat line and tell me how they will do anything but kick ass. Every time I see one on the board the things just dominate, and with the ability to run, they are even better. 3 turns to kill it, then it starts wiping out valuable units. It is a fantastic pressure piece and keeps the heat off your other elements.
And BS2 hits more than statistics dictate? WTF? Do you have magic dice or something? That is preposterous. Listen to what you are saying, it is utterly irrational. If that is the case there is no point in making a list, simply buy these magic dice and you will win. That is sort of like Anchor Men: 50% of the time, it works every time! hahaha.
@Ryokkeno
I am glad to hear that you have seen the list work as on paper it looked solid to me. I will proxy it out soon and post a bat rep.
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![[Post New]](/s/i/i.gif) 2009/12/24 23:50:54
Subject: Necron Airforce 2000pts
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2nd Lieutenant
San Jose, California
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Reecius wrote:@Zathras...It simply states that anything over two units may come in by monolith, it does not specify that the mandatory two units must start on the board. Bear in mind that 5th ed allows all units to be held in reserve, when the Cron dex was written that was not possible except in certain missions. This may be an issue for YMDC, though.
If that was the case then it would say "any and all" instead of "in excess of" so to me this reads that you had to start those 2 units on the board. However 5th ed pretty much nulified that with the new reserve rules, which I completely forgot about.
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Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf |
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![[Post New]](/s/i/i.gif) 2009/12/25 00:17:23
Subject: Necron Airforce 2000pts
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Reecius wrote: And Lootas? Give me a break, the deceiver will have a squad of them running of the board every other turn with his special ability. I honestly think that people who undervalue the c'tan have not played against one or played a very poorly skilled player. Take one look at the stat line and tell me how they will do anything but kick ass. Every time I see one on the board the things just dominate, and with the ability to run, they are even better. 3 turns to kill it, then it starts wiping out valuable units. It is a fantastic pressure piece and keeps the heat off your other elements. OK... deceiver ability must be with 24" first off. Smart player will have loota's near own board edge in a BW, putting him out of range for 1-2 turns. They will also take 3 squads because you either spam or go home. Now 45 loota's averaging 90 total shots. 30 of those will hit, 10 will wound, 5 saves will be failed and... oh look, dead C'tan. With the loota's mounted in a BW they will have far superior line of sight and you have no monolith to screen him. IG Hydra Flak tank spam could do rather well too, while the other elements of the list pounded away at the destroyers. JotWW.... nuff said on that vile ability! TH/ SS termi's could even take a C'tan down. Fact is they are a POINTS SINK. They are slow, even with the run rule, and can simply be avoided while you plink away at the low necron count until you just phase out anyway. Small elite armies are very fun, and as that seems to be more your goal then I am behind you 100%. But by no means would I consider a C'tan a truly competitive choice in the current overall meta of 40K.
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This message was edited 1 time. Last update was at 2009/12/25 00:18:52
David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/12/25 00:19:56
Subject: Necron Airforce 2000pts
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Automated Rubric Marine of Tzeentch
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Get more warriors, they are THE backbone of the army. Yoi WILL fail if you don't have mostly all Warriors. They are used for manpower, objective-holding, and avoiding phasing out.
The necrons were built to be primarily warriors, with only a few different other things.
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![[Post New]](/s/i/i.gif) 2009/12/25 05:17:34
Subject: Necron Airforce 2000pts
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Pyro Pilot of a Triach Stalker
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mercer wrote:NecronLord3 i have read your multiple posts and the pot calls the kettle black and you clearly show you dont know no tactics.
c'tan suck. fact. they are awesome in close cxombat but what good is a unit when it can't make combat? not very is the answer.
obivously your advice is gak as you think destroyers suck, god knows why? do you think pariahs rule to? do you play 4th edition still or play against 12 year olds which do not grasp tactics at all?
i think you need to rethink what you say, hell you say lootas can wreck a c'tan without knowledge of their rules lol!
far from a necron lors i think.......
Wow "don't know no tactics" huh? Your grasp of the English language is second only to your tactical genius. Your advice stems from an army you gave up and don't play in 5th edition, while you blog about tactics which state rules entirely incorrectly and suggest tactics that are illegal and flat out poor. Thanks for playing but we would all be better off if you stopped.
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This message was edited 1 time. Last update was at 2009/12/25 05:47:49
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![[Post New]](/s/i/i.gif) 2009/12/25 06:14:53
Subject: Necron Airforce 2000pts
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Rotting Sorcerer of Nurgle
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Having more warriors to up phase out isn't always good.
It's much easier to protect a lower phase out, while a higher phase out number is better for those who don't want to care about it IMO.
I know some competitive lists only go for 20 warriors and load up on other items...
Warriors are sort of like Firewarriors, Min them, Max the rest of the list. At least that's what I've seen work.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/12/25 06:38:03
Subject: Necron Airforce 2000pts
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Pyro Pilot of a Triach Stalker
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Except that Necrons need Warriors for holding objectives. Tau have Kroot as well as Firewarriors to do that job. Their are many tactics to avoid phase out. You can build many good army lists like the one at the start of this thread but that doesn't mean it will win you games. 5th edition added dimensions to the game that previous editions did not, chief among them is the Objective based missions. Altering good army list building for many editions to come.
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This message was edited 1 time. Last update was at 2009/12/25 06:39:18
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![[Post New]](/s/i/i.gif) 2009/12/25 17:52:14
Subject: Necron Airforce 2000pts
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Awesome Autarch
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I agree with that, but only one mission has more than 2 objectives. I think people over emphasize that. In kill points or the two objective mission, there is really no problem.
@Aztralwolf
Ah yes, I forgot about JoWW, or instant death in general. That could be a pita.
Yes, the fear ability is only 24", true, and lootas are 48". They are definitely capable of killing a c'tan but then the destroyers would focus on them first. It would really come down to how the game played out.
But termies? Man, I really doubt that. If the C'tan charges he will kill 3 of them before they even swing (remember they ignore invul saves). The t.hammers will hit 1/2, wound 1/2 and then 1/2 get past the invul. That 1 in 8 attacks causing a wound, which is crap.
But again, you never know till you play it out. As for more warriors? I see the logic but think that a smart player could still pull of a winning record without them. As I said, I have armies that I play with only two scoring units that I regularly win with. But that is a bit of an apples to oranges comparison as all armies are different.
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![[Post New]](/s/i/i.gif) 2009/12/25 18:57:56
Subject: Necron Airforce 2000pts
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Pyro Pilot of a Triach Stalker
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Jaws is hardly a threat to C'tan. The range is relatively short and C'tan only fail on a 6.
Necrons aren't going to win the 2 objective mission with 2 Warrior squads either. You can't protect your objective well enough with only 2 warrior squads let alone even consider controlling both. You need at least 3 warrior squads to be competitive in objective games.
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![[Post New]](/s/i/i.gif) 2009/12/25 19:38:05
Subject: Necron Airforce 2000pts
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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@ reecius- haven't looked at my 'cron dex in a while. Do not remember the bit about ignoring inv saves. Either way I can speak most accurately for orkish tactics. 45 loota's will be mounted in BW's thus fear effect can't touch them. As far as destroyers, well figure 9 HD shots, 6 hit, 1 glance and 1 pen (as long as the ork player uses a \I/ formation to deny side armor for a turn or 2) and half of those will be negated by the KFF. That will be a real rough battle for the 'crons.
As far as JotWW goes, yes it is only on a 6, but a 1/6 chance of outright removal is NASTY. And the unit using it can easily stay out of charge range and use it for a few turns before you would get to their lines. Anything with sniper rifles will pose a problem for a C'tan as well.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/12/25 20:29:28
Subject: Necron Airforce 2000pts
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Longtime Dakkanaut
*Current meatspace coordinates redacted*
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Hmm. The fact that you dodn't remember key C'Tan rules probably means you're not currently best equipped to say much about their tactical value in an edition you have yet to try them for. No insult meant there either, it's just a fact - if you haven't played them and don't remember all the rules, then the best you can offer is a fuzzy guess as to their usefulness.
As for Lootas, you're overstating the case by a huge margin to assume that anyone who takes them will take three squads. I see two quite often, but three really isn't all that common in the tourney scene I've been a part of. You'll just have to trust me that a lack of highly skilled and gleefully cheeseball Ork players isn't the reason for that either.
Oh, and your BB probably changes the flag on your posts because all email sent via BB gets routed through the Waterloo relays (or whatever the tech guys call those things). Interesting.
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He knows that I know and you know that he actually doesn't know the rules at all. |
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![[Post New]](/s/i/i.gif) 2009/12/25 20:53:24
Subject: Necron Airforce 2000pts
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Awesome Autarch
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I have never seen anyone put lootas in a BW. I always see squads of 10 or less in cover, and almost never 3 squads of them.
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![[Post New]](/s/i/i.gif) 2009/12/26 12:26:41
Subject: Necron Airforce 2000pts
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Tower of Power
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Aztralwolf wrote:Reecius wrote:
And Lootas? Give me a break, the deceiver will have a squad of them running of the board every other turn with his special ability. I honestly think that people who undervalue the c'tan have not played against one or played a very poorly skilled player. Take one look at the stat line and tell me how they will do anything but kick ass. Every time I see one on the board the things just dominate, and with the ability to run, they are even better. 3 turns to kill it, then it starts wiping out valuable units. It is a fantastic pressure piece and keeps the heat off your other elements.
OK... deceiver ability must be with 24" first off. Smart player will have loota's near own board edge in a BW, putting him out of range for 1-2 turns. They will also take 3 squads because you either spam or go home. Now 45 loota's averaging 90 total shots. 30 of those will hit, 10 will wound, 5 saves will be failed and... oh look, dead C'tan. With the loota's mounted in a BW they will have far superior line of sight and you have no monolith to screen him.
IG Hydra Flak tank spam could do rather well too, while the other elements of the list pounded away at the destroyers.
JotWW.... nuff said on that vile ability!
TH/ SS termi's could even take a C'tan down.
Fact is they are a POINTS SINK. They are slow, even with the run rule, and can simply be avoided while you plink away at the low necron count until you just phase out anyway. Small elite armies are very fun, and as that seems to be more your goal then I am behind you 100%. But by no means would I consider a C'tan a truly competitive choice in the current overall meta of 40K.
Quoted for the truth and what I've been saying all along.
C'Tan are great in combat, I don't doubt it. BUt how the hell you going to get them there? Run? You need transport, deep strike or fleet rule for them. Not move across the field and be shot to pieces.
I think when people say that others don't know the rules I think they should have a good luck themselves. Lootas have a special rule which you roll a D3 for the entire unit for the number of shots, two units of 15 lootas often roll for 20 or 30 shots. Thats a lot of 5+'s and you will need 5+ again to wound, C'Tan only have 5 wounds (if I remember correctly) and they will die with weight of fire power.
And I can tell you now Reecius if you play against or see people put lootas in cover then thats just fail I'm afriad. Pop them in a battlewagon, or better yet throw in a big mek with a kff for that nice 4+ cover save. A very tough bunker to break then.
I think those who say C'Tan are ace are playing a total different game to some of us and are stuck in the past 2 years ago when C'Tan ruled in 4th edition when mobility wasn't a massive impact on the game, when gunlines ruled etc. I also think those who are saying C'Tan rule don't concept something called tactics, I'm afriad. Lootas for example have been under estimated, and Reecius for example hasn't thought of putting them in a battewagon....sorry to pick you!
Perhaps Reecius you can see why C'Tan aren't that brilliant any more? Not just myself saying it either....Destroyer spam is the way forward and a affective list  I would run with that.
A Automatically Appended Next Post: NecronLord3 wrote:mercer wrote:NecronLord3 i have read your multiple posts and the pot calls the kettle black and you clearly show you dont know no tactics.
c'tan suck. fact. they are awesome in close cxombat but what good is a unit when it can't make combat? not very is the answer.
obivously your advice is gak as you think destroyers suck, god knows why? do you think pariahs rule to? do you play 4th edition still or play against 12 year olds which do not grasp tactics at all?
i think you need to rethink what you say, hell you say lootas can wreck a c'tan without knowledge of their rules lol!
far from a necron lors i think.......
Wow "don't know no tactics" huh? Your grasp of the English language is second only to your tactical genius. Your advice stems from an army you gave up and don't play in 5th edition, while you blog about tactics which state rules entirely incorrectly and suggest tactics that are illegal and flat out poor. Thanks for playing but we would all be better off if you stopped.
Ah so your the anoymonus poster. Ah my lack of english language because I missed a D from your name, so sorry :( .
I guess you think transports aren't needed in 5th edition, that melta is cheese and underpriced and destroyers still suck and c'tan are ace?
I think you should consider other units abilities before posting and saying your awesome c'tan is unstoppable. They're not.
And I played Necrons in 5th edition for nearly year. Don't think I've mentioned I haven't played them in 5th, could be wrong. I know I sold them March this year anyway and I got 5th edition when it came out.
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This message was edited 1 time. Last update was at 2009/12/26 12:37:15
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![[Post New]](/s/i/i.gif) 2009/12/26 15:34:37
Subject: Necron Airforce 2000pts
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Longtime Dakkanaut
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C'tan are a super shock troop, they make opponent all nervous and want to deal with it.
I, too, think the way to play Necrons is minimum Warriors, alot of Destroyers, Lord on Destroyer w/ Orb and at least 1 Monolith. Build camp in area of Monolith and x2 regen casualities.
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