Switch Theme:

Snipers -- improovement or OTT  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Courageous Questing Knight






Australia

So: the final on the sniper rule:

S'X' AP3 type Sniper assault/heavy/w.e

Sniper BS = 1+ Rending, pinning. for vehicle attacks it's S3. wounds on a 4+.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Pestilent Plague Marine with Blight Grenade






Bristol, UK

Sniper rifles are totally bum nowadays. I think for sure they should be ap1.

We play homebrew rules for snipers, using the 4E and 5E rules.
If the sniper moves, it's 5E rules,
If they stay still, it's 4E rules.

Seems to work quite well.

   
Made in au
Courageous Questing Knight






Australia

-fill in-?

never played 4th ed

sorry, that makes no sense.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Pestilent Plague Marine with Blight Grenade






Bristol, UK

Ok, the jist of it is 2+ to hit, 4+ to wound.
That way you're not using crappy ballistic skill and you still have the awesome wounding capability.

Plus rending is on the "To hit" roll.

This gives credence to a sniper being more effective when stationary, but stopping to crack off a shot sometimes yealds results...

   
Made in gb
Blood-Raging Khorne Berserker






Sorry to repeat myself, but the increased accuracy is taken into account by the fact that you can wound huge creatures normally impervious to trooper weapons.

Also, they are shooting further than weapons such as bolters (which can also have scopes) so shouldn't be vastly more accurate.

Either: 36", +1 to BS, S4 rending
or: 36", 4+ to wound, rending

Should always be a heavy weapon.

Easier to hit, easy to wound, massive AP, rending and pinning is getting ridiculously overpowered.
   
Made in gb
Utilizing Careful Highlighting






A post Brexit Wasteland

Ed_Bodger wrote:SR - Automatically grants user BS 4 whilst using the weapon (does not remain if they fire a pistol), AP 3, On a roll of 6 to hit it automatically wounds but saves are allowed.

A wound is dealt on a 6 anyway no matter the circumstances.

And the high cal bullet is represented buy the 4+ wound!!
   
Made in us
Regular Dakkanaut




Zid wrote:I agree, however, that SM snipers are gimped. Honestly, BS3? how lame? Eldar Pathfinders are goddly (BS4, rending on 5 or 6), and IG snipers are also great (BS4, cheap).


well thats not how pathfinders work, when upgraded on a roll to HIT of 5 or 6 the shots ap1, and when rollling to wound any roll of a 6 rends.

This message was edited 1 time. Last update was at 2010/02/22 22:51:00


 
   
Made in us
Fresh-Faced New User




So if IG and SM scouts should get a BS of 4 should Eldar Pathfinders get a BS of 5? If we judge by years of exp they would have everyone beat. I am not sure the rules need to be changed but that being said, I do like the shoot and scoot rule. TMO for what it is worth.
   
Made in us
RogueSangre






Hadn't thought about Eldar. We want it for IG Snipers and SM Scouts because they can't hit much at BS3.

Do Eldar need BS5? It could be overpowered. Fluufwise, however, since Eldar live for thousands of years, it makes sense...

   
Made in au
Courageous Questing Knight






Australia

-problem- (for Marbo too.)

Eldars guns are assault.. that's not fair, it's already OP.

Maybe if they stay still, it could be o.k.?

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Why not have snipers simply hit on +3 regardless of actual BS (unless otherwise noted)

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

Luke_Prowler wrote:Why not have snipers simply hit on +3 regardless of actual BS (unless otherwise noted)


Sounds like a good idea

DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians 
   
Made in au
Courageous Questing Knight






Australia

yeah, but then they're difficult for other guys w/BS 5.

Also, The weapon has to count as S5 to do jack against tanks.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

But a Sniper rifle shouldn't be any good against tanks a real one isn't so I don't see any need for one to be. Against a monstrous creature yes but a tank shouldn't be vulnerable to sniper fire.

DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians 
   
Made in au
Courageous Questing Knight






Australia

bull.

If you're a good enough shot you could kill a driver (I guess thats why it's easier to glance, but eh.) and what about OT vehicles?

They should be even more suseptable to that kind of attack.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

OT vehicles yes there is an issue but there is very little chance that a sniper shooting at a Land Raider would be able to shoot the driver as:

1. There is no viewing slit they use computer screens and cameras hence no weak point,

2. The driver is also wearing power armour so not only does the sniper have to be able to penetrate an Armour 14 Hull but power armour as well.

At the end of the day a sniper rifle is designed to take down individual soldiers/commanders, a Lascannon is designed to take out a tank. As part of a mulit arm battlegroup it has its role that is why snipers should not be used in isolation they ned the support of heavy weapons to be truly effective...hence SM scout Snipers having the option to include a heavy weapon

DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Luke_Prowler wrote:Why not have snipers simply hit on +3 regardless of actual BS (unless otherwise noted)


only if they fire the sniper rifle though. In other words if they move they cannot fire the 'heavy' weapon and should be able to use other wargear if they have it, e.g. a bolt pistol. The bolt pistol should not benefit from the always hit on a 3+.

Are snipers really that bad? I don't use them but they look like they could be useful on paper.

I have a love /hate relationship with anything green. 
   
Made in fi
Sneaky Striking Scorpion






Finland

Captain Solon wrote:-problem- (for Marbo too.)

Eldars guns are assault.. that's not fair, it's already OP.

Maybe if they stay still, it could be o.k.?


What ? Space Marine guns are assault as well... that's not fair, it's already OP.

Eldar Ranger long rifles however are Heavy 1.

If you want to boost sniper weapons in general, I'm fine with that (they aren't too powerful atm) however you can't just pick your own race and just boost them for their units.
Make it a sniper rule boost so it affects all races equally.

It just seems like you lose a lot of games and try to figure out any and all ways to boost your army to compensate for your tactical impotence.




 
   
Made in us
Regular Dakkanaut





basically it sounds like you want the 4e rules back.

2+ to hit (except bs2 which is 3+)
4+ to wound
armor penetration 2d6 no strength.
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

@Captain Solon: That's what the "unless otherwise noted" clause is for. So for a master marksman (Such as a vendicare assassin) they might have a different +#. As for tank hunting, while it might be interesting for there to be a tank hunting sniper rifle, for these anti-infantry rifles rending is just fine.

@Deuce: I perfectly agree with you. I think the reason snipers are not that popular is because since it's a heavy weapon that fires once, most people would rather take a heavy bolter or rocket launcher.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in au
Courageous Questing Knight






Australia

SuperioR wrote:What ? Space Marine guns are assault as well... that's not fair, it's already OP.


Sniper rifles aren't OP... most weapons a SM uses aren't assault (space pistol and special weapons) they're rapid fire.

SuperioR wrote:Eldar Ranger long rifles however are Heavy 1.

Quoted, My mistake. (I'd been told they were assault 1, RA:18")

Superior wrote:If you want to boost sniper weapons in general, I'm fine with that (they aren't too powerful atm) however you can't just pick your own race and just boost them for their units.
Make it a sniper rule boost so it affects all races equally.

thats the intention. With someone like marbo, with a sniper-pistol, it's kinda unfair. but I think sniper weapons in general should either hit on a 2+, or add 1 to BS.

SuperioR wrote:It just seems like you lose a lot of games and try to figure out any and all ways to boost your army to compensate for your tactical impotence.

I'm hurt, really.

I'm not very known with the other 'dexes, so I can't help in improoving them.

I win a majority of non-specialised (i.e. no proposed rules) games without saying "it's so unfair."

If I loose a game, I don't care, I'm having fun.

When I make up an idea, I make it simply for the thrill of bending the rules, and forcing my own pathes.

I wouldn't, for example use a non-official rule like this one in a tournament or against someone I don't play on a regular basis.

I can undestand the comment there, but, thats a bit 'out there.'

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Worcester, UK

Regwon wrote:Sniper rifles are still only as accurate as the person firing them. Having a sniper rifle doesnt suddenly make you a better shot and it is still possible to miss. In actual fact sniping if hard and snipers train from years to be very good at it.

Since there is a fair amout of approximation in 40k and BS3 represents accuracy after years of training and BS4 represents superhuman accuracy after decades or centuries of training it doesnt really make any sense for there to be an increased chance to hit with a sniper rifle.


I agree strongly with this post
If a change were to be made, the only one I think that may benefit without making them overpowered would be a re-roll for hits, or a re-roll for wounds(representing the high caliber round)

 
   
Made in us
Beast Lord





ok i don't know about Vanilla Marines but I know that with space wolves it is an additional point cost to get the sniper rifle and the astats don't go up with the scout squad. my suggestion is to have the same point addition but he gains the equipment and the BS bonus. and have variable stats for each weapon choice as they will obviously have various specialties if they are using something aside fromt he standard bolter.

Death be not proud,
Though some may call thee mighty and dreadful,
For thou art not so...
DT:80+S++GMB++IPwhfb09#-D+A+/hWD-R+T(M)DM+ 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

I thought sniper rifles always hit on a 2+ anyway, and if they don't, then they should do.

 
   
 
Forum Index » 40K Proposed Rules
Go to: