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Made in us
Khorne Rhino Driver with Destroyer





NJ

blaktoof wrote:Unless he can cast unlimited psychic powers a turn not sure how he is going to use his force weapon to ID a squad of nid warriors, let alone use his force weapon once after he buffs his attacks etc from psychic powers.

also mephiston cannot join a unit....


Mephiston has a power to make himself str 10 add on that synapse no longer grants eternal warrior and you have the recipe for a lot of dead warriors

way too much
Doom legion 1750
http://fubarlabs.com/
http://breakingzen.blogspot.com/ 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

blaktoof wrote:Unless he can cast unlimited psychic powers a turn not sure how he is going to use his force weapon to ID a squad of nid warriors, let alone use his force weapon once after he buffs his attacks etc from psychic powers.

also mephiston cannot join a unit....


He can cast 3 psychic powers per turn. He does not need his FW to ID warriors (and indeed it would be a bad way to do it) he simply hits them with str 10.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Dakka Veteran




Lexington, KY

ChaosismyAntidrug wrote:
blaktoof wrote:Unless he can cast unlimited psychic powers a turn not sure how he is going to use his force weapon to ID a squad of nid warriors, let alone use his force weapon once after he buffs his attacks etc from psychic powers.

also mephiston cannot join a unit....


Mephiston has a power to make himself str 10 add on that synapse no longer grants eternal warrior and you have the recipe for a lot of dead warriors

Warriors do get Shadow in the Warp, so his chance of getting the power off is less than even. Deathleaper can make that chance even worse.

Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Lowinor wrote:
ChaosismyAntidrug wrote:
blaktoof wrote:Unless he can cast unlimited psychic powers a turn not sure how he is going to use his force weapon to ID a squad of nid warriors, let alone use his force weapon once after he buffs his attacks etc from psychic powers.

also mephiston cannot join a unit....


Mephiston has a power to make himself str 10 add on that synapse no longer grants eternal warrior and you have the recipe for a lot of dead warriors

Warriors do get Shadow in the Warp, so his chance of getting the power off is less than even. Deathleaper can make that chance even worse.


He casts the power at 19" away, with no penalty, and assaults on the same turn. I believe that Deathleaper only works on ICs (could be wrong) so it wouldn't work on mephy.

This message was edited 1 time. Last update was at 2010/03/22 16:20:21


Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Rotting Sorcerer of Nurgle





So... does Mephy fleet?
That's pretty nice for a non-IC.
Else, that 19" thing won't work, max is 18" without fleet.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Pretty sure he's fleet.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Committed Chaos Cult Marine





Tyranid prime with Bonesword and lash-whip, in a genestealer unit with brood lord and Implant attack deals with him. His range is more questionable with a venomthrope nearby. Poisioned gaunt screen, knocking his WS BS to 1. He is just an overpriced non issue, IMHO.

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Oh look, you're dedicating a rather large amount of points towards stopping him now, which is exactly what the BA player wants you to do.

Even still, we can sit here and point/counterpoint bench race all day long and nothing worthwhile at all will come form it. We all know that Mephiston is not the endall-beall of 40k, and that he can be killed just like any other model.
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

sexiest_hero wrote:
Tyranid prime with Bonesword and lash-whip, in a genestealer unit with brood lord and Implant attack deals with him. His range is more questionable with a venomthrope nearby. Poisioned gaunt screen, knocking his WS BS to 1. He is just an overpriced non issue, IMHO.


Thats abour 3-4 FOC selections isn't it? And how many points does that run? Looking at Mephy in a vaccume is pretty easy. Factor in the rest of the army he is supporting and it might be less cut and dry. I agree with Caffran9 about the point/counterpoint thing. Its easy to just say "I'll do this." There are plenty of ways for each army to get rid of him. I'm not sure I want to try him in anything under 1750 as its a big resource allocation.

Cheers,
~Volkan
   
Made in es
Disbeliever of the Greater Good




Just a few things. Sanguine sword (S10) and Unleash Rage (PE) can only be casted at the start of either players assault phase (yeah, even opponent's turn. So against nid warriors you can't pull it off. But against non-prime trygons, fexes and that stuff you can do it even if they charge you (S10 power, and the force weapon the bug =P). Against warriors you have other options to kill them, devastators with ML, vindicators, or just charge them with other stuff after you soft them, DC should work against them with I5 on charge and rerolling are going to crush them anyways if they are not a 9-man warrior squad.

This message was edited 1 time. Last update was at 2010/03/22 19:36:06


 
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

Caffran9 wrote:Oh look, you're dedicating a rather large amount of points towards stopping him now, which is exactly what the BA player wants you to do.

Even still, we can sit here and point/counterpoint bench race all day long and nothing worthwhile at all will come form it. We all know that Mephiston is not the endall-beall of 40k, and that he can be killed just like any other model.

Amen. I'd rather hear more about the other new items in the Codex such as weapons and abilities that other SMs don't have.

I heard that supercharged engines went away and BAs got some vehicles as Fast that other chapters don't get.

There was also some chatter about new weapons.

This message was edited 1 time. Last update was at 2010/03/23 01:33:45


The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Everything that is a rhino w/ extra gubbins (rhinos, razors, preds, etc) is about 15 points more expensive, and fast.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

willydstyle wrote:
Everything that is a rhino w/ extra gubbins (rhinos, razors, preds, etc) is about 15 points more expensive, and fast.


Thats seems completely worth it to me. The transports get where they need to go quicker, the shooty stuff gains some maneuverability. 15 points is a very reasonable cost for that IMHO.

Cheers,
~Volkan
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Yes, the fast Rhino hulls seem really nice. I know we have to pay for them, but they open up a bunch of interesting options. Being able to close on the other army and maintain very decent firepower is very cool. Fast Predators moving and shooting all out at 6" or just one weapon at 12" is just nice. Baal Predators especially get to profit from this with their Assault Cannon turrets.

When you're spreading FNP all over your army with the Priests and you can close with the other army so quickly fronting AV 13/14 vehicles and following it with transports that have decent to good assault troops in it seems like a pretty cool 1-2 punch.
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

One of the things I think will be nice is that going heavier on troops seems like it wont be as much of a hindering proposition with the Blood angels. Tac squads can be built to be a home objective sitter while Assault squads can excel as takers. The matched meltas can give them some anti tank qualities while the extra attacks allow them to deal better with infantry in CC. They do take a hit in the short ranged fire fight department though.

Cheers,
Volkan

This message was edited 1 time. Last update was at 2010/03/23 02:42:18


 
   
Made in us
Doc Brown






Fast rhinos are definitely the shining beacon of the list. For the same cost some other armies are still paying for non-fast rhinos, they get fast ones. On top of assault squads that can take meltas as troops and you have a damn fine list regardless of everything else.

This message was edited 1 time. Last update was at 2010/03/23 02:56:08


 
   
Made in gb
Regular Dakkanaut





Guard and any other Imperial army can kill him, use a Callidus to draw him out and then boom head shot!

   
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Fixture of Dakka





Steelcity

Tyron wrote:Guard and any other Imperial army can kill him, use a Callidus to draw him out and then boom head shot!


What are you talking about?

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Raging Ravener




Great Falls, MT

I have a feeling that a Deciever of Nightbringer C'tan would rape him in CC. But since they are too slow to get into CC with him, I would say Mephi will be running around the board fleeing in terror from rape a C'tan brings.

W/D/L
3/1/3

Do YOU think this is a competitive/cheese list, or a casual list?
http://www.dakkadakka.com/dakkaforum/posts/list/332104.page 
   
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Hurr! Ogryn Bone 'Ead!



CT

IggyEssEmManlyMan
I have a feeling that a Deciever of Nightbringer C'tan would rape him in CC. But since they are too slow to get into CC with him, I would say Mephi will be running around the board fleeing in terror from rape a C'tan brings.


I'm not so sure about that. Meph can be S10, wont get instakilled by the star god, and has a force weapon. I don't recall necrons having good psychic defense. Can they Kill Mehi, yep. Can Meph kill them, most definately.

Cheers,
~Volkan
   
Made in ca
Regular Dakkanaut




Mephiston - just another unit that forces you to turtle...sigh

Anyway, just treat him as a retardedly fast, overly strong MC that has way more defense than the average TMC except he is small and will be in cover all the time...so scratch that actually. And he can fit in a transport..that's dope.

He'll be scary at the start hen everyone is all like 'wtf,' but eventually it will even out and he'll be just another guy.
   
Made in us
Longtime Dakkanaut





All I can say is that after seeing his stats, Abby's cost better be HALFED, drastically increased, or both.
   
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Unshakeable Grey Knight Land Raider Pilot





Wyoming

Go ahead, spend 250 pts on a model... He doesn't seem useful in a game that is less than 1750. Ya he is good in CC, so you need to shoot him. He doesn't seem that broken to me. Your arguments have been really odd, its like saying what unit can beat this uber cc unit in cc? really?

Jump pack rules are awesome and combined with the heroic intervention that the vanguard have I think there is finally a use for those overcosted assault marines.

Fast vehicles IMO is going to move a whole bunch of razorback space wolf players over.

I think the coolest set of options in this codex is the amount of dreads you can field in the army. Scoring or not, sounds awesomely fun.
   
Made in ca
Regular Dakkanaut




Grey Knight Luke wrote:Go ahead, spend 250 pts on a model... He doesn't seem useful in a game that is less than 1750. Ya he is good in CC, so you need to shoot him. He doesn't seem that broken to me. Your arguments have been really odd, its like saying what unit can beat this uber cc unit in cc? really?

Jump pack rules are awesome and combined with the heroic intervention that the vanguard have I think there is finally a use for those overcosted assault marines.

Fast vehicles IMO is going to move a whole bunch of razorback space wolf players over.

I think the coolest set of options in this codex is the amount of dreads you can field in the army. Scoring or not, sounds awesomely fun.


I really doubt SW will move over, considering they cost way less and will get the same thing for cheaper. The only Marines I see moving over to be 'better' will be C:SM because they "have always liked them," or some other excuse they use to justify themselves
   
Made in us
Rotting Sorcerer of Nurgle





Fast Razorbacks...SW player can bite the bullet hard and just go with BA just for that IMO.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Regular Dakkanaut





Kirasu wrote:
Tyron wrote:Guard and any other Imperial army can kill him, use a Callidus to draw him out and then boom head shot!


What are you talking about?


If you read the rules for the Callidus assassin you can move one enemey unit before the game starts.

This message was edited 1 time. Last update was at 2010/03/23 16:28:34


   
Made in us
Dominar






Six inches, right? If he's behind 4 rhino hulls you still can't get LoS, and if the BA player goes first then it doesn't work regardless.
   
Made in gb
Regular Dakkanaut





You can move him 6 inches towards the back of the board, or into terrain and force him to roll a dangerous terrain test if he uses the power which counts as a jump pack.

You can bring him closer to a unit if you cant see him, and just template the unit and get him under it also.

   
Made in us
Dominar






The real combo would be PBS hitting Meph with a -8 leadership nuke and then the Callidus showing up out of reserves to slap down the anti LD flamer, IDing him on a roll of 2+ to wound with no armor or cover saves.
   
Made in us
Rotting Sorcerer of Nurgle





You know that 1 will show up .

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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