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Made in us
Krazed Killa Kan





SoCal

It's sounding like there will be an inquisition army that's a combination of Guard and a bunch of other inquisition elements.

   
Made in us
RogueSangre






Vertrucio wrote:It's sounding like there will be an inquisition army that's a combination of Guard and a bunch of other inquisition elements.


Let it be so, especially if you can have both Storm Troops and some SoB elements as well.

   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Vertrucio wrote:It's sounding like there will be an inquisition army that's a combination of Guard and a bunch of other inquisition elements.

I don't know where this is sounding from. That's just pure conjecture because of the =I= in the title and the fact that there's a bunch of Guard assets in-game. I mean it's reasonable, but don't get ahead of yourselves here.

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Made in us
Krazed Killa Kan





SoCal

I'm also going from the facts that the Imperial Guard were one of the most popular factions in DoW1 and people have been clamoring for their return in some form.

   
Made in us
PanOceaniac Hacking Specialist Sergeant





Random speculation, but I'd guess that Guard will be the new expansion race. Only because they already have unit models in-game. So they'd be pretty easy to add up. Of course that what I predicted for the first expansion and I was obviously wrong.

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Made in gb
Grey Knight Purgator firing around corners





Edinburgh, Scotland

Aye, Guard is the most likely new race, I'll agree... but I'd love it if they threw a curve ball and gave us Tau or crons or something.

Tbh, I reckon Tau would work the mechanics really well. Comparing to the Marines...
Scouts=Pathfinders, Marines=Fire Warriors, Assault Marines=Kroot, Devastators=Broadsides etc etc.

I reckon they could work really well.
   
Made in gb
Blood-Raging Khorne Berserker





London

Tau would fit the current DoW2 setup perfectly, it's true.

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Made in au
Tunneling Trygon






I'd like to see either Tau or IG as the new race. But I'm not sure I like the idea of a Tyranid campaign mode, it would be awfully redundant. "Mission One Objectives - Kill and Devour. Mission Two Objectives - Kill and Devour", and you get the point though right?
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

What races do I want? Anything non standard would be nice but anything would help the game.

However the broken nature of the game doesn't relate to not building buildings, it's the lack of focus in combat. The retreat ability only accelerates this.

I'll summarize an old post of mine on the matter. Controlling the points on the map is the best way to victory, however without playing, say, nids or just spamming basic units you will quickly find that holding points on the map doesn't last.

It's basically 40k ring around the map. Solution: points you take spawn some basic ranged units that are ai controlled. As it stands the game doesn't feel like "war" only "small skirmish" with the above change the focus is narrowed considerably, and excellent battles in sue.

Add in the facts that the overall unit count is horribly small, combat patrol in size normally. The last stand mode saves the game as far as I'm concerned, and the single player is fun the first time through.

I just hope the expansion actually makes the game fun. If so, I might get it.

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Made in se
Longtime Dakkanaut





Gothenburg

Why do they make another expansion and another race when the previous one isnt even being balanced?
Its like piling up more stuff on an already unsound (unbalanced) foundation.
This refers only to the multiplayer part. Hopefully this game will be single player campaign only.

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Made in us
Sinewy Scourge





Salt Lake City, Utah

lunarman wrote:Tau would fit the current DoW2 setup perfectly, it's true.

I absolutely agree. Their tendencies toward innovation and efficiency, along with a wide variety of upgrades, coupled with a solid, modern military feel and mentality would make them amazing subjects a DoWII style campaign. I've always wanted to play them in such a setting...

You can't spell 'slaughter' without 'laughter'.
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Made in us
Rampaging Chaos Russ Driver





I dont play the multiplayer so I cant speak from that aspect. But I enjoy the campaign. I think guard could work best as the new race so long as they had different ways of playing. Wall o dudes and guns would be boring. But a drop troop army could be boss. Or kasrkin.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in us
Consigned to the Grim Darkness





USA

I sincerely doubt there's going to be any "inquisition" elements in the game aside from MAYBE an NPC in single player and MAYBE a single "Inquisitor" hero in multiplayer/TLS.

Keep in mind, previous news sources show that the new campaign is going to involve much greater numbers than the previous ones, including the ability to build more basic squads (having a few squads of Boyz to back your heroes up) in mission if you capture the right buildings. That in mind, Guard makes plenty of sense for something like that.

This message was edited 1 time. Last update was at 2010/09/18 13:26:50


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

More hordes the better really.

Here's hoping for the inclusion of a Leman Russ as the "Hero" vehicle for the Imperial Guard, just swap the hull, sponson and turret weapons to fit the situation like with the Dreadnought.



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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Pyriel- wrote:
This refers only to the multiplayer part. Hopefully this game will be single player campaign only.

Nobody's holding you at gunpoint and forcing you to play multiplayer dude. Chaos Rising isn't perfect, but it's pretty balanced right now.

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Consigned to the Grim Darkness





USA

Oh yes, there's going to be another race in multiplayer as well as, potentially, single player. That's already confirmed.

As for why? Well, isn't it obvious?

Because that's what sells. Variety is the spice of life

This message was edited 1 time. Last update was at 2010/09/19 00:07:36


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I'd gladly trade all of the multi schemes for base-building.

Except maybe Last Stand. That's not too shabby, except when it always matches me (level 3 or so) with someone level 20.

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Impassive Inquisitorial Interrogator





Westminster MD

Not that this means anything, but a while back on the DOW2 community forums there was a longstanding poll about which race you'd like to see in the "next" update. At the time it was neck and neck between Chaos and IG, and Chaos were in the lead. Guess who was in the expansion. . . So my bet is that Relic reads their own forum and caught on that IG are the next most popular race within that community. (After Guard I think Tau and Ncrons were running 3 and 4)



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Made in us
Consigned to the Grim Darkness





USA

Ouze wrote:I'd gladly trade all of the multi schemes for base-building.
I wouldn't. I'm glad to be done with it.

Basebuilding just doesn't fit 40k, and it was just... out of place in Dawn of War 1. Hell, so was the synchronized movement of squads, too-- I mean seriously, they were basically marching bands with guns half the time. It might fit something like SupCom, but that's because SupCom is actually designed specifically for base building and instant construction of units to actually make sense in the canon of the story as well as gameplay (justified through highly advanced nanomachines doing the construction btw).

The only exception I can think of for 40k is, say, trenches, turrets, and so on. But even then, trenches are really only used by a single faction, Turrets can be deployed via drop or built rather quickly (two grots in a can comin' up!) and other buildings... are really just converted from buildings that were already there.

This message was edited 1 time. Last update was at 2010/09/20 22:04:34


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in it
Bounding Assault Marine





Italy, Cremona

I can't wait to see the next expansion pack for DOW2. Both DoW 1 and 2 are great, they are just a different way to see the 40k universe and the feeling of it.

In DoW 1 they wanted to recreate the 1500 battles of the table top and to recreate a war as we're all abituated to see in strategy games.

DoW 2 is about skirmish, the feeling of a single Marine squad as in a book. It has more in depth background than DoW 1, and I like it.

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Regular Dakkanaut






Check out the new Dawn of War II - Retribution trailer announcing another singleplayer campaign, take your first look at the Eldar here.

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www.THQ-Games.com 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

So...Alaitoc Eldar as the focus?

Interesting.
   
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Consigned to the Grim Darkness





USA

Eldar deserve their own campaign, so this is good.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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My blog
 
   
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Consigned to the Grim Darkness





USA

http://community.dawnofwar2.com/blog-post/retribution-ork-campaign-heroes

More info, this time on the Ork campaign.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut





Tim the Biovore wrote:I'd like to see either Tau or IG as the new race. But I'm not sure I like the idea of a Tyranid campaign mode, it would be awfully redundant. "Mission One Objectives - Kill and Devour. Mission Two Objectives - Kill and Devour", and you get the point though right?

Well, there's always these options. Note: I haven't played DoW2, so my ideas might be completely incompatible. That said...

Mission Objective: Plant and protect multiple large spore towers until they reach maturity. New spore towers can always be grown, but they cost resources.
Mission Objective: Distract the majority of the enemy with a large-scale swarm so that you can take out their shield generator/cool crystal thingy/big honking engine with much more specialized creatures.
Mission Objective: Stop all complex Tyranid units you control from falling into enemy hands, as those could provide too much information on your genetic structure. The goal is both escape and retrieval.
Mission Objective: Cover a target in phermones so that your swarm will be able to track it later on. Obviously, this would require a Lictor.
Mission Objective: Collect enough biomass to build a Heirophant. You would have an extra resource for this mission, which can be filled by processing your own creatures: the amount of biomass added to the total is increased by how many kills the creature had. This means that you must raise your biomass total while keeping track of your other resources, and you must be balance expending troops with saving them from combat. Once you get enough biomass, you get a sweet cutscene and then get a badass titan to slaughter the enemy with.

This message was edited 1 time. Last update was at 2010/10/09 06:30:02


 
   
Made in us
Sinewy Scourge





Salt Lake City, Utah

This is good news! Any word on new races in this expansion?

You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
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Made in us
Cruel Corsair




Ventura, CA

Woah! Eldar campaign... kewwwlll...

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Made in us
Jovial Plaguebearer of Nurgle





SF Bay Area, California

Great, another entire weekend wasted!

   
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Consigned to the Grim Darkness





USA

Archonate wrote:This is good news! Any word on new races in this expansion?
One new race. Which one is unknown. Current rumors have it as either Guard, Guard with Inquisition elements, or pure Inquisition (IE, Sisters with Inquisition elements), based off of the images on the DoW2 community site (various Guard iconography, and the I in retribution looks like the Inquisition's =][=).

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Ship's Officer






I don't know why I bothered to read this thread. All I'm left with is the anger that I don't have access to a machine capable of running DOW2 right now. My multiplayer "skillz" have atrophied, but hopefully muscle memory will bring me back.

RAAAAGE!

Damn I need to get in some Last Stand too. That was loads of fun.

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