Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/09/20 20:28:42
Subject: The worst gun in 40k
|
 |
Plastictrees
|
The vespid gun. One shot from a BS3 model at assault-me-next-turn range, and the AP3 is somehow supposed to make it better?
But I think I remember seeing somebody's stats showing that a spinefist actually makes you worse at shooting...
|
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/20 20:29:53
Subject: Re:The worst gun in 40k
|
 |
Warning From Magnus? Not Listening!
|
BearersOfSalvation wrote:Sternguard storm bolters. You pay 5 points a model to get one extra shot when charging and at 12-24", and give up the special ammo, which is the squad's main special ability.
Storm Bolters in general are a decent weapon, but when put on certain units, it's far less effective. I would agree that Storm Bolters are close to useless on Sternguard, but as a weapon in general I think they're great, as far as effective weapons go.
I'll have to agree with Lasgun being the worst gun. But like others have voiced, when playing IG, it's not in the strength of the shot that matters, but the quantity of them.
|
"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/20 20:32:09
Subject: Re:The worst gun in 40k
|
 |
Angry Chaos Agitator
|
Kurgash wrote:Tyranid Spinefist
Spinefists are assault, 18" threat range (6" move + 12" shoot), twin-linked (hit 75% of the time instead of 50% of the time for a lasgun shot), and AP5 (meaning they kill 33% more guardsmen too.) They can be shot then charge into assault on same turn.
They're certainly not amazing, but I wouldn't say they're terrible. They fit what tyranid troopers want to do perfectly. (Move up while shooting, shoot then assault.)
I'm gonna toss one out there
Pulse Carbines for Fire Warriors. Replacing the 30" S5 AP5 rapid-fire gun with an 18" S5 AP5 1-shot gun.
Now the stats aren't completely awful, but
10 points for 1 shot at BS3 S5 AP5 only 18" (meaning within the assault range of a jetpack/biker.)
Also, sniper rifle on a guardsman. 10 points for heavy 1, 4+ to hit, 4+ to wound, AP6. It takes 5-6 sniper rifle shots to kill a single regular guardsman. That's an entire game stationary un-killed to only bring down 1 basic trooper.
|
This message was edited 1 time. Last update was at 2010/09/20 20:33:34
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/20 21:57:49
Subject: The worst gun in 40k
|
 |
Hurr! Ogryn Bone 'Ead!
|
I don't know about the worst gun, but I know what the best one is! Grot blastas!
I have seen marines, obliterators, terminators, Daemon Princes (yes, plural), you name it dropped by grot blastas. What is more triumphant than a warrior elevated to Daemonhood by the Ruinous Powers being torn apart by the might of a handful of the worst weapons orks have to offer, wielded by the dregs of ork society?!
Grot blastas FTW!!!
|
This message was edited 1 time. Last update was at 2010/09/20 22:20:21
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/20 23:40:32
Subject: The worst gun in 40k
|
 |
Longtime Dakkanaut
|
Eldar Shuriken catapults are pretty craptastic. 12 inch please assault me range on units that suck in assault.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 00:21:09
Subject: The worst gun in 40k
|
 |
Abhorrent Grotesque Aberration
|
The lasgun is said to be one of the most reliable guns in the 4th ed codex. Its mag can be recharged and put in fire for emergency recharging if necessary.
Game wise, I believe more of my space marines were killed by lasguns than sluggas...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 01:24:59
Subject: The worst gun in 40k
|
 |
Angry Chaos Agitator
|
revackey wrote:The lasgun is said to be one of the most reliable guns in the 4th ed codex. Its mag can be recharged and put in fire for emergency recharging if necessary.
Game wise, I believe more of my space marines were killed by lasguns than sluggas...
But have you been shot by sluggas as often as by lasguns and in the same quantity?
Also, were the lasguns boosted by being on veterans / given special orders (First rank fire! Second rank fire!) ?
Sluggas are a pistol so they don't count in a "worst gun" contest. Pistols are a combat side gear item. S4 AP6 for slugga is better than the Laspistol which is S3 AP- 12" range 1 shot.
18" S4 AP6 Assault 2 basic 'Shoota' is superior to the 12/24" S3 AP- Lasgun.
|
This message was edited 1 time. Last update was at 2010/09/21 01:25:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 01:26:58
Subject: The worst gun in 40k
|
 |
Abhorrent Grotesque Aberration
|
A group of 20 Conscripts hit more than 20 boys with sluggas... I'm sorry didn't know they didnt count/
|
This message was edited 1 time. Last update was at 2010/09/21 01:27:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 03:52:59
Subject: The worst gun in 40k
|
 |
Water-Caste Negotiator
|
I have to give it to the lasgun-class flashlight. Ignoring BS (the thread is worst gun, not worst shooter), the Lasgun is a Range 24" S3 AP- Rapid Fire Weapon up against the shoota which is Range 18" S4 AP6 Assault 2. I think that the shoota is better given the greater strength, AP, and the assault characteristic, so the lasgun is the worst gun.
|
Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0
Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 04:29:41
Subject: The worst gun in 40k
|
 |
Decrepit Dakkanaut
|
Were that the case, then the laspistol would actually beat it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 05:41:31
Subject: The worst gun in 40k
|
 |
Charing Cold One Knight
Lafayette, IN
|
It was just BS + gun, the mekboyz KMB would take the cake. It has about equal chance of killing a marine in cover as it has killing itself. 1/3 hit. 5/6 of hits wound, 1/2 saves. .138 dead marines. 1/6 get hot. 1/6 save. Ends up being .138 dead mek boyz. So freaking stupid its not funny.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 07:23:27
Subject: Re:The worst gun in 40k
|
 |
Ladies Love the Vibro-Cannon Operator
|
Snotzooka, the Mek's devilish weapon.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 12:31:00
Subject: The worst gun in 40k
|
 |
Lord of the Fleet
|
You're all wrong, the most useless weapon is a Strangleweb. You must pay 10 points for this joke of a weapon, and you lose 1 S3 Ap5 Fleshborer shot in order to use a S2 Ap- template.
S2 Ap-. Need I say more.
People may say "oh but it causes Pinning...", yeah, if it actually manages to wound something, and with a 22% chance of killing a Guardsman, you won't be seeing any Pinned units anytime soon.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 13:13:31
Subject: The worst gun in 40k
|
 |
Dakka Veteran
Brisbane, OZ
|
Grey Templar wrote:Jayden63 wrote:Tau pulse rifle.
Yeah, I said it. Its probably more due to the fact that the firewarrior is the total suck and spends 4 of the 5-6 game turns hiding in a D-fish.
But for the points you pay 10 points for each gun, and they don't do anything all game long.
i beg to differ, the Carbine is clearly worse as pinning is worthless against most units you would want pinned and Assault1 with a 12" range is simply stupid.
God the carbine is so bad.
|
Son can you play me a memory? I'm not really sure how it goes... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 14:15:17
Subject: The worst gun in 40k
|
 |
Courageous Questing Knight
|
I have to interhect now.
firstly, I'm suprised that noones mentioned shotguns [which, IMO are very effective against anything that would hit at the same time or faster then it in combat [ SM, 'nids]]
crazyK wrote:IMO, any gun with "get's hot" isn't worth it unless it's on a vehicle.
As for this comment, I beg to differ.
Firstly, You need to get a 1,2 or a 1,1 to do a wound on a tactical marine, so thats a 1/18 chance of it failing, and even with a guardsman, it's only a 1,1 1,2 1,3 1,4 or a 1/9 chance that you'll die. and, I see it as: I'm risking a 26 points on a single tactical marine with a plasma gun, and that gun has a 67% chance of killing a terminator. or a 18/27 chance.
of course, it's worth naught on against anything where the armour value doesn't justify it's use [Sv5+, for example.]
|
DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/21 14:29:21
Subject: Re:The worst gun in 40k
|
 |
Obergefreiter
USA
|
Seconding the strangleweb
or if that fails not a fan of the EarthShaker gun in normal sized games
|
H.B.M.C. wrote:My aunt had that hairstyle for years, so whenever I saw a Sister of Battle army it just looked like rows and rows of my aunt.
Very weird. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 16:24:11
Subject: The worst gun in 40k
|
 |
Krazed Killa Kan
|
Captain Solon wrote:I have to interhect now.
crazyK wrote:IMO, any gun with "get's hot" isn't worth it unless it's on a vehicle.
As for this comment, I beg to differ.
Firstly, You need to get a 1,2 or a 1,1 to do a wound on a tactical marine, so thats a 1/18 chance of it failing, and even with a guardsman, it's only a 1,1 1,2 1,3 1,4 or a 1/9 chance that you'll die. and, I see it as: I'm risking a 26 points on a single tactical marine with a plasma gun, and that gun has a 67% chance of killing a terminator. or a 18/27 chance.
of course, it's worth naught on against anything where the armour value doesn't justify it's use [Sv5+, for example.]
Gets Hot weapons AUTOWOUND the model (or unit) firing them.. they can take an armor save, but the wound is automatic. GOD, I would love it if there was a wound roll in there.. but.. nope.
I have lost track of how many times a Chaplain has offed himself with his shiney plasma pistol..
|
2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 16:28:50
Subject: The worst gun in 40k
|
 |
Major
|
porkuslime wrote:Captain Solon wrote:I have to interhect now.
crazyK wrote:IMO, any gun with "get's hot" isn't worth it unless it's on a vehicle.
As for this comment, I beg to differ.
Firstly, You need to get a 1,2 or a 1,1 to do a wound on a tactical marine, so thats a 1/18 chance of it failing, and even with a guardsman, it's only a 1,1 1,2 1,3 1,4 or a 1/9 chance that you'll die. and, I see it as: I'm risking a 26 points on a single tactical marine with a plasma gun, and that gun has a 67% chance of killing a terminator. or a 18/27 chance.
of course, it's worth naught on against anything where the armour value doesn't justify it's use [Sv5+, for example.]
Gets Hot weapons AUTOWOUND the model (or unit) firing them.. they can take an armor save, but the wound is automatic. GOD, I would love it if there was a wound roll in there.. but.. nope.
I have lost track of how many times a Chaplain has offed himself with his shiney plasma pistol..
dont give him plasma pistol simple
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 16:29:39
Subject: The worst gun in 40k
|
 |
Decrepit Dakkanaut
|
Yes, plasma burns, but 3 plasma guns taking down a trygon in a single volley more than attests to its usefulness.
And the earthshaker cannon can fire directly. It's an LRBT cannon with +1S and the ability to fire indirectly. Clearly not the worst weapon in the game.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 16:53:47
Subject: The worst gun in 40k
|
 |
Major
|
oh i thougth only melta was only competive special weapon? /sarc
why should you plasma its ranged and can hurt tanks so by your locic its bad is it Ailaros?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 17:07:04
Subject: Re:The worst gun in 40k
|
 |
Regular Dakkanaut
|
Tryannofex's Fleshborer hive range 12 str 4 ap 5 heavy 20.
It is bs3. The base cost for him with this weapon is 260 points.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 17:10:46
Subject: The worst gun in 40k
|
 |
Inspiring Icon Bearer
|
Pulse Pistol. Maybe 2 models in a list can have it. Need to upgrade the ejector seat on a crisis suit to get it. And I think Etherals can take them, which as bad as they are just ups the worst of this.
Almost Best and worst gun belong to the Tau.
Edit: I think the best is the Maw on the soul grinder due to it's diversity.
|
This message was edited 1 time. Last update was at 2010/09/22 17:11:55
3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 17:20:19
Subject: The worst gun in 40k
|
 |
Long-Range Land Speeder Pilot
|
porkuslime wrote:Captain Solon wrote:Firstly, You need to get a 1,2 or a 1,1 to do a wound on a tactical marine, so thats a 1/18 chance of it failing,
Gets Hot weapons AUTOWOUND the model (or unit) firing them.. they can take an armor save, but the wound is automatic. GOD, I would love it if there was a wound roll in there.. but.. nope.
Why are you saying this in response to Solon? He didn't put a wound roll in his calculations. The first roll is the hit roll (has to be a 1 to get hot), the second is the armor save (make it on a 3+, so have to get a 1 or 2 to fail). Automatically Appended Next Post: Rurouni Benshin wrote:Storm Bolters in general are a decent weapon, but when put on certain units, it's far less effective. I would agree that Storm Bolters are close to useless on Sternguard, but as a weapon in general I think they're great, as far as effective weapons go.
I'm not saying that they have close to zero use, I'm saying that Sternguard Stormbolters have negative use - you spend points to remove your ability to use the unit's primary special rule. Some of the other guns listed may be weak, but none of them involve paying points to remove something as good as the ability to pick between AP3, 36" range, wound on 2+, and ignore cover shots!
|
This message was edited 1 time. Last update was at 2010/09/22 17:25:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 17:34:27
Subject: The worst gun in 40k
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
porkuslime wrote:Captain Solon wrote:I have to interhect now.
crazyK wrote:IMO, any gun with "get's hot" isn't worth it unless it's on a vehicle.
As for this comment, I beg to differ.
Firstly, You need to get a 1,2 or a 1,1 to do a wound on a tactical marine, so thats a 1/18 chance of it failing, and even with a guardsman, it's only a 1,1 1,2 1,3 1,4 or a 1/9 chance that you'll die. and, I see it as: I'm risking a 26 points on a single tactical marine with a plasma gun, and that gun has a 67% chance of killing a terminator. or a 18/27 chance.
of course, it's worth naught on against anything where the armour value doesn't justify it's use [Sv5+, for example.]
Gets Hot weapons AUTOWOUND the model (or unit) firing them.. they can take an armor save, but the wound is automatic. GOD, I would love it if there was a wound roll in there.. but.. nope.
I have lost track of how many times a Chaplain has offed himself with his shiney plasma pistol..
what he is saying is that firstly you need to roll a 1 to take a Gets Hot wound and THEN you need to fail you 3+ armor.
a Marine has a 5% chance of death everytime he fires a Gets Hot weapon.
if he has FNP it goes down the 2.5%
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 17:47:10
Subject: The worst gun in 40k
|
 |
Krazed Killa Kan
|
Ah..his 1, 2 or 1, 1 read to me like a fumble, then a wound roll.
My reading comprehension fail.
Apologies.
|
2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 18:50:37
Subject: The worst gun in 40k
|
 |
Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
|
Grey Templar wrote:porkuslime wrote:Captain Solon wrote:I have to interhect now. crazyK wrote:IMO, any gun with "get's hot" isn't worth it unless it's on a vehicle. As for this comment, I beg to differ. Firstly, You need to get a 1,2 or a 1,1 to do a wound on a tactical marine, so thats a 1/18 chance of it failing, and even with a guardsman, it's only a 1,1 1,2 1,3 1,4 or a 1/9 chance that you'll die. and, I see it as: I'm risking a 26 points on a single tactical marine with a plasma gun, and that gun has a 67% chance of killing a terminator. or a 18/27 chance. of course, it's worth naught on against anything where the armour value doesn't justify it's use [Sv5+, for example.] Gets Hot weapons AUTOWOUND the model (or unit) firing them.. they can take an armor save, but the wound is automatic. GOD, I would love it if there was a wound roll in there.. but.. nope. I have lost track of how many times a Chaplain has offed himself with his shiney plasma pistol.. what he is saying is that firstly you need to roll a 1 to take a Gets Hot wound and THEN you need to fail you 3+ armor. a Marine has a 5% chance of death everytime he fires a Gets Hot weapon. if he has FNP it goes down the 2.5% If a marine fails to hit it has a 50/50 chance to wound himself that's just crazy!! If you put 1000 marines with plasmas against a grot (armed with the mighty grot blasta) the marines only manage to themselves. 50%!!
|
This message was edited 1 time. Last update was at 2010/09/22 18:51:13
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 19:04:12
Subject: Re:The worst gun in 40k
|
 |
Mekboy Hammerin' Somethin'
Lubeck
|
If a marine fails to hit it has a 50/50 chance to wound himself that's just crazy!! If you put 1000 marines with plasmas against a grot (armed with the mighty grot blasta) the marines only manage to themselves.
50%!!
Your statistics are not really objective. I mean, you could go on and say "If a marine fails to hit and doesn't roll a 2 then he has a 100% chance of wounding himself!!!"
When you look at the complete act of firing the weapon, including shots that hit, that gives you a much more objective statistic in my opinion. It was already stated above, the total chance of a Marine killing himself with his plasma gun every shot is 5,56%, this already includes his armor save. Comparing this with the potential chance of killing a 40-points-plus Terminator or equally heavy armored target (2+/5++) - 37,04% - I would argue that it is worth the risk to fire a plasma gun.
|
This message was edited 1 time. Last update was at 2010/09/22 19:06:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 19:18:15
Subject: Re:The worst gun in 40k
|
 |
Fixture of Dakka
|
Shuriken Catapult.
Not because it's terrible, but because of where it is and what it's supposed to accomplish. As a main troop weapon, it's completely ineffective.
It gets to fire exactly zero times. Anything that wants to assault and isn't moving at footspeed (which is everything that wants to assault) goes from being outside its range to in assault in one of their own turns.
Even pretending they do get to shoot it, there's going to be enough left of whatever it shot at to erase those Guardians that shot it from history on the next turn.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 19:24:07
Subject: Re:The worst gun in 40k
|
 |
Longtime Dakkanaut
|
Witzkatz wrote:I mean, you could go on and say "If a marine fails to hit and doesn't roll a 2 then he has a 100% chance of wounding himself!!!" QFT
|
There's just an acre of you fellas, isn't there? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/22 19:48:30
Subject: Re:The worst gun in 40k
|
 |
Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
|
Witzkatz wrote:If a marine fails to hit it has a 50/50 chance to wound himself that's just crazy!! If you put 1000 marines with plasmas against a grot (armed with the mighty grot blasta) the marines only manage to themselves.
50%!!
Your statistics are not really objective. I mean, you could go on and say "If a marine fails to hit and doesn't roll a 2 then he has a 100% chance of wounding himself!!!"
When you look at the complete act of firing the weapon, including shots that hit, that gives you a much more objective statistic in my opinion. It was already stated above, the total chance of a Marine killing himself with his plasma gun every shot is 5,56%, this already includes his armor save. Comparing this with the potential chance of killing a 40-points-plus Terminator or equally heavy armored target (2+/5++) - 37,04% - I would argue that it is worth the risk to fire a plasma gun.
I was being sarcastic.
|
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
|
 |
 |
|