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Lubeck

Oh. However, at least two people didn't get that sarcasm, so it must've been very deepyl hidden sarcasm.
   
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The Midlands

Ailaros wrote:Yeah, in terms of efficiency, the hot shot lasgun is pretty awful. That or the ripper gun.

I suppose the worst ones would be upgrades on really expensive things that you don't take for the firepower, like the gorgon pintle stubbers or other silly forgeworld things like the land raider ares.


I have to disagree on the Ares, it has served me very well in my Blood Angels army, Av 14 all around + PotMS to always shoot it is really good, it took down an entire 7 man TAGK squad including Grand Master on turn 1, straight away redeeming its points, and as far as I can remember has only ever been immobilised, never destroyed.

Worst weapon, Laspistol.

This message was edited 1 time. Last update was at 2010/09/22 20:52:55


 
   
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Longtime Dakkanaut





Gulf Breeze Florida

I agree with Pulse Pistol. You can only take one in an army, it costs 15 points(because of the ejection seat) and your Commander is now out of his battlesuit with no armor save. It's stats are the same as the Pulse Rifle, except it only has a 12 inch range and has the pistol rule. Worst. Gun. Eva.


 
   
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Angry Chaos Agitator





Oh, if this can be counted as a weapon, I think I might've found the worst weapon in 40k.

Deathstrike Missile
160 points for one-use-only.
Randomly determined which one time it can fire.

On turn 1, it can only fire on 6+.
It gets 1 easier for every turn later and 1 harder for each weapon destroyed result or if it's been stunned/shaken last turn.

Therefore not unlikely that it's destroyed before it ever fires (for 160 points.)
Even if it fires, it has a good chance of scattering and not earning 160 points back.
   
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Gulf Breeze Florida

What codex is that from?


 
   
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Imperial guard
It's billed as the most powerful weapon around. Yet since you only fire it once instead of firing another ordinance gun 5 times, it's disregarded completely.
   
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Power-Hungry Cultist of Tzeentch



northamptonshire, england

Iur_tae_mont wrote:What codex is that from?


imperial guard


i'd like to see a battery of them in apocalypse though

and worst gun which has already been mentioned the strangle web for termagaunts, it there even a unit with str2 apart from possibly grots?

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eg0u80bf wrote:
and worst gun which has already been mentioned the strangle web for termagaunts, it there even a unit with str2 apart from possibly grots?

It's for shooting Orks.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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DarknessEternal wrote:
eg0u80bf wrote:
and worst gun which has already been mentioned the strangle web for termagaunts, it there even a unit with str2 apart from possibly grots?

It's for shooting Orks.
Because a s2 template is so much better than three gants when you are in charge range? Because it is so likely to pin orks?

I realize they have some units with T>S, but. . .really?

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Hey, if your enemy is in the habit of hiding 10 hobbits in a forest with 3+ cover saves, the 10 extra points to KILL THE HOBBITS could pay off. They're only T2 and no cover saves to template.
   
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TheBloodGod wrote:They're only T2 and no cover saves to template.
If you are refering to the strangleweb, it wounds vs Strength, not Toughness.

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Power-Hungry Cultist of Tzeentch



northamptonshire, england

TheBloodGod wrote:Hey, if your enemy is in the habit of hiding 10 hobbits in a forest with 3+ cover saves, the 10 extra points to KILL THE HOBBITS could pay off. They're only T2 and no cover saves to template.


isn't that a bit too situational A) facing guard, B) they have hobbits, C) they are placed near you and D) they let you get to them

also rember it's still 4+ to wound

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Grey Templar wrote:
Jayden63 wrote:Tau pulse rifle.

Yeah, I said it. Its probably more due to the fact that the firewarrior is the total suck and spends 4 of the 5-6 game turns hiding in a D-fish.

But for the points you pay 10 points for each gun, and they don't do anything all game long.


i beg to differ, the Carbine is clearly worse as pinning is worthless against most units you would want pinned and Assault1 with a 12" range is simply stupid.


range is 18". also, you think a s5 30" rapid fire gun is worse than a s4 24" rapid fire gun where the model is 5pts more?


Automatically Appended Next Post:
boltguns definetely aren't bad, but you definetely think that lasguns and grot blastas are better then pulse rifles? really?

This message was edited 1 time. Last update was at 2010/09/22 23:50:30


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Lafayette, IN

TheBloodGod wrote:Oh, if this can be counted as a weapon, I think I might've found the worst weapon in 40k.

Deathstrike Missile
160 points for one-use-only.
Randomly determined which one time it can fire.

On turn 1, it can only fire on 6+.
It gets 1 easier for every turn later and 1 harder for each weapon destroyed result or if it's been stunned/shaken last turn.

Therefore not unlikely that it's destroyed before it ever fires (for 160 points.)
Even if it fires, it has a good chance of scattering and not earning 160 points back.


You do know how big an area it effects, right? Its a d3+3 RADIUS blast weapon that is S10 AP1. Ordinance barrage. IIRC it is S10 for everything hit. Anything that powerful even if it fires only once, can't be the worst weapon in the game. An 8-12 inch blast zone cares very little about scatter.

 
   
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Mira Mesa

You are correct Notabot, it always hits vehicles at S10. It has 2D6 pick the highest penetration and wounds virtually everything on a 2+. It ignores cover and armor, thanks to its rules and AP1. It also pins with a -1Ld modifier. No, that is not the worst weapon in the game. Unreliable, sure, but utterly lethal.

This message was edited 1 time. Last update was at 2010/09/23 00:24:06


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I just found it funny that a gun so powerful it should be an apoc item (plus its quirky rules belong in apoc) found its way into a worst weapons threat.

 
   
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Mira Mesa

It is an Apoc item. Deathstrikes have been around long before this incarnation of the codex, or so I'm told.

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Lubeck

+1 for Deathstrike Missiles not being the worst weapons. It's great against opponents that tend to keep their stuff in a big blob and, of course, at high points games.

I once played a game with my IG against Dashofpepper's Dark Eldar at...2000 or 2500 points. After the game (I think he won) we talked about what would've happened if I had had a Deathstrike missile and were able to fire it...

I would've probably been able to get the whole army under the blast with some luck. Every vehicle would've been auto-penetrated and, because of AP1 and open-topped would've been destroyed with a 67% chance. Boom, there goes half to three-thirds of the army! (Lotsa passengers would get killed by Explodes! results)

A weapon that can render you enemy's complete army useless with one shot? Hell yeah, if I can spare the points let's do it. Additionally it's a nice fire magnet that keeps fire away from Chimeras and stuff.

This message was edited 1 time. Last update was at 2010/09/23 00:36:25


 
   
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For me... It would be the shotgun. It's always been pretty underwhelming. Or maybe the Grot Blasta.

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TheBloodGod wrote:Deathstrike Missile
160 points for one-use-only.
Randomly determined which one time it can fire.

... and fires a S10 AP1 Ordnance weapon that doesn't use center hole against vehicles (always full strength) and ignores cover. Oh, did I mention that the blast weapon has up to a 6" RADIUS. That means a pie plate 12" across.

Are they futzy? Yeah, but what other weapon costs 160 points and can kill THOUSANDS of points of your opponent with a single attack?

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Strangleweb fo sho, lasguns can at least be fired en masse and there's first rank fire second rank fire.

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nsw Australia

stangleweb, a sniper rifle of any discription or the "rundown, secound hand, low tech, dust caked piece of junk that might kill something if the owner remembered which way to point it". straight out of the ork codex for grot blaster.

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The pulse pistol is clearly the worst, as its been said, you can only take it for one unit, and it really has no use since the only time it will be used is after a battlesuit is destoryed. plus it cost 15 points for the upgrade to a unit that already costs atleast 35, bring the total up to 50 points for a S5 AP5 pistol with a 12" range.

This message was edited 1 time. Last update was at 2010/09/23 15:40:15


   
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Chicago, IL, U.S.A.

I have never liked my Guardian Shuriken catapults. Range 12" on a model with T3 save 5+? yeah like that will EVER get into range to fire.

Retroactively applied infallability is its own reward. I wish I knew this years ago.

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Also not a fan of guardian shuripults.
12" range S:4 AP:5 Assault2 (BS3)

It's not a BAD statline, but it sucks because the user is so bloody frail, assault-phobic and is forced to drag around a heavy weapon (extra points sunk into your soon-to-be-dead unit)... Max effective range of 18" and whoever you shoot can charge in response.

The unit is pretty much assault bait. Or camp on your home objective because guardians can give you 20 wounds for 165points (cheapest grav platform).

   
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DarknessEternal wrote:Shuriken Catapult.

Not because it's terrible, but because of where it is and what it's supposed to accomplish. As a main troop weapon, it's completely ineffective.

It gets to fire exactly zero times. Anything that wants to assault and isn't moving at footspeed (which is everything that wants to assault) goes from being outside its range to in assault in one of their own turns.

Even pretending they do get to shoot it, there's going to be enough left of whatever it shot at to erase those Guardians that shot it from history on the next turn.


+1

I agree completely.

Got to give a nod to:

Pulse Carbine
Strangleweb

Those are very hideous as well, but at least they are OPTIONS. Eldar are stuck with their junk, I remember when Shuriken Catapults were BETTER than bolters for AP, way back in the hardback Rogue Trader days they were -2 Armor Save and Bolters I think were -1. I guess they shoot what, Love? now.
   
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Augustus wrote: Eldar are stuck with their junk
Quoted for hilarity.

Not that I really disagree with the Eldar+weapon being bad, as posted the gun itself isn't the problem, really.

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If we're talking eldar then i would vote for the Triskele. Sure its Str3 AP2 Assualt3 as well as a power weapon but I've never used it. Don't get me wrong I've tried it out on my banshee exarch plenty of times its just i never find myself close enough to throw it and still charge. 100% I've gone "you know what I'm not going to reach them lets run instead".

It might work if you could take more then one but you can't.
   
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Vallejo, CA

kirsanth wrote:Not that I really disagree with the Eldar+weapon being bad, as posted the gun itself isn't the problem, really.

Exactly. shuricats are nothing more or less than shotguns, which themselves are not the worst weapon in the game. You lose the one shot at 24" (which how much are you really missing anyways?) in order to gain the ability to assault after you shoot. Counting the assaulting, this means that they put down twice as many attacks as a lasgun does at the same range.

Not to say that shuricats are awesomesause, but they're not the worst gun by themselves, and I daresay that they're not even worse than a lasgun.

Wait, aren't shuricats Ap5?

This message was edited 1 time. Last update was at 2010/09/23 23:48:20


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