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![[Post New]](/s/i/i.gif) 2010/10/11 17:30:31
Subject: Re:If the Necrons made it to Terra...
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Dakka Veteran
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The only real reason for there being so few books on them is the difficulty it takes to write about uncaring machines. Which is a shame really.
The big questions we should really be asking and finding an answer for, or at least specultating over, are as follows:
1) Exactly what defenses does Terra have now? How well can it hold up alone too an outside attack of variable sizes?
2) Do the Necrons have the capability to do what Horus did and break down Terra and its allies?
If the Necrons do have superior arms and equiptment as they are rumoured to then the answer to 2) should be yes. But as stated above there is so little actual reference to such that it proves hard to actually deal with
off topic: ps. sorry if that was rushed but have to go eat. With a girl no less!
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2010/10/11 17:32:16
Subject: If the Necrons made it to Terra...
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Numberless Necron Warrior
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It was not my intention to be insulting. I didn't directly insult any other's knowledge of 40K. I didnt dismiss the other sides opinion. There seemed to be no consideration on your behalf of the other side of the disagreement. All that was posted was more along the lines of "Space marines are present. They are awesome. Necrons lose". Whether or not is the case idk. You were not demonstarting a working knowledge of Necron lore so I apologize for assuming it was absent. I work only with what I am given. Would the necrons win? Maybe, if all of them combined their forces I believe the answer would be yes. Less than that. I doubt it. They would rip the defense apart like it hasn't been since the HH though. I weeped over Hellforged. Such a terrible novel. Necrons using drop pods. . . I mean come on seriously. . .
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This message was edited 1 time. Last update was at 2010/10/11 17:33:56
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![[Post New]](/s/i/i.gif) 2010/10/11 17:34:57
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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asimo77 wrote: inb4 tau are weak and not a threat
The tau couldn't even put down a small fleet of space marines. So yeah tau are the fail race in the 40k universe. Tyranids are the biggest threat in my opinion as they have only sent scout fleets. But yes you are forgiven Saint. I do see both sides. I always look for different sides of an agruement. The only threads i do not get involved in are 40k vs another gaxaly/game. And warhammer fantasy. As I hate fantasy. But still Necrons are big threat. They are insane in the books. As they somehow are able to teleport into ships... Which no race in the entire 40k universe can do that. I find the necrons small amount of lore very very insulting as it has aboustely no up to date lore. But lets hope GW finds a way to fix the race. The only race that I truly fear are the Tyranids, and the shapeshifters.
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This message was edited 1 time. Last update was at 2010/10/11 17:38:04
From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/11 17:40:07
Subject: If the Necrons made it to Terra...
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Numberless Necron Warrior
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All good then? Ok. Glad to hear it lol. Again, sorry if I came across as an arse. It wasn't intended.
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![[Post New]](/s/i/i.gif) 2010/10/11 17:42:14
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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Yeah but the one thing that pisses me off about the necrons is their ability to somehow teleport into Imperail, eldar, orc, tau, and tyranid ships. That makes no sense as no other race can do this. Not even the most advanced species. (Squats)
Can do this.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/11 17:53:30
Subject: If the Necrons made it to Terra...
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Annoyed Blood Angel Devastator
Acquiring BLOOD FOR THE BLOOD GOD-emperor
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The Unforgiven Saint wrote:I have been reading your posts. I have been responding to the points actually.
I read a lot of the novels and many of the codex. IT STATES THAT ALL SPACE MARINES WANT TO BE ULTRAS! Now, I realize that the BT's are a divergent chapter who believe that they are carrying on the Great Crusade. I know this. However, codex statements are codex statements. . .
ALRIGHT. FIRST of all, everyone kinda needs to calm down about this. Seriously. Ees a backstory to a game.
Still, monsieur Unforgiven Saint, the Blood Angels do not want to be Ultras. They are scions of Sanguinius, and I doubt whether they would betray that heritage to be more like a chapter of another lineage. Same with the Dark Angels - they were the first legion, and are extremely proud of their traditions. Space Wolves? No. Warriors who 'disdain the fawning superstitions of other men'.
So. No. Automatically Appended Next Post: Oh, right. Necrons. ( lol)
Um, the imperium seriously has enough manpower and resources to combat the necrons (plus, eldar would help.)
Do I hear you say "well, doesn't the imperium has to combat, like, everything right now?"
Well, monsieur smartypants, what wouldn't the necrons have to face all them, too? Eh? Haha. Death by logic.
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This message was edited 1 time. Last update was at 2010/10/11 17:56:32
Imperator dixit, faciebimus. |
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![[Post New]](/s/i/i.gif) 2010/10/11 17:58:28
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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prussia59 wrote:The Unforgiven Saint wrote:I have been reading your posts. I have been responding to the points actually.
I read a lot of the novels and many of the codex. IT STATES THAT ALL SPACE MARINES WANT TO BE ULTRAS! Now, I realize that the BT's are a divergent chapter who believe that they are carrying on the Great Crusade. I know this. However, codex statements are codex statements. . .
ALRIGHT. FIRST of all, everyone kinda needs to calm down about this. Seriously. Ees a backstory to a game.
Still, monsieur Unforgiven Saint, the Blood Angels do not want to be Ultras. They are scions of Sanguinius, and I doubt whether they would betray that heritage to be more like a chapter of another lineage. Same with the Dark Angels - they were the first legion, and are extremely proud of their traditions. Space Wolves? No. Warriors who 'disdain the fawning superstitions of other men'.
So. No.
Automatically Appended Next Post:
Oh, right. Necrons. ( lol)
Um, the imperium seriously has enough manpower and resources to combat the necrons (plus, eldar would help.)
Do I hear you say "well, doesn't the imperium has to combat, like, everything right now?"
Well, monsieur smartypants, what wouldn't the necrons have to face all them, too? Eh? Haha. Death by logic.
I find that correct. Good
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/11 18:20:59
Subject: If the Necrons made it to Terra...
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Numberless Necron Warrior
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The comment about everyone wanting to be Ultra's was a slight jab at Space Marine writings. As to all the other threats.
Orks: Don't provoke them immediately. Some Tomb worlds will invariably be invaded but that would be those planetsble to trouble to deal with.
IG: Occupied fighting everything
Space MArines occupied fighting everything. Don't go attracting attention before you're ready for the fight
Tau:?
Eldar: would obviously try to spoil the plans
Tyranids: Avoid Necrons
Dark Eldar: No slaves to take
Daemons: Anti-warp devises
Chaos troops: There would be no blood for the blood god.
Necrons arent the biggest target in the galaxy. That would be the IoM.
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![[Post New]](/s/i/i.gif) 2010/10/11 18:25:04
Subject: If the Necrons made it to Terra...
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Rampaging Carnifex
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If the necrons ever fully awoke, they would not only put the imperium in great jepardy, but the entire galaxy as a whole. After the defeat of the old ones, the necrons formally scattered to the edges of the galaxy in order to keep the galaxy "surrounded" in essence, so that when the galaxy repopulated itself with sentient life, there would be a reason for them to function again.
One necron factor is being severly overlooked here... simple stamina: they are an unliving race, who are impossible to kill, and whenever seriously damaged, emergency teleport to self repair. Every other race in the galaxy has finite numbers, especially the imperium. In a prolonged war, which the necrons are designed for, they would lose. Granted, the old ones planned for this in advance, having created the orks as the most indomnible race, a race which through life holds the same staying power as long as they are at war, and the eldar to guide the other younger races for the coming war.
The necrons realize that if they were to activate on a large scale, the outcome of a galaxy wide battle would be too risky, as with all of the living races alligned against them, and the chaos gods battling the c'tan at every facet, defeat would be an inevitable outcome. Their main goal is simply to establish a foothold and close the warp for good as soon as possible, this would give them and ENORMOUS advantage.
As with regards to the scout ships making it to Mars, it is true, the C'tan do not favor each other very much. The deciever managed to survive the infighting by outsmarting every other c'tan, and convincing the most powerful c'tan the nightbringer to wipe out the majority of them. The fact that the void dragon survived implies its power, and likely those 5 scout ships were their to either deliver a message or barter with the void dragon.
and even with all of this going on, the necrons realize an even greater threat to their food is coming over the galactic horizon...the tyranids: a race they know nothing about, that is equal in tenacity and seems to hold an unlimited supply of troops. They have nothing to gain from each other, the tyranids and necrons, but they are after the same thing:(everyone in the galaxy) and because of this they pose possibly an even bigger threat than that of the warp.
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/10/11 18:42:19
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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gameandwatch wrote:If the necrons ever fully awoke, they would not only put the imperium in great jepardy, but the entire galaxy as a whole. After the defeat of the old ones, the necrons formally scattered to the edges of the galaxy in order to keep the galaxy "surrounded" in essence, so that when the galaxy repopulated itself with sentient life, there would be a reason for them to function again.
One necron factor is being severly overlooked here... simple stamina: they are an unliving race, who are impossible to kill, and whenever seriously damaged, emergency teleport to self repair. Every other race in the galaxy has finite numbers, especially the imperium. In a prolonged war, which the necrons are designed for, they would lose. Granted, the old ones planned for this in advance, having created the orks as the most indomnible race, a race which through life holds the same staying power as long as they are at war, and the eldar to guide the other younger races for the coming war.
The necrons realize that if they were to activate on a large scale, the outcome of a galaxy wide battle would be too risky, as with all of the living races alligned against them, and the chaos gods battling the c'tan at every facet, defeat would be an inevitable outcome. Their main goal is simply to establish a foothold and close the warp for good as soon as possible, this would give them and ENORMOUS advantage.
As with regards to the scout ships making it to Mars, it is true, the C'tan do not favor each other very much. The deciever managed to survive the infighting by outsmarting every other c'tan, and convincing the most powerful c'tan the nightbringer to wipe out the majority of them. The fact that the void dragon survived implies its power, and likely those 5 scout ships were their to either deliver a message or barter with the void dragon.
and even with all of this going on, the necrons realize an even greater threat to their food is coming over the galactic horizon...the tyranids: a race they know nothing about, that is equal in tenacity and seems to hold an unlimited supply of troops. They have nothing to gain from each other, the tyranids and necrons, but they are after the same thing:(everyone in the galaxy) and because of this they pose possibly an even bigger threat than that of the warp.
Very true i love how Tyranids fear Necrons above all else. As they went around an entire world of necrons just to get to ultramar.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/11 19:12:28
Subject: If the Necrons made it to Terra...
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Rampaging Carnifex
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I wouldnt say they fear them, as they don't really fear, love hate, much of anything. I would say that they would avoid them above all others because fighting them holds not benefit what so-ever. Imagine if all life but Tyranids was gone from the galaxy, necrons are still around of course, tyranids would peace out, no need for them to stick around.
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/10/12 00:22:47
Subject: Re:If the Necrons made it to Terra...
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Deadly Dark Eldar Warrior
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I think one thing needs to be remembered about the Necron Threat, they have done this before and came very close to victory.
The first Necron war of cleansing was the War in Heaven where they fought the Eldar, the Krorks "Orks" and the Old Ones, a race of god like beings with extremely long lives and the ability to create entire races.
They wiped out the Old Ones and many races throughout the universe, they left a universe screaming so badly that the psychic barriers of the warp began to distort and the Enslaver Plague began.
This enormous demonic incursion foiled the entire plans of the Necrons as they had no way of stopping it or really a way of fighting it, daemons trump necrons in being made of warp material and infinate, they cannot be harvested nor controlled.
So the Necrons were on the verge of victory and this muddled up their plans, the Krorks went away and the Eldar escaped somehow, the Daemon incursion went on for years and left the universe barren. Then life started once more and over the next couple of million years we have the 40k universe.
The universe is once more flourishing with life and this is what the Necrons have been waiting for, their C'tan masters are hungry and the crops are full.
But they have learnt from their mistakes, if they carry on the way they did before they will just have another Daemon Incursion and they will need to flee much to their chagrin so how do they fix this problem? They will need to make the warp and the materium ultimately seperate, cut off the two plains of existence from each other.
If they do manage this, they will be victorious, there are just too many positives.
These Necrons today are the exact same warriors who brought down a race of gods to their knees and wiped out countless civilizations but they also have knowledge of their enemies, they know more about the Eldar and the Orks then anybody and they are quickly learning about their new threats.
But their threats now are slightly downgraded.
Imperium: Possibly the biggest threat to the Necron plans, they unwittingly feed their greatest enemy, chaos and they are as numerous as rats, rats armed with billions of tanks, guns and titanic giants. They can destroy a world at the touch of a button and Tomb Worlds are precious. But they do have their many weakness'.
Firstly they are a chaotic society under the guise of order and structure, beuracracy has made such things impossible. Since everything needs to go through beuracracy in can take years for a report of a possible Tomb World to actually get to the ears of someone who cares, in the mean time it will go through a million mindless servitors, a thousand faceless beuracrats who must put their approval stamp on it for it to see anyone. Then it goes from one facility to another until it reaches an Inquisitor or an officer who can do anything about it.
Funnily enough though its more likely that the same Tomb World was recently reported by the media harboring a mass Necron fleet and is wiping out the surrounding planets including the human colonists.
Pencil pushing has become more important to Imperial warfare then actual action and disobeing as such can be deemed heresy.
Secondly they are organic and need constant fuel to survive and wage warfare, if several agri world were wiped out by a necron force that would starve a hundred worlds and put thousands more in famine and possibly a thousand more will have reduced rations. The Imeprium is like an orgianic being much like the Tyranids, if you wipe out the important vessels the rest of the structure will be crippled.
Even their forge worlds are at a weakness, it is stated that most Forge worlds specialise in one particular construction of a vehicle, some planets hold onto the plans of these vehicles like religous artifacts and covet them so that they are the only planet who can make them.
So if these worlds were to be wiped out, the Imperium would not only lose the ability to construct their vehicles but would also lose the ability to make them ever again with the plans long lost.
Eldar: Very small in number compared to their golden years, there is a reason they need to manipulate the larger more populace races, or else they would do it by themselves out of principle. If the Necrons came on in the same force they did all those years ago the Eldar could either flee once more or fight to the death. If the Eldar Death God was born in this slaughter it would not change the fact that the Eldar are extinct.
Dark Eldar: They are more numerous then the Craftworld Eldar but have no benefits to attacking the Necrons, they wont make good slaves because they dont suffer and they are unlikely to obey anybodies orders bar the C'tan. It is more likely if the Necrons did manage to cleanse the universe the Dark Eldar would remain in the webway and fester. They would either wipe each other out or go through the cycle of murder forever.
Orks: Would be difficult to slaughter, possibly even impossible as the Ork breeding system is extremely quick, numerous and highly successfull. I imagine the Necrons would eventually find a way to herd them like cattle and keep them as a useful supply of organic material.
Tyranids: Tyranids is difficult to say, though they are numerous the battles would be very one sided, Necrons would feed very well on the bioorganic material of the Tyranids but the Tyranids would get little to no reward for slughtering an army of Necrons. They would teleport away leaving the Tyranids empty handed and what they do mange to leave behind would be worthless and not nearly enough to restore their losses.
Their war would be more a war of attrition, one which the Necrons would win as long as they can keep their Tomb safe and their life support systems guarded.
Tau: Tau may be dynamic and technolloigcally advanced but they are arrogant, comparably few in number and place far too much faith in the Etherals whose motives and possible mind control schemes are unclear.
Highly unlikely they could stand agains the Necrons.
Chaos: Their mortal followers would fall, their daemonic legions cannot, if the universes are seperated though this isnt an issue.
Space Marines:
Okey doke, now forgetting fanboism and the apparent Ultrasmurf dominace over the other chapters which IS stated in the marine codex. We have to remember that Space marines dont always win simply because they are space marines. They are far less numerous then other races, indeed they do make up for this with super human strength and excellent armour but this is useless when you are facing a race whose main weapon flays your atoms from your armour and then from your flesh.
The many bizzare techologies of the Necrons are an incredibly unpredictable force to be reckoned with, phalanx's of Monoliths can teleport behind a force of Space marines, wipe out all of their vehicles and artillery and then unleash an endles stream of warriors.
The other Space Marine hinderence is their traditions and their actual creation.
Let us say one thousand Necrons are slaughtered in a battle and a thousand Space Marines are slaughtered.
Stage 1:The Necron corpses are already beginning to heal themselves when they are teleported back to their respective Tombs and repaired by their necrodermis and the help of millions of scarabs.
Stage 1:The Space Marines first mourn for the loss of their brothers and give them their respective honours and have them properly buried in the name of the Emperor, removing their genseed for the benfits of future generations.
Stage 2: The Necrons are fully repaired and rearmed, they have learnt the tactics of their enemies and are already formulating a plan to destroy them.
Stage 2: The Space Marines are searching for potential recruits, they will only choose the strongest or most intelligent men they can find. The process takes days and they find fifty worthy recruits.
Stage 3: The Necrons begin the march to the Space Marine Citadel.
Stage 3: The Space Marines are training their recruits in the way of the Scout, unfortunately some of the successfull recruits have rejected the geneseed, though they passed the trials they are gentically unfit to be space marines.
Stage 4: The Necrons attack the Space Marines with the same force they had in their previous battle, the Space Marines are still weakened and have severely less warriors then they had in their previous encounter.
Stage 4: The Space Marines set up for a gallant defence, every marine, scout and serf which can be armed.
Stage 5: The Necrons take heavy casualties from the dying marines but their numbers prove highly effective and the destruction of holy artifacts severely weakens the chapters moral.
Stage 5: The Marines realise they have failed the Emperor, they fight on but are soon wiped out to the last.
The Space Marines lose.
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![[Post New]](/s/i/i.gif) 2010/10/12 00:29:09
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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O.o what?
That is a jerk move dude. YOu don't even consider the other facts.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/12 01:08:38
Subject: If the Necrons made it to Terra...
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Deadly Dark Eldar Warrior
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Asherian Command wrote:O.o what?
That is a jerk move dude. YOu don't even consider the other facts.
Oh please go right ahead
May I ask what a jerk move is?
If you mean by my scenario of the Necrons and Space Marines, it was simply a scenario and it is a likely one.
Space marines are less numerous and are rapt in tradition, honour and brotherhood. They would not leave their brothers dead on the fields without proper buriel and ceremony, they are fallen heroes and you dont leave your heroes to rot on the field. They then need to regroup and recruit more space marines, this DOES take time and there ARE complications.
Yoa cant just insert a geneseed into a human and hope for the best, its a complicated procedure which can end up with the host rejecting the seed which could end in ones death, its the equivalent of a organ transplant which dont always go the way you like. Not to mention the other organs which are then inserted into the recruits body which can add to more complications. Sure many will pass with flying colour, many will not, they are the serfs of a chapter. Because by this stage they have learnt enough of the chapter to make them a liability so they will either end as Servitors, death or as serfs so they may serve the Chapter still.
And of course there is the matter of first finding these recruits, you dont just pick a handful and say come with us Space Marines look for certain quialities, feats of strength, intellect etc etc.
And not everybody fits with this standard.
Of course some chapters look for different qualities like faith, agility or stealth but this doesnt change the challenge of finding these individuals.
All this ceremony, tradition, procedure and brotherhood are useless in the eyes of the Necrons who live to harvest, they get hurt, they rebuild themselves and off they go again. Space marines can take days, months or even years to rebuild their forces while Necrons begin immediately and much faster.
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![[Post New]](/s/i/i.gif) 2010/10/12 04:40:09
Subject: If the Necrons made it to Terra...
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Ferocious Blood Claw
Buffalo
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Doubtful:
Not without some sort of allies intended or unintended probably Tyranids
Might consider if with mass teleportation.
Luna has a really big gun on it.
GW won't advance the plot.
Asumming they do advance the plot we got The Wolftime, The Lion, Khan all on standby. And with all that noise I'm sure the Emprah would wake up.
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All Orks is equal, but some Orks are more equal dan uvvas. |
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![[Post New]](/s/i/i.gif) 2010/10/12 12:41:27
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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ColdFire wrote:Asherian Command wrote:O.o what? That is a jerk move dude. YOu don't even consider the other facts. Oh please go right ahead May I ask what a jerk move is? If you mean by my scenario of the Necrons and Space Marines, it was simply a scenario and it is a likely one. Space marines are less numerous and are rapt in tradition, honour and brotherhood. They would not leave their brothers dead on the fields without proper buriel and ceremony, they are fallen heroes and you dont leave your heroes to rot on the field. They then need to regroup and recruit more space marines, this DOES take time and there ARE complications. Yoa cant just insert a geneseed into a human and hope for the best, its a complicated procedure which can end up with the host rejecting the seed which could end in ones death, its the equivalent of a organ transplant which dont always go the way you like. Not to mention the other organs which are then inserted into the recruits body which can add to more complications. Sure many will pass with flying colour, many will not, they are the serfs of a chapter. Because by this stage they have learnt enough of the chapter to make them a liability so they will either end as Servitors, death or as serfs so they may serve the Chapter still. And of course there is the matter of first finding these recruits, you dont just pick a handful and say come with us Space Marines look for certain quialities, feats of strength, intellect etc etc. And not everybody fits with this standard. Of course some chapters look for different qualities like faith, agility or stealth but this doesnt change the challenge of finding these individuals. All this ceremony, tradition, procedure and brotherhood are useless in the eyes of the Necrons who live to harvest, they get hurt, they rebuild themselves and off they go again. Space marines can take days, months or even years to rebuild their forces while Necrons begin immediately and much faster.
You know how bad the Necrons are at maneuvering? They are slow. Not freaking faster than light. The Necrons are a slow race. Their ships are slow. That is their biggest drawback. The necrons have some of the slowest vehicles EVER. Thats how the Space marines usually defeat the Necrons, they use fast vechiles to destory the control pylons. And plus heres another kicker. If you destory all the Control Pylons they phase out. Their weapons for anti air are good. But once they face ground troops they are screwed. A single company of marines took out 1,000 necrons. Necrons are not space marines.
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This message was edited 1 time. Last update was at 2010/10/12 12:44:54
From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/12 15:48:00
Subject: If the Necrons made it to Terra...
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Snivelling Workbot
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This message was edited 1 time. Last update was at 2010/10/16 05:03:54
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![[Post New]](/s/i/i.gif) 2010/10/12 22:02:34
Subject: If the Necrons made it to Terra...
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Numberless Necron Warrior
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IIRC from the BFG rules Necron ships are actually the fastest in game. Strait line of course, as they lose quite a bit in changing direction. Eldar have them beat by quite a bit in rapid course changes whilst maintaing speed. The Necron ships could still change direction faster and with better speed than the IoM ships however. Anything written from a certain race's perspective I doubt being the absolute truth. I.E. In Dark Creed the Necron's are an unstoppable force that kill CSMs left and right. Though 20 pages later 100's of warriors apparently refuse to fire their weapons in order to allow the ecscape of the normal SMs. A little lopsided I thought to be honest. Also, in the novel the CSMs are able to teleport through the cut off warp somehow in order to attack the necrons. Balance and abilities shift throughout novels all the time. Yess 100 marines could very well have killed 1000 necrons. In the Necron codex it shows a force of Necrons completely wipe out a group of BTs. It's all for the story. The authors care so little for consistency.
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This message was edited 1 time. Last update was at 2010/10/12 22:06:58
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![[Post New]](/s/i/i.gif) 2010/10/13 00:29:03
Subject: If the Necrons made it to Terra...
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Deadly Dark Eldar Warrior
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Asherian Command wrote:
You know how bad the Necrons are at maneuvering? They are slow. Not freaking faster than light. The Necrons are a slow race. Their ships are slow. That is their biggest drawback.
The necrons have some of the slowest vehicles EVER.
Thats how the Space marines usually defeat the Necrons, they use fast vechiles to destory the control pylons. And plus heres another kicker.
If you destory all the Control Pylons they phase out.
Their weapons for anti air are good. But once they face ground troops they are screwed.
A single company of marines took out 1,000 necrons. Necrons are not space marines.
Now you see this is where you are wrong, so very wrong.
Firstly, pg 57 of the Necron Codex states that Necron ships move so fast that they are undetectable until they halt to begin an attack, they move possibly faster then light. The enemy must then face an fleet of self repairing ships with such sophisticated cloaks that its like chasing ghosts. Their weapons are nightmarish while they strip the armour of other enemy ships every bit of damage they take begins to repair itself with the always useful necrodermis.
I have no idea where you got the idea of the "control pylons", Necrons dont need them, when they phase out it means they have calculated that they dont have adequate numbers to do the job so they retreat, it has nothing to do with control pylons.
Now onto the rest of the army in terms of slow, I agree. Necrons have given up their organic flesh for incredibly durability and this has made them slower to react. But they have a huge and very useful compensation for this, teleportation and ambush.
Most Necron units can and will do serious damage to any enemy unit they can get in range with so these little benefits make that so much easier without having your army shot to pieces before they get to the enemy. Though even the few units you do lose have a significant chance of simply repairing and standing up once more.
-Monoliths can teleport reinforcements by teleporting behind enemy lines and unleashing more Necron upon the enemy.
-Necron Lords have access to the Veil of Darkness, an ability which allows the Necron Lord and those nearbye to dissapear and reapear right within the enemy.
-Scarabs and Flayed Ones can remain dormant for years under the soil of a planet waiting to rise and when awakened burst forth from the ground and tear their enemies apart.
As for they have good anti air weapons but not ground weapons, are you kidding?
Gauss weaponry strips flesh, metal, whatever of its atomic structure.
It doesnt damage it, it removes it so no matter how tough an enemies armour is it will be broken down to nothing but atoms in the wind.
As for a company of Space Marines took out a thousand Necrons, well duh. They seem to do crap like that every day each time a new Space Marine Codex comes out but it doesnt change the fact that in the grand scheme of things the Necrons heavily outnumber Space Marines, they are more durable, they have ways to compensate for their weakness's, their ships ARE better and their weaponry takes away the biggest advantage Space Marines have, super human strength.
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![[Post New]](/s/i/i.gif) 2010/10/13 01:05:56
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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ColdFire wrote:Asherian Command wrote:
You know how bad the Necrons are at maneuvering? They are slow. Not freaking faster than light. The Necrons are a slow race. Their ships are slow. That is their biggest drawback.
The necrons have some of the slowest vehicles EVER.
Thats how the Space marines usually defeat the Necrons, they use fast vechiles to destory the control pylons. And plus heres another kicker.
If you destory all the Control Pylons they phase out.
Their weapons for anti air are good. But once they face ground troops they are screwed.
A single company of marines took out 1,000 necrons. Necrons are not space marines.
Now you see this is where you are wrong, so very wrong.
Firstly, pg 57 of the Necron Codex states that Necron ships move so fast that they are undetectable until they halt to begin an attack, they move possibly faster then light. The enemy must then face an fleet of self repairing ships with such sophisticated cloaks that its like chasing ghosts. Their weapons are nightmarish wh ile they strip the armour of other enemy ships every bit of damage they take begins to repair itself with the always useful necrodermis.
I have no idea where you got the idea of the "control pylons", Necrons dont need them, when they phase out it means they have calculated that they dont have adequate numbers to do the job so they retreat, it has nothing to do with control pylons.
Now onto the rest of the army in terms of slow, I agree. Necrons have given up their organic flesh for incredibly durability and this has made them slower to react. But they have a huge and very useful compensation for this, teleportation and ambush.
Most Necron units can and will do serious damage to any enemy unit they can get in range with so these little benefits make that so much easier without having your army shot to pieces before they get to the enemy. Though even the few units you do lose have a significant chance of simply repairing and standing up once more.
-Monoliths can teleport reinforcements by teleporting behind enemy lines and unleashing more Necron upon the enemy.
-Necron Lords have access to the Veil of Darkness, an ability which allows the Necron Lord and those nearbye to dissapear and reapear right within the enemy.
-Scarabs and Flayed Ones can remain dormant for years under the soil of a planet waiting to rise and when awakened burst forth from the ground and tear their enemies apart.
As for they have good anti air weapons but not ground weapons, are you kidding?
Gauss weaponry strips flesh, metal, whatever of its atomic structure.
It doesnt damage it, it removes it so no matter how tough an enemies armour is it will be broken down to nothing but atoms in the wind.
As for a company of Space Marines took out a thousand Necrons, well duh. They seem to do crap like that every day each time a new Space Marine Codex comes out but it doesnt change the fact that in the grand scheme of things the Necrons heavily outnumber Space Marines, they are more durable, they have ways to compensate for their weakness's, their ships ARE better and their weaponry takes away the biggest advantage Space Marines have, super human strength.
Maneuverability is everything dude. Necrons can only go in straight lines in vessels as they are moving so fast that they litterally need to turn slowly.
Also You made excellent points about their ships being fast.
I was not talking about their vessels. Their Vessels are freaking uber. And GW needs to work on that. Because it makes no sense that they have the best weapons and everything. There needs to be a nerf on their lore.
Necron ground forces are pretty, well predicatable. And Control Pylons are basically what bring in more necrons, and its how they recieve commands, not only that but if they are destroyed. Necrons are f--ked. As they can no longer communicate, which means they cannot think tactically. And Losing their sentience. sorta like the geth.
Another weakness with them is that when they get into combat with combat oriented squads like vanguard. They Are screwed as their regular squads of warriors basically are fodder.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/13 01:21:30
Subject: If the Necrons made it to Terra...
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Power-Hungry Cultist of Tzeentch
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Actually, I think Chaos would come into this fight: chaos is emotion. Necrons have a resistance to almost every emotion except rage. So, Khorne comes in on the side of the necrons, as he has everything to gain from the death of Nurgle, Slaanesh, and Tzeentch. Meanwhile, the other three gods would fight [queasiness]on the side of the IoM.[/queasiness]
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![[Post New]](/s/i/i.gif) 2010/10/13 01:23:37
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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Wait what?
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/13 02:08:34
Subject: If the Necrons made it to Terra...
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Pyro Pilot of a Triach Stalker
New Jersey
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"There needs to be a nerf on their lore."
I'm not sure why everyone else says this the necrons are made out to be a joke plenty of times. For example the C'tan being idiots on numerous occasions and necrons being used for target practice. Also I don't get why SM, GK, SW and CSM (maybe more?) get to be all Mary Sue and no one complains.
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This message was edited 1 time. Last update was at 2010/10/13 02:09:02
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/10/13 02:09:02
Subject: If the Necrons made it to Terra...
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Deadly Dark Eldar Warrior
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Asherian Command wrote:
Maneuverability is everything dude. Necrons can only go in straight lines in vessels as they are moving so fast that they litterally need to turn slowly.
Also You made excellent points about their ships being fast.
I was not talking about their vessels. Their Vessels are freaking uber. And GW needs to work on that. Because it makes no sense that they have the best weapons and everything. There needs to be a nerf on their lore.
Necron ground forces are pretty, well predicatable. And Control Pylons are basically what bring in more necrons, and its how they recieve commands, not only that but if they are destroyed. Necrons are f--ked. As they can no longer communicate, which means they cannot think tactically. And Losing their sentience. sorta like the geth.
Another weakness with them is that when they get into combat with combat oriented squads like vanguard. They Are screwed as their regular squads of warriors basically are fodder.
I dont neccesarily disagree with you on the importance of manouverability but Necron ships dont neccesarily need it. They are near impossible to actaully spot, they are insanely durable being able to withstand blows which would cripple IoM crafts and their weapons flay apart the protective armour of the enemies vessels. Most of the Necrons enemies are organic and need oxygen so once those life support systems are gone the whole thing goes to hell. Necrons can survive in a vacuum and can continue operating the ship without atmosphere. Races like the Eldar need manouverability because though they are hard hitting they are incredibly fragile, they cant afford to take a hit. The Necrons can.
As for their weapons being super uber, I dont neccesarily think they should have their weaponry dumbed down. They ARE the oldest race in existence and were supremely advanced technologically wise before the Eldar even came into existence, they are masters of the materium. Their weakness is that they are slow to react and awaken, it could take another hundred years or so before the Necrons fully awaken maybe even thousands. There is possibly less of them now due to the few Tomb worlds which have been revealed and destroyed by the Imperium or the Eldar or Chaos etc etc, some Tombs havnt survived the millions years of dormancy and have succumbed to age, their warriors frozen in a entombed state.
The rest of the universes greatest advantage is time, if they dont use it they will be cut down and the Red Harvest will begin.
Could you please also state where you got Control Pylons from, Necrons are not machines, they have a concscious mind which is heavily loyal to the C'tan who gave them eternal life, of course they may be a little mad of the years over becoming unwitting servants to their god like masters but its a small price to pay for the right to eternal life and to act out their hatred on the living.
The process of Necron transformation involved their bitter, hateful souls being place inside Necrodermis bodies to replace their old, feeble and sick organic bodies.
When on the battlefield they act as any other army, they take thier orders and perform them from their general, when the general falls they use their own decisions though more likely at a poorer quality but this isnt different to most races. They arent like Star Wars battledroids who shut down as soon as a control beacon turns off, they are independant in a slave kind of way.
As for combat, yes they are terrible at it. The point of their tactics is to avoid it, they have extremely good ranged weapons so logically they should use them rather then bludgeon the enemy with them. This is sometimes unavoidable, such is war.
Tau shouldnt get into combat but they have to sometimes, Orks are terrible at ranged combat yet they sometimes have entire armies dedicated to it et etc.
It doesnt take away the fact that they are damn good at what their main purpose is, to shoot.
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![[Post New]](/s/i/i.gif) 2010/10/13 02:10:06
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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asimo77 wrote:"There needs to be a nerf on their lore."
I'm not sure why everyone else says this the necrons are made out to be a joke plenty of times. For example the C'tan being idiots on numerous occasions and necrons being used for target practice. Also I don't get why SM and CSM get to be all Mary Sue and no one complains.
Well I'm sorry if necrons have WEAPONS THAT CAN DEVASTATE ENTIRE IMPERAIL FLEETS IN ONE SHOT!
At least the dark eldar are fast but have horrible armor. From the lore NEcrons are invincible. Which is plain stupid. And CSM and SM are the first armies dude.
ColdFire wrote:
I
Could you please also state where you got Control Pylons from, Necrons are not machines, they have a concscious mind which is heavily loyal to the C'tan who gave them eternal life, of course they may be a little mad of the years over becoming unwitting servants to their god like masters but its a small price to pay for the right to eternal life and to act out their hatred on the living.
The process of Necron transformation involved their bitter, hateful souls being place inside Necrodermis bodies to replace their old, feeble and sick organic bodies.
When on the battlefield they act as any other army, they take thier orders and perform them from their general, when the general falls they use their own decisions though more likely at a poorer quality but this isnt different to most races. They arent like Star Wars battledroids who shut down as soon as a control beacon turns off, they are independant in a slave kind of way.
As for combat, yes they are terrible at it. The point of their tactics is to avoid it, they have extremely good ranged weapons so logically they should use them rather then bludgeon the enemy with them. This is sometimes unavoidable, such is war.
Tau shouldnt get into combat but they have to sometimes, Orks are terrible at ranged combat yet they sometimes have entire armies dedicated to it et etc.
It doesnt take away the fact that they are damn good at what their main purpose is, to shoot.
Well control Pylons are basically their communication lines. They were mentioned, in the Astral Knights, The battle where the ultramarines 2nd company faced the necrons on a planet but retreated.
Also one thing I ABOUSTELY HATE about the necrons is the C'tan. As every Necron player in my store uses them. And I hate necrons because of it. As No list is complete without that orb thingy that makes all of your units comeback. Which is utter BS. Even when i placed a S-D weapon on them, somehow they comeback! Yeah Necrons can come back from a F--king Void Missile. I also Play Eldar. And I cannot bare to fight necrons. As they are so annoying to play against as they always comeback from my dark reapers slaughter fest.
Anyway when they get into combat they are basically like "Oh f--k. We are so dead." Except when the Night Bringer is around. OMG kill him already! He was blown up on a planet! Destroyed by an extermantius! Destroyed by a Black Stone fortress! yet he survives every time!
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This message was edited 1 time. Last update was at 2010/10/13 02:19:24
From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/13 02:22:41
Subject: If the Necrons made it to Terra...
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Power-Hungry Cultist of Tzeentch
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Asherian Command wrote:Wait what?
Think about it... the only emotion would be the rage felt by the lords. Since the emotions fuel the gods of chaos, and necrons have, as previously stated, only nerd rage. Khorne benefits, but the other gods, for the most part, die. Not beneficial for them.
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![[Post New]](/s/i/i.gif) 2010/10/13 02:24:34
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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abaddon=gargamel wrote:Asherian Command wrote:Wait what?
Think about it... the only emotion would be the rage felt by the lords. Since the emotions fuel the gods of chaos, and necrons have, as previously stated, only nerd rage. Khorne benefits, but the other gods, for the most part, die. Not beneficial for them.
Thats the problem.
Necrons have no feelings. That makes no sense. Necrons are robots. Not Eldar.
They are older than the chaos gods.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/13 02:40:11
Subject: If the Necrons made it to Terra...
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Pyro Pilot of a Triach Stalker
New Jersey
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"Well I'm sorry if necrons have WEAPONS THAT CAN DEVASTATE ENTIRE IMPERAIL FLEETS IN ONE SHOT!
At least the dark eldar are fast but have horrible armor. From the lore NEcrons are invincible. Which is plain stupid. And CSM and SM are the first armies dude."
But they clearly aren't OMGWTFBBQ pwn sauce, like I said target practice man. If that isnt some sort of equalizier I don't know what is. Also being nigh incinvible is kinda their thing getting rid of it would be like making the tyranids get full. Also I don't see how Sm and CSM being first allows them to be perfect (though in the universe timeline the necrons came first...)
Btw are the command pylons thing supposed to be the command nodes? I'm talking about the command structure in which there is always a set amount of lords of every level (bronze, silver, etc). They basically promote lower tier lords to ensure command hierarchy is left intact.
Or are you referencing something entriely different?
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/10/13 02:46:29
Subject: If the Necrons made it to Terra...
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Legendary Master of the Chapter
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asimo77 wrote:"Well I'm sorry if necrons have WEAPONS THAT CAN DEVASTATE ENTIRE IMPERAIL FLEETS IN ONE SHOT!
At least the dark eldar are fast but have horrible armor. From the lore NEcrons are invincible. Which is plain stupid. And CSM and SM are the first armies dude."
But they clearly aren't OMGWTFBBQ pwn sauce, like I said target practice man. If that isnt some sort of equalizier I don't know what is. Also being nigh incinvible is kinda their thing getting rid of it would be like making the tyranids get full. Also I don't see how Sm and CSM being first allows them to be perfect (though in the universe timeline the necrons came first...)
Btw are the command pylons thing supposed to be the command nodes? I'm talking about the command structure in which there is always a set amount of lords of every level (bronze, silver, etc). They basically promote lower tier lords to ensure command hierarchy is left intact.
Or are you referencing something entriely different?
Mostly Likely the Command Nodes.
I just dislike the Necrons. Call me racist. but They look like funky disco marines.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/13 02:50:35
Subject: If the Necrons made it to Terra...
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Deadly Dark Eldar Warrior
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Asherian Command wrote:
Necrons have no feelings. That makes no sense. Necrons are robots. Not Eldar.
They are older than the chaos gods.
As I mentioned before, Necrons are NOT robots, the process of a Necrons transformation is the removal of the Necrontyr's bitter, hate-filled soul and placing it in a artificial necrodermis body, more like a psuedo-spirit cyborg. Its soul is conscious though it is confined to the body of an automaton, the only true robots in the entire race are the scarabs and Tomb Spyders which all function with AI rather then an actual thinking mind.
Though I would not call their emotion rage, more like hate. Rage is anger, Hate is more of a loathing, the Necron hate all life because they used to have such terribly short and sick lives while others had long and fulfilling lives. Their jealousy turned to hate and when they made their deal with the C'tan they were free to not only mockingly live longer then their enemies but they were given the power to take their enemies lives away from them.
I think abaddon-gargamel means to say that the Necrons are unwittingly feeding the power of Khorne which is possible as hate is an emotion which embodies Khorne.
As for Necrons being older the the Chaos gods, this is unlikely.
If we ignore the fact that in the warp time does not exist and everything has existed forever and simultaneously never existed there is still the fact that the Chaos gods are born of the most primal emotions which even basic organisms can feel. There were races before the Necrons, the Old Ones made many more.
All of these races would know the four basic emotions of nature lust, hope, despair and bloodlust.
The Chaos gods have existed as long as there were organisms, they embody these emotions in a physical way, well as physical as warp material can get I guess.
As long as the universe has existed, the warp has existed. Our universe is one of incredible structure, order and regularity, the warp is one of incredible chaos, spontaneous flux's of energy and a whirlpool of psychic conscious and emotions with no purpose, reason or motive.
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