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![[Post New]](/s/i/i.gif) 2011/01/16 22:57:25
Subject: Re:Dark Eldar vs. Orks, Eldar, & Tau
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Power-Hungry Cultist of Tzeentch
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Don't spread out too much. You want to focus fire on eliminating priority threats as quickly as possible. Look for an exposed target and go all out for it. Do you have a tentative list figured out? At that size game you can quickly tip the battle in your favor if you wipe out a squad nice and early.
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Chaos Marines 4500 points, 1000 points Daemons
Space Marines 1350 points
Tyranids 2000 points
Dark Eldar 1300 points |
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![[Post New]](/s/i/i.gif) 2011/01/19 02:52:08
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Kabalite Conscript
Commorragh, the Dark City
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Unfortunately I didn't read this in time, but I met a bunch of people from my LARPing group at my gaming shop and one of them helped me out.
As for the battle, it was cut short after three turns! I was only able to get two squads of ten Wyches, one squad of ten Kabalite Warriors, an Archon, and a Raider put together in time for the battle, but we were on three-man teams. It was pretty chaotic, and we got pretty overwhelmed by the Orks, but my Wyches and Warriors were doing a lot of damage, and I think we had a good chance of winning. We'll never know what would have happened, though.
This one squad of 'Ard Boyz and one Weird Boy hit my Warrior unit with 96 attacks!! How did that happen??
Unfortunately, I never got my Archon into battle  I used my one raider to get my wyches to the front lines, but one of my friends said you can't move it and unload troops from it in the same turn. Is that true? Because my Raider just became a sitting duck...
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This message was edited 1 time. Last update was at 2011/01/19 02:53:52
Dark Eldar 500 points |
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![[Post New]](/s/i/i.gif) 2011/01/19 03:15:23
Subject: Re:Dark Eldar vs. Orks, Eldar, & Tau
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Power-Hungry Cultist of Tzeentch
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Raiders are able to move and have people disembark or embark. Being fast and open topped they can move 12" then have troops disembark. These troops can also shoot and charge. That's why the threat range of embarked wyches is so long. 18-24" possible charge range depending on how far you fleet. However, if you go flat out (18") you cannot disembark OR embark.
Sounds like you had a good time though, and that's all that really matters. You should play around with raiders for a couple more games unless you feel like trying out WWP. Portals are very flexible, especially with teammates in a game like that to cover your flank while you get the portal where you want it.
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Chaos Marines 4500 points, 1000 points Daemons
Space Marines 1350 points
Tyranids 2000 points
Dark Eldar 1300 points |
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![[Post New]](/s/i/i.gif) 2011/01/19 03:33:12
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Mysterious Techpriest
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It's really more like a 21-27" potential charge (you disembark 2", and get another inch from the width of the base), and that's only if you already have the raider facing the target. If it's perpendicular, then you get another couple of inches on turning, due to the length of the raider as compared to its width.
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![[Post New]](/s/i/i.gif) 2011/01/19 05:03:43
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Kabalite Conscript
Commorragh, the Dark City
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Ah, OK, thanks for clarifying. I think my friend told me like 6" and then disembark, but I'm probably remembering wrong. I don't think he would have gotten a rule like that wrong, and I know he wouldn't have lied. Anyway, doesn't really matter.
Oh, and since my Dark Lances treat all vehicle armor as 12, would they really bump armor lower than 12 up?? That's what my friend claimed, so I didn't take a Dark Lance for my Raider.
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Dark Eldar 500 points |
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![[Post New]](/s/i/i.gif) 2011/01/19 05:40:27
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Mysterious Techpriest
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The only movement that prevents disembarking is flatout, or using one of the upgrades that let you move further (enhanced aethersails for DE, starjets or something like that for craftworld eldar). Open topped vehicles also don't prevent you from assaulting after you disembark, even if they've moved (except when the vehicle counts as having moved due to deepstriking, then you can't assault (though you can still disembark unless there's a special rule that says otherwise (like retrofire jets, one of two ways a DE transport can deepstrike))). Lances only treat AV13 and higher as AV12 (and AV12 as AV12, technically...). It doesn't bump up weaker armor.
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This message was edited 1 time. Last update was at 2011/01/19 05:42:21
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![[Post New]](/s/i/i.gif) 2011/01/19 13:20:51
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Abhorrent Grotesque Aberration
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I can tell you from experience, I played an Ork Kan Wall in Sieze the ground at a recent 1,000 Point Tourny, and placed second overall.
For Orks, NEVER run up and assault them head on, use your mobility to force them to split their forces. A wych squad can easily kill 20 Boyz in a single round of combat (Before they attack back), then once they run you have FnP. I took my cheapest wych squad, charged a grotz squad and wiped them in one turn of combat, then went to ground getting a 3+ save, and FnP on an objective. If there are any objectives that are held by the enemy, turboboost your raiders over their to contest them. You can win with only one objective if all the others are contested!
So, basically, use your speed, and split them up, all the sudden that huge mob of orks doesn't seem so strong!
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![[Post New]](/s/i/i.gif) 2011/01/19 21:31:47
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Charing Cold One Knight
Lafayette, IN
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Captain Pain wrote:Ah, OK, thanks for clarifying. I think my friend told me like 6" and then disembark, but I'm probably remembering wrong. I don't think he would have gotten a rule like that wrong, and I know he wouldn't have lied. Anyway, doesn't really matter.
Oh, and since my Dark Lances treat all vehicle armor as 12, would they really bump armor lower than 12 up?? That's what my friend claimed, so I didn't take a Dark Lance for my Raider.
Sounds like your friend needs to spend more time with the rule book. Either that or he is taking advantage of your own lack of rules knowledge. Either way you need to spend more time with the rules, especially since you are playing an army that is so much different than the Meq vs Meq that most players are familiar with.
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![[Post New]](/s/i/i.gif) 2011/01/19 22:03:30
Subject: Re:Dark Eldar vs. Orks, Eldar, & Tau
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Winged Kroot Vulture
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Captain Pain wrote:
Oh, and who would be the best choice if I decide to ally with someone?
Tau.
With their firepower thinning out the enemies line, and you smashing into them in assault, you woudl be a force to be reckoned with.
Plus, Tau have unprecedented tank killing ability (Railgun's son!) to keep your squishes safe from big scarey tank guns
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![[Post New]](/s/i/i.gif) 2011/01/20 15:48:07
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Sinewy Scourge
Lawrence, KS
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As a Tau player, I have always loved fighting DE. It seems like one of the more balanced match ups for us, as the fight revolves largely around manuver. Who is using terrain best? Who is using target priority properly? Shooting and CC is largely irrelevant as both armies are so good at killing the other in their respective areas of focus, that it becomes almost a chess match, with the more cunning player coming out victorious.
And also the power of the Pulse Rifle is really brought into stark relief against DE.
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Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
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![[Post New]](/s/i/i.gif) 2011/01/21 16:15:34
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Kabalite Conscript
Commorragh, the Dark City
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My Tau friend did almost nothing the whole time. He just hid behind cover and got almost wiped out by Orks...
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Dark Eldar 500 points |
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![[Post New]](/s/i/i.gif) 2011/01/21 16:19:58
Subject: Re:Dark Eldar vs. Orks, Eldar, & Tau
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Power-Hungry Cultist of Tzeentch
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I wouldn't hold it against him. It can be intimidating to expose your units as a new player, especially with a shooty list that sucks so bad in melee like the tau do. If you coordinate well then he should feel safe to get some firing lines set up, relying on you to swoop in and save him from being charged by mopping up what survives his shooting.
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Chaos Marines 4500 points, 1000 points Daemons
Space Marines 1350 points
Tyranids 2000 points
Dark Eldar 1300 points |
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![[Post New]](/s/i/i.gif) 2011/01/22 18:38:52
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Kabalite Conscript
Commorragh, the Dark City
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Well, we're hopefully getting together for another game today. I haven't had time to put anything more together, though, so I still just have one raider, twenty wyches, ten warriors and an archon. I'll try to remember the rules this time, though, so that should help me. I'm going to try to get a one vs. one game going with my Tau friend, since it sounds like our armies would be a good match-up, plus we're the two slowest players (we take the longest turns) so we won't be impatient with each other.
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Dark Eldar 500 points |
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![[Post New]](/s/i/i.gif) 2011/01/23 06:47:36
Subject: Re:Dark Eldar vs. Orks, Eldar, & Tau
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Kabalite Conscript
Commorragh, the Dark City
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I'm back. I just threw together a Ravager and called it a Raider, my friends didn't mind. Other than me having another Raider (got rid of a bunch of useless upgrades so I could afford it) the teams and lists were pretty much the same. But we played it all the way through, and won!
It was really slow and not interesting enough to make into a battle report, so I'll just summarize:
Basically, the Tau player did nothing (again), while I charged forward with my two Raiders, 10 Wyches in one, 9 Wyches and an Archon in the other ( btw, my Combat Drugs granted me +1 Attack, which I just now realized I was totally abusing by giving EACH MODEL +1 Attack. Damn...). ANYWAY, I stuck my Kabalite Warriors in a tower, only to discover that was dumb idea because they were never in range of anything, so they did nothing the whole time. But my Wych squad almost wiped a Boyz unit, leaving three alive (I would've killed them all, but some had multiple wounds) who promptly retreated. Then my Wyches were wiped out because I had taken a different, longer route with the Raider which had the Wyches and Archon inside, so the two squads couldn't assault together. It didn't matter though because as soon as my Wyches and Archon got out and started pwning the opposing team conceded the game. They had 2 Victory Points and we had 2 and were about to wipe out at least more two units. Not only that, but the Eldar player on our team had just infiltrated right behind the Orks.
I gave true meaning to the term "glass cannon", because although I won the game for us, both our opponents Victory Points were because of me, one directly and one indirectly. The direct one was one of my Raiders exploding, and the indirect one was our Eldar player's Jetbike being destroyed in my Raider's explosion. Although, I doubt I would've done nearly as good if I'd played my Combat Drugs how they were supposed to be played. I am so stupid!
After our big 3 vs. 3 battle, everyone except the Tau player and me went to play video games. We stayed and played a 500 point battle against each other. We didn't have time to finish it, but basically the Tau player put all his units except his Kroots in a tower, then pwned one of my Raiders, which was still on the ground. He thought he had the game won but he forgot that my remaining Raider could fly up to the tower just like he could!  It did just that, dumping Wyches and an Archon onto his Firewarriors, which were utterly obliterated. But then he destroyed my second Raider, and just before we could see who was going to be destroyed in the explosion, we had to pack up and go.
All in all, I'm really pleased with how the Dark Eldar are working for me. I was worried because of their reputation for being flimsy and unforgiving, but I really like them. They start out a little slow, but they descend FAST. And I freaking LOVE my Archon!! Although, now I feel really guilty because I was using like twice as many attacks (well, not in the second game, because my Combat Drugs were granting +1 WS, so that's good). I'm still an idiot. I mean, I cheated my units out of their full potentials last time we played, and now I cheated my opponents out of a fair game...
Oh, here's my list:
10 Kabalite Warriors w/ Shredder - 95 pts
10 Wyches w/ Hydra Gauntlets - 110 pts
Raider - 60 pts
9 Wyches w/ Hydra Gauntlets - 100 pts
Archon w/ Combat Drugs, Venom Blade - 75 pts
Raider - 60 pts
Total: 500 pts
I've got a few questions: my friend (the one who half knows the rules because he's been playing longer) claims that if you're wielding a close combat weapon and a splinter pistol, each model still gets 2 attacks, one for each weapon. But then what's the point of having close combat weapons at all, if you can just hit people with your guns?
EDIT: Just discovered I wasn't cheating after all. Phew!
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This message was edited 2 times. Last update was at 2011/01/23 17:43:35
Dark Eldar 500 points |
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![[Post New]](/s/i/i.gif) 2011/01/23 07:14:32
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Boosting Space Marine Biker
Aurora, CO.
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No, you do not get an attack for each CCW/Pistol used. the way that rule works is that if you have two items that count as CCW, unless the weapon says you cannot claim a second attack for having two CCW, then you get +1 attack.
A wych has 1 attack base, +1 for having a pistol/CCW, and if charging, an additional +1 attack. 3 attacks on the charge, 2 regularly. that make sense?
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10'000 years ago, Terra was under siege. The Sons of Rogal Dorn stood firm at the gate, never letting an inch slip away so long as we drew breath. We were killed in droves defending the Emperor and his Imperium, and we killed many in turn. We defended the Emperor and his Imperium, and this is what it means to be a Fist
2500 worth - W114/D28/L70
The Baleful Soul - 2000 worth -W21/D5/L4
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![[Post New]](/s/i/i.gif) 2011/01/23 07:37:13
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Kabalite Conscript
Commorragh, the Dark City
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Oh, that's the way we were playing, I just didn't understand. So I didn't cheat on that rule, at least. But about the charge thing, is that the Bonus Attacks rule? I thought anyone assaulting, even if they were already locked in combat, got a Bonus Attack. And is that a Bonus Attack per unit, or per model?
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This message was edited 1 time. Last update was at 2011/01/23 07:38:11
Dark Eldar 500 points |
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![[Post New]](/s/i/i.gif) 2011/01/23 08:22:33
Subject: Re:Dark Eldar vs. Orks, Eldar, & Tau
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Mysterious Techpriest
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I think you should reread the assault phase section of the rulebook until you've come to the answer yourself, but I'll go over your questions anyways. Any model charging (meaning moving into base contact in their owner's turn) gets +1 attacks. Any unit with the Counter-attack special rule that's involved in a charge (either charging, or being charged) and not currently locked in combat takes a leadership test, and if they pass their models get the bonus attack as if they'd charged. (Not really relevant here, since wyches don't have counter-attack) A unit that's just locked in assault at the start of the round doesn't get the bonus attack, nor do they get the bonuses from having Furious Charge.
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This message was edited 2 times. Last update was at 2011/01/23 08:24:34
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![[Post New]](/s/i/i.gif) 2011/01/23 17:43:06
Subject: Dark Eldar vs. Orks, Eldar, & Tau
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Kabalite Conscript
Commorragh, the Dark City
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OK, well it doesn't matter anyway, since we never had multiple rounds of the same CC. And I just realized something else--I wasn't cheating, because I was forgetting to add the bonus attacks for having two weapons. So I was adding the attacks I should have had for that from Combat Drugs instead, and actually cheating myself out of the bonus Combat Drugs attack! Lol, that makes me feel a LOT better.
Anyway, thanks for all the help everyone, I'll go and read the rules more carefully.
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Dark Eldar 500 points |
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![[Post New]](/s/i/i.gif) 2011/01/23 18:31:58
Subject: Re:Dark Eldar vs. Orks, Eldar, & Tau
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Power-Hungry Cultist of Tzeentch
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That combat drug result basically turns your wyches into bloodbrides with less special weapons, which is very nice for how relatively cheap a normal wych is. If I am not mistaken you roll once for combat drugs and all units with combat drugs gain that result, you don't roll separately. It's a shame your kabalites didn't get to shoot people up all game, but at least they got to deny the enemy a kill point by sitting in some cover. You were playing against 3 orks right? And you had tau and eldar as your allies? That sounds like a very interesting combination. Oh, and you said you failed to kill one of the boyz mobs because they had multiple wounds? Normally only Nobz get have more than a single wound each (those big beefy orkz with all the fancy gear). Regardless it didn't seem to matter. Did you ever get to a point where you started having pain tokens raining all over the place? I've found that at after a certain amount of killiness has gone on, your melee people either explode outward and just get tougher and tougher through sweeping advances or massacres. Or they start to falter and get shot up after a successful melee. Congratulations on your victory!
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Chaos Marines 4500 points, 1000 points Daemons
Space Marines 1350 points
Tyranids 2000 points
Dark Eldar 1300 points |
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