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Made in ca
Krazed Killa Kan




Claremont, ON

Frosty Hardtop wrote:That's nonsense. Orks don't care about objectives, they go for the table every game.


Makes a decent point I have to say. Especially in a 1000-1500 pts game

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Frosty Hardtop wrote:
Boz come in three flavors; 12 sluggas in a trukk, 30 shootas on foot, 20 shootas in a Battlewagon. Always take a Nob w/ PK and Bosspole, nothing else! - I appreciate the advice! Now...in my army, I have about....60 boyz...3 Nobs if I'm not mistaken... Is that enough? How would I allocate them say on the ground and in the battlewagon? Below, I ask whether 6 Burnas + 14 Shootas is the ideal occupancy of one of those hogs.


Well, only one unit can fit inside a Battlewagon at a time. You can't put Boyz and Burnas in the same transport. I'd fill out your Burnas and cram them in the wagon.

2 squads of 8? Would that suffice?


The convention is that Lootas should be in units of 5 or 15; small enough that it's an insignificant loss if the unit gets wiped or run off the board, or big enough to take some hits before losing fearless/50% of the unit. I like units of 10, but what works for you works.

So how should these Kans function? They should be providing some sort of cover I'm assuming while they're shooting up the battlefield. Originally, the idea was to keep them in a squad near the Burnas for protection from ground units. How would I utilize them, if you would please impart?


As it turns out, you've somewhat stumbled into a very solid army archetype for Orks, called the Kan Wall. The idea is that you field your Kans in front, close enough to the KFF Meks to get their Obscured 4+ Cover save. In turn, your exposed Boyz standing behind it are now obscured by the Kans in front, and thus also get that 4+ Cover save. So, here's how I would set it up:



That's how I would be on the table, just sort of a huge brick of models, everything supporting everything else.

So, here would be my suggestion on your list:

HQ - KFF Mek - 85
HQ - KFF Mek - 85

Elite - Lootas x7 - 105
Elite - Lootas x7 - 105
Elite - Burnas x15 - 225

Troops - Shootas x30, Nob w/PK, BP - 220
Troops - Shootas x30, Nob w/PK, BP - 220

Heavy - Kans x3, KMBs - 165
Heavy - Kans x3, KMBs - 165
Heavy - Battlewagon, Big Shoota, RPJ, Deffrolla - 120
---
1495

As an alternative, you could drop a KFF Mek, drop one Burna, give the KFF a burna, and put him in the wagon with the Burnas, opens up 85 points for you, drop the RPJ on the Wagon, gives you 90, field two 10 man Lootas squads. Just about the same effectiveness, plus six Deffguns, but you give up a little mobility.


The LD of the Big Mek is 1 higher than the Nob's. If hes going to join the Shoota mob, maybe give the Mek the Boss Pole instead?

18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

I'm a bit new...would you mind explaining to me what the significance of that change would be? Since the Big Mek is already in the group, doesn't the group roll with his leadership anyway, and once the bosspole activates, it's still going to be rolled under the Big Mek's leadership, no? There's probably some technicality that I'm missing...so I appreciate the info. Thanks!

 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Erudog wrote:I'm a bit new...would you mind explaining to me what the significance of that change would be? Since the Big Mek is already in the group, doesn't the group roll with his leadership anyway, and once the bosspole activates, it's still going to be rolled under the Big Mek's leadership, no? There's probably some technicality that I'm missing...so I appreciate the info. Thanks!


You know what? I goofed. I thought you had to roll against the bosspole's owner's LD but that's nowhere in the codex.

Don't mind me, I'll just sit down and shut up now...

This message was edited 1 time. Last update was at 2011/01/17 16:29:55


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Defending Guardian Defender





I didn't look at much of what anyone else said, I approved though. My only suggestions, is personally I'de feel better replacing the deff dread with a deff kopta or 2.

2000 (In the works)
2000
4000 
   
Made in us
Flashy Flashgitz





USA

Lets talk about each Force Slot for a second:

HQ - KFF Mek - 85 (AWESOME CHOICE, don't get the other upgrades)

Elite - Lootas (Good str shots, but with variable output you'll often find them sitting in the corner doing next to nothing about half the time)
Elite - Burnas (Amazing when stuck in a battlewagon, otherwise they are hard to use effectively... yes other transports will do, but BW is the way to go)
Elite - Nobz (Over priced, but taking 3 in order to get a DT battlewagon is a great way to sneak in an extra heavy unit for someone else to ride in)

Troops - Shootas (stick with 20-30 boyz per, added Nob/Powerklaw make all the difference when assaulted by Dreads or when popping transports)
Troops - Deff Dread (Only should be taken as a troop, never as a heavy, as Kans are more bang for the buck)

Fast Attack - (Weakest Force Org slot for orks, save your points for more boyz or heavy toys)

Heavy - Kans x3 (Best choice for the points, works best with 3 squads of 3. Add in a deff dread or 2 from the troop slot and its nearly impossible to deal with all the armor.

At 2000 Pts its feasible to field over 100 orks, a battlewagon, 9 Kans and 2 Deff Dreads. If done correctly all of which will have a +4 cover save.




7 Armies 30,000+

, , , , , , ,  
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

I see you guys have been commenting on the older list - I had since removed the Deff Dread and made some changes:



HQ - KFF Mek - 85
HQ - KFF Mek - 85

Elite - Lootas x5 - 75
Elite - Lootas x5 - 75
Elite - Kommandos x7, Burna Kommandos x2, Boss Snikrot - 205

Troops - Shootas x30, Nob w/PK, BP - 220
Troops - Shootas x30, Nob w/PK, BP - 220

Fast Attack - Deffkopta w/ TL Rokkit Launcha, Buzzsaw - 70
Fast Attack - Deffkopta w/ TL Rokkit Launcha, Buzzsaw - 70
Fast Attack - Deffkopta w/ TL Rokkit Launcha, Buzzsaw - 70

Heavy - Kans x3, 3 KMBs - 165
Heavy - Kans x3, 3 KMBs - 165
---
1505


Now I realize i'm over 5 points for my 1500 goal, but since initially most of my games will be with my friend, he doesn't mind. If I ever need to make a quick adjustment to meet the 1500 flat criteria, I'll either remove one Deffkopta and add in some other stuff to compensate, maybe some more lootas, or make one of my Kanz in one of the squads have a Rokkit Launcha, making it 1500 even.

So anyway...this is my latest, revised list. I am actually moving toward building this as we speak.

You mention Nobz are overpriced, why? You don't think they serve a good purpose in the shoota mobz with the Big Mek? Providing a BP and a PK I think is very vital, combined with the KFF.

This message was edited 1 time. Last update was at 2011/01/18 01:40:30


 
   
Made in us
Flashy Flashgitz






That list looks fantastic. One thing you might consider is fielding three units of two Kans, instead of two units of three.

I think he's talking about Biker Nobz, which actually are an -amazing- unit, but you pretty much have to roll with nothing but Biker Nobz for them to be effective.

If you had to get down to 1500, you could drop one Kommando and give some meaningless upgrade (like a Big Shoota) to one of the Boyz, or something.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Frosty Hardtop wrote:That list looks fantastic. One thing you might consider is fielding three units of two Kans, instead of two units of three.

I think he's talking about Biker Nobz, which actually are an -amazing- unit, but you pretty much have to roll with nothing but Biker Nobz for them to be effective.

If you had to get down to 1500, you could drop one Kommando and give some meaningless upgrade (like a Big Shoota) to one of the Boyz, or something.


How would the cover save work with 2 kanz instead of 3? Would they be wide enough to provide enough cover for my boyz?

 
   
Made in us
Flashy Flashgitz






Imagine that the squadron draws an invisible line from one to the other, and the Bros behind it are protected by it. With three squadrons of two, it wouldn't affect your cover much, if at all.

At this point, you have a solid list, you've been instilled with some serious strategy and theory; now you need to build it and give it a try.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Ahhh, I see.

Yeah, thanks to all of the contributors to this thread, I have a list that I'm very proud of and can't wait to field. I am currently working on getting all the pieces.

Again, for any eyes that see this thread, let me know by PM or post if you have any of these pieces for sale. Tonight I'm supposed to come by a big portion of the army (50 Shootas, 3 Kila Kanz, Kommandos, Snikrot, Nobz, KFF Big Mek, and I think some Lootas.)

There will still be some pieces I need (like more shootas and kanz and burna kommandos - though I just bought a box of Lootas/Burnas...I'm thinking of maybe using those to convert some burna boys to Kommando burna boyz...is that possible using the burna bits?

Anyway, again, thanks so much folks. I'll be seeing you all around the boards - love this community!

If anyone here is from Los Angeles, I game at the Game Empire in Pasadena - if you see a shooty ork army, come by and see if it's me and say hi! Otherwise, deal with your current awkward situation that you've just put yourself in by approaching the wrong person

This message was edited 2 times. Last update was at 2011/01/18 20:51:47


 
   
Made in us
Flashy Flashgitz






LA, eh? I spend a lot of time in San Diego. I'm due back down there in the Summer, maybe I'll come find you for a game then.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Frosty Hardtop wrote:LA, eh? I spend a lot of time in San Diego. I'm due back down there in the Summer, maybe I'll come find you for a game then.


Ah cool! That sounds good man, it would be cool to meet ya.

 
   
Made in us
Flashy Flashgitz





USA

Erudog wrote:I see you guys have been commenting on the older list - I had since removed the Deff Dread and made some changes:



HQ - KFF Mek - 85
HQ - KFF Mek - 85

Elite - Lootas x5 - 75
Elite - Lootas x5 - 75
Elite - Kommandos x7, Burna Kommandos x2, Boss Snikrot - 205

Troops - Shootas x30, Nob w/PK, BP - 220
Troops - Shootas x30, Nob w/PK, BP - 220

Fast Attack - Deffkopta w/ TL Rokkit Launcha, Buzzsaw - 70
Fast Attack - Deffkopta w/ TL Rokkit Launcha, Buzzsaw - 70
Fast Attack - Deffkopta w/ TL Rokkit Launcha, Buzzsaw - 70

Heavy - Kans x3, 3 KMBs - 165
Heavy - Kans x3, 3 KMBs - 165
---
1505


Now I realize i'm over 5 points for my 1500 goal, but since initially most of my games will be with my friend, he doesn't mind. If I ever need to make a quick adjustment to meet the 1500 flat criteria, I'll either remove one Deffkopta and add in some other stuff to compensate, maybe some more lootas, or make one of my Kanz in one of the squads have a Rokkit Launcha, making it 1500 even.

So anyway...this is my latest, revised list. I am actually moving toward building this as we speak.

You mention Nobz are overpriced, why? You don't think they serve a good purpose in the shoota mobz with the Big Mek? Providing a BP and a PK I think is very vital, combined with the KFF.



You might be able to get away with 1 KFF, 2 is better but 1 can often suffice. Nixing one for 1250pt and 1000pt battles shouldn't be a problem.

There are enough bitz to build 4 lootas and 4 burnas +1 mek per box, if you have the spare bodies that is. Only 5 bodies per box and only 1 can be turned into a mek.

The Kommando's are questionable, more effective with Snikrot... BUT you have a lot of points invested into very few orks. Not the orky way.

Nobz are great in squads of boyz, they should never be taken as an elite choice on their own though. 1 Nob per squad of Boyz... Absolutely... a 10 man squad of Nobz, hell no.

210 pts in coptas... you could have 3 more Kans and 15 more boyz for the same price. Just a thought.



7 Armies 30,000+

, , , , , , ,  
   
Made in us
Battlefortress Driver with Krusha Wheel






Sorry I just imagined my 4 battlewagons in my 1500 point ork army steamrolling 6 or 7 dreads in one turn. Ohhh shivers of fun. And our even amounts of rokkit koptas blowing one another out of the sky heh. Orks are the best to play AND play against.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
 
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