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Made in ie
Apprehensive Inquisitorial Apprentice





Wexford Ireland

Fafnir wrote:Vindicare Assassin. He just looks at a tank funny and it falls apart in shear terror.


Very true, the first time i used a vindicare it took out 3 transports, several Sergeant/Captains and a master of ordinance


Thawn is my new favourite 40k Character
Thawnanators FTW !!

recently had the pleasure of placing a tau FW commander by deep stike mishap directly infront of my GK Paladin CCS

222nd Catachen
Heavy support
Leman Russ Standard pattern 130
Driver Hawks

 
   
Made in gb
Regular Dakkanaut




Leeds, England

Chuck Norris =p

Lol serisouly though I don't look at any weapon as been the best at a certain thing. Cost effectiveness, reliability, safeness of use, multiple roles all come to mind when I consider any unit.

Melta is probably one of the more reliable and cost effective methods but short range means it needs a delivery method which means you need to spend more points to cover the unit with a transport or lots more units containing melta. So even though a melta gun can drop a land raider, how many points have you had to spend to get that one shot on target? Melta is a pretty useul weapon in numerous circumstances so taking a few units isn't the worst call in the world.

My personal favourite has been the Manticore. Long ranged, reliable and can hide from LOS. Its great against tanks, transports and horde but will struggle at taking down marines that pour out from the land raider so its not as useful as it could be. It'll only have four shots per battle you its usually the ones that make a difference.

Lascannons seem to be frowned on in the current meta as heavy anti-tank weapons but if you field them in large enough numbers, you can cause some serious headaches for any vehicle heavy army. I have looked at the most effective anti-tank weapons in my own Guard army before. While melta and manticores are more likely to get a vehicle kill, its the lascannons that pour out the damage results such as shaken and weapon destroyed which can affect the game just as much as a vehicle destroyed result when you can pour them on.

The Demolisher cannon has seen a few land raider kills too. It'd would have seen more but land raiders arn't a high priority target for my demo cannons. The terminators or command squad inside the land raider is.

In my opinion the best anti-land raider weapon is not 'one' weapon at all but a series of combined arms. Long ranged weapons like the manticore and lascannons, then some short range but more destructive ones like the demo cannons and melta. If you fail to take enough different types of anti tank then your opponant will exploit it. A single manticore will probably be destroyed in a deepstike, melta will be playing cat and mouse chasing the land raider up and down the board most of the game, lascannons lack the reliability to finish a raider off and demo cannons are too expensive and have other functions elsewhere which brings the death of the raider into question. By taking a variety you can keep the threat to the land raider high in most areas of the board. Keep firing long ranged like the 'core and lascannons to force your opponant to drive it forward into melta range. After-all your opponant doesn't want to have it destroyed hiding behind terrain miles away from it's ideal destination. Better it be destroyed close up to where its pay-load of troops need to be.

Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

I hate last stands, there's never time to practise them - Major Rawne - Tanith First  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Mega Armored Nobz. Landraiders simply disappear when they get charged by a full unit, no matter how far they moved.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Regular Dakkanaut




Leeds, England

BTW I don't condone taking four anti-tank units to each land raider Lol. You'd be outgunned pretty quickly if you did. I try to take one dedicated anti-tank unit per each heavy vehicle i'd expect to face. If I expect to face two land raiders for example i'd take something like a manticore and a unit of melta vets. You should also make sure other area's of your army can take up the role of tank hunting if the need arises. For example, One of my platoons has melta bombs and melta guns in its command squad. The demolisher wasn't taken to be an anti-tank unit but I can use it as one if I feel the need. Also a unit of deep stiking storm troopers may target it instead of another target. Having some dedicated and some flexible units allows you to change and step upto threats within game play as a battle plays out. Its this kind of foresight and using flexible units as a sort of safety net or fail-safe that you can prevent nasty surprises like the manticore been destroyed from seriously effecting your game.

Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

I hate last stands, there's never time to practise them - Major Rawne - Tanith First  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

woodbok wrote:What does dakka think is the best anti land raider in the game?
edit: long range weapon(over 20 inch range)


I think a ravager with flicker field is the best
115 points. 3 shots hitting on threes penning on 5s. Has the range and the speed to kill a landraider where ever it hides and it costs less than half as much.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Jovial Plaguebearer of Nurgle





Minnesota, USA

Any Destroyer weapon...Of course there is always the Achilles landraider which negates the Lance and Melta Special Rule and gives a negative 1 on the damage table...just sayin' just another headache.

"Losing a limb in battle will not kill you, but losing your head..."

Souldrinkers 16000+
Plague Host 12000+
6000+

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sarpedon_702 wrote:Any Destroyer weapon...Of course there is always the Achilles landraider which negates the Lance and Melta Special Rule and gives a negative 1 on the damage table...just sayin' just another headache.

Punch it with a claw stompa. 8 destroyer hits on the charge, +3 to damage table and you may throw the Achilles across the table at his people. Not playing apocalypse? Field Mekboss Buzzgob, he may bring his stompa to any game. Fight fire with fire

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Jidmah wrote:Mega Armored Nobz. Landraiders simply disappear when they get charged by a full unit, no matter how far they moved.


That's funny. My experience is the opposite. 6's to hit and 5's to do damage isn't very good odds, even with that number of attacks...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
 
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