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![[Post New]](/s/i/i.gif) 2011/06/16 11:57:40
Subject: Fluff versus Competitive
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Longtime Dakkanaut
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Actually it's still fluffy to have an all-jumper Ultramarines army for much the same reasons as it's fluffy for The Blood Angels, because the entire 8th company consists of Assault Marines.
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![[Post New]](/s/i/i.gif) 2011/06/16 11:58:24
Subject: Fluff versus Competitive
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Pyromaniac Hellhound Pilot
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Zweischneid wrote:Toastedandy wrote:
Either is fluffy. Its a khornate warband. Suck it up, everyones wrong once in awhile.
I think your bending the fluff fairly hard to make it stick to your army. I can make an all-Jumper Ultramarine army using the BA-Codex and say it is the 8th reserve company of the Ultramarines. It is quite "possible" for Ultramarines to field an all-Jumper list. But that doesn't mean it is "fluffy". Two different things.
Why wouldnt it be fluffy? How am I bending the fluff? Please explain exactly what constitutes fluff, in your eyes. He could easily of based it on the first war of armegeddon. That would make it fluffy. He could of just made a khornate warband. That would be fluffy. And again IT IS NOT MY ARMY.
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![[Post New]](/s/i/i.gif) 2011/06/16 11:58:34
Subject: Fluff versus Competitive
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Longtime Dakkanaut
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I think I get your point. To have a fluffy army, you have to base it off armies which exist in the fluff? How about my Dark Eldar Kabal? It doesn't exists in the game, it's still very fluffy. Or my Word Bearers warband? It also doesn't exist, but it's still fluffy.
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This message was edited 2 times. Last update was at 2011/06/16 12:01:04
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![[Post New]](/s/i/i.gif) 2011/06/16 11:59:58
Subject: Fluff versus Competitive
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Pyromaniac Hellhound Pilot
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iproxtaco wrote:I think I get your point. To have a fluffy army, you have to base it off armies which exist in the fluff?
Khorne warbands exhst in the fluff
First war of armageddon is fluff
What exactly makes them not fluff? Neither have been retconned
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![[Post New]](/s/i/i.gif) 2011/06/16 12:02:12
Subject: Fluff versus Competitive
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Longtime Dakkanaut
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Toastedandy wrote:iproxtaco wrote:I think I get your point. To have a fluffy army, you have to base it off armies which exist in the fluff?
Khorne warbands exhst in the fluff
First war of armageddon is fluff
What exactly makes them not fluff? Neither have been retconned
Sorry, I edited my post. I agree with you, saying an entirely Khorne based warband isn't fluffy is wrong.
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![[Post New]](/s/i/i.gif) 2011/06/16 12:03:46
Subject: Fluff versus Competitive
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Pyromaniac Hellhound Pilot
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iproxtaco wrote:Toastedandy wrote:iproxtaco wrote:I think I get your point. To have a fluffy army, you have to base it off armies which exist in the fluff?
Khorne warbands exhst in the fluff
First war of armageddon is fluff
What exactly makes them not fluff? Neither have been retconned
Sorry, I edited my post. I agree with you, saying an entirely Khorne based warband isn't fluffy is wrong.
Nah, I was quoting you for truth
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![[Post New]](/s/i/i.gif) 2011/06/16 13:35:43
Subject: Re:Fluff versus Competitive
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Imperial Admiral
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Aaaaaaand this is why smart people don't go on about their own fluff.
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![[Post New]](/s/i/i.gif) 2011/06/16 13:37:12
Subject: Re:Fluff versus Competitive
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Pyromaniac Hellhound Pilot
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Seaward wrote:Aaaaaaand this is why smart people don't go on about their own fluff.
ehh what?
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![[Post New]](/s/i/i.gif) 2011/06/16 13:38:52
Subject: Fluff versus Competitive
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Wight Lord with the Sword of Kings
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I fill it with what I like. Including Mephiston. I like his model.. true!
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![[Post New]](/s/i/i.gif) 2011/06/16 13:46:42
Subject: Fluff versus Competitive
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Longtime Dakkanaut
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I dont usually use unique characters, maybe calgar(and only in apocalypse)
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Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/06/16 14:01:37
Subject: Fluff versus Competitive
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Resolute Ultramarine Honor Guard
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I'm fluffy to the point that I've recreated the UM 2nd Company and most of the 1st Company (name, ranks, insignia, etc). But I've tweaked squad load outs to serve my own style. I've created UM versions of many of the non-UM codex characters (notably Shrike, see avatar).
So fluffy, with editing to my desires
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2011/06/16 14:05:40
Subject: Fluff versus Competitive
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Longtime Dakkanaut
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that =sweet, i did that to extent buying another dreadnought just for that purpose, but naming them and stuff is cool
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Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/06/16 15:31:05
Subject: Re:Fluff versus Competitive
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Hellish Haemonculus
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I go for a balanced approach. Honestly, I prefer to field full squads, even when doing so is restrictive. (It often is, and people have frequently shamed me for it.) I personally won't field units that I don't like the look of. (Ironclad Dreadnought, jump infantry.) But on the flip side, I do want my army to at least have a chance of winning. Do I use a lot of meltas? Yes, but I play Salamanders, and that just makes sense. As a side note, I would never presume to tell someone that their army sucked, or give them army building advice unless they requested it. (Since despite my "cheesy tactics" I've only won a single game with my marines since I started playing.)
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![[Post New]](/s/i/i.gif) 2011/06/16 15:34:43
Subject: Re:Fluff versus Competitive
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Longtime Dakkanaut
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Seaward wrote:Aaaaaaand this is why smart people don't go on about their own fluff.
Sorry, I don't understand, the subversive point is missed, although I suspect that was the point in the post.
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![[Post New]](/s/i/i.gif) 2011/06/16 15:34:56
Subject: Fluff versus Competitive
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Fixture of Dakka
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Toastedandy wrote:Do you go for models you like, or models that will make you win.
(And all you BA players, dont even pretend you like the Mephistion model)
So is this about fluff like your title says or about models as your thread says.
Those two things are different.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/06/16 17:46:16
Subject: Fluff versus Competitive
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Pyromaniac Hellhound Pilot
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DarknessEternal wrote:Toastedandy wrote:Do you go for models you like, or models that will make you win.
(And all you BA players, dont even pretend you like the Mephistion model)
So is this about fluff like your title says or about models as your thread says.
Those two things are different.
Yeah I meant fluff/Aesthetics purposes
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This message was edited 1 time. Last update was at 2011/06/16 17:46:27
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![[Post New]](/s/i/i.gif) 2011/06/16 19:09:51
Subject: Fluff versus Competitive
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Fixture of Dakka
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Toastedandy wrote:DarknessEternal wrote:Toastedandy wrote:Do you go for models you like, or models that will make you win.
(And all you BA players, dont even pretend you like the Mephistion model)
So is this about fluff like your title says or about models as your thread says.
Those two things are different.
Yeah I meant fluff/Aesthetics purposes
Yes, you meant both things?
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/06/16 19:16:42
Subject: Re:Fluff versus Competitive
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Dakka Veteran
Eye of Terra.
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I play in tournaments often so I use a competitive list.
My game group which meets twice a month play campaigns almost exclusively which includes is a certain amount of 'roleplay' as well. By roleplay I mean heavily story based set piece battles which contain threads and choices. These are all fluffy lists.
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![[Post New]](/s/i/i.gif) 2011/06/16 19:20:37
Subject: Fluff versus Competitive
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Insect-Infested Nurgle Chaos Lord
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I play Orks and Necrons
I don't give a flying feth about powergaming, or i'd be running with the Big Shoulderpad and Bolter crowd
No build in either codex is unfluffy
I do tend to pick units based on their fun quotient in my ork forces (i like the random stuff, but i like variety.)
I don't spam units, unless i'm running a greentide  If i take lootas, for example, i usually only take the one, as there are other fun elites i like..
The nice thing about choosing lists to my aesthetic is that i can throw stuff at people that they've never seen before, as they only ever seem to play other 'competetive' players that only use about a quarter of the units in the codex
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/06/16 19:30:39
Subject: Fluff versus Competitive
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Mutated Chosen Chaos Marine
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I use Chaos Spawn, Possessed, and Chaos Lords. Fluffy battles are far more fun than competitive battles for me at least. But if I ever fight a complete jerk, I'll use a Khorne Berzerker, Lash Prince, Obiliterater Spam army. I've never used it before and I hope I'll never have to. It's not even remotely fair (unless I'm fight GK, BA, or a few other insane armies).
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![[Post New]](/s/i/i.gif) 2011/06/16 19:45:02
Subject: Re:Fluff versus Competitive
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Barpharanges
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My Chaos army is made up of large squads of Chaos infantry, 14XCustom Plague Marines, 13XKhorne Bezerkers and 8 Noise Marines along with 21 'basic' Chaos Space Marines armed with a variety of weaponry. I don't like Possessed so I mixed the great parts they had with the Khornates to produce some good looking models and most of the squads have been converted , I like large groups of troops marching in regiments and don't play any more meaning that rules don't really apply. I never really liked armies that were completely competitive and lacked any real background and dislike it when people made anoying comments on the coloring of my army due to it not being a the craptacular Black legion or not having a Codex Leader.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2011/06/17 06:52:59
Subject: Fluff versus Competitive
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Power-Hungry Cultist of Tzeentch
Lost in the depths of the Warp.
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I do a bit of a mix. I do like to win off and on but I run a handful of models that I like. Example, I often keep a handful of thousand sons around, my defiler, Ahriman. Than I toss in a few 'good' things like Oblits and Zerkers. I've started using raptor which are pegged as universally bad to some surprising effect.
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![[Post New]](/s/i/i.gif) 2011/06/17 07:15:38
Subject: Fluff versus Competitive
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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Zweischneid wrote:I think your bending the fluff fairly hard to make it stick to your army. I can make an all-Jumper Ultramarine army using the BA-Codex and say it is the 8th reserve company of the Ultramarines. It is quite "possible" for Ultramarines to field an all-Jumper list. But that doesn't mean it is "fluffy". Two different things.
What is your problem? Two mates having a fun game using units they like. They can make up their own fluff if they want. You know home run campaigns, or pretty much any other campaign apart from the mass GW held ones like for Medusa V? Everyone makes up their own fluff there. Besides, if they want to to play a full Khorne army then let them. How are you to judge if it is in accordance with official GW fluff or not? Nobody cares what you think as these two were obviously having a fun game.
Besides, even if this was a tournament army, what does it matter to you of its composition. Its obviously legal therefore GW must have some fluff saying its possible, even if it is after the battle of Skalathrax or whatever the name is.
Give these guys a break, and go mind your own fluff!
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2011/06/17 07:51:08
Subject: Fluff versus Competitive
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Fully-charged Electropriest
Varying cities in the North
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I hace to say I mix and match, but i lean more towaards fluffy sides of lists, as that is what gives me inspiration to paint them up etc!  and also it's great adding to the fluff when there are parts missing, which i also love to reflect in my lists, but i do like to be a bit competitive (only in friendly games, not too bothered about tournaments and the like)
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![[Post New]](/s/i/i.gif) 2011/06/17 07:57:20
Subject: Fluff versus Competitive
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Longtime Dakkanaut
West Midlands (UK)
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Lord Rogukiel wrote:
What is your problem? Two mates having a fun game using units they like. They can make up their own fluff if they want. You know home run campaigns, or pretty much any other campaign apart from the mass GW held ones like for Medusa V? Everyone makes up their own fluff there. Besides, if they want to to play a full Khorne army then let them. How are you to judge if it is in accordance with official GW fluff or not? Nobody cares what you think as these two were obviously having a fun game.
Besides, even if this was a tournament army, what does it matter to you of its composition. Its obviously legal therefore GW must have some fluff saying its possible, even if it is after the battle of Skalathrax or whatever the name is.
Give these guys a break, and go mind your own fluff!
Hey. I didn't start that threat.
The Khorne army was listed explicitly by the OP as an example of a trade-off between "competitive" and "fluffy", presuming that mixing in more non-Khorne stuff like Plaque Marines or Lash-Princes would be "more competitive" but "less fluffy". What I did was point out the fallacy in that logic because the given (obviously not any homemade) fluff points to all-Khorne, and moreso all-World Eater armies as being, well lets say, exceedingly rare. Finding mixed warbands including Plaque Marines, Berserkers and Lash-princes on the other hand is pretty much the default of Chaos Warbands. It is exceedingly fluffy. By including non-Khorne Units (whether for competitive reasons or not), the list would in any case have become far more in line with the (official) fluff.
I cannot vouch for your own homemade stuff. If you do a homemade Space Marine Chapter that refuses to use Transports, Special- or Heavy Weapons. Well, it's your game. But it would be pointless posting it here as a trade-off between "fluff" and "competitiveness" because the trade-offs to competitiveness you made are of your own choosing and not a consquence of the given fluff "most" 40K players play to. The same applies to an all-Khorne/all- WE army.
I never said anything different. To quote myself from the start of the threat (which you evidently didn't read)
Zweischneid wrote:All World Eaters in 40.000 is not "fluffy". World Eaters ceased to exist after Skalatharax and only fight as motley add-ons to other Chaos Warbands.
That said, they both sound like fun armies. Too bad the game didn't turn out well.
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This message was edited 1 time. Last update was at 2011/06/17 07:58:16
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![[Post New]](/s/i/i.gif) 2011/06/17 12:14:27
Subject: Fluff versus Competitive
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Pyromaniac Hellhound Pilot
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Zweischneid wrote:all-World Eater armies as being, well lets say, exceedingly rare.
Read the siege of Vraks part 2 and 3. A Khorne warbands took part....an ALL khorne warband
Knights of blood are an all khorne warband
Blood pact, while not Chaos marines are all khorne
Thunder barons, while not stated, they seem too be khorne affiliated
The foresworn are an all khorne warband
Swords of Khargoth are all khorne
Death mongers, while unknown, they revel in destruction rather than victory, fairly khorney
World eaters have the largest warbands dedicated too khorne, varying in strength from a fleet of 4 strike cuisers and a battlebarge, too a squad.
Happy?
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![[Post New]](/s/i/i.gif) 2011/06/17 12:47:21
Subject: Re:Fluff versus Competitive
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Battlefortress Driver with Krusha Wheel
...urrrr... I dunno
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Zweischneid wrote:All World Eaters in 40.000 is not "fluffy". World Eaters ceased to exist after Skalatharax and only fight as motley add-ons to other Chaos Warbands.
That said, they both sound like fun armies. Too bad the game didn't turn out well.
Um, not quite. There are still World Eaters warbands, they're just splinter groups of the original legion, and pretty much act autonomously. Doesn't mean to say you can't have an All-World Eaters army.
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![[Post New]](/s/i/i.gif) 2011/06/17 13:16:59
Subject: Re:Fluff versus Competitive
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Longtime Dakkanaut
West Midlands (UK)
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Gorskar.da.Lost wrote:Zweischneid wrote:All World Eaters in 40.000 is not "fluffy". World Eaters ceased to exist after Skalatharax and only fight as motley add-ons to other Chaos Warbands.
That said, they both sound like fun armies. Too bad the game didn't turn out well.
Um, not quite. There are still World Eaters warbands, they're just splinter groups of the original legion, and pretty much act autonomously. Doesn't mean to say you can't have an All-World Eaters army.
Besides the point. I already acknowledged that it is, theoretically, possible to encounter an all-Khorne Warband in 40K, just as it is possbile to encounter an all-Jump Infantry Ultramarine Army since they've got enough of them in the 8th company.
It still remains that fielding Khorne Berserkers along with regular (non-Khorne) Marines, Plaque Marines, Daemonettes, whatever is the default of how the vast majority of Chaos Warbands in the fluff look like. Just like the vast majority of Ultramarines in the fluff will deploy in Rhinos or Drop Pods, not all-Jump Pack. This, adding non-Khorne units would, at any rate, not be less fluffy than the, noted to be rare and exceptional, all-World Eater armies. Precisely this was implied in the OP.
If all-World Eater armies where the "fluff-default", what would have been the point of writing story about Skalathrax. The entire message and theme it is meant to convene is that World Eaters are a broken army shattered into fragments and roving bands. You can only convey the theme of World Eaters by representing their shattered nature through the addition of non-Khorne units. An all-World Eater army misses the central story that World Eaters tell, namely that of broken Legion.
If you field World Eaters as a uniform army, that simply exchanges "blue" for "red" and "For the Emperor" for "For the Blood God", you might just as well run Ultramarines. It misses what makes "fluffy" Chaos unique and distinct in the 40K universe.. namely the lack of uniformity.
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This message was edited 4 times. Last update was at 2011/06/17 13:19:38
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![[Post New]](/s/i/i.gif) 2011/06/17 13:22:41
Subject: Re:Fluff versus Competitive
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Battlefortress Driver with Krusha Wheel
...urrrr... I dunno
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Zweischneid wrote:If all-World Eater armies where the "fluff-default", what would have been the point of writing story about Skalathrax. The entire message and theme it is meant to convene is that World Eaters are a broken army shattered into fragments and roving bands. You can only convey the theme of World Eaters by representing their shattered nature through the addition of non-Khorne units. An all-World Eater army misses the central story that World Eaters tell, namely that of broken Legion.
I would argue that the theme of the World Eaters was more than just "they are a broken legion." By that argument, any Chaos Legion army is without theme unless it is a true undivided one, or an Alpha Legion army. Almost all of the legions are broken or scattered in some way, and therefore using this as the main theme of one specific legion seems somewhat to miss the point. After all, the World eaters are also famed for being disciples of Khorne; arguably, a pure World Eaters army is therefore a "themed" Khorne Army. Indeed, the theme could be an unbroken horde, from the time when the World Eaters still functioned as a full legion.
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![[Post New]](/s/i/i.gif) 2011/06/17 13:23:34
Subject: Fluff versus Competitive
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Guys, it is a game with toy soldiers - no need to get knickers so twisted
Fluff is good, and can be important (especially if you claim to be playing fluffy armies). It has already been established that, as per the fluff, you can play pretty much any kind of chaos force you want, from pure ex-legions, to ad-hoc warbands.
Now everyone go have fun with your plastic models
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