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Made in us
Fixture of Dakka






San Jose, CA

JBW wrote:
Q: When two special rules or effects contradict each other how is this resolved? (p2)
A: Roll off using ‘The Most Important Rule!’.


So, when that reserve modifying Eldar guy and the reserve modifying Tyranid bug are being played, do you just roll it off and the highest gets their effect?
Those rules don't contradict - the net effect is that they may negate each other, but you can follow both rules without contradiction.

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AL

I thought one (maybe not the Eldar guy) gave a Neg Modifier, while the Nid (maybe another army altogether) gave a +1 modifier. Wouldn't that situation require that FAQ solution?

   
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Captain of the Forlorn Hope





Chicago, IL

Not at all since 3-1+1 =3

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Last Remaining Whole C'Tan






Pleasant Valley, Iowa

insaniak wrote:
Ouze wrote:It's too bad this thread got locked before the righteous 4+ brothers could take a victory lap around the vanquished 5+ infidels.



I think I explained quite enough in previous threads why I think the 4+ is silly, but at least it's a solid ruling one way or the other finally.


You did, and I think I repeatedly made it clear (at least I tried to) previously that although I disagreed with you, I thought your reasoning was sound. It was am ambiguous, poorly worded rule in my opinion ( or at least it was now, perhaps it made sense in 4e?). Glad to see it was definitively resolved, and I'm just joshin you with the vanquished thing.

This message was edited 1 time. Last update was at 2011/07/12 03:28:32


 lord_blackfang wrote:
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 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Wow, color me surprised! I didn't expect to see them rule on the fliers any time soon, but I'm glad they did it the way they did.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Lord Commander in a Plush Chair






I love this one:

Q: Does a unit with the Scout special rule pass it on to
any vehicle it is embarked in? (p76)
A: No.


Clear wording in the scouts rules be Damned!

Th frickin Scouts rule itself states in no uncertain terms that units with scouts confer the rule to their DTs; this answer says otherwise.


I like the KFF ruling, it is now "all or nothing" instead of 4+ for the individual vehicles, and a 5+ for the unit if less than 2 of 3 are within range(I advocated the RAW, but hated the outcome).

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Actually, the rules do not contradict. This FAQ simply states that units with the Scout rule do not pass it on to any vehicle they embark upon, meaning vehicles other than Dedicated Transports. Because the rule itself specifically says a unit passes it on to Dedicated Transports, the only logical explination is that the word "any" in the FAQ is being used to describe vehicles other than Dedicated Transports.

To write it more clearly, the FAQ should say this:

Q: Does a unit with the Scout special rule pass it on to
any vehicle it is embarked in? (p76)
A: No, only their Dedicated Transport.

It doesn't say that because the qualifying line at the end is implied by the wording of the Scouts rule itself.


"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in gb
Decrepit Dakkanaut




AGreed with Aldarionn - it states "any" vehicloe, and it does not confer Scout to "any" vehicle - just specific ones. It is a perfectly worded sentence, if perhaps not as well explained as we may prefer.

Additionally nothing stops the KFF one-model-in-6" from giving a 5+; it is stilla unit within 6". And given GW seem to think that SoS and SC work on vehicles, it seems unfair to not let it work on Ork vehicles.
   
Made in us
Lord Commander in a Plush Chair






I am not going to continue arguing the Scouts ruling nonsense, because I think of a few dozen examples using the same context of the word "any" that supports both my problem with how they worded the Q+A, and supports the proper way it works(as in the Scouts rule works with having the DT conferred the rule). My problem is that the answer should have included the bit Aldarionn posted to avoid any confusion.

I was going to argue the KFF thing, but realized while posting my argument that you are correct Nos; making a further distinction between the individual models being 4+ and the unit being 5+ doesn't make a lot of sense. it does have the interesting interaction between that FAQ and the BRB FAQ about multiple cover saves though(and goes back to the 5+ cover save unless all models are within range of the KFF).

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Furious Fire Dragon





puma713 wrote:
JBW wrote: So what makes me think that it counts if it is over the end of the world?


Well, the wings part of the hull. We know that because of the FAQ. If any part of the hull isn't on the board, then the vehicle didn't completely get onto the board. If the wings are off the board, the Valkyrie or Stormraven is not completely on the board. To say otherwise is blatantly false. And the answer from the FAQ:

Games Workshop Rulebook FAQ wrote:Q: What happens when a unit arrives from reserves but
is unable to completely move onto the board? (p94)
A: The unit is destroyed and removed from play.

The FAQ says the base is used to determine if a flyer is on terrain. Surely that includes the open terrain of the game board.

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
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Tail-spinning Tomb Blade Pilot





All kinds of places at once

Soooo happy that vendettas can finally be hit on the wings with ordnance.

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Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
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Kid_Kyoto






Probably work

Aargh. I'm getting my ruler!

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Willing Inquisitorial Excruciator





Sarasota, FL

New GK FAQ released also. My faves:

-You can use the Ward Staff vs. Perils in close combat confirmed.
-Cleansing Flame is a close combat attack (go go wyches).
-Multiple Rad or Psychos don't work.

I personally love the reminder about "The Most Important Rule" it's anti-rules lawyering in FAQ form.

The CoD FAQ is useless, White Dwarf seemed to indicate more rules and content for CoD was on the way... not a FAQ of obvious answers.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Kitzz wrote:Soooo happy that vendettas can finally be hit on the wings with ordnance.


I've always told my opponents to include the wings. Now I'll have to start arguing against it......................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
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Growlin' Guntrukk Driver with Killacannon





North Jersey

What if there is a unit under the wings now? Does it get hit too or do you treat the wings like ordnance stopping ruins?

-cgmckenzie


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Decrepit Dakkanaut




Same as you did before - all models under the blast are hit. Treating it like a ruin is illogical and has no rules basis
   
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North Jersey

That's how I played it before, but some of the guys I played against said that was wrong.

-cgmckenzie


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Kommissar Kel wrote:I love this one:

Q: Does a unit with the Scout special rule pass it on to
any vehicle it is embarked in? (p76)
A: No.


Clear wording in the scouts rules be Damned!

Th frickin Scouts rule itself states in no uncertain terms that units with scouts confer the rule to their DTs; this answer says otherwise.


I like the KFF ruling, it is now "all or nothing" instead of 4+ for the individual vehicles, and a 5+ for the unit if less than 2 of 3 are within range(I advocated the RAW, but hated the outcome).


wrong

That question is refering does scout or any unit with scout make land raiders e.g. NON-DTS Scout

e.g. some gk player making unit inside a LR scout, then saying the LR can scout/outflank.

I'd lol in your face if you tryed that.

models with scout still make DT scout

This message was edited 1 time. Last update was at 2011/07/12 22:24:20


 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

schadenfreude wrote:
Q: When two special rules or effects contradict each
other how is this resolved? (p2)
A: Roll off using ‘The Most Important Rule!’


Well that takes half the fun out of the you make the call threads. Vindicare rifle versus living metal has finally been FAQ'd.....


Did I miss this in the FAQ? Or was that a jokey joke?


http://www.3forint.com/ Back in Action! 
   
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Growlin' Guntrukk Driver with Killacannon





North Jersey

Yeah, you missed it. It is the first pink thing in the FAQ section. Pretty much there way of saying 'we don't want to make any more FAQs'.

-cgmckenzie


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Los Angeles, CA

Oh, sorry I meant the Vindicaire thing.


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Made in us
Longtime Dakkanaut






Kommissar Kel wrote:I love this one:

Q: Does a unit with the Scout special rule pass it on to
any vehicle it is embarked in? (p76)
A: No.


Clear wording in the scouts rules be Damned!

Th frickin Scouts rule itself states in no uncertain terms that units with scouts confer the rule to their DTs; this answer says otherwise.


I like the KFF ruling, it is now "all or nothing" instead of 4+ for the individual vehicles, and a 5+ for the unit if less than 2 of 3 are within range(I advocated the RAW, but hated the outcome).


There's no contradiction in the Scouts ruling. Units with Scouts confer the Scout USR to their Dedicated Transports only.

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Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

Yeah, they finally cleared up the whole Telion Stealth debate! Now I can go back to using my scouts

azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

They cleared that up last time around...

 
   
Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

They did?? Reading fail then. Either way, now I know

azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
Made in us
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Jidmah wrote:
puma713 wrote:
Ouze wrote:

That thread makes me wonder if someone at GWS does monitor forums like these looking for legitimately unclear rules (such as the KFF one) for improvements. If so, maybe the Kareen! argument could be next (though I think that one is less in dispute... but that's a different thread).



Seems the new rulebook FAQ covered anything to do with Ramshackle, I think.

Games Workshop Rulebook FAQ wrote:Q: Do any upgrades or special rules a vehicle has cease
to work once it is destroyed? (p61)
A: Yes. For example if a Land Raider Crusader is
destroyed by ramming an enemy vehicle, its embarked
passengers would not be able to launch an assault in
the ensuing Assault phase as they would no longer
benefit from its Assault Vehicle special rule.


Ah, now I get it.
Ramshackle is never applied after the trukk is destroyed. The trukk is destroyed by ramshackle. FAQ doesn't do nothing to the Kareen situation.


Automatically Appended Next Post:
JBW wrote:
Q: When two special rules or effects contradict each other how is this resolved? (p2)
A: Roll off using ‘The Most Important Rule!’.


So, when that reserve modifying Eldar guy and the reserve modifying Tyranid bug are being played, do you just roll it off and the highest gets their effect?


They don't conflict, you can apply both without any problem.


You are right about this. When I first read the FAQ i was thinking this will be tied back to the Trukk so I reread the rule and I came up to the same thing! If someone were to disagree then the whole Ramshackle rule would have to be deleted.
   
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Kommissar Kel wrote:

I like the KFF ruling, it is now "all or nothing" instead of 4+ for the individual vehicles, and a 5+ for the unit if less than 2 of 3 are within range(I advocated the RAW, but hated the outcome).


You can still get the 5+ if the unit is within 6" of the Big Mek but less than half the squadron is obscured. The FAQ clarified that the cover save for being obscured was 4+.

   
Made in us
Hardened Veteran Guardsman




Lawndale

How do we find out if they take stuff out of the FAQ? I could have sworn that they removed "Mob" rule from the Deffkoptas in the last FAQ update, and now it's not there. Did they change their mind? Why isn't that on there crossed out or something?

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Dallas, TX

So if I fly my stormraven/vendetta so that its wings are over your troops, you can't place it there - or rather, scattering off my center will probably hit your troops too - awesome!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






axeman1n wrote:How do we find out if they take stuff out of the FAQ? I could have sworn that they removed "Mob" rule from the Deffkoptas in the last FAQ update, and now it's not there. Did they change their mind? Why isn't that on there crossed out or something?


They never did such a thing. Mob rule on deff koptas is never useful outside of apocalypse anyway.

This message was edited 1 time. Last update was at 2011/07/13 10:11:40


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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