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Made in us
Longtime Dakkanaut





Silver Spring, MD

@scuddman: i stand corrected, but still, S8

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Sword-Bearing Inquisitorial Crusader






You can give broadsides the advanced stabilization system. At BS 3 with twin linked, they hit 75% of the time with 1 shot. (You miss half the time, but of the times you miss, you still get one half of those to hit with the reroll: 50+25=75% for one shot)

Now they're obliterators shooting railguns or smart missiles instead of lascannons.

A lot of people kind of blow off this upgrade, but in dawn of war you can shoot the moment you walk on the table...and if you fall back you can still shoot even on the turn you rally.


"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.

The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

scuddman wrote:You can give broadsides the advanced stabilization system. At BS 3 with twin linked, they hit 75% of the time with 1 shot. (You miss half the time, but of the times you miss, you still get one half of those to hit with the reroll: 50+25=75% for one shot)

Now they're obliterators shooting railguns or smart missiles instead of lascannons.

A lot of people kind of blow off this upgrade, but in dawn of war you can shoot the moment you walk on the table...and if you fall back you can still shoot even on the turn you rally.



Very true, except you're usually not shooting Rails first turn of Dawn of War anyway due to nightfight.

I generally stick with Plasma/Multitracker Broadsides for more damage output (and the ability to fire plasma on the move), or Target arrays for the extra accuracy. The only exception really is when I know the mission ahead of time is a Dawn of War with no night fight (like last years 'Ard Boyz scenario).

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Plastictrees






Salem, MA

4M2A wrote: If your letting you opponent get any where near CC range with your hammerhead you probably need to rethink your plan.


I really have to ask how rethinking your plan is going to help you avoid DE wyches in raiders with haywire grenades or deepstriking DoA Blood Angels?

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in cn
Speedy Swiftclaw Biker





Nanjing, China

I nearly forgot;

Take as much Flechette Discharger as you can on your vehicle. It works surprisingly well to my Tau-playing friend when my Wolf Scouts outflank and hit his Hammerhead with meltabombs.

DT:90-S++G++M--B++I+Pw40k07#+D+++++A++/eWD379R++T(D)DM+
2500pts
Paladin Squad
Ordo Dakka wrote:It's as if counter-attack counters the attack in some way...
Nurglitch wrote:The Imperium will lose the plans for Lasguns before they forget how to build a perfectly servicable Shotgun.
 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Flechettes are one of the greatest Vehicle Upgrades in the Tau Codex:

5 piranhas with Disruption pods and Flechettes= Close Combat Deterrent


 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

i totally forgot about the flechettes, that stuff dirty. disruption pods are also GREAT. good points

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Piranha squads with flechettes make melee units go away. Keeping them alive from shooting, that's another story...

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Details, Details.


IIRC can't the same be said for anything in the Tau army used to deter Close Combat?

But if I had to put money on what would be harder to kill out of Kroot, Drones, and Pirahnas, I'd say Pirahnas


 
   
Made in us
Dakka Veteran






Played a game tonight against Tau. I lost. I played my Orks. We had a third party who wasn't playing set up terrain for us, I lost the roll to pick sides, and the tau had two very large buildings (awesome cover saves) and shot the heck outta my orks. I managed to keep about half my horde and assault, but due to the terrain being multiple levels the crisis suit guys would just jet pack out of range on an upper level and kite me back and forth.

Granted we did end the game a turn or two short due to something coming up, so I could have probably come back and won it. We agreed to count kill points and call it a match (was with a good friend of mine anyway, friendly game not competitive). The biggest annoyance were the cover saves. I had so much dakka coming at him and he just rolled crazy cover saves. I wiped out 3 units of firewarriors, 1 large unit of kroot, and he wiped out 3 mobs of boyz in trukks and a unit of fast attack bikers.

The biggest upset was that he had one unit locked down in a reinforced bunker and I did not have anything that could really punch through armor 14, and he marker lit the heck outta my lootas and reduced their cover save to zero and then large template blasted the heck outta me. I only had 2 or 3 lootas left at the end.

I also had some bad rolls, failed most of my cover saves and ended up boss polling a unit down to near death. They were under 25% and so I had to boss pole them because if they had fled they could not have rallied. I made a few tactical mistakes but they were all movement mistakes. He deployed in a superior position, allowed me to come at him and then kited my boyz with his jump jet guys on buildings that had multiple levels.

I admit I designed these pieces of terrain with a ton of left over necromunda pieces I had from back in the day so it all had multiple levels and bridges and stuff. The high ground really held out in his benefit because I was chasing him most of the time. Of course had I won the roll to pick sides I would have chosen his side to negate that effect.

Oh well, good game, I learned a lot about not letting the Tau kite me and use tons of cover to their advantage. I also am very new to Orks in 5th edition. I just dusted them off recently and this is my 2nd or 3rd game with them. I hadn't played Orks since 2nd edition and it is a world of difference. Overall, fun game, fun night, and I didn't lose by a landslide or anything.

Funniest part was when my big mek fought like 25 kroot. They rolled crappy, only scored 3 wounds on me, I saved all three. I attacked back with a power claw won combat, and then did a sweeping advance. This was an over run assault from when I wiped the other fire warriors.

I am going to change my list up some though for our next match.

Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Did the Tau player remember to roll dangerous terrain checks when jumping onto those ruins? It's ordinarily a risky tactic.

Agitator noster fulminis percussus est 
   
Made in us
Sneaky Sniper Drone



Garner, N.C.

yep....i myself would have had 3 railheads and a whole bunch of shots coming your way by any means necessary....and the 1 thing i fear of orks are deff koptas....when you watch 1 squad wipe out 4 units of crisis suits and a stealth unit, you learn to get a bit paranoid.......

I am NOT a crook. I have never stolen a thing in my life. BUT I have borrowed things with no intent whatsoever on returning them....  
   
Made in us
Dakka Veteran






krato123 wrote:yep....i myself would have had 3 railheads and a whole bunch of shots coming your way by any means necessary....and the 1 thing i fear of orks are deff koptas....when you watch 1 squad wipe out 4 units of crisis suits and a stealth unit, you learn to get a bit paranoid.......



Unfortunately I took my defcopters apart to paint them, otherwise I would have fielded at least 6. I also got lucky and seized the initiative and rolled a 6 to go first. I made one vital mistake and should have assaulted a squad in the ruins instead of a transport vehicle. I thought there were units in the transport but apparently it was a decoy. That would have stopped another round of 20 rapid fire plasma rifle shots at me.

If I had to do it again, I would probably put a unit of burna boyz with ghazskull thraka in the battle wagon, and then ran nothing but boyz in trukks and probably a unit of lootas and not taken the bikers. Biker nobz are tough but due to terrain they honestly did not do enough damage to justify. Of course I made my list before we laid down terrain.


Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in au
Human Auxiliary to the Empire




Australia

Play dead, just lay your models down on their sides and fall to the ground, your opponent will eventually give up and leave.

a tactic i shall use in my next game.

i use 2 Piranhas with seeker missiles and pathfinders to markerlight those pesky troop transports, that stops a quick advance!



This message was edited 1 time. Last update was at 2011/07/18 06:48:04


nom  
   
Made in us
Dakka Veteran






another thing my buddy did, was he ejected his drones off his vehicles to block me from assaulting units behind it. It was timed well and it worked. Though the drones are easy to kill but what they do is buy him a turn of rapid fire, and that is all it takes to thin the numbers.

Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

6 Pathfinders markerlighting a non-fearless CC squad, and following up with enough shooting to cause the 25% check. As long as you make the Ld reduction on a unit you're confident will cause at least one wound, you can usually pin (or hopefully make retreat) most Ld 8ish units (Tagging a Ld9 Tac squad with 3 lights, and forcing a check is a thing of beauty, especially when within Fall Back distance of the board edge... )

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

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