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![[Post New]](/s/i/i.gif) 2011/09/16 06:30:13
Subject: Mehpiston - From A Players Point Of View
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Longtime Dakkanaut
St. George, UT
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I am a good player. My friends would say a fun guy to play. When I play Mephiston, he makes me a really good, yet rather unfun player to play against.
I don't just throw him into a mob of 30 boys or guardsmen. Thats what blood talon dreads are for. I do screen him with fast moving baal preds - your plasma isn't doing much against AV13. I don't throw him into a squad he can kill in 1 turn, it takes 2.
People who play smartly with him and use his strength to enhance an already intelligent BA game plan get much more than his 250 points out of him. Thats his problem. You can't be careless with him, because he can die. But there is little to nothing he can't kill and his abilities just work well enough that in a smart players hands, he will kill an awful lot. Or sometimes not kill anything but draw and separate your force in such a degree that the rest of mine has easy pickings.
Not everyone just runs him up the gut.
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This message was edited 1 time. Last update was at 2011/09/16 06:33:05
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2011/09/16 06:36:16
Subject: Re:Mehpiston - From A Players Point Of View
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Zweischneid wrote:You for got the most important thing.... psychic hood.
Mephiston is a Librarian, and with an increasingly psy-heavy game, you want one of those.
If you spend 100 pts on your basic Librarian (no Inv.save, EW, or any of that kind either), you got to ask yourself how much you want to invest to make the Libby "survivable" and/or more "multifunctional" beyond hamstringing your opponents psy. Sooner or later, most people realize that 150 points for some Artificer Armour, extra wounds, extra T, etc.. isn't that bad of a deal even if Mephiston wouldn't be able to double-in as a second-tier MC. That he can do that on occassion is just gravy. His "MC-likeness" isn't the reason to take him though, it's having survivable (unless you charge him straight into the oppnents Death-star) anti-psy.
Having 2 Librarians is probably better for psychic hood and force multipliers.
Mephiston is really not a conventional Librarian, most common Libby focuses on supporting the guys around him, Mephy is a beatstick and nothing else.
I'd like him this way better though, having him as a better version of the normal HQ would have been boring. (See Tigurius and Eldrad)
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This message was edited 1 time. Last update was at 2011/09/16 06:39:33
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![[Post New]](/s/i/i.gif) 2011/09/16 06:59:35
Subject: Re:Mehpiston - From A Players Point Of View
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Shrieking Guardian Jetbiker
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 oh this thread you make me laugh.
All i read from OP's post was don't worry about mephiston, just treat him like another normal dude. Why throw so much firepower at him? Just ignore him.
You don't seem to have played against him, in short he is a monster, he takes more shots to put down then most tanks, draining the player of AT shots, letting the tanks harrass yuor army, but if you focus on the tanks, mephiston will wreck your  . Until yuo figure it out he is one tough nut to fight against
Now i play eldar, so the only AP 1,2 weapons we have are fairly limited, as bright lances and star cannons are way overpriced, leaving fusion guns and pulse lasers, the latter which is much better at long range AT fire. While an entire squad equipped with meltaguns should wipe him in one round, that means the dragons aren't in a tank or even slagging a tank for that matter, meaning your effectively down your best chance at taking out armour when the BA players shooting phase comes about.
The way i fight him is, take runes of warding, that alone will make him question using powers, if he does, fly about in my speedy tanks while he tries to keep up slowly dying from perils, if he doesn't use powers, then take the odd shot of opportunity if there are no better targets in LOS.
Not worrying about him doesn't seem to be an option
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![[Post New]](/s/i/i.gif) 2011/09/16 07:08:29
Subject: Mehpiston - From A Players Point Of View
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Insect-Infested Nurgle Chaos Lord
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Try taking him on with Necrons sometime.
He wads up the Nightbringer like a used hankie.
The deciever can really annoy him though, as he can opt to simply step away from mephy any time he wants to assault him..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/09/16 08:42:23
Subject: Mehpiston - From A Players Point Of View
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Regular Dakkanaut
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Didn't the old codexs have a rule that you need X point game in order to use X hero? I know the old guard codex did.
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![[Post New]](/s/i/i.gif) 2011/09/16 10:04:56
Subject: Mehpiston - From A Players Point Of View
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Bounding Assault Marine
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Some of them did. But 4th edition Mephiston wasn't overpowered.
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Space Marines 6700pts Tyranids 5000pts Tau 2350pts Blood Angels 2850pts Orcs & Goblins 1350pts
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![[Post New]](/s/i/i.gif) 2011/09/16 17:24:19
Subject: Mehpiston - From A Players Point Of View
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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PAH!
My Hive Tyrant, Dave, with his Tyrant Guard, would tear him apart. He's got a bonesword, so he can instant kill him. He has a lash whip which will rob him of his initiative value. His bonesword will also deny him of his 2+ armour save.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2011/09/16 18:45:10
Subject: Mehpiston - From A Players Point Of View
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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And how much does that cost?
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![[Post New]](/s/i/i.gif) 2011/09/16 22:19:57
Subject: Re:Mehpiston - From A Players Point Of View
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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290 pts, assuming that he only took two hive guard and nothing else. Even then, without wings the hive tyrant would probably never catch him, and would get the piss shot out of him by lazplas razorbacks that everyone is so fond of.
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![[Post New]](/s/i/i.gif) 2011/09/17 06:30:40
Subject: Re:Mehpiston - From A Players Point Of View
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Fixture of Dakka
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Luke_Prowler wrote:without wings the hive tyrant would probably never catch him,
The mountain will come to Hive Tyranmad.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/09/17 08:03:46
Subject: Mehpiston - From A Players Point Of View
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Screaming Shining Spear
NeoGliwice III
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Gekoguy wrote:I played a game a few weeks back.
The player watched on as Mephiston dismantled several portions of his army without suffering a wound then quickly moving safely out of sight.
So to counter Mephiston he decided to throw his 340 Pts Ork nob squad at him, lots of powerclaws, a pain boy, and some other gadgets im not too farmiliar with.
After Mephiston totally the unit in one turn, my enemy decided that he couldnt take him out and then quit.
[...]
If you want to kill Mephiston.... play the match as though he is just another unit moving around and tackle him when you can. If you let the BA player pull you into killing him the rest of the army will walk right up to you unharmed and pull you apart. My hardest battle was against a player that ignored Mephiston and fought my army not just my beasty Lord of cheese.
Great advice, because if he didn't send those nob squad against you surely there is no possibility of you just attacking them, right?
All that your post said is that there was almost no way the Ork player could deal with Mephiston. He basically won you the game, killed many more units/points, all this while being targeted at all cost and he also survived in the end? And you have the audacity to try to say that if Ork player just ignored Mephy he magically would stop ripping his army apart and by some unique rule he could not assault Nobs?
Brother Ramses wrote:My rune priest shuts down his psychic powers and my GH packs with meltas and plasma guns drop him from the safety of their Rhino transports.
Meph is a crutch for almost every single BA player I have played.
My melta squad can kill him just as easily, and Farseer can block his powers quite well. Now try to fight BA player who doesn't give you opportunity to hit Mephy in the open, by himself, 12" from your still moving transports. You need about 14 melta shots to kill him when he's in cover. Also, if you are shutting him down that means that he is shutting you down at the same time.
I am not saying he's unstoppable, but he can bring A LOT of the pain, especially to 4ed codexes.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2011/09/17 08:16:11
Subject: Mehpiston - From A Players Point Of View
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Longtime Dakkanaut
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I play a gunline orks, and while Meph was a bit of an increase from 3rd, using similar tactics as if he was a AV14 tank is the way I take him down. If I had to complain about something it would be Blood Talons. 30 orks in one turn = pain.
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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