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Made in us
Discriminating Deathmark Assassin






heartserenade wrote:
jordanis wrote:i dont see why you would want all 10 guys charging forwards in a rhino when, for a few more points, you can have your heavy weapon sit back, and bring up the close range guys with another heavy weapon that can move and fire...if im going to spend 35 points on a transport for 10(maybe 11), ill take a drop pod, same points as a rhino, with a free storm bolter and faster access to close range shooting, plus its my favorite model asthetically.


Automatically Appended Next Post:
but if your wondering which kit to get, alway ALWAYS get the razorback kit, cuz it still can make a rhino, plus you have the option of a razorback if need be, for only $2 more...


10 tac marines are harder to remove on an objective compared to 5 tac marines. Plus if you're sitting on a backfield objective, you can also use the Rhino to lob missiles because you know, firing points.


I run a GK crowe list and like the idea of taking two psycannons and let them take shots from the rhinos hatch.
   
Made in us
Sinewy Scourge




Grand ol US of A

Reckoner wrote:Which do you prefer and why?

Depends on the book.

C:SM I go with razorbacks. Why? TLPG and LC ensures that if I take a weapon destroyed result I'm not out of fire power. Also I take half of my tactical squad (Sgt, flamer/melta, and 3 others in it so that I have a decent squad to assault with.

BT. I go with rhinos. Primarily becuase razorbacks w/ TLLC are stupid expensive in that book, plus I take 5 man LC/PG squads and they can shoot out of the transport. If its a CC list then I can run 7-8 guys plus an EC in one where I can't do that in a razorback.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Boosting Space Marine Biker





Hays, KS

Automatically Appended Next Post:
dmthomas7 wrote:In the case of SM the razorback isn't as effective truly. Razorbacks only carry 8, for tac squads to have any of the effective weaponry you need to be 10 men strong. With the SM codex not having many options for small squads that remain effective it seems ineffective. Even with the added HW you still leave a squad without the best parts of them. Perhaps you could run sternguard in them and that would be effective.


Yes, lets put our elite troops with awesome shooting capability into a more expensive transport that they cannot shoot out of. Pass the crack pipe plox

As I just mentioned, dev's. Helps in DoW. Use the vehicle to gain a coversave.




Thats kinda the point im making. There aren't many great options to run in the razors. As others mentioned maybe the Devs or a combat squad squad of tac marines. My bad about capacity mix up as well but the 6 instead of 8 is even less effective.With out fire points the extra weapons you have in the combat squad are mostly ineffective and left in the open for a turn

this stupid thing messed up the quote and I havent a clue how to fix it

This message was edited 1 time. Last update was at 2011/12/07 21:12:46


   
Made in gb
Ichor-Dripping Talos Monstrosity






Mayhaps running the elite troops with awesome shooting but not deploying them in them, but having it as a seperate tank and infantry unit.

   
 
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