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Made in us
Daemonic Dreadnought






AL

DeadlySquirrel wrote:
corpsesarefun wrote:Kane was either in the original red alert or red alert two at the end, I remember it very clearly.


He was at the end of the first one, in the Soviet campaign he is Stalin's advisor. At the end, he kills Stalin and tells the commander about the NOD and how the Soviet victory has aided their efforts and now all they have to do is wait for tiberium to arrive... But EA decided to separate the universes, despite them being intricately linked...


No, Red Alert one is still considered part of the C&C storyline, RA2 and so forth are in different universes.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Fireknife Shas'el




Ya they made that change when EA took root. RA2 was published by EA.
   
Made in au
Veteran Knight Baron in a Crusader




Behind you

RA2 was NOT published by EA. RA2 was a westwood production, as stated in the credits.


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Doctadeth wrote:RA2 was NOT published by EA. RA2 was a westwood production, as stated in the credits.



What happened to the members of westwood when it got liquidated? Did EA incorporate them, or did they lose their jobs.
I find it really irritating that EA stuck their logo in the First Decade games. Fairly dickish if you ask me.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Consigned to the Grim Darkness





USA

Duce wrote:While TA was another good game, I wouldn't personally rate it as addictive or as ground breaking for the RTS market as the CNC series
Of course it wasn't ,it was far, FAR more groundbreaking. It was the first, for example, to have 3d graphics rather than 2d or 2.5d. It had by far the most involved physics engine of its time, and by far the best modding of its time, possibly of all time. And its sound track was and still is top notch.

TA was actually far more popular than CnC at the time of both of their releases (indeed, even more than Starcraft), but Cavedog died down because of financial fiascos so the series wasn't continued or continued to be supported-- only having a spiritual successor in supreme commander a decade or so later.

The Streaming / Flow economy is still the best RTS economy out there.

This message was edited 5 times. Last update was at 2012/01/20 22:09:01


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

How do you play The old C&C games on windows 7? I managed to get Tiberium Sun to work (love the cutscenes in that, btw), but C&C1 and RA1 doesn't start. Any suggestions?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Veteran Knight Baron in a Crusader




Behind you

Most of the westwood employees got laid off, as their views on the CNC franchise were not compatible with EA.

Oh, and Melissa, please don't turn this into a TA fanthread, thats both off-topic and incredibly rude to the OP, borderline flaming if you ask me.

ABandonia.com has the install guide for the original CD roms of CNC if you want to play CNC and RA1 on 7 and vista.

Last update. I have heard that there's an independant company seeking the IP from EA to recreate Command and Conquer TD and Red Alert 1 both graphically and compatibly with modern computers.

My favourite cutscene has to be in command and conquer, when seth gets shot. That and the GDI infilteration of the temple of NOD showing the tiberian vats....

 
   
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on the forum. Obviously

Do the ex employees still get royalties at least? It is their franchise and IP.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
Decrepit Dakkanaut






CthuluIsSpy wrote:Do the ex employees still get royalties at least? It is their franchise and IP.


Obviously not, employees never own an IP, the company does, and the company sold the IP to EA.

Most of the westwood guys got together and formed Petroglyph studios. Who are now making End of Nations, an MMO RTS.
   
Made in us
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USA

I should go look at End of Nations then...
Doctadeth wrote:borderline flaming
If you think this is borderline flaming, I don't really care what you think.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nl
Decrepit Dakkanaut






BETA sign up for end of nations is open btw.

It'll feature 50 player matches and a global campaign

And an NPC faction with huge ass bosses.

This message was edited 2 times. Last update was at 2012/01/22 15:00:56


 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Kane being a biblical figure doesn't bother me at all, it just adds more intrigue.

And it was, in fact, a decision made by Westwood Studios. Wikipedia has some long history about the development of Kane as a character, but the 'penultimate' piece of evidence for speculating on him as the biblical Cain was a sarcophagus found in Command & Conquer Renegade (funnily enough, a Westwood game). Apparently it was labelled as containing the remains of Abel and has Hebrew scribbled all over it... I wouldn't know since I didn't finish the game

   
Made in nl
Decrepit Dakkanaut






So, now he's a vampire?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Henners91 wrote:Kane being a biblical figure doesn't bother me at all, it just adds more intrigue.

And it was, in fact, a decision made by Westwood Studios. Wikipedia has some long history about the development of Kane as a character, but the 'penultimate' piece of evidence for speculating on him as the biblical Cain was a sarcophagus found in Command & Conquer Renegade (funnily enough, a Westwood game). Apparently it was labelled as containing the remains of Abel and has Hebrew scribbled all over it... I wouldn't know since I didn't finish the game


Really? I didn't see a sarcophagus in renegade. But then again, the graphics are so crap everything looks like everything anyway.
The EA's version of the Scrin bothers me more than Kane anyway. They should not have been big, organic/robot bugs. It just didn't fit that well with the other games IMO.

What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

a GDI commando who had managed to infiltrate the Temple grounds, and who discovered a sarcophagus bearing the name of Abel along with the parable of Cain and Abel carved in ancient Hebrew deep within the foundations of the structure, which according to Kane marked the site of Nod's original temple. Additionally, the Brotherhood of Nod is consistently portrayed in the Command & Conquer games as having strong sway in nearly all nations with an historical background in Abrahamic traditions.


http://en.wikipedia.org/wiki/Kane_(Command_%26_Conquer)

"The Brotherhood of Nod" was an invention of original C&C designer Eydie Laramore. She and I spent hours discussing biblical metaphor and imagined backstory.


Further illustration by the dude that played Kane that they'd intended it from day one, it seems... wasn't he the producer of C&C?

   
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on the forum. Obviously

Well, I looked at the manual from abandonia, and I don't see anything about about installing C&C1 and RA1 on win7.
Does it matter that I am using The First Decade pack?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in th
Pyromaniac Hellhound Pilot






It seems EA had ceased this project entirely. Jon Van Caneghem, a man who got a fame from "Might and Magic" series (until 3DO went bankrupt, and NWC dies with it) and later joined EA .. he came too late to save the franchise.
or
i've heard that someone say that the tiberian storyline will continues. while Kane promised not to return. there's another cluffhangers
- Scrin did not return to Earth at all!
- What happened to the wasteland mutant "Forgotten"? they did appear in the failed C&C4 but plays almost no roles AT ALL.
- What is the future of GDI? The 100 years of war had transformed this organization from U.N. 'blue helmets' into an only government body on earth. they openly claimed that earth belongs to theirs. and by the end of the C&C4. Kane had left the earth through the 'portal', player character dies and the nemesis faction 'Brotherhood of Nod' is no more. the story assumed that all of the loyalist Nod left the earth through that portal.
at the beginning of the franchise, GDI was created to specially fights the Nod. but as the story progresses in C&C4. it is clear that someone doesn't want the war to stop and he's not Kane ! it turned out that GDI was plagued with a corruption and conspiracy within.
in C&C4. if player chose GDI, he will witness the conspiracy that both his commander (Jones) and an obscure agent plots against Rios's rule. there's a mission that he must stage a Coup d'Etat. the player almost won if not being unlucky to be captured and thrown into a stockade far far away from the Capitol City. later an agent bailed him out to help his leader to kill Kane....
What does it means?
It means that the story will shift to politics inside GDI. the 'Conservative' (Jones renegades) factions (whom openly oppose Idris Corp. and the cooperation with Kane) did NOT completely suppressed. Jones final fate was dead in the hands of Kane. but it seems that the agents still live at large.
who can ensure that there won't be another Coup d'Etat? who can ensure that GDI politics will not envolve into an open war?

there might be C&C5. this time Jon van Caneghem seats as a leader of the project. but if the project exists, he will have an entirely new team.... and a headache researches.

let's hope that his mistakes in the 2000s Might and Magic series will be fixed here.



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
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on the forum. Obviously

Let's hope they go back to the original formula. C&C4 was a mess, and an insult to the franchise.
It's not as if EA were strangers to it, they had westwood in their pockets for, what, 4 years? And they did make C&C3 which was pretty faithful.

This message was edited 2 times. Last update was at 2012/01/22 19:25:38


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in th
Pyromaniac Hellhound Pilot






i've discussed this with a Thai modmaker (he's working on RA2YR modding project, Reign of Steel, by now i think). he claimed that the C&C3, along with C&C:Generals. had been developed by Westwood for YEARS before EA 'restructured' Westwood into EALA. the story however, was altered when EA became more and more active when C&C3 project progressed.
RA3 and C&C4 were all entirely handled by EA.

too bad it's a shame that no RA2 modding topics become active for 6 months! (or maybe i'm following the wrong website?)
http://www.ppmsite.com/forum/index.php
i'm no member there. but i've been looking on this site for years.



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
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I remember reading somewhere (petroglyph forums?) that RA2 would be linked to c&c at some point if they continued the story.
   
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on the forum. Obviously

Lone Cat wrote:i've discussed this with a Thai modmaker (he's working on RA2YR modding project, Reign of Steel, by now i think). he claimed that the C&C3, along with C&C:Generals. had been developed by Westwood for YEARS before EA 'restructured' Westwood into EALA. the story however, was altered when EA became more and more active when C&C3 project progressed.
RA3 and C&C4 were all entirely handled by EA.

too bad it's a shame that no RA2 modding topics become active for 6 months! (or maybe i'm following the wrong website?)
http://www.ppmsite.com/forum/index.php
i'm no member there. but i've been looking on this site for years.


Oh really? So that's why RA3 and CC4 were such bastardizations.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Consigned to the Grim Darkness





USA

Funny, RA3 was probably the best of the RA line in terms of gameplay. CnC4 was certainly the most imaginative of the CnC line.

This message was edited 2 times. Last update was at 2012/01/23 01:38:42


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Daemonic Dreadnought






AL

Melissia wrote:Funny, RA3 was probably the best of the RA line in terms of gameplay. CnC4 was certainly the most imaginative of the CnC line.


Most of us would beg to differ strongly (especially with RA3) but hey, everyone's entitled to their own opinion.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Consigned to the Grim Darkness





USA

Yes I'm sure, Iv'e heard more than enough "it's different so it sucks"....


editL: whoops, wrong thread for the second part.

This message was edited 4 times. Last update was at 2012/01/23 02:26:34


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fireknife Shas'el




Gameplay wise, RA3 was a little too micro for me. I like more macro type RTS.

This message was edited 1 time. Last update was at 2012/01/23 02:57:32


 
   
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Behind you

Cthulhu, there are 2 patches for TFD that help out with TD and RA1.


 
   
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Screaming Banshee






Cardiff, United Kingdom

I agree with Melissia. RA3 had everything RA2 had in terms of gameplay and expanded on it.

What let it down, imo, was that 'loss of spark' (corny I know, but it all felt so forced), that stupid 'babe' advertising (and God, Gemma Atkinson can't act) and the soundtrack; barring the Main Menu theme and Hell March 3 it was God-awful!

   
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on the forum. Obviously

Doctadeth wrote:Cthulhu, there are 2 patches for TFD that help out with TD and RA1.



Well, I installed that, but when I run those 2 in win95 compatibility mode, they instantly crash.


Automatically Appended Next Post:
Henners91 wrote:I agree with Melissia. RA3 had everything RA2 had in terms of gameplay and expanded on it.

What let it down, imo, was that 'loss of spark' (corny I know, but it all felt so forced), that stupid 'babe' advertising (and God, Gemma Atkinson can't act) and the soundtrack; barring the Main Menu theme and Hell March 3 it was God-awful!


Yeah, that's why I didn't like RA3. It was just so gaudy that it was unbearable. I preferred the dark tones of RA2, and TS. Hell, C&C3 was even done right.

This message was edited 1 time. Last update was at 2012/01/23 11:48:07


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Well I think they thought to themselves 'Hey! RA2 was *whacky*, it had giant squids! And Dolphins! And doggies! And silly zeppelins with angry faces! Let's make a game that's *whacky*!' I guess it's unavoidable that when different minds try to interpret the humour of another, they're not going to arrive at the same interpretations. So we got a different end-product.

Which it was, to be fair. I enjoyed it. I even played a little multiplayer and found it a laugh. But I do miss ol' isometric games.

At least we got the good ol' 'SPAYSSS' line.

This message was edited 2 times. Last update was at 2012/01/23 12:40:23


   
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on the forum. Obviously

Henners91 wrote:Well I think they thought to themselves 'Hey! RA2 was *whacky*, it had giant squids! And Dolphins! And doggies! And silly zeppelins with angry faces! Let's make a game that's *whacky*!' I guess it's unavoidable that when different minds try to interpret the humour of another, they're not going to arrive at the same interpretations. So we got a different end-product.

At least we got the good ol' 'SPAYSSS' line.

Which it was, to be fair. I enjoyed it. I even played a little multiplayer and found it a laugh. But I do miss ol' isometric games.


Well, yeah, there was some crazy stuff in RA2, but the reason why it worked is because it was played straight and subtly. This of course was lost on EA (because they are, well, EA), and they produced a gaudy mess of a game.

I have to say though, the Empire was pretty cool.

This message was edited 1 time. Last update was at 2012/01/23 12:39:32


What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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