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Which of these two lists should I use?
Grey Knights #1
Grey Knights #2

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Made in us
Regular Dakkanaut





I suppose the real difference is whether you're ok putting your Purifiers at risk.

This message was edited 1 time. Last update was at 2012/02/06 19:16:28


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Wolf 11x wrote:I suppose the real difference is whether you're ok putting your Purifiers at risk.

Purifiers die like normal Marines but 1.5 more expensive. You need to decide well if you put them on risk. If you think they can get the job done (with their psycannons), don't hesitate.

Former moderator 40kOnline

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Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Roguejm11 wrote:
Paladins would be difficult to kill im sure for anyone, but the fact remains they have a 5+ invuln like anyone else. And the standard Draigo wing doesn't have a psyic hood to stop me doing the same things to you, Hammerhand.


What places are you playing where someone invests 700 points in a unit without psychic defense? You bet it runs a libby. The librarian is a crucial aspect of running a paladin list, because not only does he provide psychic defense, he also contributes shrouding, allowing you to benefit from a 3+ cover save against the dark lances that you're expecting to face (2+ if you're also using a techie to bolster a ruin), as well as Might of Titans, to boost the squad to S6.

The games I've played with paladins see them using cover early while they, and the dreadnoughts, neutralize the S8+/AP2+ weapons that will cause serious issues. Then the paladins move out and take over. And that librarian plays a vital role in that. Anyone not running a librarian in a draigowing army, IMHO, is doing it wrong.

   
Made in us
Regular Dakkanaut





Lest we forget Rhinos can remobilize?!

I think this will be it for starters:

Grey Knights
Crowe
10 Purifiers - 5 Halberds, 1 Hammer, 4 Psycannons, Rhino with Dozer Blades & Searchlight
10 Purifiers - 5 Halberds, 1 Hammer, 4 Psycannons, Rhino with Dozer Blades & Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Total - 1997

If I were to use RBs, I'd simply swap one Purifier squad for a Strike Squad and switch 4 of the Rhinos. Besides, I'll only be purchasing Razorbacks, so switching is easy enough.

This message was edited 1 time. Last update was at 2012/02/06 19:25:53


 
   
Made in us
Longtime Dakkanaut





Pasadena

Roguejm11 wrote:

Not so much. My experience with small purifier units is that they die too fast. I haven't run them in these numbers, but you have 30 MEQ bodies. You may dish out punishment, but I don't know how easily you'll take it. How well can it handle other Grey Knight variants? Paladins? What about other terminator armies? Loganwing, or FAQed Deathwing? You appear to have a lack of AP2 stuff.


Paladins would be difficult to kill im sure for anyone, but the fact remains they have a 5+ invuln like anyone else. And the standard Draigo wing doesn't have a psyic hood to stop me doing the same things to you, Hammerhand.

Loganwing... have never once seen anyone actually play that army in 3 years I have played this game.

Deathwing... Psyrifles priortize the predators or speeders in the back. And the terminators that drop I just saturate you with shooting that anyone would do against a terminator army. Force you to make armor and invunl saves. If we have to get in CC, I have power weapons and I go first every single time, which any player knows you cannot rely on at all, but it helps even any odds that might have been against me.


I have seen plenty of Loganwing, and played it on occassion. Perhaps you are taking Loganwing to mean Terminator Wolf Guard lists which it doesn't. At this point a Loganwing list utilizes large squads of WG with 8PA WG and 2 TDA WG both with CML and spamming those units along with Long Fangs and speeders to maximize the missiles. Often times in excess of 20 shots a turn. It is brutal but has some serious match up issues.

*edit: tried to fix my quote issues but lost interest.

This message was edited 2 times. Last update was at 2012/02/06 19:36:51


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Boosting Black Templar Biker





Orlando

wuestenfux wrote:
Personally I would have tried to deploy myself with some cover for my rhinos but I would have tried to keep them as close to 12'' up the board as I can. On first turn, I would drive myself up the table 12'' which hopefully is putting me anywhere between 24'' and 30'' from the enemies table edge. Smoke every rhino I can to give myself my 6 up cover saves against any shooting. Then use the 3 dreads, I am not looking to blow 3 things up, honestly, I am looking at what models can affect my 6 rhinos the most? Predator Annilator, Leman Russ, etc. I am looking to keep you from shooting, a stunned result, or wrecked + is awesome there. Because if I can minimize your return fire.... I have 12 Psycannons that can hit virtually the ENTIRE board without having to move next round, which means I can shoot 8 str 7 rending shots from each rhino. And depending on my results from that, I have done what I needed to do to make this game start to turn bad for the guy I am playing against.

Well, three Psyfleman Dreads targetting AV 13 - 14 vehicles. That's a gamble, it may work, but eventually will not work well.


Of course its a gamble we are rolling dice... But that is not the point, the point is you arent looking to penetrate and explode it like a melta gun, you are looking to shake and stun the harder hitters they have to allow placement for the guns you have that CAN cause bigger results.

Black Templars 3000
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Made in us
Regular Dakkanaut





I'd like to begin by saying I appreciate all the (mostly) civil discussion in this thread. You've given me a lot to consider.

I'm back with a minor-ish revision:

Grey Knights
Crowe
10 Purifiers - 4 Halberds, 1 Hammer, 1 Warding Stave, 4 Psycannons, Rhino with Dozer Blades & Searchlight
10 Purifiers - 4 Halberds, 1 Hammer, 1 Warding Stave, 4 Psycannons, Rhino with Dozer Blades & Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Grey Knights - 1 Psycannon, Rhino
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Total - 2000

This message was edited 1 time. Last update was at 2012/02/07 14:30:17


 
   
Made in us
Fixture of Dakka





San Jose, CA

I like the idea of the single strike squad because:

1. They're great for objective-sitting.

2. Frees up a purifier unit for more offense. Otherwise, in your other lists, you would have to use a ~150pt purifier unit for objective purposes.

3. Warp Quake to defend against deepstriking threats to your objective.

4. Now Crowe has a rhino to swipe.



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Made in us
Regular Dakkanaut





jy2 wrote:I like the idea of the single strike squad because:

1. They're great for objective-sitting.

2. Frees up a purifier unit for more offense. Otherwise, in your other lists, you would have to use a ~150pt purifier unit for objective purposes.

3. Warp Quake to defend against deepstriking threats to your objective.

4. Now Crowe has a rhino to swipe.



These were the main reasons for my latest revision. Plus, with the points saved, I can get a Warding Stave on each of my larger front-line squads.
   
Made in us
Regular Dakkanaut





As I'm assembling this list, I wanted to get any last thoughts on it.

Grey Knights
Crowe
10 Purifiers - 4 Halberds, 1 Hammer, 1 Warding Stave, 4 Psycannons, Rhino with Dozer Blades & Searchlight
10 Purifiers - 4 Halberds, 1 Hammer, 1 Warding Stave, 4 Psycannons, Rhino with Dozer Blades & Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Grey Knights - 1 Psycannon, Rhino
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Total - 2000

Thanks!

This message was edited 3 times. Last update was at 2012/02/08 21:24:46


 
   
Made in ie
Stealthy Grot Snipa




The basic grey knight unit just look weird is there a reason they are there? The rest is a fairly standard Crowe build

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Made in us
Regular Dakkanaut





Going back up a few posts, I think I'm going to begin by fielding this:

Grey Knights
Crowe
10 Purifiers - 5 Halberds, 1 Hammer, 4 Psycannons, Rhino with Dozer Blades & Searchlight
10 Purifiers - 5 Halberds, 1 Hammer, 4 Psycannons, Rhino with Dozer Blades & Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Total - 1997

Foreseeable changes in the future, after some playtesting, include:

- Giving Razorbacks a try
- Considering switching one of the Purifier Squads to a Strike Squad

This message was edited 3 times. Last update was at 2012/02/09 15:43:26


 
   
Made in us
Regular Dakkanaut





Back with another revision.

What do you guys think of this?

Grey Knights
Crowe
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Grey Knight Interceptors - Psycannon
5 Grey Knight Interceptors - Psycannon
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Total - 1975

I was thinking that it might be wiser to have a couple Strike Squads, rather than 10-man squads riding in Rhinos.

25 points to spare. Thoughts?

This message was edited 1 time. Last update was at 2012/02/12 23:13:38


 
   
Made in us
Shepherd





Curious what will you do vs large numbers of troops. My exp is vs large volumes can give this list type issues. I played a similar list just yesterday and it had issues vs lots of AV 12 plus and large blobs of nids etc. in the first tourney.

Out of 3 games vs sw, gk and ba the in the second one I used the similar list. Though I traded out to get psybacks and 2 ven dreds. That 2nd variation did very well and I tabled the henchman and ba while tying the long fang sw list. I admit though vs the sw the night fight really hurt my first round where I had to take a lot of missiles. We used Adepticon scenarios. Ended up 2 0 1. Beat the ba and henchman but tied the sw.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Regular Dakkanaut





Back with one last minor tweak that uses the remaining 25 points:

Grey Knights
Crowe
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
10 Grey Knight Interceptors - Hammer, 2 Psycannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Total - 1999

Cleansing Flame should handle Hordes just fine. As for AV12, I haven't had trouble in the past thanks to Psycannons and PsyfleDreads.

How does the list look?

This message was edited 3 times. Last update was at 2012/02/13 02:13:01


 
   
Made in us
Shepherd





Well hopefully it does because you lack many attacks back having 2 psycanons.

Those interceptors will be finding themselves hunting long fangs I would imagine since the dreads cant really threaten tanks and long fangs before they shred your rhinos.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Regular Dakkanaut





Well, I'm basically stuck between these two lists:

Grey Knights #1
Crowe
10 Purifiers - 5 Halberds, 1 Hammer, 4 Psycannons, Rhino with Dozer Blades & Searchlight
10 Purifiers - 5 Halberds, 1 Hammer, 4 Psycannons, Rhino with Dozer Blades & Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
Dreadnought - 2 TL Autocannons, Psybolt Ammo, Searchlight
Dreadnought - 2 TL Autocannons, Psybolt Ammo, Searchlight
Dreadnought - 2 TL Autocannons, Psybolt Ammo, Searchlight
Total – 2000

Grey Knights #2
Crowe
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
10 Grey Knight Interceptors - Hammer, 2 Psycannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Total - 1999

Additionally, I own a Dreadknight. However, I think they're a bit expensive for what they do.

I've edited these two lists into the first post and created a poll.

Thoughts?

This message was edited 4 times. Last update was at 2012/02/13 03:27:50


 
   
Made in us
Shepherd





You do realize that it can get points back just back by causing a distraction. I mean many sob players outflank a ominion squad, nids with stealers, etc.

2 dreadknights can be very obnoxious if your meta is gearing up for light armor razor spam type lists. 4 wounds toughness 6 with a 2+. Then with the shunt they can cause them to account for them while your purifiers get into range. Just dont get crazy with upgrades.

I actually like the first list better and only thing I think that can hurt it is henchman. Unfortunately purifiers get shredded if they get into cc with DCA. So gotta kill their sr or whatever theyre in.

The enemy of my enemy is a bastard so lets kill him too.


 
   
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Cheesy.
Cheesier.
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Wolf 11x wrote:Well, I'm basically stuck between these two lists:

Grey Knights #1
Crowe
10 Purifiers - 5 Halberds, 1 Hammer, 4 Psycannons, Rhino with Dozer Blades & Searchlight
10 Purifiers - 5 Halberds, 1 Hammer, 4 Psycannons, Rhino with Dozer Blades & Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino with Searchlight
Dreadnought - 2 TL Autocannons, Psybolt Ammo, Searchlight
Dreadnought - 2 TL Autocannons, Psybolt Ammo, Searchlight
Dreadnought - 2 TL Autocannons, Psybolt Ammo, Searchlight
Total – 2000

Grey Knights #2
Crowe
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
5 Purifiers - 2 Halberds, 1 Hammer, 2 Psycannons, Rhino
10 Grey Knight Interceptors - Hammer, 2 Psycannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Dreadnought - 2 TL Autocannons, Psybolt Ammo
Total - 1999

Additionally, I own a Dreadknight. However, I think they're a bit expensive for what they do.

I've edited these two lists into the first post and created a poll.

Thoughts?

Well, a GK army based on Rhinos is a bit slow when you want to go deep into the enemy deployment zone. Some faster units would synergize well here, like Interceptors and teleporting DK's.

Former moderator 40kOnline

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Made in us
Regular Dakkanaut





wuestenfux wrote:Well, a GK army based on Rhinos is a bit slow when you want to go deep into the enemy deployment zone. Some faster units would synergize well here, like Interceptors and teleporting DK's.


Would you try to work a Dreadknight into the list #2? If so, how?

This message was edited 1 time. Last update was at 2012/02/13 14:11:57


 
   
Made in it
Infiltrating Broodlord





Italy

I would honeslty stick with the jy2 list (and advices), take a deep look at his battle reports using this list and you'll easily see the effectiveness of his build. Even for not GK-experienced users.

I tryed this following list when the codex came out and even if it was just for fun (not in tournaments) it showed good things:

HQ - Crowe. 150
HV - Venerable Dreadnought - 2x TL Autocannons - Psybolt Ammo. 195
HV - Venerable Dreadnought - 2x TL Autocannons - Psybolt Ammo. 195
TR - 10x Purifiers - 4x Psycannons - 1x Hammer - 5x Halberds - Rhino. 335
TR - 10x Purifiers - 4x Psycannons - 1x Hammer - 5x Halberds - Rhino. 335
TR - 5x Purifiers - 2x Psycannons - 3x Halberds - Rhino. 186
TR - 5x Purifiers - 2x Psycannons - 2x Halberds - Rhino. 184
TR - 5x Strikers - 1x Psycannon - Rhino. 150
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammo. 135
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammo. 135
Tot. 2000

Otherwise, if you want to listen a little more on Jabbdo advices and try to rule the 24" range you may try this list:

HQ - Crowe. 150
TR - 5x Purifiers - 2x Psycannons - 1x Hammer - TL HB Razorback - Psybolt Ammo. 195
TR - 5x Purifiers - 2x Psycannons - 1x Hammer - TL HB Razorback - Psybolt Ammo. 195
TR - 5x Purifiers - 2x Psycannons - 1x Hammer - TL HB Razorback - Psybolt Ammo. 195
TR - 5x Purifiers - 2x Psycannons - 1x Hammer - TL HB Razorback - Psybolt Ammo. 195
TR - 5x Purifiers - 2x Psycannons - TL HB Razorback - Psybolt Ammo. 190
TR - 5x Purifiers - 2x Psycannons - TL HB Razorback - Psybolt Ammo. 190
HV - 5x Purgators - 4x Psycannons - TL HB Razorback - Psybolt Ammo. 230
HV - 5x Purgators - 4x Psycannons - TL HB Razorback - Psybolt Ammo. 230
HV - 5x Purgators - 4x Psycannons - TL HB Razorback - Psybolt Ammo. 230
Tot. 2000

Consider however that the tactics is just so simple that everyone will understand it even before you'll finish to deploy your models.


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Regular Dakkanaut





Toban wrote:I would honeslty stick with the jy2 list (and advices), take a deep look at his battle reports using this list and you'll easily see the effectiveness of his build. Even for not GK-experienced users.


I have much respect for jy2 and even PM'ed him for Grey Knight advice while writing this list. However, I'd rather not blatantly copy what he is using. With that said, his latest battle report sported this list:

Grey Knights
Crowe
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
5x Strike Squad - 1x Psycannon, Rhino
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo

Personally, I think this list could be improved. Right off the top of my head, I think the Strike Squad should have a Razorback and the Purifier squads should all be in Rhinos. I don't like the idea of putting my Hammer on my Knight of the Flame. With my luck, I'd end up Perils-ing. I'm not quite sure how I feel about Warding Staves. They could potentially keep the enemy tied up, instead of exposing them in the open after your squad dies. Obviously, this is situational, but you can't turn the Stave off.

I'm not keen on the regular Strike Squads for a few reasons. Primarily, they aren't fearless. I can already envision taking 2 wounds from shooting and watching the unit head for the hills. Even with Warp Quake, any enemy unit can still outflank or land close enough to be a threat in the next game turn. The Strike Squad really can't handle themselves against any decent opponent. For 39 points more for the squad, I'd rather gain Cleansing Flame, Fearless, an extra attack for the squad, 2 Halberds, a Hammer, and an extra Psycannon, even if they're sitting on a home objective.

I've been thinking about 10-man squads in Rhinos and I'm not sure I like the idea. They can't fire 4 Psycannons out the hatch. If they combat squad, I've got 2 units walking across the board. As you can see, jy2's list above doesn't use a 10-man squad either.

If I feel that I need Warp Quake, Interceptors can easily provide it.

As for Ven Dreads, I have mixed feelings. I haven't decided if I'm comfortable fielding them yet or not. 60 extra points for the same damage output seems a bit silly. However, I can see where they'd really shine if they end up tying up an enemy squad in hand-to-hand.

I wish I had more Troop slots.

+EDIT+

I think I just convinced myself to take my second list, via my own post.

This message was edited 5 times. Last update was at 2012/02/13 16:19:21


 
   
Made in it
Infiltrating Broodlord





Italy

The Strikers vs another Purifiers team choice is of course dependable. As I can evaluate them the Strikers are really just "a Rhino for Crowe".

I, 'till now, just considered them as Vanilla Scouts. Their not gonna do much but they will ad the little thing necessary for the whole list.

Talking about Ven. vs regular Dreads I understand what you mean and I follow you on the 60 more points each for the little bonus they bring but most of all I'm very unconfortable with the 3x regular dreads limit. Re-interpretating your signature in this case I would really wish to have more than just 3 Heavy Support slots.

You will need this long range support fire. At least for the first/second turn when you'll can concentrate fire on the most dangerous units... (venoms, average troops transports, skimmers in general...) and just 3 Dreads wouldn't be enough maybe.

Talking about Interceptors I'm not totally of your idea.
They'r of course interesting "positionals", actually very usefull for contesting "last-turn-shunt" actions and eventually some Incinerators good use but other than that they are a very pricy version of Vanilla Assault Marines. A very very very pricy version.
Of course they have shiny titanium butts that looks for sure better than some blue, black or red banal power armor but, just like you pointed out in the Strikers vs Purifiers and Ven. vs Regular Dreads discussions they, point-wise, do not deserve a 310 pts investment.
At least in my personal hopinion.

This message was edited 2 times. Last update was at 2012/02/13 16:35:27


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Regular Dakkanaut





Toban wrote:The Strikers vs another Purifiers team choice is of course dependable. As I can evaluate them the Strikers are really just "a Rhino for Crowe".

I, 'till now, just considered them as Vanilla Scouts. Their not gonna do much but they will ad the little thing necessary for the whole list.


I'd like to use the points a bit more wisely. I think I'm ok with Crowe walking and I hate to leave a squad sitting around doing nothing.

Talking about Ven. vs regular Dreads I understand what you mean and I follow you on the 60 more points each for the little bonus they bring but most of all I'm very unconfortable with the 3x regular dreads limit. Re-interpretating your signature in this case I would really wish to have more than just 3 Heavy Support slots.

You will need this long range support fire. At least for the first/second turn when you'll can concentrate fire on the most dangerous units... (venoms, average troops transports, skimmers in general...) and just 3 Dreads wouldn't be enough maybe.


I hear you on the 3 Heavy Support slot limit.

I should have everything in range on Turn 2. Depending on my opponent, I may have everything in range on Turn 1. I always found 3 Dreads to be enough when I was playing my Terminator-based list.

Talking about Interceptors I'm not totally of your idea.
They'r of course interesting "positionals", actually very usefull for contesting "last-turn-shunt" actions and eventually some Incinerators good use but other than that they are a very pricy version of Vanilla Assault Marines. A very very very pricy version.
Of course they have shiny titanium butts that looks for sure better than some blue, black or red banal power armor but, just like you pointed out in the Strikers vs Purifiers and Ven. vs Regular Dreads discussions they, point-wise, do not deserve a 310 pts investment.
At least in my personal hopinion.


I think they bring a few good things to the list:

- Warp Quake - When you consider combat squadding, I can potentially create two 12" bubbles. This could be huge against Drop Pods, Deathwing, and other silly Deep Striking units
- Personal Teleporters - These actually allow the unit to perform a number of functions. I can teleport 30" to close on enemy heavy weapons teams and/or shoot enemy tanks in the back and/or contest objectives. With a regular 12" move, the squad will be much more useful to support a Purifier squad in combat if absolutely necessary. I sometimes have trouble "walking around" my own tanks / units when the enemy is closing on me.
   
Made in us
Regular Dakkanaut





The rest of my army arrives today!

Before I begin assembly, any last opinions?

This message was edited 1 time. Last update was at 2012/02/14 13:37:05


 
   
 
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