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![[Post New]](/s/i/i.gif) 2012/02/27 18:40:55
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Longtime Dakkanaut
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"He runs his other unit of stealers. 5 die to dangerous terrain tests due to the tremorstave and the C'tan's Writhing Worldscape power!!! "
That's an 85pt misplay by itself, not including the extra damage poisoned genestealers could have inflicted. Of course, Kevin was rolling 33% 1's just to cause that also...
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![[Post New]](/s/i/i.gif) 2012/02/27 18:43:20
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Fixture of Dakka
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hyv3mynd wrote:Nobody noticed this?
Tremor staves only put the target in difficult (dangerous with ctan) for the following MOVEMENT phase.
http://www.dakkadakka.com/dakkaforum/posts/list/426769.page
A lot of those nids shouldn't have died fleeting and assaulting. Possibly enough to change the outcome...
Huh. Nope, didn't notice that. It would have helped the Gargoyles quite a bit (the hill wasn't difficult terrain), and the genestealers some (they would have run + Assault, instead of move + assault). But it wouldn't have changed the outcome, only a few of the details.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2012/02/27 19:51:44
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Painlord Titan Princeps of Slaanesh
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I missed the stealers, I assumed the hill was Difficult Terrain, I guess they are better climbers out in the west.
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![[Post New]](/s/i/i.gif) 2012/02/27 19:54:02
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
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I'd assume the wording means the movement phase that comes next after shooting. That makes more sense all around.
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![[Post New]](/s/i/i.gif) 2012/02/28 02:50:04
Subject: Re:1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Longtime Dakkanaut
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Lucky as ever jy2. Your dice are hot! Scarabs killing Tervigon, Warriors and Cryptek standing back up, Swarm Lord getting killed from MSS, Barge surviving multiple charges from MC all at once, the list goes on and on. Sure it was bad that your Monolith died from deep strike, but the rest of the game made up for that. Also, solid game player as always.
Congrats on the win and thanks for sharing!
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![[Post New]](/s/i/i.gif) 2012/02/28 08:04:38
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Fixture of Dakka
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@Janthkin:
Thanks, Kevin. I have added your post-game comments to my Post-Game Analysis above.
BTW, I apologize for how my dice was behaving this game.
calypso2ts wrote:Very well done, this army is actually a pretty good matchup imo for a Tremor based army. It has to hoof it to get anywhere and forcing those tests (and some casualties) can really break up the army.
Synergy between Tyranid units really makes Tremors shine imo as well, most 'nid lists need to keep in range of a synapse beast and/or the fnp buffing Tervs or swarmlords. Even one poor test on terrain can set the tyranids back a full turn or dilute their power on the field.
Very well played though, I thought the Tomb Blade templates were going to play a bigger role in this.
Also, I thought you had a Daemon army, shame on you for that Deep Strike!! 
I was pleasantly surprised at how well my tremorcrons turned out this game, even though I might have played it wrong slightly. It wasn't as bad of a matchup as I had thought, though I wouldn't expect to perform like this again against Janthkin's army.
Synapse is always a potential weakness in a tyranid army. The more offense you add to the army, the thinner synapse gets usually. In the case of my opponent's army, it isn't as bad because genestealers and ymgarls can function alright for the most part without it. But normally, my army would have a harder time killing his synapse due to the lack of shooting. Terrain tests isn't as big a deal to tyranids thanks to Move Through Cover for many of their units. It's the dangerous tests to large hordes (like his stealers or gargoyles) that IMO hurts them more.
Yeah, I thought the tomb blades would do more damage as well. At least the threat of my tomb blades caused my opponent to play slightly differently IMO.
My monolith in this game was like a unit of Flamers of Tzeentch. Everyone knows you have to make risky deepstrikes with them because the potential devastation is well worth the risk.  j.k. Just trying out something new with the mono. Last few games where it sat at home, it didn't really do much so I thought, "what the heck, let's shake things up!"
Anpu-adom wrote:Are you thinking of adding a C'tan and a few tremorstaves to your MTO?
Possibly, though if I do, I wouldn't consider them a true MTO list anymore. It'll be more like a hybrid list because I'm going to have to get rid of some of my fast threats in order to fit in the c'tan. 1 possibility may be dropping both doom scythes for the c'tan and maybe 1-2 annihilation barges. We'll see.
Exalted Pariah wrote:WOW! That was a great battle, probably the only time I've seen a 5th ed. C'tan be effective in combat. I wish I had your rolls for RP, last game I didn't get a single one :( though, not many needed reviving  Hope you don't mind me using your lists j2
By all means, go right ahead. It isn't really optimized so I recommend you proxy a few models first before fully committing to building the list. Eventually, I'd probably swap out the tomb blades for another unit of wraiths. The monolith will also probably go for another surflord and royal court.
Basically, my idea of a "non-mech" competitive necron list involves 2 sets of CCB lords, 2 royal courts and 2 units of wraiths as the foundation. The rest is whatever you like, whether it be scarab-farm, MTO, tl-tesla destructor-spam, tremorcrons, more wraiths or whatever.
sudojoe wrote:Tomb blades come in. I don't turbo and pass all 3 dangerous terrain tests.
This has been an ongoing debate on the "Make da call" forums and I frankly still don't have a clear answer. Alot of people are saying that you are supposed to make just one dangerous terrain check per phase but where do you immobilize is still in question.
Might be hard to find but here's the link. I posed the question at the bottom of page 1, it goes on to the debate by page 2 and 3
http://www.dakkadakka.com/dakkaforum/posts/list/30/430688.page
Also, you are correct, bikes cannot turbo boost though terrain so if you are already in it, you won't be able to move out of it with the boost.
Yeah, what calypso2ts said. The 3 DT tests were for the 3 tomb blade models which landed on terrain. I did that so that I would still have a 3+ cover save for them and still be able to fire.
CaptKaruthors wrote:Awesome report. Looks like my prediction epically failed...LOL. However, sometimes the best tactics/ strategies in the world can't save you from hot dice. I do agree that Janthkin's deployment seemed off to me, but I figured he'd still have the muscle power in his army to overcome his deployment mistake.
Reecius wrote:Jim, you are so insanely lucky! hahaha, you must have been a saint in a previous life!
Well played, too bad you can't make the event.
Thanks guys. Yeah, my dice played a huge roll in this game, but also, I think I caught my opponent off-guard with my tactics. He also under-estimated my units, though that's a common enough mistake when you play against the necrons for the first couple of times.
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![[Post New]](/s/i/i.gif) 2012/02/29 04:53:48
Subject: Re:1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Fixture of Dakka
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hyv3mynd wrote:Nobody noticed this?
Tremor staves only put the target in difficult (dangerous with ctan) for the following MOVEMENT phase.
http://www.dakkadakka.com/dakkaforum/posts/list/426769.page
A lot of those nids shouldn't have died fleeting and assaulting. Possibly enough to change the outcome...
Oops! So the game wasn't mistake-free ruleswise. My bad. I'm sure my opponent and I will have a rematch sometime in the future, only next time, it'll probably be against my more competitive wraithwing list with maybe elements of my tremorcrons in there.
Sorry 'bout that, Kev.
calypso2ts wrote:I think most of the assaults required terrain checks anyway since the Warriors and C'tan were both in area terrain. That is a good catch though, maybe the Wraiths were out of it?
Right, the only assault that wasn't into terrain were the gargoyles. His ymgarls and large squad of stealers assaulted into terrain. The smaller, outflanking stealers didn't have to take DT tests while assaulting the C'tan.
Not exactly sure what you meant by "wraiths were out of it", but my own units are not affected by WW or the tremorstaves and wraiths ignore all terrain, difficult and dangerous.
hyv3mynd wrote:"He runs his other unit of stealers. 5 die to dangerous terrain tests due to the tremorstave and the C'tan's Writhing Worldscape power!!! "
That's an 85pt misplay by itself, not including the extra damage poisoned genestealers could have inflicted. Of course, Kevin was rolling 33% 1's just to cause that also...
That would've made a difference in that combat (though honestly, I'm not 100% sure whether he moved in the Movement and didn't run or vice versa). He probably would've wiped out my warriors and then my cryptek would have got back up again.
calypso2ts wrote:I missed the stealers, I assumed the hill was Difficult Terrain, I guess they are better climbers out in the west.
Why'd they have to get rid of the old flesh hooks?!?
SabrX wrote:Lucky as ever jy2. Your dice are hot! Scarabs killing Tervigon, Warriors and Cryptek standing back up, Swarm Lord getting killed from MSS, Barge surviving multiple charges from MC all at once, the list goes on and on. Sure it was bad that your Monolith died from deep strike, but the rest of the game made up for that. Also, solid game player as always.
Congrats on the win and thanks for sharing!
Swarmlord getting killed by MSS isn't too extraordinary. It's the randomized 1 in 5 chance of getting Swarmie in the first place where I got lucky. Yeah, this game was kind of like the game between my Draigowing and your mechdar (though the matchups wasn't quite as bad). Almost everything right went my way.
We need to get a game in one of these days when you're off from school. Just give me a PM or email.
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![[Post New]](/s/i/i.gif) 2012/02/29 06:28:10
Subject: Re:1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Nasty Nob
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Necrons beat tyranids. What a surprise.
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![[Post New]](/s/i/i.gif) 2012/02/29 15:46:34
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Painlord Titan Princeps of Slaanesh
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I should have been clearer, I meant that maybe the Wraith assault was the only one I saw (from quickly perusing the pics) where the model was not in what looked to be area terrain. (hence out of it!).
I thought the Wraiths were assaulted by a unit, but maybe they were the ones doing the assaulting.
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![[Post New]](/s/i/i.gif) 2012/02/29 18:46:09
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Fixture of Dakka
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CuddlySquig wrote:Necrons beat tyranids. What a surprise.
I actually feel that nids can actually match up quite well to necrons. Lack of AP 2/3 weaponry and "force weapons" means necrons will have a tougher time against Tyranid T6-spam (with FNP).
calypso2ts wrote:I should have been clearer, I meant that maybe the Wraith assault was the only one I saw (from quickly perusing the pics) where the model was not in what looked to be area terrain. (hence out of it!).
I thought the Wraiths were assaulted by a unit, but maybe they were the ones doing the assaulting.
Yeah, my wraiths got the charge off in every single combat. Whip coils did terrible things to genestealers.
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![[Post New]](/s/i/i.gif) 2012/03/03 08:34:46
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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2nd Lieutenant
San Jose, California
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Happygrunt wrote:What is with the Dakkadakka water bowl?
It's what Janthkin uses to roll dice in.
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Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf |
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![[Post New]](/s/i/i.gif) 2012/03/04 15:15:44
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Proud Triarch Praetorian
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Bravo, sir.
Bravo.
Seeing how well the Wraiths did brought a warmth to my chest cavity. (I'd almost be tempted to replace the Tomb Blades with another unit of Wraiths, if the price difference wasn't an issue).
And speaking of which,
jy2 wrote:I'm sure my opponent and I will have a rematch sometime in the future, only next time, it'll probably be against my more competitive wraithwing list with maybe elements of my tremorcrons in there.
... don't suppose you could provide a link to said list, could ya'?
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This message was edited 1 time. Last update was at 2012/03/04 15:19:57
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![[Post New]](/s/i/i.gif) 2012/03/05 18:25:13
Subject: 1750 BAO Practice Game - Jy2's "Tremorcron" Necrons vs Janthkin's Tyranids (Completed)
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Fixture of Dakka
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skoffs wrote:Bravo, sir.
Bravo.
Seeing how well the Wraiths did brought a warmth to my chest cavity. (I'd almost be tempted to replace the Tomb Blades with another unit of Wraiths, if the price difference wasn't an issue).
And speaking of which,
jy2 wrote:I'm sure my opponent and I will have a rematch sometime in the future, only next time, it'll probably be against my more competitive wraithwing list with maybe elements of my tremorcrons in there.
... don't suppose you could provide a link to said list, could ya'?
Wraiths are like the stars in a movie, whereas tomb blades are more the supporting characters. Of course, more star power will usually help the movie (in this case, army) more often than not.
I haven't built it yet, but I would probably combine both my wraithwing with elements of the tremorcrons in the future. It may look something like this at 2K
Overlord w/warscythe on CCB - 180
4x Crypteks - 2x Lances, 2x Tremorstaves, 1x Pulse - 150
Overlord w/warscythe on CCB - 180
4x Crypteks - 2x Lances, 2x Tremorstaves - 130
C'tan - WW, Lord of Flame - 230
4x5 Warriors - 260
6x Wraiths - 3x Whips, 1x Pistol - 245
6x Wraiths - 3x Whips, 1x Pistol - 245
5x Wraiths - 2x Whips, 1x Pistol - 200
Annihilation Barge
Annihilation Barge
2000
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