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Made in us
Rampaging Chaos Russ Driver





Sanguinary guard vs chaos marines in kill points. I deep struck, and put all my melta and fire from 3 autolas predators into his obliterators, kill them. Next turn I proceeded to run my whole army back to my deployment zone at top speed while popping rhinos with the predators. Bottom of turn 3 it was 5-1 my favor, and he had to walk to get me.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

I've seen sombody run Fire Warriors up in Devilfish and assault some of those Chaos.

The Tau player won.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Badass "Sister Sin"






Camas, WA

BlapBlapBlap wrote:I've seen sombody run Fire Warriors up in Devilfish and assault some of those Chaos.

The Tau player won.

Devilfish isn't an assault vehicle, so this was a two turn move?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Yep. Jump out of Devilfish into Cover. Next Turn move Devilfish and pray you get close enough.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Shadelkan wrote:Plasma Cannon Armored Sentinels.

Doesn't seem like the most effective use of 75 points, but time and again, plenty of opponents have gotten frustrated at them sniping at their high value squads of MEQ/Monstrous Creatures/2+ Sv troops.
They're easily ignored, and thus don't get shot at; but even if they are shot at, they end up soaking up fire my chimeras would get. Also, let me tell you, seeing a squad of anything without a Power Fist get tied up by one is hilarious.

Once, I charged a squad of Chaos Marines, killed 1, won combat, and when they failed their Ld and Initiative tests, wiped them out. Rare, but the look on your opponents face is worth the 75 points.

Also Hellhounds. These guys quite literally wreak vehicles with a Multi-Melta on their hull.
While it doesn't always hit, its still very amusing to catch a tank in range, hit, and cause some damage.


This over and over. I always have a couple in my armies. I had a squad of 3 wipe out 20 genestealers once. Took 4 turns and my opponent was reduced to shaking his head.

 
   
Made in gb
Regular Dakkanaut





Using scout special rule to get to the side of a tau army and then using a teleporter homer deep strike down my entire grey knight army
encase you are wondering it was in a planetary empire campaign so my librarian HQ got scout
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

grendel083 wrote:Weirdboy Warphead in a unit of FlashGits!
Fast becoming my favourite unit of all time. It's dangerous for 2 reasons:
1). My opponent never knows what it'll do next.
2). Neither do I.


Sounds orky to me!

I once got 'ere we go while attached to a horde of 30 boyz. Deep struck right in front of my enemy's guard line. He didn't kill them before they assaulted. Sucks when his vehicles provided me cover!

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Twisted Trueborn with Blaster





Less of an intentionally unorthodox tactic and more of hilariously good luck.

A unit of sisters repentia had gotten out of a stolen rhino to prepare for a charge. Unfortunately for my foe, I had a raider full of Wracks in reaction range. They roll over, and set up to douse the sisters in good old fashioned acid blood and then charge. I do so love Liquifier guns, moreso after this incident but I'm getting ahead of myself.

Anyways, I drop my flame templates on the sisters. Happen to touch the rear armor of the rhino they'd stolen. Didn't even really think anything of it. I roll for AP value, get a 1. Cool. I kill a couple repentia, and am about to move on to resolve some shooting elsewhere. My buddy who I'm playing against points out that the flame template had touched his rhino, which means I need to resolve a hit against that.

I shrug, roll for penetration. Get a six. Glancing hit. Roll for damage. Get a six. -1 to the damage table, the rhino is wrecked. Both myself and my buddy stare at the dice for a good thirty seconds before I tell him that he shouldn't have reminded me about that hit on the rhino.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Lokas wrote:I shrug, roll for penetration. Get a six. Glancing hit. Roll for damage. Get a six. -1 to the damage table, the rhino is wrecked. Both myself and my buddy stare at the dice for a good thirty seconds before I tell him that he shouldn't have reminded me about that hit on the rhino.

Should be -2 to the roll with a glance, unless you have a +1 from something else?
   
Made in us
Badass "Sister Sin"






Camas, WA

-2 +1 for AP1 = -1


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

pretre wrote:-2 +1 for AP1 = -1


Missed the Ap1 part..
Fair enough, well played.
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

My 1st step is to play Scout Marines, which can do decent if the dice gods love me.

My 2nd step has been to use the minefield from the Scout Bikes, and use them to mine whatever piece of terrain my Scout Snipers are camping out in.

Simply announce that a piece of terrain is booby trapped and any unit marching or moving in it will set of 2D6 S4 hits, and watch players becoming much more careful with their deployment and movement. Once they get tired of not using cover and getting shot by the scouts they will often charge them, not thinking that they are running straight into mines.

Scouts can actually survive a round or two of close combat if the enemy unit takes 2D6 hits to begin with...
   
Made in ca
Depraved Slaanesh Chaos Lord





Chowderhead wrote:Bitches can't handle the Dreadnaught wall.

It's three Venerable dreads in front of two Razorbacks and Bjorn. It's amazing to see how much firepower they can soak up.

Also, with all the firepower in one area, it's easy to miss 160 points of Fenrisian Wolves running down the flanks and glancing everything to death.

This. I do this, too. (except only 2 Venerable Dreads)

I'm all about Bjorn the Unstoppable House and his plasma-gunning friends.
   
Made in us
Death-Dealing Dark Angels Devastator




Plymouth, MN

Way back in 3rd Edition I ran Pathfinder heavy tau. I loaded out all my D-fish as well as Ion-Heads with seeker missiles. Markerlights on stealthsuits and Fire Warrior team leaders as well. Nobody I ever played gave my list any credit till after a game. Best game I had with it was while on summer break from college going back to my local game shop and playing a pickup game with the store owners best friend. He had Blood Angels Rhino rush. After he spent the entire setup time for the game mocking me it was fun to table him on turn one before he did anything.
   
Made in ca
Calm Celestian




Windsor Ontario Canada

Tank shocking a greater daemon and killing it (with a rhino).
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Tank shocking Tyrannids with a chimera, failing, unloading troops and get assaulted. Transport explodes in next round of combat and kills every Tyrannid within 5 inches and not a single guardsman. I win the assault through a lucky massacre.

Same game,

three more things:

1. Kill Carnifex with four rending Sniper hits (yes.. 4 six's in one roll)

2.Valkayrie explodes while picking up my storm troopers falling into a Warrior brood directly below it. Storm troopers disembark and are sacrificed in a fruitless melee and a crappy consolidation.. giving my Master of Ordinance the chance to land a direct hit on them and kill them all.

3. My CS dies from ripper swarms.

I don't think I could have been more lucky if I had tried.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The most unorthodox?
I have seen the ultimate green tide being used at one of my FLGS.

Step one:
Deploy six squads of 30 boyz /w two KFFs at the edge of your deployment zone, max 6" wide. Screw spacing out.

Step two:
Deploy three squads of 20 storm boyz behind those boyz.

Step three:
Infiltrate three squads of 15 kommandoz in front of those boyz.

Start game.
Turn1:
Run everything forward, have storm boyz jump over regular boyz.
Turn 2:
Run everything forward.
Turn 3:
Call Waagh!
Charge enemy army with whatever is left of your 285 boyz (probably about 200)


They needed three people to move the army though

This message was edited 2 times. Last update was at 2012/04/26 06:56:15


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Speedy Swiftclaw Biker




Germany

What I did once(and have to try again ) was attaching Logan Grimnar to a Longfang Squad with Lasers, Rocket Launchers and a Multimelta, putting them in a drop pod and having them do a suicide attack on a Tau player by putting them directly in front of 2 very surprised Devilfish, which they happily shot to pieces due to being relentless because of Logan

Best part was that this supposed suicide mission killed half the Tau army alone due to incredible lucky armour saves on my part
   
Made in gb
Longtime Dakkanaut




Assaulting with tactical marines, it really shouldn't be unorthodox but I often end up doing so.

The enemy gets close, expects the shooty marines to rapid fire, thinks they can handle the hurt. Then instead bolt pistols and assault.
I find ork players fall for this not realising that without furious charge and the extra attacks they will slightly struggle.
   
Made in us
Discriminating Deathmark Assassin






I started playing Necrons again and have been running a dual warrior power blob with a vieltek, pulsetek and overlord with an orb. Shocked the heck out of a space wolves army when I vieled away from two rhinos racing to greet me. I landed perfectly in his backfield. One right in front of his lone long fangs unit and the other in front of a 5 man grey hunter unit. Got 24 S4 shots at each unit along with an eldritch lance and an abysal staff. The last grey hunter bolted for his board edge (which wasn't far). The remaining two long fangs assaulted me only to be met by mindswarm scarabs. One guy beat the other guy to death and then I beat the remaining dude to a pulp with 3 war scythe hits and 14 regular hits. Mean while two of his rhinos were being chewed up by scarabs (no surprise there). The third rhino thought they'd run back and try and assault the warrior units in the backfield. By the time they got their I had already vieled away and was picking away at his other two grey hunter units that had lost their rides to the scarabs.

In a separate game I had a really, really bad scatter - right into a building and lost the unit. Still managed a draw by deep striking the second unit onto his objective and nailed the scatter (last turn). I was sitting on his objective and he only had one troop unit left which was close enough to the objective to contest. Still it was pretty funny.
   
Made in us
Badass "Sister Sin"






Camas, WA

@necron99 I don't think those are unorthodox. Those are pretty standard for veil necrons.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Discriminating Deathmark Assassin






@pretre - maybe, but it shocked the two guys I played against. Probably expected me to just run away when they got close. I'm also the only one playing necrons so anything that the necrons do differently from the previous codex is probably unorthodox at my FLGS. I'm looking at it from what my opponent was expecting.
   
Made in us
Badass "Sister Sin"






Camas, WA

Heh. True.

In that case, everything I do with my Sisters of Battle is unorthodox.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut




I frequently play against an eldar Wraith army, lots Wraithguard and Wratihlords ( including a FW Wraithlord Seer). Best and funniest thing I ever did was tye up a Wraithlord for 3 rounds with a brood 13 termaguants. I could not touch him, but he could only get 3 attack and even with fearless Saves only kill a make of 6 gaunts a turn ( missed a few and I made a few saves).
   
Made in us
Resentful Grot With a Plan





I tried this thing called retreat once as orks.

The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Ruphi wrote:I tried this thing called retreat once as orks.

Did it work?
   
Made in us
Human Auxiliary to the Empire




Once assualted a full health deamon prince of nurgle with 8 FW to allow my crisis suits and armor to get away... what nobody expected was me killing it in the second round of cc


Thus repulsed our final hope is flat despair 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Ruphi wrote:I tried this thing called retreat once as orks.


Dat's called chargin' da uvver way!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Storm Trooper with Maglight





Deepstrike a deathwing squad behind a leman russ squad of three tanks with 4 inches of clearance next to the board edge land a direct hit and then pop two out of the three tanks with an assault cannon. All on turn one.

3200 points > 5400 points
2500 points 
   
Made in us
Mekboy on Kustom Deth Kopta






one guy that sometimes comes to my flgs tend to look for a game then set up his list dependant on what he is playing. I generally run battlewagon bash or green tide. he asks for a game, starts to make his list and i pull out my ork shooting list 45 lootas, 1 group of flash gitz, 2 groups of 3 kannonz , 9 rokkit buggies, 2 big meks with SAGs and a few groups of 20 shoota boys.. his little space puppies didn't know what to do(long fang spam) and his JotWW x2 to pick off nobz was useless it was glorious , list tailoring is bad but is it so wrong when you are list tailoring a list tailorer... I postulate that it is not

10000 points 7000
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