Switch Theme:

A shokk attack gun tips?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Reckoner wrote:
In apocalypse, there's a formation that does exactly this! You get snotlings instead of grots (and multiple meks per formation)


Is this the SAG Mek Array or whatever? 3 Big Meks?


Yea it's 3 big meks with SAGs, from what I remember you roll 3d6 and take the two highest to see what their shot does, and I know it uses and apoc blast marker, as to which one I can't remember.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in ca
Flashy Flashgitz





That sounds very fun
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

That would bring some hurting, on both sides. Im not going to lie, Id laugh so hard at the Imperial player whos super badass and SUPER pts heavy titan was hit with a double 6.
   
Made in us
Dakka Veteran





Reckoner wrote:That sounds very fun


I used the Shokk Attack Gun Battery the last time I played Apocalypse. It's VERY fun. I used three Shokk Attack Guns with a mass of snotllings to use as extra ammunition. It was glorious.
   
Made in us
Battlewagon Driver with Charged Engine





Roll well and dont get mad.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Personally, when I first tried the SAG, I thought this was finally going to be my solution to AV14. BZZZT! Wrong answer.

I quickly found out that it is great for killing marines and terminators. Everyone gets hung up on the random strength of the gun while completely glossing over the fact that this is the only long range AP2 weapon in the ork arsenal. And, could someone do the math hammer for me, but compare how many "bad" options are the in the list of things to go wrong and contrast it to a Gets Hot! weapon. I think it is like 2 or 3. So, you are already doing better than a weapon with a Gets Hot! rule.

And, even if you roll a 3 (as snake eyes are bad), you are still wounding marines and termies on 5s with only invul saves.

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





ZZap gun would be the secondary ranged if it had kept its auto hit, but BS2 + this = a no.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Well you CAN get them in big gunz, but who would waste the points. Seriously, taking away the auto hit just screwed those so hard. Its not like that was over powered anyways, I mean you still had to roll the STR of the damn things.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

Are all Big Gunz BS3? The crew are Grots.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in gb
Hardened Veteran Guardsman






Hiding in a ruined Chimera

Yeah i would put him with grots, so if you roll snake eyes and the squad goes you wouldnt lose more than the big mek and a few meat sheilds

Cadian 7th Regiment (Desert uniform) 550pts 2/0/0
WoC army 1000pts 1/0/0

 mattyrm wrote:
Yeah, I don't have PTSD after five combat tours, and frankly I'd rather get parachuted back into Helmand province armed with only a fething Nerf gun and my underpants than go into my local GW.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

MrEconomics wrote:Are all Big Gunz BS3? The crew are Grots.



Yes they are BS3. But your missing the point, half the shots will miss, so for each battery, youll get 1.5 hits per. Nice witch kannons, as its always STR8, not so much when the STR can range from 2-12 with a STR7 being most common. So your going to be getting more of a shot that is LESS STR, with chances of WOW to AWWWW in between for what like 15pts each or something nuts. No thanks, Kannons are where its at when it comes to BigGunz

This message was edited 1 time. Last update was at 2012/05/14 18:24:25


 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

I have to agree. Kannons are the best 80 points you can spend in the game. They are commonly overlooked until you start dropping down 9 shots of them per turn.

As far as the SAG, I am more a fan of the AP2 then I am of the random strength.

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Agreed, but its nice knowing you have a decent chance of making say, a unit of terminators go bye bye
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






Well, i used him recently and heres what i did: left him in a building in my deployment zone. In the same building were lootas( shokk was independent) his fire was directed on a 10 man squad of chaos terminators +1 abbadon, while lootas got what the shokk couldn't get. By turn 4, only 3 terminators remained and abbadon was gone. would it be a good idea to do this tactic again or try the grot-shield trick?
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Try the grot shield as well. You wont ALWAYS have a building in your deployment zone, so its always a good idea to know how other things work
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Ruphi wrote:Don't waste a second mek with a kff on one squad that sits in the back field, just plant most of his squad in cover. I agree with Reckoner, the klaw is bad, you are risking a 1:18 chance that you spent 25 more points for your mek to die. (1,1 or 5,5). If he gets flung because he is treated as if he launched an assault they get to react, so he will get beat down quickly. Most meks go for burnas if they have the points because then the mek might kill a few things before he goes down.


Then it really depends on what your opponent is running. An Eldar player is going to go first, always anyway. Then again you are probably going to wound on 2+ anyway so it evens out.


Automatically Appended Next Post:
Green is Best! wrote:I have to agree. Kannons are the best 80 points you can spend in the game. They are commonly overlooked until you start dropping down 9 shots of them per turn.

As far as the SAG, I am more a fan of the AP2 then I am of the random strength.


dont 3 kannons cost 60 points not 80?

This message was edited 1 time. Last update was at 2012/05/15 03:10:44


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I could check, but my codex is out in the garage, and Im far to lazy to walk out there to look. Either way, they are friggin cheap
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Exergy wrote:
Green is Best! wrote:I have to agree. Kannons are the best 80 points you can spend in the game. They are commonly overlooked until you start dropping down 9 shots of them per turn.

As far as the SAG, I am more a fan of the AP2 then I am of the random strength.


dont 3 kannons cost 60 points not 80?


Yeah, I think I made a mistake there. But I almost always take a few extra grots and a runtherder for the unit. Otherwise, you are using LD5 and your entire crew is running at the first couple of grots killed.

 
   
 
Forum Index » 40K General Discussion
Go to: