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![[Post New]](/s/i/i.gif) 2012/06/27 22:41:58
Subject: 6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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I was think of Allies to field with my Space Wolves, and was thinking of a Harlequin with an Autarch on a jet bike and Guardian Jet Bike Squadron [x4], painted up like Harlequins, this should run me about 500 points.
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![[Post New]](/s/i/i.gif) 2012/06/28 03:53:12
Subject: Re:6th ed and Space Wolves
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Dour Wolf Priest with Iron Wolf Amulet
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Grugknuckle wrote:Anpu42 wrote:
-Lone Wolves: They will be Murderous vs. ICs in close combat.
But still probably not worth the points.
You may not like them, but you can't really argue that Lone Wolves aren't points efficient. I run a TH/ SS + 2x Fenrisian Wolves Lone Wolf for 100pts and it almost always performs spectacularly (I've killed a tooled-up Daemon Weapon Chaos Lord, Mephiston and (in one game) a Cronos Parasite Engine and Talos Pain Engine in succession). I prefer a more assault-heavy army in general though.
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![[Post New]](/s/i/i.gif) 2012/06/28 04:14:25
Subject: 6th ed and Space Wolves
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Furious Fire Dragon
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You've also had him completely annihilated in other games, so there's that...
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/28 04:20:27
Subject: 6th ed and Space Wolves
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Frenzied Berserker Terminator
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And what exactly, do you propose could do the same damage, for 100pts, and NOT get annihilated in most games?
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/06/28 04:21:40
Subject: 6th ed and Space Wolves
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Dour Wolf Priest with Iron Wolf Amulet
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Titan Atlas wrote:You've also had him completely annihilated in other games, so there's that...
JohnnoM wrote:And what exactly, do you propose could do the same damage, for 100pts, and NOT get annihilated in most games?
Oh snap!
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![[Post New]](/s/i/i.gif) 2012/06/28 04:24:22
Subject: 6th ed and Space Wolves
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Furious Fire Dragon
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Thing was though, the times he got annihilated he didn't do much. Some of the more recent games he practically didn't even do a thing.
Just saiyan.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/28 04:29:24
Subject: 6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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The one thing about Lone Wovles is that If he survives the Game you give your apponent a Victory Point.
I have yet to give up that VP, but it usaly takes until turn 3 to get both of them killed.
Beside its fun counting up the casualties they infict to see killed the most. Most of the time its Muzzle.
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![[Post New]](/s/i/i.gif) 2012/06/28 04:33:09
Subject: 6th ed and Space Wolves
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Dour Wolf Priest with Iron Wolf Amulet
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Titan Atlas wrote:Thing was though, the times he got annihilated he didn't do much. Some of the more recent games he practically didn't even do a thing.
Just saiyan.
I could say the same about the blood punisher...
Anyway, taunting aside, Lone Wolves are a cheap suicide unit, and if it works (which it usually does) then it makes back more than its points easily, and even if it fails it'll generally tie up a big, important unit for a turn or 2 in assault and/or shooting.
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![[Post New]](/s/i/i.gif) 2012/06/28 04:34:04
Subject: 6th ed and Space Wolves
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Frenzied Berserker Terminator
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^Exactly, they are more for fun than competetiveness.
@ Andilus Greatsword:
Crackle and Pop!
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/06/28 04:34:13
Subject: 6th ed and Space Wolves
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Furious Fire Dragon
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Yeah, I'll acknowledge it.
I just love the back and forth is all
Atlas...I have a feeling he'll do just fine come 6th.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/28 04:54:52
Subject: 6th ed and Space Wolves
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Frenzied Berserker Terminator
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Yeah, and with the new rules, at 2k points, you might be able to have 6 running around of you wanted too!
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/06/28 04:57:48
Subject: 6th ed and Space Wolves
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Furious Fire Dragon
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Yeah, joy...
liking your avatar, btw.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/28 04:59:39
Subject: 6th ed and Space Wolves
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Frenzied Berserker Terminator
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cheers, It works on so many levels now with the new allies rules!
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/06/28 05:02:37
Subject: 6th ed and Space Wolves
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Furious Fire Dragon
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Yeah, I'd be intrigued to try out a little BA-Necron action (sounds a little.....wrong..) considering how powerful they sound like they're gonna be.
But I should let the discussion remain on SW.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/28 06:03:18
Subject: Re:6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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This is what I call my Top Gear Winter Wolves Company. It came out of an APOC Game. with some of the new rules I think there will be a lot changes in how I operate it.
3000 Pts - Space Wolves Roster
Wolf Lord Clarkston in Power Armour, 270 pts (Wolftooth Necklace; Thunderwolf Mount; Storm Shield x1; Thunder Hammer x1; Saga of the Bear)
2 Fenrisian Wolf
1 Wolf Lord May in Power Armour, 235 pts (Belt of Russ; Wolftooth Necklace; Thunderwolf Mount; Close Combat Weapon; Frost Weapon x1Saga of the Beastslayer)
2 Fenrisian Wolf
Wolf Lord May in Power Armour, 285 pts (Belt of Russ; Wolftooth Necklace; Thunderwolf Mount; Power Fist x2, Saga of the Warrior Born)
2 Fenrisian Wolf
Thunderwolf Cavalry, 450 pts
1x Thunderwolf Cavalry (Storm Shield; Thunder Hammer)
4x Thunderwolf Cavalry (Melta Bombs; Close Combat Weapon; Storm Shield)
This is a roughly 1,300 point Death Star. In 5th it was a Vehicle and Monster Hunting Unit, capable of destroying even the most resilient Dreadnought or Hive Tyrant in the 1st Turn of the Assault. Even some War Machines would falter under them.
In 6th this unit will be an IC/Vehicle/MC Hunting Unit. With all of the S5 Rending Attacks it should be able to Glance even Land Raiders and Monoliths to Death, and this is not counting the Thunder Hammers and Power Fist Attacks. For the Challenges I think Clarkston should be able to take most opponents. All of the Look out Sir’s should keep the rest alive.
Iron Priest, 170 pts (Runic Armour; Thunderwolf Mount; Wolf Tail Talisman; Wolftooth Necklace; Thunder Hammer; Bolt Pistol, Servo Arm)
4x Cyberwolf
He was just my first scratch built Thunderwolf. I think this would also be a good Transport Hunter. The Runic Armor will make him hard to kill. Then there is the Look out Sir once more. In a Vehicle Heavy Army I might use him to run around and shore up HP. I might also give him 3 Servitors and place him next to Björn.
Grey Hunters Pack, 225 pts (Wolf Standard; Bolt Pistol x7; Bolter x6; Close Combat Weapon x8; Plasma Pistol; Plasma gunx2)
Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Bolter; Close Combat Weapon)
Grey Hunter w/ Power Fist (Bolt Pistol; Bolter; Power Fist)
Grey Hunters Pack, 225 pts (Wolf Standard; Bolt Pistol x7; Bolter x6; Close Combat Weapon x8; Plasma Pistol; Plasma gunx2)
Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Bolter; Close Combat Weapon)
Grey Hunter w/ Power Fist (Bolt Pistol; Bolter; Power Fist)
The Grey Hunters are the Core as they should be. Find them some cover and use them as a Counter-Assault unit. With the Plasma Guns even Terminators can be gunned down.
It looks like not much is changing from 5th to 6th other than the ability to take down vehicles quicker.
Bran Redmaw ( IA), 210 pts (( IA11, pg. 127)
Grey Hunters Pack, 220 pts (Wolf Standard; Bolt Pistol x7; Bolter x6; Close Combat Weapon x8; Plasma Pistol; Meltagun x2)
Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Bolter; Close Combat Weapon)
Grey Hunter w/ Power Fist (Bolt Pistol; Bolter; Power Fist)
Redmaw is a Special Character out of Imperial Armor 11. His two big things is one he can take a Grey Hunter Pack and use them as Scouts. The other is he has a chance to become a full fledged Werewolf; I think this is just cool.
With the new Reserve Rules he will get into play quicker.
Long Fangs Pack, 155 pts (Close Combat Weapon x5; Missile Launcher x5)
Squad Leader (Bolt Pistol; Power Axe x1)
Yes this is just a boring onld Missile Spam Long fangs unit, but with Missile Launcher being able to take the “Skyfire” Rule I think I will keep them.
Long Fangs Pack, 180 pts (Combat Weapon x5; Heavy Bolter x1; Lascannon x2; Missile Launcher x2)
Squad Leader (Bolt Pistol; Power Axe x1)
This is one I built out of left over heavy weapons in my bits box. The Heavy Bolter is from a scout along with one of the Missile Launchers. One of them getting him off his base to repaint him lost half a leg, so now he has a peg make out of a flight base post. Tactically I have found this to be one of my most versatile units.
In 6th I think it will be the same. I have the 2 Missile Launcher for Air Defense, the 2 Las Cannons for Anti-Armor Work and the number of times the Heavy Bolter has just spent time shoot up little things like Spore Mines. With the ability to concentrate fire and blast Armor off the field, now it has even become more deadly to transports.
5 Long Fangs Pack, 205 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon x5; Plasma Cannon x5; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)
1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Weapon x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)
Lone Wolf Muzzle, 85 pts (Power Armour; Mark of the Wulfen; Close Combat Weapon; Storm Shield)
2 Fenrisian Wolf
Lone Wolf Blitz, 85 pts (Power Armour; Mark of the Wulfen; Close Combat Weapon; Storm Shield)
2 Fenrisian Wolf
In 5th they were Mob and Monster Hunters; now these two I think are going to become Vehicle and MC Hunters. If they can Challenge they become IC Hunters.
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![[Post New]](/s/i/i.gif) 2012/06/28 13:18:38
Subject: 6th ed and Space Wolves
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Dour Wolf Priest with Iron Wolf Amulet
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JohnnoM wrote:Yeah, and with the new rules, at 2k points, you might be able to have 6 running around of you wanted too!
Yeah but it's hard to keep 6 of them dead, since more often than not you don't want them to survive the game.
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![[Post New]](/s/i/i.gif) 2012/06/28 13:38:30
Subject: 6th ed and Space Wolves
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Veteran Wolf Guard Squad Leader
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Anpu42 wrote:The one thing about Lone Wovles is that If he survives the Game you give your apponent a Victory Point.
I have yet to give up that VP, but it usaly takes until turn 3 to get both of them killed.
Beside its fun counting up the casualties they infict to see killed the most. Most of the time its Muzzle.
I wonder how 6th Ed will change this. Aren't kill points different now?
And what exactly, do you propose could do the same damage, for 100pts, and NOT get annihilated in most games?
A rune priest with jaws and LL only costs 100 points. They can do a tremendous amount of damage too. And even in games when they aren't wrecking face, they're still providing psychic defense and leadership.
Taking lone wolves is just a matter of taste. I'm not saying you shouldn't and I'm not saying you should. I'm just saying that I don't take lone wolves in competetive games because they are a "one-trick pony". Maybe I'll take some for fun one day though, who knows.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/06/28 13:40:38
Subject: 6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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Grugknuckle wrote:Taking lone wolves is just a matter of taste. I'm not saying you shouldn't and I'm not saying you should. I'm just saying that I don't take lone wolves in competetive games because they are a "one-trick pony". Maybe I'll take some for fun one day though, who knows.
That I will compleatly agree with. They are not for turny list.
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![[Post New]](/s/i/i.gif) 2012/06/28 13:41:12
Subject: 6th ed and Space Wolves
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Dour Wolf Priest with Iron Wolf Amulet
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I imagine that if they survive the opponent gets their cost in VPs or something.
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![[Post New]](/s/i/i.gif) 2012/06/28 13:57:35
Subject: 6th ed and Space Wolves
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Veteran Wolf Guard Squad Leader
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@Anpu
I think your death star is going to be just as killy in 6th as it was in 5th. Thunderwolf Cav and mounted wolf lords will always be crazy tough. But I still don't like your list.
You only have 2 troops (Two!) in a 3000 point list. If I had 6 troops, I could afford to feed three of my troop choices one a time to your death star while I obliterate your two troop choices.
There is no question that your Thunderstar could kill anything you put in front of it. But frankly, you could do the same damage with 1300 points of Grey Hunters and WG terminators. For the price of your 3 wolf lords, 5 TW cav and 6 Fenwolves you could get 30 fully kitted Grey Hunters in Rhinos and LR Crusader with 15 Blood Claws and a Wolf Priest. That list will win you more games and you'll hear fewer people whining about cheese.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/06/28 14:01:05
Subject: 6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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Grugknuckle wrote:@Anpu
I think your death star is going to be just as killy in 6th as it was in 5th. Thunderwolf Cav and mounted wolf lords will always be crazy tough. But I still don't like your list.
You only have 2 troops (Two!) in a 3000 point list. If I had 6 troops, I could afford to feed three of my troop choices one a time to your death star while I obliterate your two troop choices.
There is no question that your Thunderstar could kill anything you put in front of it. But frankly, you could do the same damage with 1300 points of Grey Hunters and WG terminators. For the price of your 3 wolf lords, 5 TW cav and 6 Fenwolves you could get 30 fully kitted Grey Hunters in Rhinos and LR Crusader with 15 Blood Claws and a Wolf Priest. That list will win you more games and you'll hear fewer people whining about cheese.
Other than the fact I like this list i Agree compleatly. Like I said this was for an APOC game and my group uses it let out our inner WAAC.
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![[Post New]](/s/i/i.gif) 2012/06/28 14:06:50
Subject: 6th ed and Space Wolves
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Dark Angels Librarian with Book of Secrets
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Morathi's Darkest Sin wrote:Seems like this would be the best place to ask.
1) Allies, do folks who have the book think Wolf allies will be able to field 2 HQ for the one they have access to, as it is in their own list?
2) As I don't have the book yet, (but I am planning on getting some Wolf allies for my Guard) Would Space wolf players recommend a Wolf lord on Thunderwolf, or Arjac Rockfist as a better HQ option?
http://www.belloflostsouls.net/2012/06/ 40k-allies-are-for-what.html
This should answer of your questions. No taking Arjac.
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![[Post New]](/s/i/i.gif) 2012/06/28 14:11:12
Subject: Re:6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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This is more like what I Normally Field.
2000 Point Wolf Lord Kampftänzer Company
Wolf Lord Kampftänzer, 183 pts (Power Armour; Belt of Russ; Wolf Tail Talisman; Wolftooth Necklace; Frost Glaive; Storm Bolter; Saga of Majesty)
Rune Priest in Power Armour, 103 pts (Runic Weapon; Storm Bolter; Living Lightning; Murderous Hurricane)
Grey Hunters Pack, 225 pts (Bolt Pistol x7; Bolter x6; Close Combat Weapon x8; Plasma Pistol; Plasma gun x2)
o Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Bolter; Close Combat Weapon)
o Grey Hunter w/ Power Fist (Bolt Pistol; Bolter; Power Fist, Wolf Standard)
Grey Hunters Pack, 225 pts (Bolt Pistol x7; Bolter x6; Close Combat Weapon x8; Plasma Pistol; Plasma gun x2)
o Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Bolter; Close Combat Weapon)
o Grey Hunter w/ Power Fist (Bolt Pistol; Bolter; Power Fist, Wolf Standard)
Grey Hunters Pack, 225 pts (Bolt Pistol x7; Bolter x6; Close Combat Weapon x8; Plasma Pistol; Plasma gun x2)
o Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Bolter; Close Combat Weapon)
o Grey Hunter w/ Power Fist (Bolt Pistol; Bolter; Power Fist, Wolf Standard)
Long Fangs Pack, 155 pts (Close Combat Weapon x5; Missile Launcher x5)
o Squad Leader (Bolt Pistol; Power Axe)
Long Fangs Pack, 145 pts (Close Combat Weapon x5; Heavy Bolter x2; Missile Launcher x3)
o Squad Leader (Bolt Pistol; Power Axe)
Long Fangs Pack, 205 pts (Close Combat Weapon x5; Plasma Cannon x5)
o Squad Leader (Bolt Pistol; Power Sword)
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![[Post New]](/s/i/i.gif) 2012/06/28 14:13:42
Subject: 6th ed and Space Wolves
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Veteran Wolf Guard Squad Leader
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that's more like it.
Automatically Appended Next Post: This is me...
HQ
RP in power armor + Chooser, LL and JotWW
Elites
Wolf Scouts x 5 + Meltagun
WG x 1 + Combi-melta, PF
Troops
GH x 9 + Wolf Standard, MotW, Meltagun
WG x 1 + Combi-melta, PF
Rhino
GH x 9 + Wolf Standard, MotW, Meltagun
WG x 1 + Combi-melta, PF
Rhino
GH x 9 + Wolf Standard, Plasmagun
Rhino
GH x 5 + MotW, Flamer
Razorback + LC&TLPlasmagun
GH x 5 + MotW, Flamer
Razorback + LC&TLPlasmagun
GH x 5 + MotW, Flamer
Razorback + TL Lascannon
Heavy Support
LF x 6 + 4 Missile Launchers, 1 Plasmacannon
LF x 6 + 4 Missile Launchers, 1 Plasmacannon
LF x 6 + 4 Missile Launchers, 1 Plasmacannon
Fast Attack
Land Speeder Typhoon
Land Speeder MM/HF
Total = 1999 points, 19 Kill Points, 6 scoring units,
Model Count
(3 Rhinos, 3 Razorbacks, 2 Landspeeders, 64 Space Wolves in power armor, 5 Wolf Scouts)
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This message was edited 1 time. Last update was at 2012/06/28 14:17:04
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/06/28 14:17:49
Subject: 6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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Grugknuckle wrote:that's more like it.
This is the closest push button win list I have, but I get bored with it quickly. That why I feild things like the Top Gear List.
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![[Post New]](/s/i/i.gif) 2012/06/28 14:37:49
Subject: 6th ed and Space Wolves
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Veteran Wolf Guard Squad Leader
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Now that power weapons are only AP3, I may consider replacing something with a unit of terminators lead by a wolf lord in a drop pod.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/06/28 14:52:22
Subject: 6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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Grugknuckle wrote:Now that power weapons are only AP3, I may consider replacing something with a unit of terminators lead by a wolf lord in a drop pod.
The only problem I have had with Drop Pod Wolves in Terminator Armor is the Small Numbers, and the Wargear you need to survive until turn 2 is not cheep. I find that Drop Pod Wolves work best as Grey Hunter, and every Grey Hunter Pack I have have a Power Fist, Wolf Standard and a MotW.
I am not that concerned with the whole AP3/AP2 thing. Most of the time I don’t face Terminators, if I do I usually have Logan and Arjac or lots of Plasma.
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![[Post New]](/s/i/i.gif) 2012/06/28 15:18:51
Subject: 6th ed and Space Wolves
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Regular Dakkanaut
NE TN
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Depending on how Njal's Runic Weapon ends up working (in terms of psychic defense), I could see him being a very popular ally to shut down opposing psykers. (Please don't waste the typing effort of telling me no special character allies, that's a false rumour.)
Thunderwolf Lords look to be better than ever, with power weapons (including most of the force weapons!) being only AP 3. The runic armor surely becomes a must-buy that will give you really faster TH/SS terminators that don't rely on a Land Raider to get around. The rules for hitting vehicles in melee (a 3+ at the worst) will make it easy to run three of them up there and start pulping 3 vehicles a turn.
Flyers present the only real concern for a list like that. Fortunately it seems the MLs may have an anti-aircraft option. If that is the case, I could see myself using a rune priest with the default divination power (reroll misses) attached to 6 ML Long Fangs and a CML Termy to bring those mothers down!
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![[Post New]](/s/i/i.gif) 2012/06/28 15:21:40
Subject: 6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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Tempest Wrath may also become a favorite power
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![[Post New]](/s/i/i.gif) 2012/06/28 15:24:22
Subject: 6th ed and Space Wolves
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Badass "Sister Sin"
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Anpu42 wrote:Tempest Wrath may also become a favorite power
I love TW. One of my RP got the nickname 'Jarl of Tempests' after he took down 3 or 4 DE skimmers in one game with it. Including a flat-out one with Haemy and Wyches.
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