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![[Post New]](/s/i/i.gif) 2012/06/30 23:57:49
Subject: 6th ed and Space Wolves
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Sure Space Wolves Land Raider Pilot
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Frost Axes got nerfed bad. Why settle for +2S, AP2, I1 when you can get a Power Fist which doubles strength (often +4), AP2, I1 for usually the same points?
Runic Armour gets seriously buffed with most power weapons being nerfed to AP3.
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![[Post New]](/s/i/i.gif) 2012/07/01 00:03:34
Subject: 6th ed and Space Wolves
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Longtime Dakkanaut
St. George, UT
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Because frost axes cost less and still get +1 attack when combined with either a bolt pistol or other CCW. WG with frost axes have 3 attacks normally and 4 on a charge/counter charge.
Runic armor on WG leading grey hunters/blood claws looks really tempting to absorb all of those overwatch shots and quite a few of the cc wounds.
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This message was edited 1 time. Last update was at 2012/07/01 00:04:11
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/07/01 00:40:26
Subject: 6th ed and Space Wolves
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Sure Space Wolves Land Raider Pilot
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Look at the Codex. On WG, you can replace their CCW with a Frost Axe, Frost Blade or Power Fist for 20 points. You'll still get base 3A or 4A with Power Fist + Bolt Pistol.
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![[Post New]](/s/i/i.gif) 2012/07/01 00:52:29
Subject: 6th ed and Space Wolves
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Longtime Dakkanaut
St. George, UT
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Did they change that you cannot get the +1 bonus attack for P-fists? Because in 5th you didn't. That is actually really huge if true.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/07/01 01:03:29
Subject: 6th ed and Space Wolves
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Sure Space Wolves Land Raider Pilot
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I always played that power fist + bolt pistol = bonus attack and nobody objected. Apparently I've been cheating and didn't realize it. I now see how frost axes will be useful in 6E.
Thank you wolf brother!
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![[Post New]](/s/i/i.gif) 2012/07/01 06:59:12
Subject: 6th ed and Space Wolves
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Commoragh-bound Peer
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Thunderwolves may have lost the wound allocation shenanigans but they still remain incredibly tough to kill. More importantly cavalry now move 12 inches instead of six and do impact hits after successfully charging. Personally I think the extra speed and being able to close with the enemy more quickly is worth more to me than the wound allocation foolishness. Also of note is that although the rules for rending have not changed it has become significantly more valuable as any rolls of 6 to wound with rending still ignore armor (AP 2) while most power weapons have either become ineffective against 2+ saves (Power swords and most force weapons) or now strike at initiative 1 ( Power axes, forces axes etc)
On a side note the ability to give our already nasty wolf lords Warlord abilities combined with the new challenge rules could make for some incredible nastiness. The ability to provide army buffs at no extra cost while still being combat monsters is a mechanic I am very eager to explore.
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This message was edited 1 time. Last update was at 2012/07/01 07:09:59
"There is a very good reason why so many of the galaxies cultures and societies are afraid of the dark." |
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![[Post New]](/s/i/i.gif) 2012/07/01 11:43:18
Subject: 6th ed and Space Wolves
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Veteran Wolf Guard Squad Leader
DC Metro
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While thundercav got a little better with the impact hits, I still think bricks of Wolf Guard terminators are going to be the real hammer unit in the army.
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![[Post New]](/s/i/i.gif) 2012/07/01 23:51:08
Subject: 6th ed and Space Wolves
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Sure Space Wolves Land Raider Pilot
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Realized that Scouts got nerfed now that units can't assault out of reserve. No more Behind Enemy Lines, meltagun a tank, then meltabomb another tank or tie up some infantry in the assault phase. I think that one change hurts them so much that they might not be even worth taking any more.
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![[Post New]](/s/i/i.gif) 2012/07/01 23:56:52
Subject: 6th ed and Space Wolves
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Commoragh-bound Peer
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The new acute senses rules combined with their already incredibly reliable Behind enemy lines rule will make showing up where you want them to an almost certain thing. I think they will still have a place but we may need to rethink the tactics and loadouts we give them. I wouldn`t write them off just yet. You could have them show up on the sides and take pot shots on side and rear armor with a missile launcher or you could just have them light up the enemy with bolters. The melta gun is still a viable option as well I think.
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"There is a very good reason why so many of the galaxies cultures and societies are afraid of the dark." |
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![[Post New]](/s/i/i.gif) 2012/07/02 00:08:23
Subject: 6th ed and Space Wolves
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Frenzied Berserker Terminator
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DaddyWarcrimes wrote:While thundercav got a little better with the impact hits, I still think bricks of Wolf Guard terminators are going to be the real hammer unit in the army.
i dont think so. TWC is still pretty good. Just yesterday I played a 1500pt game against a nids player. 2 TWC's armed with a CC wep and a SS managed to take out a unit of 15 shootygaunts, a tervigon and a Trygon Prime.
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/07/02 00:54:57
Subject: 6th ed and Space Wolves
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Veteran Wolf Guard Squad Leader
DC Metro
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That seems like a statistical anomaly rather than a normal performance. Two TWC with 4 T5 wounds and a 3+ save should won't last long against the torrent of fire that 6th edition armies are going to bring to bear.
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![[Post New]](/s/i/i.gif) 2012/07/02 01:04:09
Subject: 6th ed and Space Wolves
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Commoragh-bound Peer
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No, you will need more models than that I think, and even then you will want to book it towards the enemy as fast as you can. I would not take any less than three and even then I would probably have an attached wolf lord and a few extra wolves to soak up some fire.
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"There is a very good reason why so many of the galaxies cultures and societies are afraid of the dark." |
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![[Post New]](/s/i/i.gif) 2012/07/02 01:37:14
Subject: 6th ed and Space Wolves
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Frenzied Berserker Terminator
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I agree you'd need more than 2 to make a difference. However, its about strategic placements also. For example if there is a large piece of cover on the board, lets saya fortress of redemption, and your opponent deploys the majority of his units on one side, I would deploy the TWC on the other side. They could easily sweep around the back and reach the enemy within turn 2, without bearing the full front of fire. Even if they do, you could deploy a second unit on the other side of the piece of cover (directly opposite your opponent) and then they have two units to deal with.
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/07/02 01:56:29
Subject: 6th ed and Space Wolves
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Potent Possessed Daemonvessel
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So will SW players use Blood Claws now that units don't get bonus attacks for charging? Claws still get +2 due to their special rule, no?
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![[Post New]](/s/i/i.gif) 2012/07/02 01:59:24
Subject: 6th ed and Space Wolves
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Frenzied Berserker Terminator
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I thought they still got the +1 attack on the charge so long as it isnt a multicharge?
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/07/02 02:04:26
Subject: 6th ed and Space Wolves
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Mighty Chosen Warrior of Chaos
Sorry can't disclose.....infiltrating
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I dont think I saw anyone mention that space wolves have the ability to rapid fire someone, overwatch on them if charged, followed by the counter attack
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My Armies :
VC
Warriors of Chaos
Dark Elves
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![[Post New]](/s/i/i.gif) 2012/07/02 02:08:05
Subject: 6th ed and Space Wolves
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Veteran Wolf Guard Squad Leader
DC Metro
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Arthas367 wrote:I dont think I saw anyone mention that space wolves have the ability to rapid fire someone, overwatch on them if charged, followed by the counter attack
And the Wolf Standard lets them reroll 1s on all their Overwatch fire if they so choose, or reroll 1s on charge distance and saves against Overwatch fire. Grey Hunters are the business.
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![[Post New]](/s/i/i.gif) 2012/07/02 03:18:53
Subject: 6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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Omegus wrote:So will SW players use Blood Claws now that units don't get bonus attacks for charging? Claws still get +2 due to their special rule, no?
It is a Special Rule for the Blood Claws, it Overides what ever is the BRB, they would probably loose it when Multi-Charging.
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![[Post New]](/s/i/i.gif) 2012/07/02 05:54:35
Subject: 6th ed and Space Wolves
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Commoragh-bound Peer
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With the new rules for psychic powers I can see wolf tail talismans being a very wise investment on characters with them being only 5 pts a piece. Also anyone else think master of runes might actually be worth taking on a rune priest now?
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"There is a very good reason why so many of the galaxies cultures and societies are afraid of the dark." |
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![[Post New]](/s/i/i.gif) 2012/07/02 13:46:23
Subject: 6th ed and Space Wolves
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Grim Rune Priest in the Eye of the Storm
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Bjorn_Stormwolf02 wrote:With the new rules for psychic powers I can see wolf tail talismans being a very wise investment on characters with them being only 5 pts a piece. Also anyone else think master of runes might actually be worth taking on a rune priest now?
I have always felt the Masters of Runes were worth it in 1,500+ point List. This allows you to kick off Tempest Wrath, then followed by Living Lightning or Murderous Hurricane. I don’t think this is going to change in 6th.
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![[Post New]](/s/i/i.gif) 2012/07/02 13:49:00
Subject: 6th ed and Space Wolves
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Badass "Sister Sin"
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I wonder if WTT stack with Deny the Witch. Also, master of runes is much more worth it now. Automatically Appended Next Post: Also, pretty awesome that runic staff negates still go off even though hood does not.
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This message was edited 1 time. Last update was at 2012/07/02 13:49:43
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![[Post New]](/s/i/i.gif) 2012/07/02 13:57:29
Subject: 6th ed and Space Wolves
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Potent Possessed Daemonvessel
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Awesome, utter BS, or a typical oversight. Pick two of three.
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![[Post New]](/s/i/i.gif) 2012/07/02 17:26:45
Subject: 6th ed and Space Wolves
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Longtime Dakkanaut
St. George, UT
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I'll go with awesome and typical oversite. But after looking at some of the gak that the Necrons can do, I'm not going to complain.
Also GH will do really well inspite of dueling. In most cases a duel will remove your squads heavy hitter for at least a turn. GH with the ability to take a power weapon and MOTW, means we still retain that special weapon punch as a squad even if our WG is off dueling somewhere.
The wolf banner was always sick for 10 points. Now it would be really sick if it cost 20 points. Awesome piece of wargear.
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This message was edited 1 time. Last update was at 2012/07/02 17:27:47
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/07/02 17:57:31
Subject: 6th ed and Space Wolves
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Potent Possessed Daemonvessel
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Question now is what you arm your WG with. The old stand-by of powerfists may not be as effective against challengers with power weapons who will drop you before you get to swing. Powermaul? Sword?
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![[Post New]](/s/i/i.gif) 2012/07/02 18:02:39
Subject: 6th ed and Space Wolves
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Badass "Sister Sin"
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Omegus wrote:Question now is what you arm your WG with. The old stand-by of powerfists may not be as effective against challengers with power weapons who will drop you before you get to swing. Powermaul? Sword?
I'll probably stay with PF. If it is someone who can drop me before I can swing, I can always drop out of the combat and let the boys do the work.
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![[Post New]](/s/i/i.gif) 2012/07/02 18:59:19
Subject: 6th ed and Space Wolves
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Fixture of Dakka
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pretre wrote:Omegus wrote:Question now is what you arm your WG with. The old stand-by of powerfists may not be as effective against challengers with power weapons who will drop you before you get to swing. Powermaul? Sword?
I'll probably stay with PF. If it is someone who can drop me before I can swing, I can always drop out of the combat and let the boys do the work.
Agreed. The usual Space Wolf abilities will usually suffice. Otherwise, any other power weapons or MotW's can still go at it...
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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2012/07/02 21:28:13
Subject: 6th ed and Space Wolves
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Longtime Dakkanaut
St. George, UT
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WG
Runic armor, P-fist, combi melta.
I still think the P-fist will be necessary, but if it really looks like he is going to die in a challenge, I wont miss his attacks all that much if I decline.
However, the runic armor will allow for all sorts of fun wound shinanigans - especially when combined with the wolf banner.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/07/02 21:30:56
Subject: 6th ed and Space Wolves
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Badass "Sister Sin"
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Wolf Guard can't take runic.
edit: Unless you're talking a Battle Leader.
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This message was edited 1 time. Last update was at 2012/07/02 21:31:12
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![[Post New]](/s/i/i.gif) 2012/07/02 21:38:39
Subject: 6th ed and Space Wolves
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Dour Wolf Priest with Iron Wolf Amulet
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A Wolf Guard with the Mark of the Wulfen would be very handy for challenges I think, maybe throwing too many eggs into one basket though.
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![[Post New]](/s/i/i.gif) 2012/07/02 21:50:11
Subject: 6th ed and Space Wolves
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Veteran Wolf Guard Squad Leader
DC Metro
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My headhunting Wolf Guard are terminators with a storm shield and a wolf claw. Mark of the Wulfen is for rank and file Grey Hunters.
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