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Made in us
Longtime Dakkanaut




Indiana

It says everyone in BTB with the chariot is in BTB with the lord. That is sexy awesomeness

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Freaky Flayed One





Can someone give me a quick rundown of how 'chariots' work? My book isn't here yet, cursed overseas mail Dx

 
   
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One Canoptek Scarab in a Swarm





This stuff is nice, but I am totally blown away by Invasion Beams. Just looking at things that got solved that people complained about regularly with 'crons:

- No should complain at this point about the ability for Necrons to deliver anything, anywhere on the battlefield. We have one of the best strike craft in the game. Deldar are greener than an Ork with envy right now.
- Still dubious people are going to pick Praetorians over Wraiths, but they definitely got boosted a bit to make them more attractive. They can certainly do some real damage.
- 2 handed Lychguard got stronger. Maybe not strong enough to use, but they definitely went from a "I'll never pick this unit." to a "Maybe they have a role."
- Anti-Tank. Necron anti-tank is some of the strongest in the game. Period. I am not even going to list the reasons. They are many.
- Destroyers are just flat better. Going from "I'd only use a Destroyer if I have no other models." to "Wow, a squad or 2 of 5 can really wreck some face."
- Spyders can repair hull points. This gives a solid unit with a role another valuable skill on the table. Immagine 3-5 of these babysitting a Monolith or two and just generating scarab swarms? Yeah, nasty.
- Deathmarks are now fairly amazing and definitely a viable choice in the elite slot. They can just do some terrible things to units.
- Gauss weapons on troops is now viable again. Before everyone was all about the Tesla Immortals. I personally am switching over to all Gauss for the anti-vehicle.
- If you don't have a Doomscythe, get 1-3. Wow, what an amazing unit now. This thing just tears up the battlefield. Your opponents will want to shoot them down.

On the downside:

- Flayed Ones are still pretty much about the same. They got some sneaky stuff to Outflank/Infiltrate, but honestly, with all the awesomeness in other slots I just don't see anyone spending points on the guys.

One thing I am looking for though: How do we shoot down flyers? I can't find any skyfire weapons in our FAQ or the 6th Edition book under Necron weapons. Do we have to take Flyers to shoot other flyers down?

Was my only concern in looking at the Necron 6th stuff. Honestly, Dakka Jets are kinda dumb. I played against one and it is a savage beating.
   
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Resolute Ultramarine Honor Guard






Vancouver, BC

So, Flyers got nerfed, in a way? Sure, they can only be hit on 6s, but you can only move 18" and fire, and can only pivot before you move. Not to mention Aerial Assault's been removed. Supersonic got nerfed, too? I'm not sure if it was what let you shoot and move 36", or if it was Aerial Assault, but either way...

And, I believe you can't fire a Doom Ray if you move Cruising Speed, since it can't be fired via Snap Shots? So, Deep Striking them is out (then again, Deep Striking them is ballsy as hell.)

Like to see what you all think of that, since it'll affect you guys as much as the Guard players.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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One Canoptek Scarab in a Swarm





Crazyterran wrote:So, Flyers got nerfed, in a way? Sure, they can only be hit on 6s, but you can only move 18" and fire, and can only pivot before you move. Not to mention Aerial Assault's been removed. Supersonic got nerfed, too? I'm not sure if it was what let you shoot and move 36", or if it was Aerial Assault, but either way...

And, I believe you can't fire a Doom Ray if you move Cruising Speed, since it can't be fired via Snap Shots? So, Deep Striking them is out (then again, Deep Striking them is ballsy as hell.)

Like to see what you all think of that, since it'll affect you guys as much as the Guard players.


Page 80 of 6th Edition. When you are Zooming at cruising speed 36" you can fire up to 4 of your weapons at full BS. They replaced Aerial Assault with Zoom. You can move the same distance.

Doomscythes are insane now as I can fly my scythe in, nominate a point within 12" and then draw my line. So I really don't even have to be "right on top" of a unit to shoot it. I can just Zoom at insane speed, doing drive-bys until I get shot down.
   
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Blood-Raging Khorne Berserker




South Chicago burbs

Preferred enemy in the new book says that a character with PE joins a squad the whole squad benefits.

I'm gonna love running 2x units of wraiths with attached destroyer lords along with 2 overlords in chariots in 2k point games

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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One Canoptek Scarab in a Swarm





BarBoBot wrote:Preferred enemy in the new book says that a character with PE joins a squad the whole squad benefits.

I'm gonna love running 2x units of wraiths with attached destroyer lords along with 2 overlords in chariots in 2k point games


Yeah the ability to run 2 courts and get 2 Dlords at 2k is really insane good. Especially since Dlords give their units Preferred Enemy everything.

Makes Dlord + Wraiths or Dlord + Praetorians sooooo good.
   
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Liche Priest Hierophant







I planned for the changes, but I didn't realise the FAQ would make it better x10!

AP 1 Warscythes
Chariot Rule on CCB
Assault Enemy
Red Harvest

all though we have to have at least half our army on the board, if memory serves me correct, so no all flyer armies
   
Made in us
Morphing Obliterator





The Frigid North of Minneapolis

Wow, I did NOT expect that the FAQs would be up the same day as the rulebook. I mean, it makes sense, but GW so often does stuff which does NOT make sense, that it feels like Christmas Morning or something.

So, now that we have both the rules AND the FAQ(s) in hand, does that change any of the speculation about changes up to this point?
   
Made in au
Liche Priest Hierophant







my 1st game of 6th will be today, using my necrons (hopeully) so I'll see how well the monolith does
and the command barge
and AP1 warscythes
and Scarabs

but not Scythes or any Crypteks

The Terminators shall fall!
   
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Irked Necron Immortal





Fort Wayne, IN

Wraiths and Command Barges got a lot more terrifying. Wraiths get the free strike at I10, benefit from Preferred Enemy on a Destroyer Lord, and it looks like Fearless no longer causes extra Wounds. Command Barges can assault into melee (and get FREE D6 S6 hits at I10) without being locked in, bump up the Overlord's save by 1, AND he benefits from wargear - like, say, Mindshackle Scarabs. Plus, Warscythes REALLY wreck face now, particularly after MCs lost their 2D6 Armor Pen (which the Warscythes keep!) and AP 1. Necrons have always been king of vehicle wrecking, and they just got a lot better at it.

The changes to Night Fighting mean we aren't gimping our own shooting quite as badly - I predict Pulse-teks will remain in use. Overall, I'd say sixth edition is going to push Necrons into the top tier of competitive armies (if we weren't already!). We just have so many toys we can use to break the game, it's nothing to sneeze at. Yeah, we don't get psychic powers - but who needs em?

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Longtime Dakkanaut




The changes to Night Fighting we're kind of a nerf for Wraiths, as they don't benefit from it at all now within 36".
Flayed Ones are still pretty much about the same.

Flayed Ones can now threaten any AV 10 rear vehicle (need about 7 bases to reliably wreck a moving one) so their roll as area denial/objective denial/anvil is pretty solidified. Also they are still very strong against Pfist/Thammer Terms, particularly compared to sword and board LG now. And of course they have a higher threat range now.

Destroyer Lord with Triarch Praetorians is the way to roll now (if your bringing one at all that is). He's not bad with Wraiths, but I think the synergism goes up a notch or two with the TPs (more guns to take advantage of PE, Res Orb benefits, etc).

CCB's got some in your face CC love, but their sweep attack is much more confined now.

Scythes (both varieties) are awesome, can't be said enough.

I kind of feel Imo got nerfed a bit with the NF changes. Still good, but where you were completely shutting down shooting at time before, now you just get the steady cover save. We'll have to see how that plays out.


Automatically Appended Next Post:
Oh, said this in the DLord thread but now that PE is a squad multiplier, Res Orb DLord is a pretty amazing unit that can hop around and add a damage and resiliency buff to any squad he joins (except Wraiths, they ust get a damage buff ). Flayed Ones need some love? Here guys, Destroyer Lord loves you.

Really, all the tanky HQ's are going to be pretty amazing. Now Imo/Chrono isn't just eating one bullet out of every volley, but every bullet (assuming you place him right) until he loses a wound or two and then you can start throwing warriors in front of him. Thats gonna make Imo's Warrior blob a nightmare to whittle down.


Automatically Appended Next Post:
Oh yeah, and Imotehk and challenges...He wasn't much of a beat stick in 5th as we all know, but he can generally manage to kill a MeQ a turn so his humiliating defeat or whatever it's called should keep his unit from folding in assault more often then not.

This message was edited 2 times. Last update was at 2012/07/01 05:38:14


 
   
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Nihilistic Necron Lord




The best State-Texas

Got some game time today, with my Necrons. Triarch Praetorians and a Dlord are a beatstick now.

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Longtime Dakkanaut




Did you go Rod or Pistl/Dagger (I'm guessing Rod, it's such a versatile unit now)?


Automatically Appended Next Post:
Just some silly musings but, DLord with Staff of Light+Royal Court with staves of light, pick up with Scythe, drop anyway for maximum dead infantry .

This message was edited 1 time. Last update was at 2012/07/01 07:43:37


 
   
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Nihilistic Necron Lord




The best State-Texas

ShadarLogoth wrote:Did you go Rod or Pistl/Dagger (I'm guessing Rod, it's such a versatile unit now)?


Automatically Appended Next Post:
Just some silly musings but, DLord with Staff of Light+Royal Court with staves of light, pick up with Scythe, drop anyway for maximum dead infantry .


Yeah, My TP's are actually Modeled with the RoC.

I need to see how the Meta shifts before I come out with a finalized list, but I'm really liking the flyers. Turn two, drop of a Stormtek with a unit of 10 warriors=Dead Vehicle of your choosing. Of course, I may not need that much Anti-Vehicle.

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Longtime Dakkanaut




Excellent points. It's so easy to get over zealous about all the new anti vehicle when I'm still stuck on the 5th edition mindset, but the truth is most of our units are competent against ground vehicles one way or another. Flyers are definitly the contingency I'm most worried about with my null vehicle list. I'm hoping the turret will be enough but I might have to bite the bullet and take at least a couple Scythes (not that it would be a bad thing, their awesome, just changes my army dynamic a bit).
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Well, as can be seen from the threads around here about armies and their change under the new rule set, Necrons benefit more than each other army from the update of the rule set.

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Sasori wrote:
ShadarLogoth wrote:Did you go Rod or Pistl/Dagger (I'm guessing Rod, it's such a versatile unit now)?


Automatically Appended Next Post:
Just some silly musings but, DLord with Staff of Light+Royal Court with staves of light, pick up with Scythe, drop anyway for maximum dead infantry .


Yeah, My TP's are actually Modeled with the RoC.

I need to see how the Meta shifts before I come out with a finalized list, but I'm really liking the flyers. Turn two, drop of a Stormtek with a unit of 10 warriors=Dead Vehicle of your choosing. Of course, I may not need that much Anti-Vehicle.


You know what's even better? Our transporter still has a very potent anti-infantry weapon

And I LOVE random charge distances. Played vs BA, he charged my anti-vehicle squad after I blew up his Razorback, failed to reach me (rolled 1,3), downed 2 guys with Overwatch, I teleported away (Veiltek). Later in the game, the same squad was assaulted again, again downed 2 guys, yet he made it into melee. BZZZZZZZZ! Please do not circumvent our word filter. Thanks. Manchu Here ya go Stormtek, 6 S8 hits. FNP what?

I am in love with my little robots :-*

This message was edited 2 times. Last update was at 2012/10/21 15:08:40


   
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Sasori wrote:Got some game time today, with my Necrons. Triarch Praetorians and a Dlord are a beatstick now.



how are they compared to Wraiths? i've got a box of each ready for assembly and i can't decide which one to do first

regardless, though, i feel really bad for my Lychguard now i just might give them a Simple Green bath to break those glue bonds and make more Praetorians

This message was edited 1 time. Last update was at 2012/07/01 15:05:34


 
   
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The best State-Texas

Drakmord wrote:
Sasori wrote:Got some game time today, with my Necrons. Triarch Praetorians and a Dlord are a beatstick now.



how are they compared to Wraiths? i've got a box of each ready for assembly and i can't decide which one to do first

regardless, though, i feel really bad for my Lychguard now i just might give them a Simple Green bath to break those glue bonds and make more Praetorians



Well, with Preferred enemy being granted by the Destroyer Lord, and a Res Orb, they shoot up significantly in effectiveness. I wouldn't take them without one. You go from missing 1/3rd of the time, to pretty much missing 1/6th with your AP2 shots, and you only fail to wound 1/6th of the time in Melee, and Shooting. It's really really nice. The Dlord will also have almost everything bounce off of him, if you have him in the front. Their Melee isn't super effective, since they only have two attacks on the Charge, but between their shooting, and the Destroyer lord, they will chew through just about anything. I'd still stay away from TH/SS Termies, but most other elite squads, you should be able to take out without to much trouble.

They are a lot more killy than Wraiths, but Wraiths are going to be the better choice if you don't want to bring a Destroyer Lord with them. I'd say Wraiths are also a Tad more survivable, with their 3++, but TP are T5, with a 4+ RP, so it ends up being fairly close, Mathwise.


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Whoa, spyders can repari Hull Points?

I missed that, is it true?

Dont have my book with me.

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Indiana

Yep, anything with the repair ability typically can restore hull points now

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
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Freaky Flayed One




Skerr wrote:Whoa, spyders can repari Hull Points?

I missed that, is it true?

Dont have my book with me.


yup! its in the FAQ, it's pretty sweet
   
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Mandragora, Eastern Fringe

Sasori wrote:
Well, with Preferred enemy being granted by the Destroyer Lord, and a Res Orb, they shoot up significantly in effectiveness. I wouldn't take them without one. You go from missing 1/3rd of the time, to pretty much missing 1/6th with your AP2 shots, and you only fail to wound 1/6th of the time in Melee, and Shooting. It's really really nice. The Dlord will also have almost everything bounce off of him, if you have him in the front. Their Melee isn't super effective, since they only have two attacks on the Charge, but between their shooting, and the Destroyer lord, they will chew through just about anything. I'd still stay away from TH/SS Termies, but most other elite squads, you should be able to take out without to much trouble.

They are a lot more killy than Wraiths, but Wraiths are going to be the better choice if you don't want to bring a Destroyer Lord with them. I'd say Wraiths are also a Tad more survivable, with their 3++, but TP are T5, with a 4+ RP, so it ends up being fairly close, Mathwise.



I think Wraiths will still be the better option. The I dropping coils, which you get to determine every fight phase if it's applied first or last is awesome, the 3++, S6 rending, etc. I guess Praetorians aren't total junk now. Also, with outflank now applied to attached squad members, stick a blob of 20 Flayed Ones with a MSS, Res orb, and warscythe lord and we have a pretty excellent tarpit unit.

This message was edited 1 time. Last update was at 2012/07/01 19:06:38


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Longtime Dakkanaut





Is the Twin Linked Heavy Gauss Cannon now perhaps worth it over the Heat Ray on the Triarch Stalker?

I am building on and have a bit of a dilemma which one to put on.



 
   
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Decrepit Dakkanaut





I am already disgusted by some people who try to be TFG and seriously claim that because Hyperphase SWORDS look like axes, they are power axes.

Just wow. Necrons already got a HUGE buff and still, people try to be a-holes...that's what really makes me sad about 40k...some people just want to see the world burn :(

TBD wrote:Is the Twin Linked Heavy Gauss Cannon now perhaps worth it over the Heat Ray on the Triarch Stalker?

I am building on and have a bit of a dilemma which one to put on.


Imo, quantity > quality on Gauss. Furthermore, snapshot / overwatch flame template = awesome.

This message was edited 2 times. Last update was at 2012/07/01 19:52:03


   
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Freaky Flayed One




at the risk of opening up a can of worms, has 6th changed anything involving Anrakyr using MiM from a CCB?

i'm cooking up a 2k list and i'd like to have him be my charioteer for some extra anti-vehicle, but i don't want to cause any arguments over rules either. if it doesn't work, or if the ruling is ambiguous, i'll toss him for a regular Overlord
   
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has 6th changed anything involving Anrakyr using MiM from a CCB?

It seems to be rather clear cut. You don't see anything out of the vehicles you're embarked on. You can't even target psychic powers against things you can't see anymore, and the only things that can draw line of sight from the vehicles through firepoints are shooting attacks and psychic shooting attacks (witchfire).
   
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Therion wrote:
has 6th changed anything involving Anrakyr using MiM from a CCB?

It seems to be rather clear cut. You don't see anything out of the vehicles you're embarked on. You can't even target psychic powers against things you can't see anymore, and the only things that can draw line of sight from the vehicles through firepoints are shooting attacks and psychic shooting attacks (witchfire).


alright, thanks for the answer! looks like i'll be making up the points difference by handing out extra toys to my court
   
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Sigvatr wrote:I am already disgusted by some people who try to be TFG and seriously claim that because Hyperphase SWORDS look like axes, they are power axes.

Just wow. Necrons already got a HUGE buff and still, people try to be a-holes...that's what really makes me sad about 40k...some people just want to see the world burn :(



It was just an observation. I mean they do look like axes.

This really set you off didn't it?

Maybe there is something more than 40k and hyperphase swords getting your goat here and your just taking it out on this thread?

Relax dude, it was just an observation.





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