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Made in de
Decrepit Dakkanaut





Drachii wrote:Something I wanted to check - Hyperphase Swords are classed as 'Power Weapons'. Given the new rules for power weapons, does this mean we can shenanigan them as Power Axes? I'm not entirely up on how it works.


If you want to take a step on the TFG path...go ahead

Sure, RAW, it might even be legal to some, but if someone walked up to my face claiming that his Hyperphase SWORDS suddenly were axes...well, there are plenty of other players to play with.

There is nothing wrong with modeling for optics, but people only want the axes because they are far superior to swords. And that's downright lame, sorry. What further bothers me is that people claim they look like axes when they were clearly modeled after egyptian swords...

This message was edited 1 time. Last update was at 2012/07/05 20:13:04


   
Made in se
Freaky Flayed One





Sigvatr wrote:
Drachii wrote:Something I wanted to check - Hyperphase Swords are classed as 'Power Weapons'. Given the new rules for power weapons, does this mean we can shenanigan them as Power Axes? I'm not entirely up on how it works.


If you want to take a step on the TFG path...go ahead

Sure, RAW, it might even be legal to some, but if someone walked up to my face claiming that his Hyperphase SWORDS suddenly were axes...well, there are plenty of other players to play with.

There is nothing wrong with modeling for optics, but people only want the axes because they are far superior to swords. And that's downright lame, sorry. What further bothers me is that people claim they look like axes when they were clearly modeled after egyptian swords...


Power Swords going to AP3's seriously damaged their ability to do what I take them for - fight Terminators and other CC nasties. I like the Hyperphase Shield aesthetic (and the sword, of course), but if they can't do what I need them to do, I'm looking at either switching them to Warscythes or just dropping them for something like Wraiths + Destroyer Lord. I'd rather not do that, which is why I'm interested in getting some form of Power Axe going.

But hey, I've been fielding Sword + Board Lychguard, Praetorians and Destroyers since the new codex. Check me out in all my TFG glory!

 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Well I'm glad I discovered this thread (even though I am 4 pages late). Been busy throwing my opinion around in the nid and GK thread even though Necrons are my primary army.

I have to say I like the idea of putting Deathmarks in a Scythe now. Tried it in 5th and wasn't very impressed. It was too hit or miss for me. I'm guessing that in 6th it will be a lot more viable since there will likely be less mech, more infantry and you can pinpoint insert them next to your chosen unit from reserve and up to 36" away. Brutal! It is also how I now visualize Lychguard being used.

Any other combos people are looking at? The only thing of note I see is that since our anti-mech is built standard into our Troops choices we don't have to pain ourselves with choosing between anti-tank or anti-infantry like other armies do. It's a huge advantage. The other stuff mentioned so far is pretty standard from 5th, even if the rules have buffed the effectiveness somewhat.






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Made in de
Decrepit Dakkanaut





Anti-Vehicle Squad.

Stormtek, Veiltek, 10 Warriors. Kill every vehicle in 1 turn.

   
Made in us
Fireknife Shas'el





United States

Not sure of its been mentioned, but warscythes are AP1, which is now huge. Both armband and +2 to the damage chart makes these guys better vehicle killers than MCs now. Praetarians look really good now, so I'll definitely be fielding more of them.

This message was edited 1 time. Last update was at 2012/07/06 18:58:05


 
   
Made in us
Loyal Necron Lychguard






South Dakota

I think that the meta is going to shift away from vehicles (at least ground-based ones). For many armies, it'll be a hard habit to kick. We'll also see a reduction in the amount of melta (a lot of people are trying to use Stormteks as melta... and it would would, but the meta is going to go away from that!)

MSU is dead and even if it isn't we don't need to concentrate on popping vehicles anymore (we have that in spades). You need to make sure that we can handle Lots of MEQ.

EDIT:
I've given it more thought and this is what I've come up with. I don't think that Heavy Gauss Cannons are worth 20 more points on a Destroyer. I would much rather have the volume of fire knowing that wrecked results are just another unit's shooting away. I feel the same with Eldrich Lances without Solar Pulses (it could be just me, but the Eldrich Lances I've used in the past always roll 1's). By rolling more dice, we can get a more statistically average result. It sucks to give up the range, though.

This message was edited 1 time. Last update was at 2012/07/06 20:05:26


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Arguing over the facts is the lowest form of debate. 
   
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Boosting Black Templar Biker




Minnesota

ShadarLogoth wrote:
rybackstun wrote:So what is considered Unique Wargear Options to the Crypteks? Cause the way it is written in the book it seems like you can only have 1 of each type of Cryptek per Court, but I've seen talk of multiple Storm or Destruction Teks across this forum.

Any help would be appreciated!


Only the stuff you pay for is unique wargear. So, for example, you could have 5 Destroteks, but only one of them could have the Solar Pulse or 18" Moral check thingy whose name escapes me. To clarify, two different guys could each have one, or one guy could have both.

Now if you have 2 Overlords, and 2 Courts, each court can take a unique once.


Thank you very much for your answer. This should have been clarified in the FAQ as it is not entirely clear in the main book.

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Made in de
Decrepit Dakkanaut





rybackstun wrote:
ShadarLogoth wrote:
rybackstun wrote:So what is considered Unique Wargear Options to the Crypteks? Cause the way it is written in the book it seems like you can only have 1 of each type of Cryptek per Court, but I've seen talk of multiple Storm or Destruction Teks across this forum.

Any help would be appreciated!


Only the stuff you pay for is unique wargear. So, for example, you could have 5 Destroteks, but only one of them could have the Solar Pulse or 18" Moral check thingy whose name escapes me. To clarify, two different guys could each have one, or one guy could have both.

Now if you have 2 Overlords, and 2 Courts, each court can take a unique once.


Thank you very much for your answer. This should have been clarified in the FAQ as it is not entirely clear in the main book.


It is, in the questions part.

   
Made in us
Fireknife Shas'el





United States

Given that Vehicles are easier to destroy, the shift to AP2 weapons is also something the Necrons have quite a bit of, with Heavy Destroyers, Doom Scythes, Doomsday Arks, Warscythes, Rods of Covenant, Tachyon Arrows (though these are still mediocre), Eldritch Lances, etc.

Oh, and let's not forget that you can still assault out of open-topped vehicles, so that full warscythe/sempiternal weave lord court with an OL w/ Res orb and gear can be in a Ghost Ark, move 6", disembark, move another 6", then charge.
   
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Frightening Flamer of Tzeentch





Somewhere

i agree they should not be used as axes.

however the models weapon looks like an axe not a kopesh or any other style of eastern sword. Clearly an axe. imo, lol.

Clearly a sword in the game however.

This message was edited 1 time. Last update was at 2012/07/06 19:39:16


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Made in us
Longtime Dakkanaut




Anpu-adom wrote:
EDIT:
I've given it more thought and this is what I've come up with. I don't think that Heavy Gauss Cannons are worth 20 more points on a Destroyer. I would much rather have the volume of fire knowing that wrecked results are just another unit's shooting away. I feel the same with Eldrich Lances without Solar Pulses (it could be just me, but the Eldrich Lances I've used in the past always roll 1's). By rolling more dice, we can get a more statistically average result. It sucks to give up the range, though.


I was thinking that at first, but 5 Destroyers isn't quite enough for 3 Hull Points, however 2 HDs/3Ds is almost perfect. Plus a couple Heavies gives you some good Term killing, and all indications seem to point to Terms being mighty popular on 6th.
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

After rewriting the GK thread *phew tired* I've decided to head across the dark side and embrace the necrons as wierdly enough we can be allies of convenience.

While overall synergy isn't too great, I'm wondering if anyone has any good combos between the two.

My basic premis is a combination of necron assault and fast moving elements backed up by GK twin linked and psycannon shooting. Initially was going to go with purifiers but I can barely squeeze in two squads so trying all sorts of wierd combos.

So far really thinking of including a triarch stalker to twin linke alot of stuff but not sure if affect GK as it just says friendly and I happen to like the model as a good fire magnet while the AV12 deads take things apart in the back

Thinking of throwing in:

Lord (with weave + scythe + mss) + barge
6 wraiths
Immortals as ground pounders with lance tek's (prob 2 squads)
Doom scythe

At higher points I was thinking of writing world scape c'tan (can you reposition allies using his grand illusion?)
and a death star with 5 lords and all with weave + scythes + MSS stealing a ride (ghost ark) from a squad of warriors. Also throught of putting in a cryptek of eternity with timeplinter cloak but it eats up a ton of points.

What do you guys think would work well with a GK detatchment (meaning what units do you think complement necrons well?)

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Freaky Flayed One




The working theory on allies in this Edition: They are a great way to cover shortcomings in your main codex.

Corollary: Codex's with few weaknesses will gain little value from allies. Grey Knights fall into this category. There is some nit-picking you can do, but, without being able to buff one another, GK don't really gain a lot from 'Crons, and vise versa.

I suppose necrons lack quality, cheap CC units that can be taken en masse. Coateaz and DCA could make up for that. But I would say Ork Boys would do the same job for cheaper. Necrons have no quality psychic defense, but The Aegis isn't much better. That role would be better served with some Space Wolves (Kept at least 6" away at all times).

I also suppose GK might benefit from cheap flyers.

For the most part, however, they both are elite, 24" shooty armies with expensive, but high quality CC units. I think that GW knew that both of these armies are quite powerful now, which I believe was the reasoning behind neither army having any Battle Brothers. They just don't need the help.

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Made in jp
Proud Triarch Praetorian





After reading through the thread, there are still a couple of things I'm not sure on:

-Deep Striking Fliers: would you ever want to do this? Surely a flyer doesn't have to worry about sitting above terrain or models. It's flying, for cripes sake! What does it care what's 100 feet below it on the ground.

-The Monolith being "heavy": what exactly does this do apart from making it slow? (if a thousand ton chuck of metal falling from the sky lands on a Grot, I still don't see how the Grot is fine, but the Monolith can potentially explode).

-Harbinger tiers: (in descending order) Storm-tek, Despair-tek, Lance/Pulse-tek, Chrono-tek, Transmog-tek? What do people think? Any potential new combos, like Dlords + TPs?


And I don't know about guys, but the thought of running (at the 2000+ point level) a deathstar of 4 Overlords (all decked out), 8 Lords (all decked out), and 8 Crypteks (a fruit salad of Harbingers) just makes me giddy with excitement.

This message was edited 1 time. Last update was at 2012/07/08 16:31:24


 
   
Made in de
Decrepit Dakkanaut





skoffs wrote:
-The Monolith being "heavy": what exactly does this do apart from making it slow? (if a thousand ton chuck of metal falling from the sky lands on a Grot, I still don't see how the Grot is fine, but the Monolith can potentially explode).


Always counts as having been stationary when firing, even when having moved 6'' before.

-Harbinger tiers: (in descending order) Storm-tek, Despair-tek, Lance/Pulse-tek, Chrono-tek, Transmog-tek? What do people think? Any potential new combos, like Dlords + TPs?


Using a sort of "shock squad" now and in the last 2 games, it was pretty efficient. 10 Warriors, Veiltek, Stormtek...you know the rest Deepstrike, shoot, blow stuff up with a 100% chance. Almost.

   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I'm looking at some of the (previously) lower tier Crypteks in a new light. Transmogrification and Storm Crypteks suddenly became pretty awesome and even moreso with their specialist gear.

2 Transmogrification teks reduce assault moves by 2D3 as well as being able to make opponents move through difficult terrain.

2 Storm Teks can reliably take out any vehicle in a single shooting phase. 2 Lightning fields also protect the unit from assault pretty darn nicely (which is actually a huge boon considering the range of the weapon).

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Made in us
Freaky Flayed One





Sorry if this is a repeat, but some question of Triarch Stalkers and if they got better.
I say yes.
They are a force multiplier, so in order for them to get better, other units have to get better. I think Stalkers with Destroyers are a good combo. You get re-roll on hits and then re-roll on 1's to wound because of PE.
They are awesome with any tesla weapon, including flyers.
They are just a fantastic unit.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Got in a game against Orks today, and I'd say it went pretty well.

The Chariot worked out pretty well for me, I think Overall, it's beneficial. True, we can't sweep like we used to be able to, but we can more than make up for that with everything else in our codex.

I faced two flyers, and I didn't have any of my own. The Tesla Destructors worked pretty well, and the Regular Carbines finished them off. I'd have to say though, against AV12, we probably would be better Served with something like Gauss blasters on the Immortals. I'm still not sure which choice I'm going to take for my standard choice. I think with the Points I'm saving, by not having to stick two lanceteks every squad, I'll likely take Immortals over Warriors now as my Troops. I feel like the sturdier troops are gong to be more beneficial.

The Destroyer Lord and the TP's continued to be a beatstick. No one wants to accept a challenge from a D.Lord.


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Made in jp
Proud Triarch Praetorian





Here's a couple more...

-Invasion Beams: as far as dropping off infantry, it IS only where the Night Scythe stopped?

-Royal Court members and Challenges: can they issue them?

-Mindschakle Scarabs and Challenges: what's the order thing work out? if it goes
CHALLENGE --> MINDSHACKLE SCARABS
no prob.
If the other way around, no quite so useful (could end up MSS some guy who's not even involved).

This message was edited 1 time. Last update was at 2012/07/09 14:30:57


 
   
Made in us
Regular Dakkanaut




skoffs wrote:-Invasion Beams: as far as dropping off infantry, it IS only where the Night Scythe stopped?


6 inches from the base of the Night Scythe

skoffs wrote:-Royal Court members and Challenges: can they issue them?


Yes, they are Characters.

skoffs wrote:-Mindschakle Scarabs and Challenges: what's the order thing work out? if it goes
CHALLENGE --> MINDSHACKLE SCARABS
no prob.
If the other way around, no quite so useful (could end up MSS some guy who's not even involved).


To the best of my knowledge and all the reading I've done....They both happen at the same time, so the order is up to the player who's turn it currently is. Although, everyone I've played against so far hasn't had a problem with MSS going after the challenge, so...
   
Made in gb
Proud Triarch Praetorian





After reading this thread, I'm going to add my two cents.

1) We have a gak ton of AP1/things that glance really easily. Goodbye vehicles (yay)

2) MitM. I think, reading the rules, FAQ & dex at once, you can use it off a CCB. I think, as I interpret it.

Experience is something you get just after you need it
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Iron Hands - 12k
The Shadewatch - 3k
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Numberless Necron Warrior




Help! Its dark and I can smell...mmm...bacon

WOuld anyone here want to drop a skyshield as far forward as possible and deepstrike a flier on it?

They Keep Getting Back UP  
   
Made in gb
Proud Triarch Praetorian





Dragoon65 wrote:WOuld anyone here want to drop a skyshield as far forward as possible and deepstrike a flier on it?
Not DS a Flyer, no. I might be temted to drop it in one corner on my board edge with a Doom Ark & a lith on it for area denial

Experience is something you get just after you need it
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Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Here's a nice little Deathstar I just picked up on:

Zahndrekh
D- Lord w/ MSS and Weave
20x Warriors

This unit can do it all. D-lord is a Challenge machine and buffs the unit with preferred enemy. Zahndrekh can give Tank Hunters which is now pretty sick. Low S high volume gauss weapons benefit the most as opposed to high S low volume due to the changes of Tank Hunters. This unit can easily destroy any vehicle at the 24" (or 30") range quite reliably.

Thinking of incorporating this into my flier list:

Zahndrekh

Royal Court
1x Harbinger of Destruction Cryptek w/ Solar Pulse
2x Harbinger of Despair Teks

D- Lord
MSS
Weave

5x Deathmarks w/ Scythe
5x Deathmarks w/ Scythe

20x Warriors
10x Warriors
5x Immortals w/ Tesla Carbines

Doom Scythe
Doom Scythe
Doom Scythe

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Made in jp
Proud Triarch Praetorian





Speaking of Deathstars, how's Royal Court Disco Inferno looking now at the 2000 point level?

8 Lords all armed to the teeth, 5 Crypteks of all the various flavors, lead by potentially 4 to 5 ICs?
Is there anything that can stop that?

This message was edited 1 time. Last update was at 2012/07/10 14:04:49


 
   
Made in gb
Proud Triarch Praetorian





A well-placed Bastion-Breacher Medusa battery. 3x S10 AP1 5" pie plates. If not fethed up by scatter, it should statistically wipe it off the board (until EL kicks off)

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in fi
Dakka Veteran




skoffs wrote:Here's a couple more...
-Royal Court members and Challenges: can they issue them?

They're characters, so yes, they can issue and receive challenges

skoffs wrote:
-Mindschakle Scarabs and Challenges: what's the order thing work out? if it goes
CHALLENGE --> MINDSHACKLE SCARABS
no prob.
If the other way around, no quite so useful (could end up MSS some guy who's not even involved).

Current player always chooses the order of resolving. So in your turn, it's Challenge -> MSS. In your opponents turn MSS -> Challenge. Very rarely you might want to do it some other way.


IHateNids wrote:After reading this thread, I'm going to add my two cents.
2) MitM. I think, reading the rules, FAQ & dex at once, you can use it off a CCB. I think, as I interpret it.

6e works exactly same way as 5e did post-FAQ. So no MitM while embarked. Same goes for Coteaz' "I've been Excepting You".
(No permission is given to draw LOS from embarked model except for shooting and PSA)
   
Made in jp
Proud Triarch Praetorian





Luide wrote:
IHateNids wrote:After reading this thread, I'm going to add my two cents.
2) MitM. I think, reading the rules, FAQ & dex at once, you can use it off a CCB. I think, as I interpret it.

6e works exactly same way as 5e did post-FAQ. So no MitM while embarked. Same goes for Coteaz' "I've been Excepting You".
(No permission is given to draw LOS from embarked model except for shooting and PSA)
I dunno, if a character on a Chariot can assault while embarked, how is it he has to get off to use his power?
this is DEFINITELY something that needs to be addressed.

 
   
Made in de
Decrepit Dakkanaut





skoffs wrote:Speaking of Deathstars, how's Royal Court Disco Inferno looking now at the 2000 point level?

8 Lords all armed to the teeth, 5 Crypteks of all the various flavors, lead by potentially 4 to 5 ICs?
Is there anything that can stop that?


AP 2 / AP 1 pie plates

   
Made in us
Fireknife Shas'el





United States

Sigvatr wrote:
skoffs wrote:Speaking of Deathstars, how's Royal Court Disco Inferno looking now at the 2000 point level?

8 Lords all armed to the teeth, 5 Crypteks of all the various flavors, lead by potentially 4 to 5 ICs?
Is there anything that can stop that?


AP 2 / AP 1 pie plates
Considering that everything model in the Royal Court has Ever-Living and would be standing back up on a 4+, those pie plates would only do so much. Assuming they actually killed any models, because at least half of the models have a 3+ invuln saves.

This message was edited 1 time. Last update was at 2012/07/10 17:10:00


 
   
 
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