Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/07/02 08:02:27
Subject: Re:Lets discuss 6th ed Tau
|
 |
Fireknife Shas'el
All over the U.S.
|
Hey Guys, I started one of my Tactica threads over in the Tactics forum.
I cover things like how the Targeting array by Raw will boost our overwatch and snap-fire to BS 2 and how GW forgot to FAQ our grenades so that they get the new rules.
I would like to invite all of you to check out the thread here: http://www.dakkadakka.com/dakkaforum/posts/list/458910.page" target="_new" rel="nofollow"> http://www.dakkadakka.com/dakkaforum/posts/list/458910.page
I ask that you help to build this Tactica thread so that all Tau players will be able to quickly reference and to benefit from what we come up with. If we come up with enough material, I will try to work with one of you to make it into an article.
Thanks guys.
|
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/02 15:08:53
Subject: Lets discuss 6th ed Tau
|
 |
Resolute Ultramarine Honor Guard
|
Um, EMP grenades rock now. A squad of FW can take down just about anything except a flyer.
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/02 16:00:22
Subject: Re:Lets discuss 6th ed Tau
|
 |
Water-Caste Negotiator
|
A Shas'el or Shas'o equiped with Vectored retro-thrusters gives hit-and-run to any unit it joins.
|
4000pts Vior'la
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/02 16:05:33
Subject: Lets discuss 6th ed Tau
|
 |
Fireknife Shas'el
All over the U.S.
|
Lobukia wrote:Um, EMP grenades rock now. A squad of FW can take down just about anything except a flyer.
EMP grenades are just emp grenades, not Haywire. As such they can not be thrown and still glance on 4&5's and pen on 6. That was my point.
|
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/02 16:14:48
Subject: Lets discuss 6th ed Tau
|
 |
Assassin with Black Lotus Poison
|
focusedfire wrote:Lobukia wrote:Um, EMP grenades rock now. A squad of FW can take down just about anything except a flyer.
EMP grenades are just emp grenades, not Haywire. As such they can not be thrown and still glance on 4&5's and pen on 6. That was my point.
But hitting on 3+ and only needing 3 glances to wreck most vehicles makes them much better in this edition than they used to be.
|
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/02 16:17:13
Subject: Lets discuss 6th ed Tau
|
 |
Shas'o Commanding the Hunter Kadre
|
Can't throw emp grenades? I hope you're sure about that, since now I need to edit a list or two...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/02 16:33:06
Subject: Lets discuss 6th ed Tau
|
 |
Assassin with Black Lotus Poison
|
juraigamer wrote:Can't throw emp grenades? I hope you're sure about that, since now I need to edit a list or two...
No they cannot be thrown, only used in assault.
|
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/02 16:51:13
Subject: Re:Lets discuss 6th ed Tau
|
 |
Water-Caste Negotiator
|
It says Photon Grenades are defensive grenade in the example in 6th edition rule book and our in our codex what more do you want? The EMP grenade needs a FAQ maybe but is simular enough to function the same way as a haywire grenade and I'm sure no one is going to through a nerd rage if you use them "counts as" in a game. It was a oversight of rules in an old codex, dont let this get your panties in a bunch lol.
|
4000pts Vior'la
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/02 17:08:24
Subject: Re:Lets discuss 6th ed Tau
|
 |
Assassin with Black Lotus Poison
|
Tun_Tau wrote:It says Photon Grenades are defensive grenade in the example in 6th edition rule book and our in our codex what more do you want? The EMP grenade needs a FAQ maybe but is simular enough to function the same way as a haywire grenade and I'm sure no one is going to through a nerd rage if you use them "counts as" in a game. It was a oversight of rules in an old codex, dont let this get your panties in a bunch lol.
EMP grenades fall into the "Unusual Grenades" category so are separate to Haywire and use the rules in the Tau codex (can only be used in melee against vehicles, glance on 4-5, pen on 6)
Photon Grenades however are defensive grenades and get all the rules for being such. So in addition to removing bonus attacks for a unit charging you they do grant stealth against shooting from within 8".
Just look at the descriptions of a Photon grenade and a defensive grenade
Tau Armoury, Photon grenades, first line: "A defensive grenade that blinds and disorients attackers with multi-spectral light and a sonic burst."
Main Rulebook, Defensive grenades, first sentence: "Defensive grenades, such as the photon grenades of the Tau, which emit multi-spectrum light and a sonic burst have dual uses."
I don't think it could be much clearer.
|
This message was edited 1 time. Last update was at 2012/07/02 17:08:50
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/02 19:59:49
Subject: Re:Lets discuss 6th ed Tau
|
 |
Longtime Dakkanaut
|
A Town Called Malus wrote:Tun_Tau wrote:It says Photon Grenades are defensive grenade in the example in 6th edition rule book and our in our codex what more do you want? The EMP grenade needs a FAQ maybe but is simular enough to function the same way as a haywire grenade and I'm sure no one is going to through a nerd rage if you use them "counts as" in a game. It was a oversight of rules in an old codex, dont let this get your panties in a bunch lol.
EMP grenades fall into the "Unusual Grenades" category so are separate to Haywire and use the rules in the Tau codex (can only be used in melee against vehicles, glance on 4-5, pen on 6)
Photon Grenades however are defensive grenades and get all the rules for being such. So in addition to removing bonus attacks for a unit charging you they do grant stealth against shooting from within 8".
Just look at the descriptions of a Photon grenade and a defensive grenade
Tau Armoury, Photon grenades, first line: "A defensive grenade that blinds and disorients attackers with multi-spectral light and a sonic burst."
Main Rulebook, Defensive grenades, first sentence: "Defensive grenades, such as the photon grenades of the Tau, which emit multi-spectrum light and a sonic burst have dual uses."
I don't think it could be much clearer.
Photon Grenades are pretty clear so not an issue
EMP Grenades is where the issue arises and it needs a FAQ to allow us to throw them or rename them to EMP Bombs
|
6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
|
 |
 |
|