Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/14 17:06:03
Subject: I don't like first blood.
|
 |
Member of the Ethereal Council
|
Not to mention, With it, and only one person being able to get it, It drastically reduces the dreaded Tie.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 03:22:16
Subject: I don't like first blood.
|
 |
Dark Angels Librarian with Book of Secrets
|
Lightcavalier wrote:I find that the 50% chance of night fighting on the first turn helps to balance out First Blood fairly well.
Exactly. There are a lot of VPs to be won in any game, First Blood is not the only one. And since one knows before deployment who is going first, hide!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 04:01:04
Subject: I don't like first blood.
|
 |
Resolute Ultramarine Honor Guard
|
Last two games I got first blood by going second and having my Aegis w Quad pop a DP after 1st player moved. Loving it.
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 04:05:24
Subject: I don't like first blood.
|
 |
Decrepit Dakkanaut
|
Peregrine wrote: the slight advantage in claiming objectives is more than offset by the value of the turn 1 alpha strike.
Way, way offset. An alpha strike has always been a big advantage. If you don't believe this, then you've never played against leafblower guard, or really any gunline for that matter. If you show up to a 1500 point game, and on the top of one, your opponent blows up 500 points of it, you've basically brought a 1000 point list to a 1500 point game. Everything that is lost has it's loss felt in every subsequent turn its not on the table.
I've especially noticed it in 6th ed, where cover is worse and shooting is better. Generally speaking, if there's an army focused on long-ranged shooting, they'll take the lead early on, and will roll their opponent into a tabling situation by turn 4.
And first blood appears to encourage this behavior. Why?
Testify wrote:I haven't noticed a correllation of going first with getting first blood. If you have data on this I'd like to see it.
Firstly, it makes sense intuitively. Whoever gets the first chance to kill an enemy unit is more likely to actually kill an enemy unit. I would certainly find it hard to argue the reverse.
As for empirically, of the 13 games I've played in 6th ed so far, the person who went first drew first blood in 10 of them. Yeah, it's not 100%, but you're still way more likely to get it if you go first. And, I'd note, I haven't even faced off against THAT many dedicated gunlines so far. I'm sure they'll get more popular over time with this edition's focus on shooting.
|
This message was edited 2 times. Last update was at 2012/10/15 05:34:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 04:24:10
Subject: I don't like first blood.
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
AesSedai wrote:The concept is that if you give your enemy first blood.... as mundane as this is to me apparently it's huge enough to waste this much time and effort to others and i understand and respect that.
Lol, passive-aggresive much?
Look at the OP. He isn't whining. He is simply stating the running transports can be a liability with regard to first blood.
This comment wasn't meant to the OP it's meant for people who wanted to whine for whining sake. And I do agree transports are a liability, it makes another spectrum of thought as oppose to just deploy and rush (which i risk in my games anyway cause it pays off)
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 04:40:10
Subject: I don't like first blood.
|
 |
Norn Queen
|
The only time I've seen First Blood be an issue is when I convinced my friend to warp jump his Autarch. Which killed it. First Blood and Warlord. I gave the points to him, and still won.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 05:19:31
Subject: I don't like first blood.
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
-Loki- wrote:The only time I've seen First Blood be an issue is when I convinced my friend to warp jump his Autarch. Which killed it. First Blood and Warlord. I gave the points to him, and still won.
LOL! happens to me from time to time when i use the Shokk Attack gun and wipe myself from existence i gave THEM the points but... that is hilariously funny way to look at it.
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 05:21:37
Subject: I don't like first blood.
|
 |
Dark Angels Librarian with Book of Secrets
|
-Loki- wrote:The only time I've seen First Blood be an issue is when I convinced my friend to warp jump his Autarch. Which killed it. First Blood and Warlord. I gave the points to him, and still won.
Why did you give him the points? Its called risk. He took it and lost.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 14:59:53
Subject: I don't like first blood.
|
 |
Daemonic Dreadnought
|
So....if you get second turn deploy your "squishy" vehicles in cover. Maybe they will deploy out of cover and then You can pp THEIR squishy transports.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 18:24:33
Subject: I don't like first blood.
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
Praxiss wrote:So....if you get second turn deploy your "squishy" vehicles in cover. Maybe they will deploy out of cover and then You can pp THEIR squishy transports.
Nah you hold things with low armor like 12s and lower in reserve to buy you time and make you less vulnerable to first blood because squads like 10 marines or 30 orks are incredibly unlikely to be killed by any alpha strike, note it's still possible but that isn't the point. It's possible to kill a land raider in 1 gunshot, but it just isn't something you should dread every time you should gamble on these things to be worth their points, if not live and learn.
Collectively first blood is the least of my concerns knowing i have ways around them and building sufficiently proper and deadly lists.
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 18:30:51
Subject: I don't like first blood.
|
 |
Decrepit Dakkanaut
|
Big Mek Wurrzog wrote:Nah you hold things with low armor like 12s and lower in reserve to buy you time and make you less vulnerable to first blood
WHAT?
You're going to leave whole chunks of your army off the board for up to half the game? That sounds like you're doing yourself much more harm than good.
In any case, this seems like the second time in a row that GW has botched an attempt to counter MSU spam. KP only managed to push people into mech lists (rather than the opposite), and first blood seems to be helping push things into gunlines. If KP and first blood were designed to move armies away from leafblower-style lists, then they're failing...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 18:33:30
Subject: I don't like first blood.
|
 |
Hardened Veteran Guardsman
Hiding in a ruined Chimera
|
Dont forget guys every scenario has nightfighting and this we sort of nerf the first players chances as most things will have a 5+ cover
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 18:39:30
Subject: I don't like first blood.
|
 |
Junior Officer with Laspistol
|
Lobukia wrote:Last two games I got first blood by going second and having my Aegis w Quad pop a DP after 1st player moved. Loving it. This is ridiculous. You could have popped the DP whether you went first or second using interceptor, and if you had gone first, you would have had more units to alpha-strike with. Night fighting balances very little. Guard and tau: the most prominent gun-lines have ways to completely ignore night fighting. Other imperial/chaos lists can easily add search lights for a few extra points, which I see a lot. Keeping AV12 in reserve is awesome. Please do that if we ever cross paths.
|
This message was edited 1 time. Last update was at 2012/10/15 18:41:01
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 18:42:14
Subject: Re:I don't like first blood.
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
You ARE playing with the night fighting rules right?
Thats a 50% chance that first turn has night fighing, which will make it very difficult to get first blood on turn 1.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 18:51:45
Subject: Re:I don't like first blood.
|
 |
Junior Officer with Laspistol
|
Grey Templar wrote:You ARE playing with the night fighting rules right?
Thats a 50% chance that first turn has night fighing, which will make it very difficult to get first blood on turn 1.
I fail to see what that has to do with any army that has black sun filters or search lights.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 18:59:00
Subject: Re:I don't like first blood.
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Searchlights are stil useless over 36" and one army can negate night fighting, so what?
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 19:02:33
Subject: I don't like first blood.
|
 |
Twisted Trueborn with Blaster
|
Wait, huh?
wat
wat
no
wat
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 19:02:47
Subject: Re:I don't like first blood.
|
 |
Junior Officer with Laspistol
|
Grey Templar wrote:Searchlights are stil useless over 36" and one army can negate night fighting, so what?
I honestly don't know how to reply to this. I've read plenty of your posts before and I know you're not ignorant on basic tactics, and you're clearly not an idiot. I don't see what feigning ignorance is doing to help your argument. A small upgrade can easily negate night fighting and aid in first blood.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 19:23:32
Subject: Re:I don't like first blood.
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
My point is, 1 army has access to complete night fighting negation. That doesn't come into play unless its that specific matchup.
Searchlights only work within 36", its not hard to avoid. And you can always park the vulnerable units in cover.
My point that night fighting seriously hampers turn 1 first blood still stands.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 19:25:22
Subject: I don't like first blood.
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
*rolls eyes*  look i don't do this, it is an option to avoid this downright "unbalanced" ...ha.... first blood rule though. Obviously though people aren't fans of reserves here, I don't use em much being orks but i have wrecked some real chaos with them before.
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 19:37:32
Subject: I don't like first blood.
|
 |
Grey Knight Purgator firing around corners
|
I play DE and my main opponent is my best friend who plays... Orks. First blood is fun. Even if I don't get it every time, the possibility of taking out a unit of his and getting me that is a fun idea.
Again, this is from a Dark Eldar player...who, as already was pointed out, should have more to complain about but doesn't lol
|
5000pts
5000pts
5000pts
3000pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 19:48:15
Subject: I don't like first blood.
|
 |
Twisted Trueborn with Blaster
|
Big Mek Wurrzog wrote:*rolls eyes*  look i don't do this, it is an option to avoid this downright "unbalanced" ...ha.... first blood rule though. Obviously though people aren't fans of reserves here, I don't use em much being orks but i have wrecked some real chaos with them before.
Completely missed the point.
Was expressing utter bewilderment at someone calling AV 12 low.
Mind you, it's not the highest, but it's far from low. You, as an ork player, should especially know that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 21:17:30
Subject: I don't like first blood.
|
 |
Terminator with Assault Cannon
|
First Blood favors the player who's going first. That's, uh, the point. Going second is statistically favored in most matchups otherwise, even in 5th edition (someone analyzed results from high-level tournaments and found the player going second won more often), and 6th edition changes other than First Blood make going second even more important.
First Blood is a way to make up for that and give players a reason to go first-- that being said, I honestly think it doesn't go far enough, and in most cases going second is better, to the point where I usually don't even try to Seize the Initiative.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 21:24:32
Subject: I don't like first blood.
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
Lokas wrote: Big Mek Wurrzog wrote:*rolls eyes*  look i don't do this, it is an option to avoid this downright "unbalanced" ...ha.... first blood rule though. Obviously though people aren't fans of reserves here, I don't use em much being orks but i have wrecked some real chaos with them before.
Completely missed the point.
Was expressing utter bewilderment at someone calling AV 12 low.
Mind you, it's not the highest, but it's far from low. You, as an ork player, should especially know that.
I as an ork player accept that all armor is moot  if it aint bringing boyz it's worthless
But in the grand scope of things armor 12 IMO is just barely safe from standard shooting personally speaking. With the utter amount of S:8 weaponry or higher most armies bring if you are truly worried about first blood armor 12 ... any armor actually isn't safe. But like you said I am aware just how painful armor is unless it's a battle wagon i resign myself to losing it quickly but that isn't the point the point to me is that you can't play the game worrying about every little point you give the enemy armor still serves a very practical purpose in all armies and shouldn't be seen as a weakness it should be protected or hidden like all vital pieces of an army should be in order to play properly.
but the reason i say 12 is just past the line of safe is because of str8 but also as an ork player i don't worry about any vehicle less it has amazing rear armor which only about half a dozen vehicles in the game worry me like that. 11 is manageable for me with any weaponry, 12 is dedicated gunfire, 13 is using finese to beat and 14 i resign myself to needing a warboss or deff rolla
personally, i just bite bullet every time and think I have just as much a likelihood to be first as i do 2nd and either way i can pivot and blast 25 inches and a dozer blade makes it nearly impossible (for orks) to fail the dangerous terrain test to get where i needed. if it blasts me that far ahead that quickly then I achieved what I wanted. But personally this is a bad tactic, sometimes holding reserves and blasting out from no where round 2 is better because it intensifies the horde which is already advanced half way up the board. it forces the enemy to choose horde or trukks.
either way I'm holding to the idea first blood is mitagatable by most armies and really if you feel that "whoever goes first gets it" then that is still fair because you have a dice roll off for that point you believe is synonymous with 1st turn (even though it isn't if you plan) and even if you fail that you get a 1 in 6 chance after that to rob it from him. That is completely fair going by your own logic because ultimately it just means whoever starts has the lead like in a race whoever starting running quicker than the other has a small head start.
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 21:43:42
Subject: I don't like first blood.
|
 |
Terminator with Assault Cannon
|
I'd like to point out that Big Mek Wurrzog's posts in this thread are all extremely good. Most people don't seem to understand how to use secondary objectives to their advantage, but he clearly does.
There are ways to mitigate the risk of yielding First Blood. For instance, I've gone second against extremely shooty gunlines, deployed everything out of line of sight or within 2+ cover, taken no damage on turn one, then moved my own mobile shooting into line of sight and claimed the point for myself. Similarly, I frequently now keep transports in reserve to avoid yielding First Blood and to allow my other forces to soften up the enemy.
Such techniques are all part of adapting to 6th edition. Similarly, the value of different primary detachment HQs has changed somewhat now that Slay the Warlord is in the game-- St. Celestine in particular got crazy good, and she was already a great bargain. Even Linebreaker necessitates some changes to lists-- it's a strong argument in favor of bikers, for instance. These techniques are a key part of adapting to 6th edition, and one that I think most people neglect.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 21:49:00
Subject: I don't like first blood.
|
 |
Sneaky Lictor
|
It's lame, but 6e is Dakkahammer.
|
"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/16 02:00:07
Subject: I don't like first blood.
|
 |
Resolute Ultramarine Honor Guard
|
Griddlelol wrote: Lobukia wrote:Last two games I got first blood by going second and having my Aegis w Quad pop a DP after 1st player moved. Loving it.
This is ridiculous. You could have popped the DP whether you went first or second using interceptor, and if you had gone first, you would have had more units to alpha-strike with.
Night fighting balances very little. Guard and tau: the most prominent gun-lines have ways to completely ignore night fighting. Other imperial/chaos lists can easily add search lights for a few extra points, which I see a lot.
Keeping AV12 in reserve is awesome. Please do that if we ever cross paths.
Who said anything about reserving anything? What's ridiculous is you missing the point of the post. The posts prior to mine where discussing the advantage of going first and getting first blood (see the OP if it moved too fast for you).
BTW, alpha strikes mean nothing. It's who has the most units at that beginning of turn 2 that matters. I almost always choose to go second. I've done pretty well by letting people set up and make their first moves, weather their alpha strike (which while in cover is rarely that significant). Then I drop most of my points on top of their heads and begin rolling up their army. So far it's worked as well in 6th, if not better, as it did in 5th.
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/16 03:07:21
Subject: Re:I don't like first blood.
|
 |
Mighty Chosen Warrior of Chaos
|
First Blood is an OK rule in my opinion because it's more fluffy than anything else. You can imagine your whole army cheering as the first vehicle/unit of the enemy army is blown to pieces. Because it is so luck based and only worth 1 victory point, I don't think it impacts the game too much. Anyone altering their army lists or game plans just to get First Blood is probably putting themselves at a disadvantage unless it already coincides with their plan.
|
Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/16 03:23:19
Subject: Re:I don't like first blood.
|
 |
Resolute Ultramarine Honor Guard
|
Dunwich wrote:... Anyone altering their army lists or game plans just to get First Blood is probably putting themselves at a disadvantage unless it already coincides with their plan.
QFT. So this. It's one point folks.
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/16 03:37:38
Subject: I don't like first blood.
|
 |
[DCM]
Tilter at Windmills
|
Kingsley wrote:I'd like to point out that Big Mek Wurrzog's posts in this thread are all extremely good. Most people don't seem to understand how to use secondary objectives to their advantage, but he clearly does.
There are ways to mitigate the risk of yielding First Blood. For instance, I've gone second against extremely shooty gunlines, deployed everything out of line of sight or within 2+ cover, taken no damage on turn one, then moved my own mobile shooting into line of sight and claimed the point for myself. Similarly, I frequently now keep transports in reserve to avoid yielding First Blood and to allow my other forces to soften up the enemy.
Such techniques are all part of adapting to 6th edition. Similarly, the value of different primary detachment HQs has changed somewhat now that Slay the Warlord is in the game-- St. Celestine in particular got crazy good, and she was already a great bargain. Even Linebreaker necessitates some changes to lists-- it's a strong argument in favor of bikers, for instance. These techniques are a key part of adapting to 6th edition, and one that I think most people neglect.
This.
I chose to go second nearly all the time in objective missions in 5th, and now 5/6 games are objectives, instead of 2/3. First Blood is a useful mechanical offset to force action and give the player going first a bit of an edge.
People obsessed with going first and alpha strikes usually are playing on planet bowling ball.
|
This message was edited 1 time. Last update was at 2012/10/16 03:38:16
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
|