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Made in au
Liche Priest Hierophant







 Kevin949 wrote:
 Matt.Kingsley wrote:
With hte Nemsor's rule you don't have to declare that they are deep striking, the just have to be in reserve and able to deep strike to use his rule


No, they also have to arrive via deep strike.

Keep reading his rule, it's there.

And you can bring in your deep strikers when you opponent arrives from reserves at all, not just deep striking in.



I know that, when did I say that the enemy unit has to deep strike in? And where did I say that the unit using the rule doesn't have to deep strike in? I never said any of that!

This message was edited 1 time. Last update was at 2012/10/23 06:05:32


 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

 Monasou wrote:
 Praxiss wrote:
@Monasou

It's not overly fair to tar all necron players with the same brush.

Yes there are power gamers out there who will play the latest power list. I think a couple of years ago they were being called "Grey Knight Players", now they're "Necron Players"

These are the people who will have all the best units of a given army, until an army is released that beats it, then they flood ebay with their "so-yesterday" army inordetr to fund a new shiny army.

mManwhile - those of us who put some effort into makign an army we LIKE (maybe we even have back storied for some of the ICs or make the lists appear more Fluffy rather then competative) get labelled as douche-bags.

I have had to stop playing my Necrons against one of my best friends because he can't get over the fact that necrons eat vehicles, a lot - and he can't get his head around the concept of countering by fielding a non-mech IG list.


/rant.


Sorry.


Nothing to be sorry about. A really good friend of mine plays necrons and he's one of the only people I've played against. And its horseshitt. I don't blame your friend for not wanting to play against you, because necrons are the basedgod LiL'B of Warhammer 40k. They're great at everything and there isn't a counter to them. There really isn't, except for MASS THINGS. If you have alot of everything you can almost win if he doesn't trace a line around you with a death ray and kill everything you own.
13 Armor All around with an inate 5+ For moving is horsegak on every vehicle. Sorry you have a broken race. Gives a whole new meaning to "Lonely at the top"



Necrons are great at everything? It depends to a grat degree on what kind of necron army you're facing.

Yes, we eat tanks. So dont bring as many tanks - or use their superior range. i assume that you are angry about the gauss=glance thing. Vast majority of gauss weapons have a 24" range. Between the magic 12" to 24" you are going to get the stuffing shot out of you. Stay outside of that range and drop bombs on necrons and we die just like a marine scout. Or go the other way and get close in to take advantage of our stellar I2.

Scarabs getting you down? Templates and Blasts still do double damage. Last i game i didn't quite make it all the way to a Vindicator in time and it landed a pie plate on me. S10 so insta-death, Blast so double wounds. The blast caught 4 bases so 8 bases...gone. Anything S6 and up will insta-kil a scarab base - they're not exactly tough with T3 and a 5+ save.

There are plenty of races and tactics that you can't do anything about. My personal bane at the moment is another friend of mine who plays BA and now, rather than using tanks, has switched to deep striking his assault troops behind all my vehciles (where they are AV11 btw). BA only scatter 1D6 so they almost always land on target, with a melta pistol. nasty tactic, completely legal and as far as i can tell, there's nothing i can do about it. Boo hoo.

You want to counter the Death Ray? Dont setup tank lines and use unit coherency to your advantage. The Ray only hits the models that are under a 1mm wide, straight line.

So we get a 5+ save on our vehciles...if they move. Correct me if i'm wrong...dont marine vehicles have an option to pop smoke and get a 4+ cover save? And if your Rhino gets immobilise - dont you have an option to roll a dice and fix them? And failing that, dont you have an Elites choice that can wander over and repair them again? And aren't your standard marines transport quite cheap as well? Oh hang, on...dont mariens also have access to soem sort of pod that drosp out of the sky and doesn't mishap (for the most part) - after whcih models can jump out and blast away?

Tell you what you could do - use cover. The entire necron codex contains ONE template weapon that denies cover - and that's an add-on for an Overlord/Lord. get in cover! None of the close combat units he have list assault grenades in their wargear so if we assautl you in that cover we will go at I1.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Judgemental Grey Knight Justicar






 Praxiss wrote:
 Monasou wrote:
 Praxiss wrote:
@Monasou

It's not overly fair to tar all necron players with the same brush.

Yes there are power gamers out there who will play the latest power list. I think a couple of years ago they were being called "Grey Knight Players", now they're "Necron Players"

These are the people who will have all the best units of a given army, until an army is released that beats it, then they flood ebay with their "so-yesterday" army inordetr to fund a new shiny army.

mManwhile - those of us who put some effort into makign an army we LIKE (maybe we even have back storied for some of the ICs or make the lists appear more Fluffy rather then competative) get labelled as douche-bags.

I have had to stop playing my Necrons against one of my best friends because he can't get over the fact that necrons eat vehicles, a lot - and he can't get his head around the concept of countering by fielding a non-mech IG list.


/rant.


Sorry.


Nothing to be sorry about. A really good friend of mine plays necrons and he's one of the only people I've played against. And its horseshitt. I don't blame your friend for not wanting to play against you, because necrons are the basedgod LiL'B of Warhammer 40k. They're great at everything and there isn't a counter to them. There really isn't, except for MASS THINGS. If you have alot of everything you can almost win if he doesn't trace a line around you with a death ray and kill everything you own.
13 Armor All around with an inate 5+ For moving is horsegak on every vehicle. Sorry you have a broken race. Gives a whole new meaning to "Lonely at the top"



Necrons are great at everything? It depends to a grat degree on what kind of necron army you're facing.

Yes, we eat tanks. So dont bring as many tanks - or use their superior range. i assume that you are angry about the gauss=glance thing. Vast majority of gauss weapons have a 24" range. Between the magic 12" to 24" you are going to get the stuffing shot out of you. Stay outside of that range and drop bombs on necrons and we die just like a marine scout. Or go the other way and get close in to take advantage of our stellar I2.

Scarabs getting you down? Templates and Blasts still do double damage. Last i game i didn't quite make it all the way to a Vindicator in time and it landed a pie plate on me. S10 so insta-death, Blast so double wounds. The blast caught 4 bases so 8 bases...gone. Anything S6 and up will insta-kil a scarab base - they're not exactly tough with T3 and a 5+ save.

There are plenty of races and tactics that you can't do anything about. My personal bane at the moment is another friend of mine who plays BA and now, rather than using tanks, has switched to deep striking his assault troops behind all my vehciles (where they are AV11 btw). BA only scatter 1D6 so they almost always land on target, with a melta pistol. nasty tactic, completely legal and as far as i can tell, there's nothing i can do about it. Boo hoo.

You want to counter the Death Ray? Dont setup tank lines and use unit coherency to your advantage. The Ray only hits the models that are under a 1mm wide, straight line.

So we get a 5+ save on our vehciles...if they move. Correct me if i'm wrong...dont marine vehicles have an option to pop smoke and get a 4+ cover save? And if your Rhino gets immobilise - dont you have an option to roll a dice and fix them? And failing that, dont you have an Elites choice that can wander over and repair them again? And aren't your standard marines transport quite cheap as well? Oh hang, on...dont mariens also have access to soem sort of pod that drosp out of the sky and doesn't mishap (for the most part) - after whcih models can jump out and blast away?

Tell you what you could do - use cover. The entire necron codex contains ONE template weapon that denies cover - and that's an add-on for an Overlord/Lord. get in cover! None of the close combat units he have list assault grenades in their wargear so if we assautl you in that cover we will go at I1.


I play necron too but I consider them pretty much overpowered.

Everything you said is just picking on things that is totally wrong, 1 in 6 chance of fixing a rhino? is that great? smoke is 1 time only necron jink save can be done every turn.
if all necron are in the air how do you get into CC with them?

so what if people can hide in cover, it still means they can't kill us and the necron in flyers fire ap- weapons anyway, who cares if there is cover necron kill with numbe rof shots and hard hitters like wratihs where cover counts for nothing.


Automatically Appended Next Post:
ps BA would take 6s to hit a flyer and you can have a save if you opt to evade

This message was edited 1 time. Last update was at 2012/10/23 12:46:10


 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I would direct you to the first sentence of y reply:


Praxiss wrote:
Necrons are great at everything? It depends to a great degree on what kind of necron army you're facing.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in fi
Dakka Veteran




 Praxiss wrote:

There are plenty of races and tactics that you can't do anything about. My personal bane at the moment is another friend of mine who plays BA and now, rather than using tanks, has switched to deep striking his assault troops behind all my vehciles (where they are AV11 btw). BA only scatter 1D6 so they almost always land on target, with a melta pistol. nasty tactic, completely legal and as far as i can tell, there's nothing i can do about it. Boo hoo.
Actual, it's pretty trivial to screen those tanks of yours from those Deep Strikers. I mean, that BA tactic isn't anything new and every IG player adjusted their tactics to counter it years ago.

 Praxiss wrote:
You want to counter the Death Ray? Dont setup tank lines and use unit coherency to your advantage. The Ray only hits the models that are under a 1mm wide, straight line.
And because Doom Scythe is flyer, it is generally trivial to get at least 3 models under the line from a unit of 5. Now, if the rule had been written so that the two spots chosen must be in straight line with the gun you would be correct.

 Praxiss wrote:
So we get a 5+ save on our vehciles...if they move.
Moving is problem how? You have 2+ save against Shaken and 4+ save against Stunned. Damage output is not diminished at all for Host Arks, and Annihilation barge retains something like 90% of it's firepower while moving combat speed. Jink would have been just fine if it had required moving Cruising Speed, as then it would have been actual trade-off. Now it is just free Smoke Launchers without any penalties all the time. Annihilation barges were 10-20 points undercosted in 5e, they're probably 30-40 points undercosted currently.

 Praxiss wrote:
Correct me if i'm wrong...dont marine vehicles have an option to pop smoke and get a 4+ cover save?
No, 5+. And you're deliberately ignoring that you cannot shoot from vehicle if it has popped smoke. Popping smoke is usually major tradeoff, whereas you get Jink for neglible to no penalties.

 Praxiss wrote:
And if your Rhino gets immobilise - dont you have an option to roll a dice and fix them?
Yes. 1 in 6 chance, if you forgo shooting. Has happened to me grand total once. But wait, doesn't your Necron CCB have ability to ignore all Immobilized results for paltry price of taking wound to embarked overlord?

 Praxiss wrote:
And failing that, dont you have an Elites choice that can wander over and repair them again?
Oh,wait don't Necrons have Heavy Support choice that can wander around their vehicles and Repair them? That can create new scarabs at the same time.

 Praxiss wrote:
And aren't your standard marines transport quite cheap as well?
Yes and AV11 instead of AV13. Annd not assault vehicles. And don't have nearly same firepower as Ghosts arks do.

Oh hang, on...dont mariens also have access to soem sort of pod that drosp out of the sky and doesn't mishap (for the most part) - after whcih models can jump out and blast away?
. Oh, don't Necrons have the only Dedicated transport flier, that is also heavily undercosted in 6e? Isn't that Flier also the only flier that can both disembark troops while zooming while not endangering the occupants and that can also pick up troops while Zooming, something no other Flyer can?

 Praxiss wrote:
Tell you what you could do - use cover. The entire necron codex contains ONE template weapon that denies cover - and that's an add-on for an Overlord/Lord.
You should check your facts before you start spouting things like this.
Every Harbinger of Despair has Abyssal Staff, which is template weapon. Which ignores cover. Considering that Harbinger of Despair combined with Deathmarks is tactic speaked about in pretty much every Necron thread, this is really, really a mistake no-one who has read their Codex through could make.
Besides, most people spam Tesla Destrutors, and cover doesn't really give any benefit against them.
 Praxiss wrote:
get in cover! None of the close combat units he have list assault grenades in their wargear so if we assautl you in that cover we will go at I1.
This doesn't matter at all, because Necrons are either I2 or can force their enemies to strike at I1.

Basically, Necrons in 5e had large amount of units that were undercosted to same degree as Grey Hunters were in 5e or more. And with basically every 6e rule change making Necrons better, those units are now more undercosted than Grey Hunters or Purifier weapon special options. Main offenders obviously are Wraiths, AB and Scythes.
   
Made in gb
Judgemental Grey Knight Justicar






 Praxiss wrote:
I would direct you to the first sentence of y reply:


Praxiss wrote:
Necrons are great at everything? It depends to a great degree on what kind of necron army you're facing.


To be honest what do they lack?

They have flyers, They are more shooty than GK, They have fast assualty guys (wraiths), overlord with 2+/3++, and destroyer lord same thing. av13 army wide tanks. 90 point for a av13 tank with 4x S7 2xS6 shots.

Necron warrios can kill tanks, so in shooting they are not lacking nor do they lack assualt, they also got the best protection flyers. They lack nothing, however, if someone decides to choose the worse units in the army obviously you gonna beat them easy like i can just choose 6x 12 acoylte and 3x 10 interceptor obviously its not as good as another list with 9 psybacks or stormraven or purifers.
   
Made in us
Loyal Necron Lychguard






 Matt.Kingsley wrote:
 Kevin949 wrote:
 Matt.Kingsley wrote:
With hte Nemsor's rule you don't have to declare that they are deep striking, the just have to be in reserve and able to deep strike to use his rule


No, they also have to arrive via deep strike.

Keep reading his rule, it's there.

And you can bring in your deep strikers when you opponent arrives from reserves at all, not just deep striking in.



I know that, when did I say that the enemy unit has to deep strike in? And where did I say that the unit using the rule doesn't have to deep strike in? I never said any of that!


By saying they only have to have the deep strike rule and you don't have to declare they're deep striking. You didn't have to say it, it's what you didn't say and how you said what you did say that will lead to false information. Such as what followed a few times after your post where others seemingly believed they [necron units] didn't have to deep strike in when utilizing phased reinforcements or ethereal interception.

But I see what you're saying, and here's the rub - Unless you state your units are deep striking in you are not allowed to change your arrival method after the game has started unless given permission. To arrive via deep strike you must consult the deep strike rule and one of the first things about the deep strike rule is telling your opponent they're arriving by deep strike.

This message was edited 1 time. Last update was at 2012/10/23 15:11:32


 
   
Made in us
Killer Klaivex




Oceanside, CA


To be honest what do they lack?

Psykers. And not much else.

They don't have good instant death high strength melee. They get S7 AP1 Init 2 and armor bane, which is awesome, but lack the ID option.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Loyal Necron Lychguard






HawaiiMatt wrote:

To be honest what do they lack?

Psykers. And not much else.

They don't have good instant death high strength melee. They get S7 AP1 Init 2 and armor bane, which is awesome, but lack the ID option.

-Matt


You mean good MARINE instant death high strength melee.

But with some shenanigans we can get some Str8 charges with that. Also, we don't need ID when we can make your dudes hit themselves and put them in tesseracts.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

We've gotten a little off topic here so i'll say my final piece and then leave....

Spoiler:


Fair enough I'm obviously wrong and Necrons are the most overpowered army and everyone who plays them is TFG.

I just wanted to point out that not every necron army is overpowered. There are units in there that are undercosted and some that are overpowered. There are also glaring weaknesses in the army which can be exploited (assault for example).

My main point is what i said in my first post. You can't automatically label every necron player as TFG. Its not fair and i consider it offensive to be labelled as such. There will always be poweragmers who play the strongest army and use the cheesiest gimmicks. It was grey Knights before, then it was Necrons. My guess is next it will be Dark Angels.

I personally can't afford to run an all flyer or all wraith army - and if i could i dont think i would. It is fun to beat an opponent in a competative game. It's not fun to walk up to a table and squash people (to me anyway).

This game is supposed to be FUN. Some people take it way too seriously and these are the powergamers, haters and TFGs.



Later.

This message was edited 1 time. Last update was at 2012/10/23 16:14:37


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Stormblade





 Praxiss wrote:
We've gotten a little off topic here so i'll say my final piece and then leave....

Spoiler:


Fair enough I'm obviously wrong and Necrons are the most overpowered army and everyone who plays them is TFG.

I just wanted to point out that not every necron army is overpowered. There are units in there that are undercosted and some that are overpowered. There are also glaring weaknesses in the army which can be exploited (assault for example).

My main point is what i said in my first post. You can't automatically label every necron player as TFG. Its not fair and i consider it offensive to be labelled as such. There will always be poweragmers who play the strongest army and use the cheesiest gimmicks. It was grey Knights before, then it was Necrons. My guess is next it will be Dark Angels.

I personally can't afford to run an all flyer or all wraith army - and if i could i dont think i would. It is fun to beat an opponent in a competative game. It's not fun to walk up to a table and squash people (to me anyway).

This game is supposed to be FUN. Some people take it way too seriously and these are the powergamers, haters and TFGs.



Later.


I agree. This game is meant to be fun. Complaining, rule lawyering, and pouting just ruin the fun aspect of the game. If you don't play the game to have fun, then go home and find something else to do.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 sounddemon wrote:
 Praxiss wrote:
We've gotten a little off topic here so i'll say my final piece and then leave....

Spoiler:


Fair enough I'm obviously wrong and Necrons are the most overpowered army and everyone who plays them is TFG.

I just wanted to point out that not every necron army is overpowered. There are units in there that are undercosted and some that are overpowered. There are also glaring weaknesses in the army which can be exploited (assault for example).

My main point is what i said in my first post. You can't automatically label every necron player as TFG. Its not fair and i consider it offensive to be labelled as such. There will always be poweragmers who play the strongest army and use the cheesiest gimmicks. It was grey Knights before, then it was Necrons. My guess is next it will be Dark Angels.

I personally can't afford to run an all flyer or all wraith army - and if i could i dont think i would. It is fun to beat an opponent in a competative game. It's not fun to walk up to a table and squash people (to me anyway).

This game is supposed to be FUN. Some people take it way too seriously and these are the powergamers, haters and TFGs.



Later.


I agree. This game is meant to be fun. Complaining, rule lawyering, and pouting just ruin the fun aspect of the game. If you don't play the game to have fun, then go home and find something else to do.


Ruin your aspect of the game, not mine. Your definition of fun is not everyones. Why on earth would I want to find something else to do.

   
Made in jp
Proud Triarch Praetorian





Powergamers:
So if you don't win, you're not having fun.
But if you win, your opponents must not have had fun.
Either way, someone's not having fun.

Regular gamers:
If you win, awesome.
If you lose, hmm, guess you may need to change up your army a bit... but at least it was fun, right?

 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 skoffs wrote:
Powergamers:
So if you don't win, you're not having fun.
But if you win, your opponents must not have had fun.
Either way, someone's not having fun.

You really have that incorrect.

"Powergamers" can have fun if they lose, and they can have fun if they win.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

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Made in us
Discriminating Deathmark Assassin





Out of my Mind

Necron Player chiming in, not that it gives me any more credit, but it's been my main army for 3 Editions now.

First of all, pretty much what everyone said about having to have them in placed in Reserve (Deep Strike) is correct. Having the ability to Deep Strike is different than being able to Deep Strike. In order for a Nightscythe/Doomscythe to be able to Deep Strike, and meet the Nemesors requirement, they must be placed in Reserve (Deep Strike). If they are not there, then they cannot enter play using Nemesors rule. Having the ability to Deep Strike just allows them to be placed there, and become eligible for Nemesor's rule. After reading all the posts, I don't think anyone has posted it from this angle yet.

*Be careful on this one though, as a Necron Player who goes second will have the option to choose after finding out if you have reserves to do so. If he is Deploying first, then his opponent is under no obligation to tell him which units are going to be in Reserve and which are not, unless there are units present (like other Flyers), which will be apparent on the list.

Second, and this is one that hasn't really been discussed is the 'trigger' for the rule. It happens after a unit arrives from Reserve. To me, a unit that enters from Reserve is something that comes in as the result of a Roll starting on Turn 2 from reading the Reserves rule in the BRB. So by this measure, a Necron Player may NOT use this rule in response to Drop Pods, Demons, Deathwing Assault, etc. Of course I might be completely wrong on this[i], and a Necron might be able to in response to these first turn Reserves. If they can, then it will be covered in the individual Codex rules stating whether it counts as entering by Reserves on Turn 1 vs. Deployed via (Input Method Here). This also applies to Deathmarks as well.

That's all I got!



Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Akar wrote:


Second, and this is one that hasn't really been discussed is the 'trigger' for the rule. It happens after a unit arrives from Reserve. To me, a unit that enters from Reserve is something that comes in as the result of a Roll starting on Turn 2 from reading the Reserves rule in the BRB. So by this measure, a Necron Player may NOT use this rule in response to Drop Pods, Demons, Deathwing Assault, etc. Of course I might be completely wrong on this[i], and a Necron might be able to in response to these first turn Reserves.


I can see why you might view it this way, but the 'trigger' is just as simple as the rule. An enemy unit was in reserve, and it has arrived on the board, therefore you may use PR. The rule itself states that this is usually (as in not always) during your opponent's movement phase; It doesn't have to be, which disproves your interpretation.

This message was edited 5 times. Last update was at 2012/11/13 14:23:01


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insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

I just read it as 'entering from reserves' as opposed to entering play. Not saying you're wrong, just making a different connection.

Only tried one game with both a Nightscythe and Nemesor. Was kinda funny cause we didn't really know how to rule it. One of his Dark Eldar Raiders came in on Turn 2, entered Via Deep Strike, then promptly scattered 11" directly off the table, and back into reserves via the mishap. Did a unit enter play or not? Not seeing an advantage to having the Nightscythe on the table that early (he did have a DE Flyer), I chose not to use it and avoided the argument.

Nemesor's rule allows me to choose to use it or not, so interpretation or not, I always have the option to ignore, and play as I interpret it, without stepping on anyone's toes about it. Nice thing is that I won't have anyone playing me say that I have ever abused that rule!

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in jp
Proud Triarch Praetorian





Hang on, I think I might be missing something here... what's so bad about putting Nightscythes/Doomscythes into deep strike reserves?
Is it just that you don't want you opponent to know your units will be surprise arriving via Zahndrek's Phased Reinforcements?

 
   
Made in us
Longtime Dakkanaut





 Akar wrote:


Second, and this is one that hasn't really been discussed is the 'trigger' for the rule. It happens after a unit arrives from Reserve. To me, a unit that enters from Reserve is something that comes in as the result of a Roll starting on Turn 2 from reading the Reserves rule in the BRB. So by this measure, a Necron Player may NOT use this rule in response to Drop Pods, Demons, Deathwing Assault, etc. Of course I might be completely wrong on this[i], and a Necron might be able to in response to these first turn Reserves. If they can, then it will be covered in the individual Codex rules stating whether it counts as entering by Reserves on Turn 1 vs. Deployed via (Input Method Here). This also applies to Deathmarks as well.

That's all I got!




I believe you would be correct about the trigger with respect to it cannot happen in Turn 1 after Drop Pods, Daemons etc as per the "Arriving From Reserve" section on pg 124.
It clearly states arriving from reserves starts at turn 2.

So the OP got hosed by his opponent using Nemesor to PR in his Flyers on Turn 1.

I would just like to point out that Nemesor's PR rule could be used in his own turn, if he is fighting another Nemesor, thus the "usually" part of the rule.
example,
Turn 2
Player A - brings in deathmarks.
Player B - PR's in whatever units
Player A - then uses his PR to bring in rest of his reserves because his opponent brought in reserves triggering his ability use PR.
   
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Drop Pod Assault and Daemonic Assault both are arriving from Reserve - they override the normal Reserve rules in that respect.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

I would say they don't have to have been declared as Deep Striking.

A unit with the Deep Strike rule is capable of Deep Striking. Nemesor's rule alters how they are normally deploying.

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Stormblade





 Grey Templar wrote:
I would say they don't have to have been declared as Deep Striking.

A unit with the Deep Strike rule is capable of Deep Striking. Nemesor's rule alters how they are normally deploying.


I agree. This is a unique way of deploying from reserves. You don't need to declare deep strike reserves but just have the Deep strike USR in that entire unit.

I don't see why you can't phase reinforcement in response to a drop pod on turn 1.

This message was edited 1 time. Last update was at 2012/11/13 18:49:33


 
   
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Inexperienced VF-1A Valkyrie Brownie





Um, not to make someone else sound stupid, but here's my take on this.

I think you could play it this way to be totally fair to your opponent. Since you know that nemesor is going to let you deepstrike when they enter play, AND you KNOW what your opponent is playing, can't you be upfront and just declare what you're going to bring in with nemesor? Call it as entering play deepstriking. So, unless you're totally going to be underhanded, just be honest with your opponent. It really shouldn't change how he plays either. And it's dickish to hide what nemesor does for you, especially if he's playing drop pods....

And to the OP, ask to see that guys codex, read the rule if you don't know it. No reason to walk away feeling cheated. Feel cheated if the guy won't let you read his rules. Because then he's probably totally cheating.
   
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Out of my Mind

Let's assume that A) You don't have to declare Deep Strike Reserves to use PR, and B) That 'Arriving from Reserves' is any unit that enters play by any means and wasn't on the table at the start of the first turn.
-----
A Tale of 2 Nemesorii (Don't care if that's the Plural of Nemesor, I just sounds more exotic!)
*A fictitious Battle Report between 2 Necron Players both using Nemesor Zahndrekh

Both Players Deploy, with all relevant units being put into reserve (by however each player deems fit)
Turn 1 - NecronA has a Monolith on the board and decides he wants to bring on a unit that was in Reserve to get some more shooting against NecronB. As soon as he finishes putting the last model on the board, something arrived from Reserve. NecronB decides that this would be a great opportunity to bring in his Deathmarks to counter this, since something arrived from reserve. NOW NecronA smiles as he can use Zahndrekh to bring in his 2 Nightscythes on Turn 1. Once they are on the board, NecronB thinks about bringing in his own flyers, but decides against it since NecronA has flyers showing up first! All of this happens before NecronB even gets to go! NecronA dishes out a HUGE amount of damage having recieved everything he had in reserve on the board. NecronB, deals with it as best as he could and ends the turn.

Turn 2- NecronA, having dropped anything in Transports and knowing that NecronB has 2 Flyers in reserve decides to take his Flyers off the board and into 'Ongoing Reserves'. He finishes out his turn. Necron B now has to make Reserve rules for his flyers, he succeeds at bringing one of them in while the other remains in Reserve. After putting this Flyer on the board NecronA jumps! He then gets to use Zahndrekh a 2nd time to bring both of his flyers back on in response. He is so excited to see that he is going to have 2 flyers to NecronB's 1 flyer he forgets that NecronB now gets to take that failed Reserve roll and DS his second flyer in anyways. Hilarity ensues!
(FYI, I had the Theme from 'Benny Hill' in my head while typing this out)

Now Im not OPPOSED to the rule being played this way, if anything just to see this situation possibly happen!
-----
Now on to the rules backing why they shouldn't be able to.

First, when you put units in reserve, a player is required to state which of the methods he is intending to use (Normal, Deep Strike, Outflank, and others). When those units arrive from reserve, they must use the method stated, and cannot change that method unless a rule allows them to, which is what we're discussing. So following that line of logic, if a flyer isn't in reserves as a Deep Striking, then he should be unable to use that because of PR. It's for this same reason that he shouldn't be able to choose to use the rule a second time because it goes back into 'ongoing reserves'.

*Note: to answer Skoffs question real quick, there are disadvantages to Deploying by Deep Strike, first you become subject to Mishap if you scatter on top of any units, and you lose the option to come on from the board edge for a broader range of targets. It's mostly preference of player, but my point was that a player deploying 2nd doesn't have to choose any reserves until after finding out what his opponent is putting in reserve. It's a note for the OP, that if he doesn't put anything in reserve as a result of deploying second he can get around Zahndrekhs rule, or force the Necron to choose to put stuff, like Deathmarks for example, on the board. As for tactical preference, that's still entirely up to the players. I just felt it worth noting that if he is upset at the rule, the Necron that goes 2nd doesn't have to decide if deploying 2nd.

Second thing, and again Im cool with it either way, is what is the definition of 'Arriving from Reserve'? According to the BRB, it's things that enter play starting on Turn 2/3 because of a roll, or Auto Turn 4, or later via 'Ongoing reserves'. Board Edge, Outflank, and Deep Strike are just methods of entering play, and it's doesn't always include 'Arriving from Reserve'. IF a unit does arrive via any of these methods in ways other than listed and counts as 'Arriving from Reserve', it'll be listed in the individual Codex since the BRB doesn't discuss it ever.

Since this is a Necron thread, lets look at the Monolith as an example. It specifically says in it's entry that a unit 'disembarks'. No mention is made of 'Arriving from Reserve'. It's an owners responsiblity to know by what method any units in reserve arrving on turn 1 come in. If a 'Deathwing assault' says they arrive from reserve on Turn 1, then yeah PR triggers. If it says that they enter play by 'Deathwing Assault', or using the Deep Strike rules, then it shouldn't trigger PR since it doesn't reference 'Arriving from Reserve'. The same would apply to 'Drop Pod Assault', 'Demonic Assault', etc. It would have to state that these units are arriving from reserve, and it's possible that one codex may say that they do, while another one says it doesn't. Im not going to dig out all of the individual codex and do the homework for everyone else.

So who's playing it right?
We don't know if PR allows a unit in Reserve with the Deep Strike rule to change their option while in reserve which is part of the problem. Some say yes, others say no. Im in the 'no' camp for the reason posted earlier. If they aren't in Deep Strike reserve, then they are unable to Deep Strike per PR, this would also restrict units that go into 'ongoing reserve' to use the rule a 2nd time.

Lucky for us it makes little difference in the case of Zahndrekh, since it's a rule that isn't forced, it's merely and option. If you're planning on using Zahndrekhs rule, you'll probably put stuff in Deep Strike Reserve anyways. If a Necron player feels it's wrong that he can use PR on turn 1, then he's not forced to, and probably won't have an issue since he won't have anything arriving on Turn 1 to even cause a problem.

As for the 'Arriving from Reserve' im siding with treating it as a rule cause that's what RAW is and has been since this ruleset came out. Either players saw this rule being played this way, or they have ignored it till now. I find it difficult to believe that an international 40k community would let it slide that Turn 1 units arrive from reserve without seeing some posts on it. It's almost inconceiveable that this is the FIRST incident where this has come up in the entire world.

And that's my thoughts!

EDIT: Just re-read the Deep Strike rules. First line says that in order for a unit to be able to Deep Strike[i], it must have the rule and be placed in reserves.
So if the unit is just in reserves and not Deep Strike Reserves, they aren't able to Deep Strike.

This message was edited 1 time. Last update was at 2012/11/14 09:26:14


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Because my only Warhammer'in 40k Style Bro is a New player/Necron Player (He bought in mostly because somebody called them, and I quote: 'Undying Space Toasters Ro-Butts') I don't blame him. I gots' me the Tau Empire back in fifth (I LOVED the look and the whole good guy thing! It was the only choice for me! It wasn't my fault! LOL), started playing a year later just in time to have 6th come out...yaaay....?...Any who, what was I on about ...Oh yeah!

I read his Codex entry when we'd played it the first time and a few times since. Now I'll look at it again later when I see him, but I gotta know.

Quantum Shielding, codex said all vehicles so it is on flyers in our games. Are you saying it is not!? Could I be saved?

This message was edited 1 time. Last update was at 2012/11/14 06:06:52


 
   
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The Hive Mind





It's on every vehicle that has it. It'll be listed on the unit in the army list section.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
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Dakka Veteran




Anacortes

I know it says able to, however if they are not in reserve and ready to deep strike then Im on the side of no. When I play the nemmisor Mine are always deep skriking since they zoom when they do other than landing on a enamy or my troops nothing can cause a mishap. Its also better for planning flying routes. Plus it allows me to deepstrike them on my ooponents turn with out looking like that effing guy.

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Regular Dakkanaut




Ok I know this is an old thread but I'd rather just continue the debate than start a new one.

One thing popped out at me in the Necron FAQ that might shed a little light on the subject.

Necron FAQ 1.1 Page 5 2nd row

Q: Can a veil of darkness be used instead of movin onto the board when a unit arrives from reserve?(p84)
A: Yes

This just makes me more confused really, but does anyone else think this might be relevent when discussing Zahndrekh's rule?
   
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Buffalo, NY

It's generally good practice to let sleeping dogs er threads lie. I believe that veil and Zahndrekh have been discussed. Otherwise, it would be best to start a new thread.

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Regular Dakkanaut




 Happyjew wrote:
It's generally good practice to let sleeping dogs er threads lie. I believe that veil and Zahndrekh have been discussed. Otherwise, it would be best to start a new thread.


Yeah I just realized that the title of the thread really doesn't reflect what was being discussed. Think I'll go hide in a corner now and maybe start another thread later
   
 
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