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Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

You know I said storm eagle and I meant storm raven. I want a storm eagle from FW, maybe Santa will bring me one instead of he usual lump of coal. I think it's just redundant subliminal advertising from reading all he horus heresy novels.

   
Made in us
Leaping Dog Warrior






I only have one flier, and I prefer running it as a Valkyrie over a vendetta. I normally run one or two leman russes, usually the executioner and some other variant. Plus, I've got enough plasma vets and a good amount of lascannons and autocannons sitting in a gunline, so I find I don't particularly need 3 more lascannons, especially as the meta is slowly starting to swing back to MEQ infantry.

Besides, the multilaser and heavy bolter sponsons do well enough against light armor, and the multipule rocket pods always do something.Plus, the manuverability gained from hovering allows for easy shots on the rear armor of vehicles. The Valkyrie is a versatile beast, and serves fill in the gaps in my list, rather than act as the aegis which I construct my list around.

As far as transporting goes. I either stick a fireball platoon command squad in the bird, or, if I feel the particular need for a more durable objective-grabber, I'll throw some carapace veterans, equipped with meltas or flamers in there.

I know It's heresy, but I'm curious as to how a Vendetta with Hellfury Missiles and heavy bolter sponsons will perform. In theory, It will perform the same role as what I'm already doing with my Valkyrie, but also act as a destroyer of anything which relies on a cover save (basically for anything camping behind a defence line.) Perhaps, If I'm going for versatility, that's the most versatile loadout available, if costly. The more I think on it, the more it sounds plausible.

Edit: Grammar.

This message was edited 3 times. Last update was at 2012/10/26 17:12:51


MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in us
Battleship Captain





NYC

 kestril wrote:
Besides, the multilaser and heavy bolter sponsons do well enough against light armor, and the multipule rocket pods always do something.Plus, the manuverability gained from hovering allows for easy shots on the rear armor of vehicles. The Valkyrie is a versatile beast, and serves fill in the gaps in my list, rather than act as the aegis which I construct my list around.


This. Problem is that the valk too often gets compared to the vendetta, when they fill different types of roles. Vendetta is a dedicated attack craft, Valk is more of a multitool gap-filler.


I know It's heresy, but I'm curious as to how a Vendetta with Hellfury Missiles and heavy bolter sponsons will perform. In theory, It will perform the same role as what I'm already doing with my Valkyrie, but also act as a destroyer of anything which relies on a cover save. for anything camping behind an ageis. Perhaps, If I'm going for versatility, that's the most versatile loadout available, if costly. The more I think on it, it sounds plausible.


I've never considered putting hellfurys on a vendetta, simply because it only gets two. However, I run a thunderbolt, and in addition to its standard cannons, I give it 4 hellfury's. The thing is beast; able to dump a no-cover LB on infantry at will is a huge boon; especially since IG is rather slim on anti-horde.

Also, your Avatar is awesome.

This message was edited 1 time. Last update was at 2012/10/26 16:48:40


Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Douglas Bader






 TheCaptain wrote:
However, I run a thunderbolt, and in addition to its standard cannons, I give it 4 hellfury's.


Sadly not legal anymore. IA:Aeronautica removed hellfury missiles from the Thunderbolt. It was good while it lasted though, even if it means my poor Thunderbolt model is stuck with missiles under the wings and has to count as not having them.


Automatically Appended Next Post:
 kestril wrote:
I know It's heresy, but I'm curious as to how a Vendetta with Hellfury Missiles and heavy bolter sponsons will perform.


IMO it's better than the Valkyrie. You only get one shot, but I'd rather have one effective shot than several mediocre rocket pod shots. The fact that the single LC is replaced by a TL LC (and without the LC upgrade price!) is just a nice bonus.

This message was edited 1 time. Last update was at 2012/10/26 16:59:37


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Virulent Space Marine dedicated to Nurgle



where i want to be

Thanks Captain, I'll give that a try. For some reason I was thinking I needed flamers to deal with hoards.
   
Made in us
Battleship Captain





NYC

 Peregrine wrote:

Sadly not legal anymore. IA:Aeronautica removed hellfury missiles from the Thunderbolt. It was good while it lasted though, even if it means my poor Thunderbolt model is stuck with missiles under the wings and has to count as not having them.


But, as the Elysian List was never FAQ'd, wouldn't it be a matter of Elysians having access to Hellfurys, and everyone taking it from IA:A not having the same privilege? That's how I've interpreted it. Because in IA:A it just says the Thunderbolt listed is a choice for Codex: IG. Seems fit that Elysians follow their own, specific rules in this case.

This message was edited 1 time. Last update was at 2012/10/26 17:58:05


Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Douglas Bader






 TheCaptain wrote:
But, as the Elysian List was never FAQ'd, wouldn't it be a matter of Elysians having access to Hellfurys, and everyone taking it from IA:A not having the same privilege? That's how I've interpreted it. Because in IA:A it just says the Thunderbolt listed is a choice for Codex: IG. Seems fit that Elysians follow their own, specific rules in this case.


True, at least until FW releases their 6th edition update to the list, which will probably use the IA:A entry for the Thunderbolt. Enjoy it while you can.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Battleship Captain





NYC

 Peregrine wrote:
Enjoy it while you can.


Haha, that's my thinking

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Douglas Bader






 TheCaptain wrote:
 Peregrine wrote:
Enjoy it while you can.


Haha, that's my thinking


On second thought, just make sure you're using the entire Elysian entry, including the weaker armor and lack of special rules. While hellfury missiles are nice, I think I'd rather have AV 11.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Battleship Captain






In my Air calv list i run anywehere from
6-9 Valkyires in 1500pts. For the ground of turn one i typically run one vet squad with a manticore. I have yet to be killed turn 1. My HQ supports the reserve rolls, and i often get all my planes in turn 2. From there on its doom for the enemy. To deal with high AV targets i have Delta Vets another 1/2 squads in the planes.

I build my list, and fluff around the craft. I have yet to have anyone allow me to field vulture gunships and sky talons. :(
   
Made in us
Battleship Captain





NYC

 cormadepanda wrote:
I have yet to have anyone allow me to field vulture gunships and sky talons. :(


Why not; that's so laughable. People are ridiculous.

This message was edited 1 time. Last update was at 2012/10/31 00:24:34


Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

TheCaptain wrote:Not too often is the Aircav community represented, mostly because so often players burst into nerdrage when they even hear the subject whispered.

To be fair, there has been an aircav group here on dakka for awhile. It just changed drastically a couple of months ago. Basically, all the old air cav people who wanted a fluffy, but very difficult army to play got booted out (thanks to new reserves), while a bunch of new people chasing cheese of the month flooded in once vendettas upgraded to fliers. It wouldn't surprise me if some of the old guard are still around, though. I mean, they're the only people who would have enough vendettas to do it properly at the moment. 6th ed hasn't been out THAT long.

As for hellfury vendettas, I find them hella classy. Yeah, I know 3x TLLCs are pretty classy too, but being able to fly in a couple of colossus shells and give a giant middle finger to something mid-game seems neat. It's also a good way to help against foot hordes, and help in general against those people bent on dominating the ground game. A guard player with a harker+camo cloak squad is going to be completely indisplacable by air units alone (say hello to 2+ cover without going to ground). Indisplacable, unless you have some ignore-cover large blasts. I'm not an air-cav commander myself, but I can imagine digging units out of cover with just fliers has to be more than a little frustrating.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in za
Mutilatin' Mad Dok





Two Dakkajets in my 1750 Ork list - both with Fighta Ace and the additional Supa Shoota (naturally). Comes to 130pts each, for 9 (18 if Waaagh'd) str6 ap4 TL shots all hitting on 4+. Solves many problems, it does.

The Dakkajets are important, but not so much so that I feel I've lost the game if I lose both. Ideally they've done enough damage to allow the rest of my army to clean up - it's generally an all-in-all support list, the fliers however help address numerous problems, while being rather hard to kill by any non-fliers / interceptors.

Combine that with a big-ish unit of Lootas, and possibly a unit of grots manning a Quad Gun, and I've got my Anti-Air covered, with weapons that can happily be used to good effect elsewhere.

In terms of other races, I've found it really hard to put in more than one flier for Dark Eldar - a decision based mostly just to have something to combat enemy fliers. Even then, I find it hard to decide between the Razorwing and the Voidraven. The former has great anti-infantry, while still having those two lances, while the latter just has those two str9 lances. I've recently looked towards buying an ADL with a QG, manned by Scourges with a DL, in hopes that that may help.

As for Necrons, two Night Scythes are certain - a combination of advanced troop placement, and anti-air capability. Heavy Support is where I have a bit of trouble, though. I'm having difficulty in balancing Annihilation Barges, with the choice between Doomscythes and Doomsday Arcs, which happen to cost exactly the same, but fill rather different rolls with powerful str9 ap2 attacks - the former that can spread damage over an area with more control over what to hit, the latter being able to concentrate damage in a specific area.

Overall, there seems to be a tendency (on my side, at least) to feel heavily encouraged in many cases to field fliers largely to protect yourself from other fliers. It's hard to acknowledge this, while still trying to keep your non-flier units effective in the roles they must perform.


   
Made in us
Implacable Black Templar Initiate



United States of America

I bought 8 Valkyries and 8 FW Vendetta upgrade kits when they first came out a few years ago. (I have friends that give me great discounts. 30% off!) When I first saw the model on FW website I thought it was sexy cool like Aliens. So when GW released the plastic one I went nuts and bought 8. Colonial Marines, here I come!

My group normally plays 2K games with or without double FO. I always take 6 Vendettas regardless. I paid a chunk of change and by God I'm using them! 5th edition was pretty hard on me but 6th is so sweet. I feel like the superpower that stockpiled weapons for a future world war.

I use 3-6 squads of 3 Ratling snipers for my first turn salvation. You can hide those little guys out of line of sight and just about anywhere on the board.

My CCS have the flamers and heavy flamers while my Vets have plasma. I ran into an issue of not being able to shoot the enemy with really good shots until they were on top of me using melta and shotguns so I switched to plasma and lasguns. The sergeant still has a plasma pistol because I live and die by plasma.

I leave my FW Hydras in reserve to come in after my opponent's fliers. So far the only army that gives me trouble is Necrons with 8-10 fliers. My CCS deal with hordes or dug in units nicely while the fliers do all of my heavy lifting. The Vets are just there to get grav shot in when the LZ is clear (Those guys have it so easy!) My MVP has got to be my Ratlings since they hold the line for me and are still effective after the fliers come in, taking out squad leaders and synapse creatures. Fun times.

I'll really hate it when the new Space Marine codex drops because they will be lighting up my boys once again and I'll have WAY more loses because of it.

When I get home I'm going to do SO much coke and ---- hot women. It will be like, 'It's 5pm..., time to do some coke and ---- hot women!' 
   
 
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