| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/11/13 02:53:12
Subject: What are the best or good cc army's?
|
 |
Resolute Ultramarine Honor Guard
|
I'd look at CSM if I were you. They'd fit you well.
|
|
This message was edited 1 time. Last update was at 2012/11/13 02:53:30
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 02:55:29
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
W. e what even go into this hobby forget it if I have to deal with these types of people
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 02:57:53
Subject: Re:What are the best or good cc army's?
|
 |
Battleship Captain
|
Noob9405 wrote:W. e what even go into this hobby forget it if I have to deal with these types of people
Unfortunately, every type of person plays Warhammer. It's kindof something you have to get used to.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 02:59:35
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
I was thinking that but I love being creative and now I know with orks there's no set paint or style, I like that but it's gonna take some saving up lol
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:00:04
Subject: What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
i like how 'these types of people' are the normal people, that get sick of someone asking the same question over and over, and ignoring answers.
Yes, im 'that' kind of person...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:01:37
Subject: Re:What are the best or good cc army's?
|
 |
Battleship Captain
|
Noob9405 wrote:I was thinking that but I love being creative and now I know with orks there's no set paint or style, I like that but it's gonna take some saving up lol
http://www.forgeworld.co.uk/Warhammer-40000/Orks/ORK_VEHICLES/GROT-MEGA-TANK.html
Orks are great for the creative type.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:03:46
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
No one else is really complainning so, and thanks for the link I'll in ignore u
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:04:39
Subject: Re:What are the best or good cc army's?
|
 |
Battleship Captain
|
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:07:40
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
So, in ignore...
Either he's ignoring you for helping him (going to forgeworld website is hard!)
or he didnt actually put you on ignore coz he wanted your help anyway.
I'm so confused.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:09:01
Subject: Re:What are the best or good cc army's?
|
 |
Battleship Captain
|
Dragonzord wrote:
So, in ignore...
Either he's ignoring you for helping him (going to forgeworld website is hard!)
or he didnt actually put you on ignore coz he wanted your help anyway.
I'm so confused.
He ignored me in a thread previous because I expressed the same lamentations you did in this one; but I'm inclined to think ignoring someone doesn't shield you from their forum posts, just PM's maybe?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:09:36
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
I dunno how to unignore u
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:11:31
Subject: Re:What are the best or good cc army's?
|
 |
Battleship Captain
|
It's not a big deal. Just enjoy browsing ForgeWorld, and buy everything.
But that's why I suggest not ignoring people in the first place. No one here is a bad person. We all just have opinions.
|
|
This message was edited 1 time. Last update was at 2012/11/13 03:12:03
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:14:59
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
No I decide to see ur posts
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:19:04
Subject: What are the best or good cc army's?
|
 |
Norn Queen
|
Mannahnin wrote:Tyranids are pretty great. Hordes of little gribbly bugs with poison, Furious Charge and Feel No Pain from their Tervigon buddies, big bugs smashing into stuff, all enhanced by Telepathy and Biomancy psychic powers to make your bugs more badass and make your opponent's stuff weaker (Enfeeble, from Biomancy, is amazing).
Tervigons
Swarmlord
Zoanthropes
All of the above with lots of psychic powers
Termagants
Gargoyles
Genestealers
I rank Tyranids as a close range army, not a melee army, as of 6th edition. While they do deliver a great assault finishing blow, they need to soften up targets with shooting. Their assault units have a lot going for them (buckets of attacks, good rules to make sure they connect like rending and scything talons, high initiative to hit first) but also have a lot against them (lack of assault grenades, very low armour even on highly priced units like genestealers, low strength and toughness on horde units).
While I still don't rate Overwatch as a serious threat to Tyranids, since you'll generally be hitting them with a large enough brood to soak up the few casualties you'll take, their drawbacks are enough that hitting decently tough intact unit, even Tactical marines, will end in tears if you don't roll well. Soften the unit up with some of the fantastic short ranged anti-infantry firepower Tyranids can bring, and you will fare a lot better.
As melee only, you just won't accomplish much. Close range firepower only likewise won't accomplish much. Neither are strong enough to win out alone with Tyranids. Melee supported by close range firepower, you'll do far more damage. So I'd find it hard to justify calling them a melee army anymore.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:20:32
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
This probably is a dumb question but is forge world just another version of the model or is it piece you can pick to customize ur models
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:22:07
Subject: Re:What are the best or good cc army's?
|
 |
Battleship Captain
|
Noob9405 wrote:This probably is a dumb question but is forge world just another version of the model or is it piece you can pick to customize ur models
It's resin models.
They have kits that can be alternatives to GW's plastic models; upgrade kits for GW's plastic models, and whole resin models that don't have a version in Plastic.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:24:27
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
So they have both
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:27:12
Subject: Re:What are the best or good cc army's?
|
 |
Battleship Captain
|
Three things.
Other versions of models.
Customization kits.
and Models that don't have GW versions; or have rules in FW books.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:28:49
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
Fw books? If you use forge world you have to get a book
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:30:26
Subject: Re:What are the best or good cc army's?
|
 |
Battleship Captain
|
Only for the stuff that doesn't have rules in a codex.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:31:23
Subject: Re:What are the best or good cc army's?
|
 |
Possessed Khorne Marine Covered in Spikes
|
Noob9405 wrote:I was thinking that but I love being creative and now I know with orks there's no set paint or style, I like that but it's gonna take some saving up lol
You can make it cheaper by getting the 40k Ork Boyz set (which has like 10 Ork bodies), and a fantasy battalion of Orcs(some of the older sets had like 20 or so, GW probably lowered the models/box because they're cheap bastards) and give them a gun/grenade arm to make a lot of them inexpensively, that's what I did and it made a large mob. If you're into large mobs.
|
WAAAGH!!!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 03:31:35
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
Hmmm ok
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 04:15:32
Subject: What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
I am surprised nobody has mentioned this, but Chaos also has some pretty good and extremely cheap CC terminators now, with the Mark of Tzeenech+ combi Plasma + Power Axe combo giving you a termi that is not quite as good in melee as a TH/SS termie, but can shoot pretty well, and thus on average will be killing enemy terminator squads of similar costs.
Chaos in generall is quite possibly the most deadly CC marine army now, though due 6th ed's preference for shooting, that does not really make them that powerful. But still, if you want an elite CC army, they're probably your best bet.
|
2000pts Mech
1000pts Daemonzilla
1500pts Kan Wall
1500pts Driegowing |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 04:35:05
Subject: Re:What are the best or good cc army's?
|
 |
Regular Dakkanaut
|
Ad they have berserkers, but I might go with the orks because they don't really have a set look or style
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 04:51:35
Subject: What are the best or good cc army's?
|
 |
Morphing Obliterator
|
Chaos is not lacking in that department either. With all the mutation stuff and the whole mixing of warbands and god-specific troops you can really do exactly what you want.
Orks (dem lootin!) and Chaos (as mentioned above, the cursed flesh) are probably the two armies, where you can live out your creativity most easily.
|
Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 04:53:40
Subject: What are the best or good cc army's?
|
 |
Trigger-Happy Baal Predator Pilot
|
Orks, chaos, blood angels and grey knights. IMHO
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 06:53:26
Subject: Re:What are the best or good cc army's?
|
 |
Longtime Dakkanaut
|
dont play orcs.
who wants to transport around all that gak.
go with marines.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 06:59:31
Subject: What are the best or good cc army's?
|
 |
Trigger-Happy Baal Predator Pilot
|
what cc do they have besides vanguards ans assault marines?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 07:01:05
Subject: What are the best or good cc army's?
|
 |
Mekboy Hammerin' Somethin'
|
TH/SS Terminators.
|
1500 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/13 07:07:37
Subject: What are the best or good cc army's?
|
 |
Bonkers Buggy Driver with Rockets
|
Blood Angels are good at CC, but they're expensive, and not too survivable. A couple lucky hits with a battle cannon will seriously blunt your ability to hit back. Going CC with BA means you're sacrificing range, which in turn means you have to get all the way across the board. Doesn't matter if you use jump packs or rhinos. Slogging across the board gives your enemy at least 2 rounds of virtually uninterrupted shooting, which will take out a lot of models. That combined with the high cost of each individual model means that you'll hardly have anything left once you reach melee range. This is at least my experience.
With orks you'll have so many models that you can afford to lose a bunch on your trek across the board. Plus, ork transports (trukks) are so fast, you only really need one turn to get into melee range.
|
For The Emperor
~2000
Blood for blood's sake!
~2400 |
|
|
 |
 |
|
|