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Made in us
Fireknife Shas'el






Not to mention bikers. Missile pods treat bikes just like standard marines and its always nice to see those expensive models get picked up one after the other.

For me, the biggest problem is the suit is BS3. Best way around that is the cheap twin-linked missile pod. It gives you plenty of hits, at a high enough S to make a versatile weapon, at a long enough range that its always easy to find a target for.

So maybe the better way to put it, is that if you're going against footslogging marines or guard the burst cannon is a decent choice. For a TAC weapon, the missile pod is the way to go.

I also would like to point out that a pulse rifle is getting 2 shots at 15", while a burst cannon gets 3 at 18" both with the same BS. Would you pay 20+ points to give your firewarrior (a single model) +1 shot at +3"?

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in il
Warplord Titan Princeps of Tzeentch






If you keep your distance with a plasma gun then you are paying a lot of point for a gun you are not firing.
That is just no efficient.

The pod has a horrible synergy with any other gun in the battlesuit pool.
Don't use the twin-linking as your argument, its another type of unit and I have already said myself that it is a good setup. they play very, very different then fireknife. and fireknife is quickly discovered to be a BAD option for a TAC list, as he is out-preformed nearly every time by cheaper suits.

Take a pair or leave it home, don't combine it with anything else.
It will just encourage you to waste your firepower.

As for the burst cannon vs pulse rifle point-its not even a comparison. while the guns are the same S and AV, they are used by two different unit types, that serves two different purposes.
I would NOT want a BC on a firewarrior for 20 points, but I am not USING a firewarrior, I am using a suit (stealth or crisis) that carries an additional gun, and said additional gun is also a short-distance gun with a high yield-on a platform that can run away after shooting.

In any case, this game revolves quite a bit on inner-list synergy, and personal play styles-so what fits one might not fit another, I just know that in my games one of the things that my opponents are worried about about is the fact I have a hell lot of cannons around.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

 BoomWolf wrote:
they play very, very different then fireknife. and fireknife is quickly discovered to be a BAD option for a TAC list, as he is out-preformed nearly every time by cheaper suits.



What? Wow I must assume you either don't play tau or take one persons word regarding the matter as holy text. Either way:



I can't convince you, so I shall no longer waste my time trying. I only hope others look at the issue and test both options rather than going with a knee-jerk reaction one way or the other.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Battleship Captain





NYC

 juraigamer wrote:
 BoomWolf wrote:
they play very, very different then fireknife. and fireknife is quickly discovered to be a BAD option for a TAC list, as he is out-preformed nearly every time by cheaper suits.



What? Wow I must assume you either don't play tau or take one persons word regarding the matter as holy text. Either way:



I can't convince you, so I shall no longer waste my time trying. I only hope others look at the issue and test both options rather than going with a knee-jerk reaction one way or the other.


Fireknife is wicked good.

/thread

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in il
Warplord Titan Princeps of Tzeentch






I play Tau, and Tau alone.

Of all suit setups, the fireknife disappointed me the most, being out-played by deathrains, helios, bladestorm, ionknife, heatwave, burning eye and stealth suits (each with his respective job)

Fireknife is just too much jack, and too little all trades.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut




Got to agree with BoomWolf on this. While the guns are good the fire volume just is not there, and yes at 12" having an extra shot per suit can make the difference. especially against ap2 and 3++ saves.

   
Made in ie
Fresh-Faced New User





Australia

Ok ladies and gents, its high time I made some purchases (or more so made a Christmas list for the missus ) so lets narrow the discussion down to practical bodies on the field.

So regardless of the efficiency of various suit load outs my two choices seem to be between:
5 Crisis suits (two units), a Broadside and 12 firewarriors (two squads of two)
Or 3 Crisis Suits, a Broadside, 12 FWs and 10 Kroot.

Ignoring that the later set up is cheaper which of the two should be more points effective at 500 points? I'm starting to lean towards the later as the 10 extra kroot will help outnumber (and out spam fire) most MEQ armies and the 10 extra wounds (vs the 4 extra wounds of 2 more crisis suits) seems like a more efficient way to spend the points (never mind all the objective holding high cover save goodness)

Am I missing any set ups that might be effective Keeping in mind that I will have Valkyries, Killa Kahns and a Doomsday Ark to deal with in various games (hence the Broadside)?
As always thanks for all the input, this thread has helped me a lot to get a better grip on Tau and 6th Ed in general (you take a break for 5 years and all of a sudden all the paints are different names, whats up with that?!)

This message was edited 1 time. Last update was at 2012/12/06 11:35:48


Poorly thought out, kit bashed Kill Teams: https://www.instagram.com/mikeshikle/ 
   
Made in ca
Angered Reaver Arena Champion






Earlier I suggested a great cheap loadout:



"3 Crisis suits
-2 with TL missile pods and a flamer
-1 with TL missile pods and a blacksun filter "

Very dynamic unit that can damage numbers up close or damage light armour/MCs/flyers with TL missile pods.

@ only 140 points its a great buy.

I'd also suggest avoiding kroot at this point level, you need the s5 firepower. Put Firewarriors in units of 9 (if possible, for leadership reasons) or 6 for msu.

This message was edited 1 time. Last update was at 2012/12/06 16:37:55


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Shas'la with Pulse Carbine





Try out some stealth suits. At such low points there probably wont be too much AP3 AND if you can get them in cover they will survive or take a lot of their fire available

Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

TheCaptain wrote:Knowingly violating rules is cheating. If no one cares, you are taking advantage of their generosity by cheating.

Well, but hang on. 6th ed encourages a bit of leeway with points totals. One point over would be a great example of this.

Anyways, as mentioned, your answer is broadsides. Note the plural.

Seriously, they're one of the best units in the game right now, facing guard or no.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Douglas Bader






 Ailaros wrote:
Well, but hang on. 6th ed encourages a bit of leeway with points totals. One point over would be a great example of this.


Quote please.

And no, the fact that people like to run 1999+1 tournaments and pretend to be clever isn't relevant, because it's not part of the rules.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Page 108.

"Indeed, to get around this, most players are happy to let their opponent go a few points over the agreed total - after all, a few points here or there are unlikely to upset the battle's course"

As I said, it's not an iron-clad rule, but the rulebook does encourage a bit of leeway with points totals.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Douglas Bader






Huh. Of course they wouldn't suggest that you just go a few points under the limit, because then you would have to buy fewer models...

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut




TurplePurtle wrote:
Ok ladies and gents, its high time I made some purchases (or more so made a Christmas list for the missus ) so lets narrow the discussion down to practical bodies on the field.

So regardless of the efficiency of various suit load outs my two choices seem to be between:
5 Crisis suits (two units), a Broadside and 12 firewarriors (two squads of two)
Or 3 Crisis Suits, a Broadside, 12 FWs and 10 Kroot.

Ignoring that the later set up is cheaper which of the two should be more points effective at 500 points? I'm starting to lean towards the later as the 10 extra kroot will help outnumber (and out spam fire) most MEQ armies and the 10 extra wounds (vs the 4 extra wounds of 2 more crisis suits) seems like a more efficient way to spend the points (never mind all the objective holding high cover save goodness)

Am I missing any set ups that might be effective Keeping in mind that I will have Valkyries, Killa Kahns and a Doomsday Ark to deal with in various games (hence the Broadside)?
As always thanks for all the input, this thread has helped me a lot to get a better grip on Tau and 6th Ed in general (you take a break for 5 years and all of a sudden all the paints are different names, whats up with that?!)


Group 1 if you can points out will be better, kroot are just two squishy I think.
   
 
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